![]() Repeating timers will reset themselves upon finishing, carrying over any excess time during the last tick. This fixes timer drift upon resetting. |
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sprite_sheet.rs | ||
sprite.rs | ||
texture_atlas.rs |
![]() Repeating timers will reset themselves upon finishing, carrying over any excess time during the last tick. This fixes timer drift upon resetting. |
||
---|---|---|
.. | ||
sprite_sheet.rs | ||
sprite.rs | ||
texture_atlas.rs |