
# Objective - Related to #19024. ## Solution - This is a mix of several ways to get rid of weak handles. The primary strategy is putting strong asset handles in resources that the rendering code clones into its pipelines (or whatever). - This does not handle every remaining case, but we are slowly clearing them out. ## Testing - `anti_aliasing` example still works. - `fog_volumes` example still works.
9 lines
322 B
Markdown
9 lines
322 B
Markdown
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title: ChromaticAberration LUT is now Option
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pull_requests: [19408]
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---
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The `ChromaticAberration` component `color_lut` field use to be a regular `Handle<Image>`. Now, it
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is an `Option<Handle<Image>>` which falls back to the default image when `None`. For users assigning
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a custom LUT, just wrap the value in `Some`.
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