![]() Even though opaque deferred entities aren't placed into the `Opaque3d` bin, we still want to cache them as though they were, so that we don't have to re-queue them every frame. This commit implements that logic, reducing the time of `queue_material_meshes` to near-zero on Caldera. |
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draw_state.rs | ||
draw.rs | ||
mod.rs | ||
rangefinder.rs |