bevy/pipelined
Zicklag cea7db1050 Remove Need for Sprite Size Sync System (#2632)
# Objective

- Prevent the need to have a system that synchronizes sprite sizes with their images

## Solution

- Read the sprite size from the image asset when rendering the sprite
- Replace the `size` and `resize_mode` fields of `Sprite` with a `custom_size: Option<Vec2>` that will modify the sprite's rendered size to be different than the image size, but only if it is `Some(Vec2)`
2021-08-26 00:53:51 +00:00
..
bevy_core_pipeline Sub app label changes (#2717) 2021-08-24 06:37:28 +00:00
bevy_gltf2 Port bevy_gltf to pipelined-rendering (#2537) 2021-07-30 03:37:34 +00:00
bevy_pbr2 Pipelined separate shadow vertex shader (#2727) 2021-08-25 20:10:43 +00:00
bevy_render2 Sub app label changes (#2717) 2021-08-24 06:37:28 +00:00
bevy_sprite2 Remove Need for Sprite Size Sync System (#2632) 2021-08-26 00:53:51 +00:00