bevy/crates
Edgar Geier d3e426e86f Use default schedule consistently in add_state (#7751)
# Objective

When working on #7750 I noticed that `CoreSchedule::Main` was explicitly used to get the schedule for the `OnUpdate` set. This can lead to failures or weird behavior if `add_state` is used with a differently configured `default_schedule_label`, because the other systems are added to the default schedule. This PR fixes that.

## Solution

Use `default_schedule_label` to retrieve a single schedule to which all systems are added.
2023-02-20 22:06:34 +00:00
..
bevy_animation Base Sets (#7466) 2023-02-06 03:10:08 +00:00
bevy_app Use default schedule consistently in add_state (#7751) 2023-02-20 22:06:34 +00:00
bevy_asset Make StartupSet a base set (#7574) 2023-02-19 03:10:06 +00:00
bevy_audio Basic spatial audio (#6028) 2023-02-20 15:31:07 +00:00
bevy_core Base Sets (#7466) 2023-02-06 03:10:08 +00:00
bevy_core_pipeline fix ambiguities in render schedule (#7725) 2023-02-20 00:16:47 +00:00
bevy_derive update winit to 0.28 (#7480) 2023-02-03 16:41:39 +00:00
bevy_diagnostic Make StartupSet a base set (#7574) 2023-02-19 03:10:06 +00:00
bevy_dylib Rename dynamic feature (#7340) 2023-01-23 14:28:00 +00:00
bevy_dynamic_plugin Adapt path type of dynamically_load_plugin (#6734) 2022-12-05 23:39:43 +00:00
bevy_ecs Don't log a trace if EventWriter::send_batch is empty (#7753) 2023-02-20 21:51:21 +00:00
bevy_ecs_compile_fail_tests Fix clippy lints and failed test with Rust 1.66 (#6945) 2022-12-15 18:05:15 +00:00
bevy_encase_derive add helper for macro to get either bevy::x or bevy_x depending on how it was imported (#7164) 2023-01-11 21:12:02 +00:00
bevy_gilrs Make StartupSet a base set (#7574) 2023-02-19 03:10:06 +00:00
bevy_gltf Add extras field to GltfNode (#6973) 2023-02-13 17:56:36 +00:00
bevy_hierarchy Base Sets (#7466) 2023-02-06 03:10:08 +00:00
bevy_input Rename schedule v3 to schedule (#7519) 2023-02-06 18:44:40 +00:00
bevy_internal Initial tonemapping options (#7594) 2023-02-19 20:38:13 +00:00
bevy_log Fix suppression of all console logs when trace_tracy is enabled (#6955) 2022-12-20 23:45:43 +00:00
bevy_macro_utils Base Sets (#7466) 2023-02-06 03:10:08 +00:00
bevy_math Add Beziers to bevy_math (#7653) 2023-02-20 18:34:52 +00:00
bevy_mikktspace Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_pbr fix ambiguities in render schedule (#7725) 2023-02-20 00:16:47 +00:00
bevy_ptr Fix minor typos in code and docs (#7378) 2023-01-27 12:12:53 +00:00
bevy_reflect bevy_reflect: Improved documentation (#7148) 2023-02-18 20:42:01 +00:00
bevy_reflect_compile_fail_tests Enable deriving Reflect on structs with generic types (#7364) 2023-01-28 00:12:06 +00:00
bevy_render fix regex for shader define: must have at least one whitespace (#7754) 2023-02-20 02:19:41 +00:00
bevy_scene Base Sets (#7466) 2023-02-06 03:10:08 +00:00
bevy_sprite fix ambiguities in render schedule (#7725) 2023-02-20 00:16:47 +00:00
bevy_tasks improve safety comment in scope function (#7534) 2023-02-13 18:20:17 +00:00
bevy_text Add doc comments for the fields of Text2dBundle (#7749) 2023-02-20 04:15:16 +00:00
bevy_time Allow relative speed of -0.0 (#7740) 2023-02-18 22:43:08 +00:00
bevy_transform Make StartupSet a base set (#7574) 2023-02-19 03:10:06 +00:00
bevy_ui Initial tonemapping options (#7594) 2023-02-19 20:38:13 +00:00
bevy_utils Retain :: after >, ) or ] when shortening type names (#7755) 2023-02-20 15:31:08 +00:00
bevy_window Fix closing window does not exit app in desktop_app mode (#7628) 2023-02-13 19:15:24 +00:00
bevy_winit create window as soon as possible (#7668) 2023-02-14 15:08:04 +00:00