bevy/crates/bevy_render/src
Joseph d5d355ae1f
Fix the clippy::explicit_iter_loop lint (#9834)
# Objective

Replace instances of

```rust
for x in collection.iter{_mut}() {
```

with

```rust
for x in &{mut} collection {
```

This also changes CI to no longer suppress this lint. Note that since
this lint only shows up when using clippy in pedantic mode, it was
probably unnecessary to suppress this lint in the first place.
2023-09-19 03:35:22 +00:00
..
camera Bevy Asset V2 (#8624) 2023-09-07 02:07:27 +00:00
color Remove useless single tuples and trailing commas (#9720) 2023-09-08 21:46:54 +00:00
mesh generate indices for Mikktspace (#8862) 2023-09-16 22:10:58 +00:00
primitives Add a method to compute a bounding box enclosing a set of points (#9630) 2023-08-31 01:33:13 +00:00
render_graph Fix the clippy::explicit_iter_loop lint (#9834) 2023-09-19 03:35:22 +00:00
render_phase Reorder render sets, refactor bevy_sprite to take advantage (#9236) 2023-08-27 14:33:49 +00:00
render_resource Fix the clippy::explicit_iter_loop lint (#9834) 2023-09-19 03:35:22 +00:00
renderer Refs #8975 -- Add return to RenderDevice::poll() (#8977) 2023-06-28 01:05:03 +00:00
texture Bevy Asset V2 (#8624) 2023-09-07 02:07:27 +00:00
view Fix the clippy::explicit_iter_loop lint (#9834) 2023-09-19 03:35:22 +00:00
extract_component.rs Split ComputedVisibility into two components to allow for accurate change detection and speed up visibility propagation (#9497) 2023-09-01 13:00:18 +00:00
extract_param.rs Improve doc formatting. (#9840) 2023-09-18 19:43:56 +00:00
extract_resource.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00
globals.rs Bevy Asset V2 (#8624) 2023-09-07 02:07:27 +00:00
globals.wgsl Refactor Globals and View structs into separate shaders (#7512) 2023-02-11 17:55:18 +00:00
gpu_component_array_buffer.rs Reorder render sets, refactor bevy_sprite to take advantage (#9236) 2023-08-27 14:33:49 +00:00
instance_index.wgsl Work around naga/wgpu WGSL instance_index -> GLSL gl_InstanceID bug on WebGL2 (#9383) 2023-08-09 18:38:45 +00:00
lib.rs Bevy Asset V2 (#8624) 2023-09-07 02:07:27 +00:00
maths.wgsl Use instancing for sprites (#9597) 2023-09-02 18:03:19 +00:00
pipelined_rendering.rs Fix CI for Rust 1.72 (#9562) 2023-08-25 12:34:24 +00:00
render_asset.rs Bevy Asset V2 (#8624) 2023-09-07 02:07:27 +00:00
settings.rs Make WgpuSettings::default() check WGPU_POWER_PREF (#9482) 2023-08-18 20:18:15 +00:00
spatial_bundle.rs Improve SpatialBundle docs (#9673) 2023-09-02 23:44:12 +00:00