# Objective Yet another PR for migrating stuff to required components. This time, cameras! ## Solution As per the [selected proposal](https://hackmd.io/tsYID4CGRiWxzsgawzxG_g#Combined-Proposal-1-Selected), deprecate `Camera2dBundle` and `Camera3dBundle` in favor of `Camera2d` and `Camera3d`. Adding a `Camera` without `Camera2d` or `Camera3d` now logs a warning, as suggested by Cart [on Discord](https://discord.com/channels/691052431525675048/1264881140007702558/1291506402832945273). I would personally like cameras to work a bit differently and be split into a few more components, to avoid some footguns and confusing semantics, but that is more controversial, and shouldn't block this core migration. ## Testing I ran a few 2D and 3D examples, and tried cameras with and without render graphs. --- ## Migration Guide `Camera2dBundle` and `Camera3dBundle` have been deprecated in favor of `Camera2d` and `Camera3d`. Inserting them will now also insert the other components required by them automatically.
		
			
				
	
	
		
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			113 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
# B0004
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A runtime warning.
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An [`Entity`] with a hierarchy-inherited component has a [`Parent`]
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without the hierarchy-inherited component in question.
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The hierarchy-inherited components defined in bevy include:
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- [`InheritedVisibility`]
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- [`GlobalTransform`]
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Third party plugins may also define their own hierarchy components, so
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read the warning message carefully and pay attention to the exact type
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of the missing component.
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To fix this warning, add the missing hierarchy component to all ancestors
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of entities with the hierarchy component you wish to use.
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The following code will cause a warning to be emitted:
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```rust,no_run
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use bevy::prelude::*;
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// WARNING: this code is buggy
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fn setup_cube(
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    mut commands: Commands,
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    mut meshes: ResMut<Assets<Mesh>>,
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    mut materials: ResMut<Assets<StandardMaterial>>,
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) {
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    commands
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        .spawn(Transform::default())
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        .with_children(|parent| {
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            // cube
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            parent.spawn((
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                Mesh3d(meshes.add(Cuboid::default())),
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                MeshMaterial3d(materials.add(Color::rgb(0.8, 0.7, 0.6))),
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                Transform::from_xyz(0.0, 0.5, 0.0),
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            ));
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        });
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    // camera
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    commands.spawn((
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        Camera3d::default(),
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        Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
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     ));
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}
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fn main() {
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    App::new()
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        .add_plugins(DefaultPlugins)
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        .add_systems(Startup, setup_cube)
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        .run();
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}
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```
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This code **will not** show a cube on screen.
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This is because the entity spawned with `commands.spawn(…)`
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doesn't have a [`ViewVisibility`] or [`InheritedVisibility`] component.
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Since the cube is spawned as a child of an entity without the
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visibility components, it will not be visible at all.
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To fix this, you must also add a [`Visibility`] component.
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It automatically adds the other relevant visibility components for you:
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```rust,no_run
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use bevy::prelude::*;
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fn setup_cube(
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    mut commands: Commands,
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    mut meshes: ResMut<Assets<Mesh>>,
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    mut materials: ResMut<Assets<StandardMaterial>>,
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) {
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    commands
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        .spawn((Transform::default(), Visibility::default()))
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        .with_children(|parent| {
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            // cube
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            parent.spawn((
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                Mesh3d(meshes.add(Cuboid::default())),
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                MeshMaterial3d(materials.add(Color::rgb(0.8, 0.7, 0.6))),
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                Transform::from_xyz(0.0, 0.5, 0.0),
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            ));
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        });
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    // camera
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    commands.spawn((
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        Camera3d::default(),
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        Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
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     ));
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}
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fn main() {
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    App::new()
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        .add_plugins(DefaultPlugins)
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        .add_systems(Startup, setup_cube)
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        .run();
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}
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```
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A similar problem occurs when the [`GlobalTransform`] component is missing.
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However, it will be automatically inserted whenever `Transform` is
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inserted, as it is a required component.
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You will most likely encounter this warning when loading a scene
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as a child of a pre-existing [`Entity`] that does not have the proper components.
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[`InheritedVisibility`]: https://docs.rs/bevy/*/bevy/render/view/struct.InheritedVisibility.html
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[`ViewVisibility`]: https://docs.rs/bevy/*/bevy/render/view/struct.ViewVisibility.html
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[`Visibility`]: https://docs.rs/bevy/*/bevy/render/view/struct.Visibility.html
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[`GlobalTransform`]: https://docs.rs/bevy/*/bevy/transform/components/struct.GlobalTransform.html
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[`Parent`]: https://docs.rs/bevy/*/bevy/hierarchy/struct.Parent.html
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[`Entity`]: https://docs.rs/bevy/*/bevy/ecs/entity/struct.Entity.html
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