bevy/crates
Ruslan Baynazarov c7531074bc
Improve cubic segment bezier functionality (#17645)
# Objective

- Fixes #17642

## Solution

- Implemented method `new_bezier(points: [P; 4]) -> Self` for
`CubicSegment<P>`
- Old implementation of `new_bezier` is now `new_bezier_easing(p1: impl
Into<Vec2>, p2: impl Into<Vec2>) -> Self` (**breaking change**)
- ~~added method `new_bezier_with_anchor`, which can make a bezier curve
between two points with one control anchor~~
- added methods `iter_positions`, `iter_velocities`,
`iter_accelerations`, the same as in `CubicCurve` (**copied code,
potentially can be reduced)**
- bezier creation logic is moved from `CubicCurve` to `CubicSegment`,
removing the unneeded allocation

## Testing

- Did you test these changes? If so, how?
  - Run tests inside `crates/bevy_math/`
  - Tested the functionality in my project
- Are there any parts that need more testing?
  - Did not run `cargo test` on the whole bevy directory because of OOM
- Performance improvements are expected when creating `CubicCurve` with
`new_bezier` and `new_bezier_easing`, but not tested
- How can other people (reviewers) test your changes? Is there anything
specific they need to know?
  - Use in any code that works created `CubicCurve::new_bezier`
- If relevant, what platforms did you test these changes on, and are
there any important ones you can't test?
  - I don't think relevant

---

## Showcase

```rust
// Imagine a car goes towards a local target

// Create a simple `CubicSegment`, without using heap
let planned_path = CubicSegment::new_bezier([
    car_pos,
    car_pos + car_dir * turn_radius,
    target_point - target_dir * turn_radius,
    target_point,
]);

// Check if the planned path itersect other entities
for pos in planned_path.iter_positions(8) {
   // do some collision checks
}
```

## Migration Guide

> This section is optional. If there are no breaking changes, you can
delete this section.

- Replace `CubicCurve::new_bezier` with `CubicCurve::new_bezier_easing`
2025-02-26 20:36:54 +00:00
..
bevy_a11y Automatically enable portable-atomic when required (#17570) 2025-02-24 20:52:46 +00:00
bevy_animation Upgrade to Rust Edition 2024 (#17967) 2025-02-24 03:54:47 +00:00
bevy_app Automatically enable portable-atomic when required (#17570) 2025-02-24 20:52:46 +00:00
bevy_asset Make adding a subasset label return a result for if there is a duplicate label. (#18013) 2025-02-24 21:51:40 +00:00
bevy_audio Upgrade to Rust Edition 2024 (#17967) 2025-02-24 03:54:47 +00:00
bevy_color Upgrade to Rust Edition 2024 (#17967) 2025-02-24 03:54:47 +00:00
bevy_core_pipeline Upgrade to Rust Edition 2024 (#17967) 2025-02-24 03:54:47 +00:00
bevy_derive Upgrade to Rust Edition 2024 (#17967) 2025-02-24 03:54:47 +00:00
bevy_dev_tools Upgrade to Rust Edition 2024 (#17967) 2025-02-24 03:54:47 +00:00
bevy_diagnostic Automatically enable portable-atomic when required (#17570) 2025-02-24 20:52:46 +00:00
bevy_dylib Upgrade to Rust Edition 2024 (#17967) 2025-02-24 03:54:47 +00:00
bevy_ecs Fix unsoundness in QueryIter::sort_by (#17826) 2025-02-26 20:36:37 +00:00
bevy_encase_derive Upgrade to Rust Edition 2024 (#17967) 2025-02-24 03:54:47 +00:00
bevy_gilrs Upgrade to Rust Edition 2024 (#17967) 2025-02-24 03:54:47 +00:00
bevy_gizmos Incorporate OIT into MeshPipelineKey used by the LineGizmoPipeline (#17946) 2025-02-24 21:31:54 +00:00
bevy_gltf Refactor bevy_gltf (#15994) 2025-02-26 01:00:11 +00:00
bevy_image Load and convert RGB8 dds textures (#12952) 2025-02-24 20:45:56 +00:00
bevy_input Automatically enable portable-atomic when required (#17570) 2025-02-24 20:52:46 +00:00
bevy_input_focus Automatically enable portable-atomic when required (#17570) 2025-02-24 20:52:46 +00:00
bevy_internal Upgrade to Rust Edition 2024 (#17967) 2025-02-24 03:54:47 +00:00
bevy_log Upgrade to Rust Edition 2024 (#17967) 2025-02-24 03:54:47 +00:00
bevy_macro_utils Upgrade to Rust Edition 2024 (#17967) 2025-02-24 03:54:47 +00:00
bevy_math Improve cubic segment bezier functionality (#17645) 2025-02-26 20:36:54 +00:00
bevy_mesh Upgrade to Rust Edition 2024 (#17967) 2025-02-24 03:54:47 +00:00
bevy_mikktspace Upgrade to Rust Edition 2024 (#17967) 2025-02-24 03:54:47 +00:00
bevy_pbr Cache opaque deferred entities so we don't have to continuously re-queue them. (#18007) 2025-02-24 21:44:24 +00:00
bevy_picking Upgrade to Rust Edition 2024 (#17967) 2025-02-24 03:54:47 +00:00
bevy_platform_support Automatically enable portable-atomic when required (#17570) 2025-02-24 20:52:46 +00:00
bevy_ptr Upgrade to Rust Edition 2024 (#17967) 2025-02-24 03:54:47 +00:00
bevy_reflect Automatically enable portable-atomic when required (#17570) 2025-02-24 20:52:46 +00:00
bevy_remote BRP resource methods (#17423) 2025-02-26 20:29:47 +00:00
bevy_render Cache opaque deferred entities so we don't have to continuously re-queue them. (#18007) 2025-02-24 21:44:24 +00:00
bevy_scene Upgrade to Rust Edition 2024 (#17967) 2025-02-24 03:54:47 +00:00
bevy_sprite Add uv_transform to ColorMaterial (#17879) 2025-02-24 21:17:26 +00:00
bevy_state Automatically enable portable-atomic when required (#17570) 2025-02-24 20:52:46 +00:00
bevy_tasks TaskPool: Prefer task completion over executing new tasks (#18009) 2025-02-26 00:08:36 +00:00
bevy_text Upgrade to Rust Edition 2024 (#17967) 2025-02-24 03:54:47 +00:00
bevy_time Automatically enable portable-atomic when required (#17570) 2025-02-24 20:52:46 +00:00
bevy_transform Upgrade to Rust Edition 2024 (#17967) 2025-02-24 03:54:47 +00:00
bevy_ui Remove camera from UiBatch (#17663) 2025-02-24 20:55:30 +00:00
bevy_utils Automatically enable portable-atomic when required (#17570) 2025-02-24 20:52:46 +00:00
bevy_window Upgrade to Rust Edition 2024 (#17967) 2025-02-24 03:54:47 +00:00
bevy_winit Upgrade to Rust Edition 2024 (#17967) 2025-02-24 03:54:47 +00:00