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3d_scene.rs
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3d_shapes.rs
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Add binned 2d/3d Wireframe render phase (#18587)
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2025-04-09 21:34:53 +00:00 |
3d_viewport_to_world.rs
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Make Query::single (and friends) return a Result (#18082)
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2025-03-02 19:51:56 +00:00 |
animated_material.rs
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anisotropy.rs
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Add a Sphere to anisotropy example (#17676)
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2025-02-05 20:23:43 +00:00 |
anti_aliasing.rs
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Make TAA non-experimental, fixes (#18349)
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2025-06-02 16:04:08 +00:00 |
atmosphere.rs
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Split Camera.hdr out into a new component (#18873)
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2025-05-26 19:24:45 +00:00 |
atmospheric_fog.rs
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auto_exposure.rs
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Split Camera.hdr out into a new component (#18873)
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2025-05-26 19:24:45 +00:00 |
blend_modes.rs
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Split Camera.hdr out into a new component (#18873)
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2025-05-26 19:24:45 +00:00 |
bloom_3d.rs
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Split Camera.hdr out into a new component (#18873)
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2025-05-26 19:24:45 +00:00 |
camera_sub_view.rs
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clearcoat.rs
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Split Camera.hdr out into a new component (#18873)
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2025-05-26 19:24:45 +00:00 |
clustered_decals.rs
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Disable clustered decals on Metal. (#17554)
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2025-01-27 05:39:07 +00:00 |
color_grading.rs
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Split Camera.hdr out into a new component (#18873)
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2025-05-26 19:24:45 +00:00 |
decal.rs
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Upgrade to Rust Edition 2024 (#17967)
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2025-02-24 03:54:47 +00:00 |
deferred_rendering.rs
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Split Camera.hdr out into a new component (#18873)
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2025-05-26 19:24:45 +00:00 |
depth_of_field.rs
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Split Camera.hdr out into a new component (#18873)
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2025-05-26 19:24:45 +00:00 |
edit_material_on_gltf.rs
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Add edit_material_on_gltf example (#17677)
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2025-02-05 22:45:20 +00:00 |
fog_volumes.rs
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Split Camera.hdr out into a new component (#18873)
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2025-05-26 19:24:45 +00:00 |
fog.rs
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Fix mismatched FogFalloff (#19174)
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2025-05-26 17:52:27 +00:00 |
generate_custom_mesh.rs
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Make Query::single (and friends) return a Result (#18082)
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2025-03-02 19:51:56 +00:00 |
irradiance_volumes.rs
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Revert "Replace Ambient Lights with Environment Map Lights (#17482)" (#18167)
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2025-03-05 23:08:46 +00:00 |
lighting.rs
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Revert "Replace Ambient Lights with Environment Map Lights (#17482)" (#18167)
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2025-03-05 23:08:46 +00:00 |
lightmaps.rs
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Add GltfMeshName component and Deref implementations (#19331)
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2025-05-23 20:56:48 +00:00 |
lines.rs
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load_gltf_extras.rs
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load_gltf.rs
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mesh_ray_cast.rs
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Split Camera.hdr out into a new component (#18873)
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2025-05-26 19:24:45 +00:00 |
meshlet.rs
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Add external assets to .gitignore (#17388)
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2025-01-17 01:20:14 +00:00 |
mixed_lighting.rs
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Add GltfMeshName component and Deref implementations (#19331)
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2025-05-23 20:56:48 +00:00 |
motion_blur.rs
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Remove WebGL padding from MotionBlur (#18727)
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2025-04-06 20:00:59 +00:00 |
occlusion_culling.rs
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Adopt consistent FooSystems naming convention for system sets (#18900)
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2025-05-06 15:18:03 +00:00 |
order_independent_transparency.rs
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Relationships (non-fragmenting, one-to-many) (#17398)
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2025-01-18 22:20:30 +00:00 |
orthographic.rs
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parallax_mapping.rs
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parenting.rs
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pbr.rs
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Fix confusing comment in pbr example (#16996)
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2024-12-29 22:45:17 +00:00 |
pcss.rs
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Make TAA non-experimental, fixes (#18349)
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2025-06-02 16:04:08 +00:00 |
post_processing.rs
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Split Camera.hdr out into a new component (#18873)
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2025-05-26 19:24:45 +00:00 |
query_gltf_primitives.rs
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reflection_probes.rs
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Update compressed envmap assets with correct DFD headers
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2025-07-11 17:22:40 -07:00 |
render_to_texture.rs
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rotate_environment_map.rs
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Split Camera.hdr out into a new component (#18873)
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2025-05-26 19:24:45 +00:00 |
scrolling_fog.rs
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Make TAA non-experimental, fixes (#18349)
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2025-06-02 16:04:08 +00:00 |
shadow_biases.rs
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Fix shadow_biases example (#18303)
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2025-03-14 19:50:49 +00:00 |
shadow_caster_receiver.rs
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skybox.rs
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Revert "Replace Ambient Lights with Environment Map Lights (#17482)" (#18167)
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2025-03-05 23:08:46 +00:00 |
specular_tint.rs
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Split Camera.hdr out into a new component (#18873)
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2025-05-26 19:24:45 +00:00 |
spherical_area_lights.rs
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Revert "Replace Ambient Lights with Environment Map Lights (#17482)" (#18167)
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2025-03-05 23:08:46 +00:00 |
split_screen.rs
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separate border colors (#18682)
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2025-05-26 16:57:13 +00:00 |
spotlight.rs
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Split Camera.hdr out into a new component (#18873)
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2025-05-26 19:24:45 +00:00 |
ssao.rs
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Make TAA non-experimental, fixes (#18349)
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2025-06-02 16:04:08 +00:00 |
ssr.rs
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Split Camera.hdr out into a new component (#18873)
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2025-05-26 19:24:45 +00:00 |
texture.rs
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tonemapping.rs
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Split Camera.hdr out into a new component (#18873)
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2025-05-26 19:24:45 +00:00 |
transmission.rs
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Make TAA non-experimental, fixes (#18349)
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2025-06-02 16:04:08 +00:00 |
transparency_3d.rs
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Upgrade to Rust Edition 2024 (#17967)
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2025-02-24 03:54:47 +00:00 |
two_passes.rs
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update_gltf_scene.rs
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vertex_colors.rs
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visibility_range.rs
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Switch ChildOf back to tuple struct (#18672)
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2025-04-02 00:10:10 +00:00 |
volumetric_fog.rs
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Split Camera.hdr out into a new component (#18873)
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2025-05-26 19:24:45 +00:00 |
wireframe.rs
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Add binned 2d/3d Wireframe render phase (#18587)
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2025-04-09 21:34:53 +00:00 |