bevy/crates/bevy_render/src/render_phase
Patrick Walton 172c020b60
Cache opaque deferred entities so we don't have to continuously re-queue them. (#18007)
Even though opaque deferred entities aren't placed into the `Opaque3d`
bin, we still want to cache them as though they were, so that we don't
have to re-queue them every frame. This commit implements that logic,
reducing the time of `queue_material_meshes` to near-zero on Caldera.
2025-02-24 21:44:24 +00:00
..
draw_state.rs Remove tracing re-export from bevy_utils (#17161) 2025-01-05 23:06:34 +00:00
draw.rs Add EntityDoesNotExistError, replace cases of Entity as an error, do some easy Resultification (#17855) 2025-02-16 21:59:46 +00:00
mod.rs Cache opaque deferred entities so we don't have to continuously re-queue them. (#18007) 2025-02-24 21:44:24 +00:00
rangefinder.rs Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00