
## Objective - Remove the second to last `bevy_animation` dependency on `bevy_render`. - Update some older documentation to reflect later changes to the crate. ## Narrative I'm trying to make `bevy_animation` independent of `bevy_render`. The documentation for `bevy_animation::AnimatableProperty` is one of the last few dependencies. It uses `bevy_render::Projection` to demonstrate animating an arbitrary value, but I thought that could be easily swapped for something else. I then realised that the rest of the documentation was a bit out of date. Originally `AnimatableProperty` was the only way to animate a property and so the documentation was quite detailed. But over time the crate has gained more documentation and other ways to hook up properties, leaving parts of the docs stale or covered elsewhere. So I've slimmed down the `AnimatableProperty` docs and added a link to the main alternative (`animated_field`). I've probably swung too far towards brevity, so I can build them back up if preferred. Also the example is kinda contrived and doesn't show the range of `AnimatableProperty`, like being able to choose different components. And finally the memes might be a bit stale? ## Showcase  ## Testing ``` cargo doc -p bevy_animation --no-deps --all-features cargo test -p bevy_animation --doc --all-features ```
1019 lines
36 KiB
Rust
1019 lines
36 KiB
Rust
//! The [`AnimationCurve`] trait and adaptors that allow curves to implement it.
|
|
//!
|
|
//! # Overview
|
|
//!
|
|
//! The flow of curves into the animation system generally begins with something that
|
|
//! implements the [`Curve`] trait. Let's imagine, for example, that we have some
|
|
//! `Curve<Vec3>` that we want to use to animate something. That could be defined in
|
|
//! a number of different ways, but let's imagine that we've defined it [using a function]:
|
|
//!
|
|
//! # use bevy_math::curve::{Curve, Interval, FunctionCurve};
|
|
//! # use bevy_math::vec3;
|
|
//! let wobble_curve = FunctionCurve::new(
|
|
//! Interval::UNIT,
|
|
//! |t| { vec3(t.cos(), 0.0, 0.0) },
|
|
//! );
|
|
//!
|
|
//! Okay, so we have a curve, but the animation system also needs to know, in some way,
|
|
//! how the values from this curve should actually be used. That is, it needs to know what
|
|
//! to animate! That's what [`AnimationCurve`] is for. In particular, what we need to do
|
|
//! is take our curve and turn it into an `AnimationCurve` which will be usable by the
|
|
//! animation system.
|
|
//!
|
|
//! For instance, let's imagine that we want to use the `Vec3` output
|
|
//! from our curve to animate the [translation component of a `Transform`]. For this, there is
|
|
//! the adaptor [`AnimatableCurve`], which wraps any [`Curve`] and [`AnimatableProperty`] and turns it into an
|
|
//! [`AnimationCurve`] that will use the given curve to animate the entity's property:
|
|
//!
|
|
//! # use bevy_math::curve::{Curve, Interval, FunctionCurve};
|
|
//! # use bevy_math::vec3;
|
|
//! # use bevy_transform::components::Transform;
|
|
//! # use bevy_animation::{animated_field, animation_curves::*};
|
|
//! # let wobble_curve = FunctionCurve::new(
|
|
//! # Interval::UNIT,
|
|
//! # |t| vec3(t.cos(), 0.0, 0.0)
|
|
//! # );
|
|
//! let wobble_animation = AnimatableCurve::new(animated_field!(Transform::translation), wobble_curve);
|
|
//!
|
|
//! And finally, this [`AnimationCurve`] needs to be added to an [`AnimationClip`] in order to
|
|
//! actually animate something. This is what that looks like:
|
|
//!
|
|
//! # use bevy_math::curve::{Curve, Interval, FunctionCurve};
|
|
//! # use bevy_animation::{AnimationClip, AnimationTargetId, animated_field, animation_curves::*};
|
|
//! # use bevy_transform::components::Transform;
|
|
//! # use bevy_ecs::name::Name;
|
|
//! # use bevy_math::vec3;
|
|
//! # let wobble_curve = FunctionCurve::new(
|
|
//! # Interval::UNIT,
|
|
//! # |t| { vec3(t.cos(), 0.0, 0.0) },
|
|
//! # );
|
|
//! # let wobble_animation = AnimatableCurve::new(animated_field!(Transform::translation), wobble_curve);
|
|
//! # let animation_target_id = AnimationTargetId::from(&Name::new("Test"));
|
|
//! let mut animation_clip = AnimationClip::default();
|
|
//! animation_clip.add_curve_to_target(
|
|
//! animation_target_id,
|
|
//! wobble_animation,
|
|
//! );
|
|
//!
|
|
//! # Making animation curves
|
|
//!
|
|
//! The overview showed one example, but in general there are a few different ways of going from
|
|
//! a [`Curve`], which produces time-related data of some kind, to an [`AnimationCurve`], which
|
|
//! knows how to apply that data to an entity.
|
|
//!
|
|
//! ## Animated Fields
|
|
//!
|
|
//! The [`animated_field`] macro (which returns an [`AnimatedField`]), in combination with [`AnimatableCurve`]
|
|
//! is the easiest way to make an animation curve (see the example above).
|
|
//!
|
|
//! This will select a field on a component and pass it to a [`Curve`] with a type that matches the field.
|
|
//!
|
|
//! ## Animatable Properties
|
|
//!
|
|
//! Animation of arbitrary aspects of entities can be accomplished using [`AnimatableProperty`] in
|
|
//! conjunction with [`AnimatableCurve`]. See the documentation [there] for details.
|
|
//!
|
|
//! ## Custom [`AnimationCurve`] and [`AnimationCurveEvaluator`]
|
|
//!
|
|
//! This is the lowest-level option with the most control, but it is also the most complicated.
|
|
//!
|
|
//! [using a function]: bevy_math::curve::FunctionCurve
|
|
//! [translation component of a `Transform`]: bevy_transform::prelude::Transform::translation
|
|
//! [`AnimationClip`]: crate::AnimationClip
|
|
//! [there]: AnimatableProperty
|
|
//! [`animated_field`]: crate::animated_field
|
|
|
|
use core::{
|
|
any::TypeId,
|
|
fmt::{self, Debug, Formatter},
|
|
marker::PhantomData,
|
|
};
|
|
|
|
use crate::{
|
|
graph::AnimationNodeIndex,
|
|
prelude::{Animatable, BlendInput},
|
|
AnimationEntityMut, AnimationEvaluationError,
|
|
};
|
|
use bevy_ecs::component::{Component, Mutable};
|
|
use bevy_math::curve::{
|
|
cores::{UnevenCore, UnevenCoreError},
|
|
iterable::IterableCurve,
|
|
Curve, Interval,
|
|
};
|
|
use bevy_mesh::morph::MorphWeights;
|
|
use bevy_platform_support::hash::Hashed;
|
|
use bevy_reflect::{FromReflect, Reflect, Reflectable, TypeInfo, Typed};
|
|
use downcast_rs::{impl_downcast, Downcast};
|
|
|
|
/// A trait for exposing a value in an entity so that it can be animated.
|
|
///
|
|
/// `AnimatableProperty` allows any value contained in an entity to be animated
|
|
/// as long as it can be obtained by mutable reference. This makes it more
|
|
/// flexible than [`animated_field`].
|
|
///
|
|
/// [`animated_field`]: crate::animated_field
|
|
///
|
|
/// Here, `AnimatableProperty` is used to animate a value inside an `Option`,
|
|
/// returning an error if the option is `None`.
|
|
///
|
|
/// # use bevy_animation::{prelude::AnimatableProperty, AnimationEntityMut, AnimationEvaluationError, animation_curves::EvaluatorId};
|
|
/// # use bevy_ecs::component::Component;
|
|
/// # use std::any::TypeId;
|
|
/// #[derive(Component)]
|
|
/// struct ExampleComponent {
|
|
/// power_level: Option<f32>
|
|
/// }
|
|
///
|
|
/// #[derive(Clone)]
|
|
/// struct PowerLevelProperty;
|
|
///
|
|
/// impl AnimatableProperty for PowerLevelProperty {
|
|
/// type Property = f32;
|
|
/// fn get_mut<'a>(
|
|
/// &self,
|
|
/// entity: &'a mut AnimationEntityMut
|
|
/// ) -> Result<&'a mut Self::Property, AnimationEvaluationError> {
|
|
/// let component = entity
|
|
/// .get_mut::<ExampleComponent>()
|
|
/// .ok_or(AnimationEvaluationError::ComponentNotPresent(
|
|
/// TypeId::of::<ExampleComponent>()
|
|
/// ))?
|
|
/// .into_inner();
|
|
/// component.power_level.as_mut().ok_or(AnimationEvaluationError::PropertyNotPresent(
|
|
/// TypeId::of::<Option<f32>>()
|
|
/// ))
|
|
/// }
|
|
///
|
|
/// fn evaluator_id(&self) -> EvaluatorId {
|
|
/// EvaluatorId::Type(TypeId::of::<Self>())
|
|
/// }
|
|
/// }
|
|
///
|
|
///
|
|
/// You can then create an [`AnimatableCurve`] to animate this property like so:
|
|
///
|
|
/// # use bevy_animation::{VariableCurve, AnimationEntityMut, AnimationEvaluationError, animation_curves::EvaluatorId};
|
|
/// # use bevy_animation::prelude::{AnimatableProperty, AnimatableKeyframeCurve, AnimatableCurve};
|
|
/// # use bevy_ecs::{name::Name, component::Component};
|
|
/// # use std::any::TypeId;
|
|
/// # #[derive(Component)]
|
|
/// # struct ExampleComponent { power_level: Option<f32> }
|
|
/// # #[derive(Clone)]
|
|
/// # struct PowerLevelProperty;
|
|
/// # impl AnimatableProperty for PowerLevelProperty {
|
|
/// # type Property = f32;
|
|
/// # fn get_mut<'a>(
|
|
/// # &self,
|
|
/// # entity: &'a mut AnimationEntityMut
|
|
/// # ) -> Result<&'a mut Self::Property, AnimationEvaluationError> {
|
|
/// # let component = entity
|
|
/// # .get_mut::<ExampleComponent>()
|
|
/// # .ok_or(AnimationEvaluationError::ComponentNotPresent(
|
|
/// # TypeId::of::<ExampleComponent>()
|
|
/// # ))?
|
|
/// # .into_inner();
|
|
/// # component.power_level.as_mut().ok_or(AnimationEvaluationError::PropertyNotPresent(
|
|
/// # TypeId::of::<Option<f32>>()
|
|
/// # ))
|
|
/// # }
|
|
/// # fn evaluator_id(&self) -> EvaluatorId {
|
|
/// # EvaluatorId::Type(TypeId::of::<Self>())
|
|
/// # }
|
|
/// # }
|
|
/// AnimatableCurve::new(
|
|
/// PowerLevelProperty,
|
|
/// AnimatableKeyframeCurve::new([
|
|
/// (0.0, 0.0),
|
|
/// (1.0, 9001.0),
|
|
/// ]).expect("Failed to create power level curve")
|
|
/// );
|
|
pub trait AnimatableProperty: Send + Sync + 'static {
|
|
/// The animated property type.
|
|
type Property: Animatable;
|
|
|
|
/// Retrieves the property from the given `entity`.
|
|
fn get_mut<'a>(
|
|
&self,
|
|
entity: &'a mut AnimationEntityMut,
|
|
) -> Result<&'a mut Self::Property, AnimationEvaluationError>;
|
|
|
|
/// The [`EvaluatorId`] used to look up the [`AnimationCurveEvaluator`] for this [`AnimatableProperty`].
|
|
/// For a given animated property, this ID should always be the same to allow things like animation blending to occur.
|
|
fn evaluator_id(&self) -> EvaluatorId;
|
|
}
|
|
|
|
/// A [`Component`] field that can be animated, defined by a function that reads the component and returns
|
|
/// the accessed field / property.
|
|
///
|
|
/// The best way to create an instance of this type is via the [`animated_field`] macro.
|
|
///
|
|
/// `C` is the component being animated, `A` is the type of the [`Animatable`] field on the component, and `F` is an accessor
|
|
/// function that accepts a reference to `C` and retrieves the field `A`.
|
|
///
|
|
/// [`animated_field`]: crate::animated_field
|
|
#[derive(Clone)]
|
|
pub struct AnimatedField<C, A, F: Fn(&mut C) -> &mut A> {
|
|
func: F,
|
|
/// A pre-hashed (component-type-id, reflected-field-index) pair, uniquely identifying a component field
|
|
evaluator_id: Hashed<(TypeId, usize)>,
|
|
marker: PhantomData<(C, A)>,
|
|
}
|
|
|
|
impl<C, A, F> AnimatableProperty for AnimatedField<C, A, F>
|
|
where
|
|
C: Component<Mutability = Mutable>,
|
|
A: Animatable + Clone + Sync + Debug,
|
|
F: Fn(&mut C) -> &mut A + Send + Sync + 'static,
|
|
{
|
|
type Property = A;
|
|
fn get_mut<'a>(
|
|
&self,
|
|
entity: &'a mut AnimationEntityMut,
|
|
) -> Result<&'a mut A, AnimationEvaluationError> {
|
|
let c = entity
|
|
.get_mut::<C>()
|
|
.ok_or_else(|| AnimationEvaluationError::ComponentNotPresent(TypeId::of::<C>()))?;
|
|
Ok((self.func)(c.into_inner()))
|
|
}
|
|
|
|
fn evaluator_id(&self) -> EvaluatorId {
|
|
EvaluatorId::ComponentField(&self.evaluator_id)
|
|
}
|
|
}
|
|
|
|
impl<C: Typed, P, F: Fn(&mut C) -> &mut P + 'static> AnimatedField<C, P, F> {
|
|
/// Creates a new instance of [`AnimatedField`]. This operates under the assumption that
|
|
/// `C` is a reflect-able struct, and that `field_name` is a valid field on that struct.
|
|
///
|
|
/// # Panics
|
|
/// If the type of `C` is not a struct or if the `field_name` does not exist.
|
|
pub fn new_unchecked(field_name: &str, func: F) -> Self {
|
|
let field_index;
|
|
if let TypeInfo::Struct(struct_info) = C::type_info() {
|
|
field_index = struct_info
|
|
.index_of(field_name)
|
|
.expect("Field name should exist");
|
|
} else if let TypeInfo::TupleStruct(struct_info) = C::type_info() {
|
|
field_index = field_name
|
|
.parse()
|
|
.expect("Field name should be a valid tuple index");
|
|
if field_index >= struct_info.field_len() {
|
|
panic!("Field name should be a valid tuple index");
|
|
}
|
|
} else {
|
|
panic!("Only structs are supported in `AnimatedField::new_unchecked`")
|
|
}
|
|
|
|
Self {
|
|
func,
|
|
evaluator_id: Hashed::new((TypeId::of::<C>(), field_index)),
|
|
marker: PhantomData,
|
|
}
|
|
}
|
|
}
|
|
|
|
/// This trait collects the additional requirements on top of [`Curve<T>`] needed for a
|
|
/// curve to be used as an [`AnimationCurve`].
|
|
pub trait AnimationCompatibleCurve<T>: Curve<T> + Debug + Clone + Reflectable {}
|
|
|
|
impl<T, C> AnimationCompatibleCurve<T> for C where C: Curve<T> + Debug + Clone + Reflectable {}
|
|
|
|
/// This type allows the conversion of a [curve] valued in the [property type] of an
|
|
/// [`AnimatableProperty`] into an [`AnimationCurve`] which animates that property.
|
|
///
|
|
/// [curve]: Curve
|
|
/// [property type]: AnimatableProperty::Property
|
|
#[derive(Reflect, FromReflect)]
|
|
#[reflect(from_reflect = false)]
|
|
pub struct AnimatableCurve<P, C> {
|
|
/// The property selector, which defines what component to access and how to access
|
|
/// a property on that component.
|
|
pub property: P,
|
|
|
|
/// The inner [curve] whose values are used to animate the property.
|
|
///
|
|
/// [curve]: Curve
|
|
pub curve: C,
|
|
}
|
|
|
|
/// An [`AnimatableCurveEvaluator`] for [`AnimatableProperty`] instances.
|
|
///
|
|
/// You shouldn't ordinarily need to instantiate one of these manually. Bevy
|
|
/// will automatically do so when you use an [`AnimatableCurve`] instance.
|
|
#[derive(Reflect)]
|
|
pub struct AnimatableCurveEvaluator<A: Animatable> {
|
|
evaluator: BasicAnimationCurveEvaluator<A>,
|
|
property: Box<dyn AnimatableProperty<Property = A>>,
|
|
}
|
|
|
|
impl<P, C> AnimatableCurve<P, C>
|
|
where
|
|
P: AnimatableProperty,
|
|
C: AnimationCompatibleCurve<P::Property>,
|
|
{
|
|
/// Create an [`AnimatableCurve`] (and thus an [`AnimationCurve`]) from a curve
|
|
/// valued in an [animatable property].
|
|
///
|
|
/// [animatable property]: AnimatableProperty::Property
|
|
pub fn new(property: P, curve: C) -> Self {
|
|
Self { property, curve }
|
|
}
|
|
}
|
|
|
|
impl<P, C> Clone for AnimatableCurve<P, C>
|
|
where
|
|
C: Clone,
|
|
P: Clone,
|
|
{
|
|
fn clone(&self) -> Self {
|
|
Self {
|
|
curve: self.curve.clone(),
|
|
property: self.property.clone(),
|
|
}
|
|
}
|
|
}
|
|
|
|
impl<P, C> Debug for AnimatableCurve<P, C>
|
|
where
|
|
C: Debug,
|
|
{
|
|
fn fmt(&self, f: &mut Formatter<'_>) -> fmt::Result {
|
|
f.debug_struct("AnimatableCurve")
|
|
.field("curve", &self.curve)
|
|
.finish()
|
|
}
|
|
}
|
|
|
|
impl<P: Send + Sync + 'static, C> AnimationCurve for AnimatableCurve<P, C>
|
|
where
|
|
P: AnimatableProperty + Clone,
|
|
C: AnimationCompatibleCurve<P::Property> + Clone,
|
|
{
|
|
fn clone_value(&self) -> Box<dyn AnimationCurve> {
|
|
Box::new(self.clone())
|
|
}
|
|
|
|
fn domain(&self) -> Interval {
|
|
self.curve.domain()
|
|
}
|
|
|
|
fn evaluator_id(&self) -> EvaluatorId {
|
|
self.property.evaluator_id()
|
|
}
|
|
|
|
fn create_evaluator(&self) -> Box<dyn AnimationCurveEvaluator> {
|
|
Box::new(AnimatableCurveEvaluator::<P::Property> {
|
|
evaluator: BasicAnimationCurveEvaluator::default(),
|
|
property: Box::new(self.property.clone()),
|
|
})
|
|
}
|
|
|
|
fn apply(
|
|
&self,
|
|
curve_evaluator: &mut dyn AnimationCurveEvaluator,
|
|
t: f32,
|
|
weight: f32,
|
|
graph_node: AnimationNodeIndex,
|
|
) -> Result<(), AnimationEvaluationError> {
|
|
let curve_evaluator = curve_evaluator
|
|
.downcast_mut::<AnimatableCurveEvaluator<P::Property>>()
|
|
.unwrap();
|
|
let value = self.curve.sample_clamped(t);
|
|
curve_evaluator
|
|
.evaluator
|
|
.stack
|
|
.push(BasicAnimationCurveEvaluatorStackElement {
|
|
value,
|
|
weight,
|
|
graph_node,
|
|
});
|
|
Ok(())
|
|
}
|
|
}
|
|
|
|
impl<A: Animatable> AnimationCurveEvaluator for AnimatableCurveEvaluator<A> {
|
|
fn blend(&mut self, graph_node: AnimationNodeIndex) -> Result<(), AnimationEvaluationError> {
|
|
self.evaluator.combine(graph_node, /*additive=*/ false)
|
|
}
|
|
|
|
fn add(&mut self, graph_node: AnimationNodeIndex) -> Result<(), AnimationEvaluationError> {
|
|
self.evaluator.combine(graph_node, /*additive=*/ true)
|
|
}
|
|
|
|
fn push_blend_register(
|
|
&mut self,
|
|
weight: f32,
|
|
graph_node: AnimationNodeIndex,
|
|
) -> Result<(), AnimationEvaluationError> {
|
|
self.evaluator.push_blend_register(weight, graph_node)
|
|
}
|
|
|
|
fn commit<'a>(
|
|
&mut self,
|
|
mut entity: AnimationEntityMut<'a>,
|
|
) -> Result<(), AnimationEvaluationError> {
|
|
let property = self.property.get_mut(&mut entity)?;
|
|
*property = self
|
|
.evaluator
|
|
.stack
|
|
.pop()
|
|
.ok_or_else(inconsistent::<AnimatableCurveEvaluator<A>>)?
|
|
.value;
|
|
Ok(())
|
|
}
|
|
}
|
|
|
|
/// This type allows an [`IterableCurve`] valued in `f32` to be used as an [`AnimationCurve`]
|
|
/// that animates [morph weights].
|
|
///
|
|
/// [morph weights]: MorphWeights
|
|
#[derive(Debug, Clone, Reflect, FromReflect)]
|
|
#[reflect(from_reflect = false)]
|
|
pub struct WeightsCurve<C>(pub C);
|
|
|
|
#[derive(Reflect)]
|
|
struct WeightsCurveEvaluator {
|
|
/// The values of the stack, in which each element is a list of morph target
|
|
/// weights.
|
|
///
|
|
/// The stack elements are concatenated and tightly packed together.
|
|
///
|
|
/// The number of elements in this stack will always be a multiple of
|
|
/// [`Self::morph_target_count`].
|
|
stack_morph_target_weights: Vec<f32>,
|
|
|
|
/// The blend weights and graph node indices for each element of the stack.
|
|
///
|
|
/// This should have as many elements as there are stack nodes. In other
|
|
/// words, `Self::stack_morph_target_weights.len() *
|
|
/// Self::morph_target_counts as usize ==
|
|
/// Self::stack_blend_weights_and_graph_nodes`.
|
|
stack_blend_weights_and_graph_nodes: Vec<(f32, AnimationNodeIndex)>,
|
|
|
|
/// The morph target weights in the blend register, if any.
|
|
///
|
|
/// This field should be ignored if [`Self::blend_register_blend_weight`] is
|
|
/// `None`. If non-empty, it will always have [`Self::morph_target_count`]
|
|
/// elements in it.
|
|
blend_register_morph_target_weights: Vec<f32>,
|
|
|
|
/// The weight in the blend register.
|
|
///
|
|
/// This will be `None` if the blend register is empty. In that case,
|
|
/// [`Self::blend_register_morph_target_weights`] will be empty.
|
|
blend_register_blend_weight: Option<f32>,
|
|
|
|
/// The number of morph targets that are to be animated.
|
|
morph_target_count: Option<u32>,
|
|
}
|
|
|
|
impl<C> AnimationCurve for WeightsCurve<C>
|
|
where
|
|
C: IterableCurve<f32> + Debug + Clone + Reflectable,
|
|
{
|
|
fn clone_value(&self) -> Box<dyn AnimationCurve> {
|
|
Box::new(self.clone())
|
|
}
|
|
|
|
fn domain(&self) -> Interval {
|
|
self.0.domain()
|
|
}
|
|
|
|
fn evaluator_id(&self) -> EvaluatorId {
|
|
EvaluatorId::Type(TypeId::of::<WeightsCurveEvaluator>())
|
|
}
|
|
|
|
fn create_evaluator(&self) -> Box<dyn AnimationCurveEvaluator> {
|
|
Box::new(WeightsCurveEvaluator {
|
|
stack_morph_target_weights: vec![],
|
|
stack_blend_weights_and_graph_nodes: vec![],
|
|
blend_register_morph_target_weights: vec![],
|
|
blend_register_blend_weight: None,
|
|
morph_target_count: None,
|
|
})
|
|
}
|
|
|
|
fn apply(
|
|
&self,
|
|
curve_evaluator: &mut dyn AnimationCurveEvaluator,
|
|
t: f32,
|
|
weight: f32,
|
|
graph_node: AnimationNodeIndex,
|
|
) -> Result<(), AnimationEvaluationError> {
|
|
let curve_evaluator = curve_evaluator
|
|
.downcast_mut::<WeightsCurveEvaluator>()
|
|
.unwrap();
|
|
|
|
let prev_morph_target_weights_len = curve_evaluator.stack_morph_target_weights.len();
|
|
curve_evaluator
|
|
.stack_morph_target_weights
|
|
.extend(self.0.sample_iter_clamped(t));
|
|
curve_evaluator.morph_target_count = Some(
|
|
(curve_evaluator.stack_morph_target_weights.len() - prev_morph_target_weights_len)
|
|
as u32,
|
|
);
|
|
|
|
curve_evaluator
|
|
.stack_blend_weights_and_graph_nodes
|
|
.push((weight, graph_node));
|
|
Ok(())
|
|
}
|
|
}
|
|
|
|
impl WeightsCurveEvaluator {
|
|
fn combine(
|
|
&mut self,
|
|
graph_node: AnimationNodeIndex,
|
|
additive: bool,
|
|
) -> Result<(), AnimationEvaluationError> {
|
|
let Some(&(_, top_graph_node)) = self.stack_blend_weights_and_graph_nodes.last() else {
|
|
return Ok(());
|
|
};
|
|
if top_graph_node != graph_node {
|
|
return Ok(());
|
|
}
|
|
|
|
let (weight_to_blend, _) = self.stack_blend_weights_and_graph_nodes.pop().unwrap();
|
|
let stack_iter = self.stack_morph_target_weights.drain(
|
|
(self.stack_morph_target_weights.len() - self.morph_target_count.unwrap() as usize)..,
|
|
);
|
|
|
|
match self.blend_register_blend_weight {
|
|
None => {
|
|
self.blend_register_blend_weight = Some(weight_to_blend);
|
|
self.blend_register_morph_target_weights.clear();
|
|
|
|
// In the additive case, the values pushed onto the blend register need
|
|
// to be scaled by the weight.
|
|
if additive {
|
|
self.blend_register_morph_target_weights
|
|
.extend(stack_iter.map(|m| m * weight_to_blend));
|
|
} else {
|
|
self.blend_register_morph_target_weights.extend(stack_iter);
|
|
}
|
|
}
|
|
|
|
Some(ref mut current_weight) => {
|
|
*current_weight += weight_to_blend;
|
|
for (dest, src) in self
|
|
.blend_register_morph_target_weights
|
|
.iter_mut()
|
|
.zip(stack_iter)
|
|
{
|
|
if additive {
|
|
*dest += src * weight_to_blend;
|
|
} else {
|
|
*dest = f32::interpolate(dest, &src, weight_to_blend / *current_weight);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
Ok(())
|
|
}
|
|
}
|
|
|
|
impl AnimationCurveEvaluator for WeightsCurveEvaluator {
|
|
fn blend(&mut self, graph_node: AnimationNodeIndex) -> Result<(), AnimationEvaluationError> {
|
|
self.combine(graph_node, /*additive=*/ false)
|
|
}
|
|
|
|
fn add(&mut self, graph_node: AnimationNodeIndex) -> Result<(), AnimationEvaluationError> {
|
|
self.combine(graph_node, /*additive=*/ true)
|
|
}
|
|
|
|
fn push_blend_register(
|
|
&mut self,
|
|
weight: f32,
|
|
graph_node: AnimationNodeIndex,
|
|
) -> Result<(), AnimationEvaluationError> {
|
|
if self.blend_register_blend_weight.take().is_some() {
|
|
self.stack_morph_target_weights
|
|
.append(&mut self.blend_register_morph_target_weights);
|
|
self.stack_blend_weights_and_graph_nodes
|
|
.push((weight, graph_node));
|
|
}
|
|
Ok(())
|
|
}
|
|
|
|
fn commit<'a>(
|
|
&mut self,
|
|
mut entity: AnimationEntityMut<'a>,
|
|
) -> Result<(), AnimationEvaluationError> {
|
|
if self.stack_morph_target_weights.is_empty() {
|
|
return Ok(());
|
|
}
|
|
|
|
// Compute the index of the first morph target in the last element of
|
|
// the stack.
|
|
let index_of_first_morph_target =
|
|
self.stack_morph_target_weights.len() - self.morph_target_count.unwrap() as usize;
|
|
|
|
for (dest, src) in entity
|
|
.get_mut::<MorphWeights>()
|
|
.ok_or_else(|| {
|
|
AnimationEvaluationError::ComponentNotPresent(TypeId::of::<MorphWeights>())
|
|
})?
|
|
.weights_mut()
|
|
.iter_mut()
|
|
.zip(self.stack_morph_target_weights[index_of_first_morph_target..].iter())
|
|
{
|
|
*dest = *src;
|
|
}
|
|
self.stack_morph_target_weights.clear();
|
|
self.stack_blend_weights_and_graph_nodes.clear();
|
|
Ok(())
|
|
}
|
|
}
|
|
|
|
#[derive(Reflect)]
|
|
struct BasicAnimationCurveEvaluator<A>
|
|
where
|
|
A: Animatable,
|
|
{
|
|
stack: Vec<BasicAnimationCurveEvaluatorStackElement<A>>,
|
|
blend_register: Option<(A, f32)>,
|
|
}
|
|
|
|
#[derive(Reflect)]
|
|
struct BasicAnimationCurveEvaluatorStackElement<A>
|
|
where
|
|
A: Animatable,
|
|
{
|
|
value: A,
|
|
weight: f32,
|
|
graph_node: AnimationNodeIndex,
|
|
}
|
|
|
|
impl<A> Default for BasicAnimationCurveEvaluator<A>
|
|
where
|
|
A: Animatable,
|
|
{
|
|
fn default() -> Self {
|
|
BasicAnimationCurveEvaluator {
|
|
stack: vec![],
|
|
blend_register: None,
|
|
}
|
|
}
|
|
}
|
|
|
|
impl<A> BasicAnimationCurveEvaluator<A>
|
|
where
|
|
A: Animatable,
|
|
{
|
|
fn combine(
|
|
&mut self,
|
|
graph_node: AnimationNodeIndex,
|
|
additive: bool,
|
|
) -> Result<(), AnimationEvaluationError> {
|
|
let Some(top) = self.stack.last() else {
|
|
return Ok(());
|
|
};
|
|
if top.graph_node != graph_node {
|
|
return Ok(());
|
|
}
|
|
|
|
let BasicAnimationCurveEvaluatorStackElement {
|
|
value: value_to_blend,
|
|
weight: weight_to_blend,
|
|
graph_node: _,
|
|
} = self.stack.pop().unwrap();
|
|
|
|
match self.blend_register.take() {
|
|
None => {
|
|
self.initialize_blend_register(value_to_blend, weight_to_blend, additive);
|
|
}
|
|
Some((mut current_value, mut current_weight)) => {
|
|
current_weight += weight_to_blend;
|
|
|
|
if additive {
|
|
current_value = A::blend(
|
|
[
|
|
BlendInput {
|
|
weight: 1.0,
|
|
value: current_value,
|
|
additive: true,
|
|
},
|
|
BlendInput {
|
|
weight: weight_to_blend,
|
|
value: value_to_blend,
|
|
additive: true,
|
|
},
|
|
]
|
|
.into_iter(),
|
|
);
|
|
} else {
|
|
current_value = A::interpolate(
|
|
¤t_value,
|
|
&value_to_blend,
|
|
weight_to_blend / current_weight,
|
|
);
|
|
}
|
|
|
|
self.blend_register = Some((current_value, current_weight));
|
|
}
|
|
}
|
|
|
|
Ok(())
|
|
}
|
|
|
|
fn initialize_blend_register(&mut self, value: A, weight: f32, additive: bool) {
|
|
if additive {
|
|
let scaled_value = A::blend(
|
|
[BlendInput {
|
|
weight,
|
|
value,
|
|
additive: true,
|
|
}]
|
|
.into_iter(),
|
|
);
|
|
self.blend_register = Some((scaled_value, weight));
|
|
} else {
|
|
self.blend_register = Some((value, weight));
|
|
}
|
|
}
|
|
|
|
fn push_blend_register(
|
|
&mut self,
|
|
weight: f32,
|
|
graph_node: AnimationNodeIndex,
|
|
) -> Result<(), AnimationEvaluationError> {
|
|
if let Some((value, _)) = self.blend_register.take() {
|
|
self.stack.push(BasicAnimationCurveEvaluatorStackElement {
|
|
value,
|
|
weight,
|
|
graph_node,
|
|
});
|
|
}
|
|
Ok(())
|
|
}
|
|
}
|
|
|
|
/// A low-level trait that provides control over how curves are actually applied
|
|
/// to entities by the animation system.
|
|
///
|
|
/// Typically, this will not need to be implemented manually, since it is
|
|
/// automatically implemented by [`AnimatableCurve`] and other curves used by
|
|
/// the animation system (e.g. those that animate parts of transforms or morph
|
|
/// weights). However, this can be implemented manually when `AnimatableCurve`
|
|
/// is not sufficiently expressive.
|
|
///
|
|
/// In many respects, this behaves like a type-erased form of [`Curve`], where
|
|
/// the output type of the curve is remembered only in the components that are
|
|
/// mutated in the implementation of [`apply`].
|
|
///
|
|
/// [`apply`]: AnimationCurve::apply
|
|
pub trait AnimationCurve: Debug + Send + Sync + 'static {
|
|
/// Returns a boxed clone of this value.
|
|
fn clone_value(&self) -> Box<dyn AnimationCurve>;
|
|
|
|
/// The range of times for which this animation is defined.
|
|
fn domain(&self) -> Interval;
|
|
|
|
/// Returns the type ID of the [`AnimationCurveEvaluator`].
|
|
///
|
|
/// This must match the type returned by [`Self::create_evaluator`]. It must
|
|
/// be a single type that doesn't depend on the type of the curve.
|
|
fn evaluator_id(&self) -> EvaluatorId;
|
|
|
|
/// Returns a newly-instantiated [`AnimationCurveEvaluator`] for use with
|
|
/// this curve.
|
|
///
|
|
/// All curve types must return the same type of
|
|
/// [`AnimationCurveEvaluator`]. The returned value must match the type
|
|
/// returned by [`Self::evaluator_id`].
|
|
fn create_evaluator(&self) -> Box<dyn AnimationCurveEvaluator>;
|
|
|
|
/// Samples the curve at the given time `t`, and pushes the sampled value
|
|
/// onto the evaluation stack of the `curve_evaluator`.
|
|
///
|
|
/// The `curve_evaluator` parameter points to the value returned by
|
|
/// [`Self::create_evaluator`], upcast to an `&mut dyn
|
|
/// AnimationCurveEvaluator`. Typically, implementations of [`Self::apply`]
|
|
/// will want to downcast the `curve_evaluator` parameter to the concrete
|
|
/// type [`Self::evaluator_id`] in order to push values of the appropriate
|
|
/// type onto its evaluation stack.
|
|
///
|
|
/// Be sure not to confuse the `t` and `weight` values. The former
|
|
/// determines the position at which the *curve* is sampled, while `weight`
|
|
/// ultimately determines how much the *stack values* will be blended
|
|
/// together (see the definition of [`AnimationCurveEvaluator::blend`]).
|
|
fn apply(
|
|
&self,
|
|
curve_evaluator: &mut dyn AnimationCurveEvaluator,
|
|
t: f32,
|
|
weight: f32,
|
|
graph_node: AnimationNodeIndex,
|
|
) -> Result<(), AnimationEvaluationError>;
|
|
}
|
|
|
|
/// The [`EvaluatorId`] is used to look up the [`AnimationCurveEvaluator`] for an [`AnimatableProperty`].
|
|
/// For a given animated property, this ID should always be the same to allow things like animation blending to occur.
|
|
#[derive(Clone)]
|
|
pub enum EvaluatorId<'a> {
|
|
/// Corresponds to a specific field on a specific component type.
|
|
/// The `TypeId` should correspond to the component type, and the `usize`
|
|
/// should correspond to the Reflect-ed field index of the field.
|
|
//
|
|
// IMPLEMENTATION NOTE: The Hashed<(TypeId, usize) is intentionally cheap to clone, as it will be cloned per frame by the evaluator
|
|
// Switching the field index `usize` for something like a field name `String` would probably be too expensive to justify
|
|
ComponentField(&'a Hashed<(TypeId, usize)>),
|
|
/// Corresponds to a custom property of a given type. This should be the [`TypeId`]
|
|
/// of the custom [`AnimatableProperty`].
|
|
Type(TypeId),
|
|
}
|
|
|
|
/// A low-level trait for use in [`crate::VariableCurve`] that provides fine
|
|
/// control over how animations are evaluated.
|
|
///
|
|
/// You can implement this trait when the generic [`AnimatableCurveEvaluator`]
|
|
/// isn't sufficiently-expressive for your needs. For example, [`MorphWeights`]
|
|
/// implements this trait instead of using [`AnimatableCurveEvaluator`] because
|
|
/// it needs to animate arbitrarily many weights at once, which can't be done
|
|
/// with [`Animatable`] as that works on fixed-size values only.
|
|
///
|
|
/// If you implement this trait, you should also implement [`AnimationCurve`] on
|
|
/// your curve type, as that trait allows creating instances of this one.
|
|
///
|
|
/// Implementations of [`AnimatableCurveEvaluator`] should maintain a *stack* of
|
|
/// (value, weight, node index) triples, as well as a *blend register*, which is
|
|
/// either a (value, weight) pair or empty. *Value* here refers to an instance
|
|
/// of the value being animated: for example, [`Vec3`] in the case of
|
|
/// translation keyframes. The stack stores intermediate values generated while
|
|
/// evaluating the [`crate::graph::AnimationGraph`], while the blend register
|
|
/// stores the result of a blend operation.
|
|
///
|
|
/// [`Vec3`]: bevy_math::Vec3
|
|
pub trait AnimationCurveEvaluator: Downcast + Send + Sync + 'static {
|
|
/// Blends the top element of the stack with the blend register.
|
|
///
|
|
/// The semantics of this method are as follows:
|
|
///
|
|
/// 1. Pop the top element of the stack. Call its value vₘ and its weight
|
|
/// wₘ. If the stack was empty, return success.
|
|
///
|
|
/// 2. If the blend register is empty, set the blend register value to vₘ
|
|
/// and the blend register weight to wₘ; then, return success.
|
|
///
|
|
/// 3. If the blend register is nonempty, call its current value vₙ and its
|
|
/// current weight wₙ. Then, set the value of the blend register to
|
|
/// `interpolate(vₙ, vₘ, wₘ / (wₘ + wₙ))`, and set the weight of the blend
|
|
/// register to wₘ + wₙ.
|
|
///
|
|
/// 4. Return success.
|
|
fn blend(&mut self, graph_node: AnimationNodeIndex) -> Result<(), AnimationEvaluationError>;
|
|
|
|
/// Additively blends the top element of the stack with the blend register.
|
|
///
|
|
/// The semantics of this method are as follows:
|
|
///
|
|
/// 1. Pop the top element of the stack. Call its value vₘ and its weight
|
|
/// wₘ. If the stack was empty, return success.
|
|
///
|
|
/// 2. If the blend register is empty, set the blend register value to vₘ
|
|
/// and the blend register weight to wₘ; then, return success.
|
|
///
|
|
/// 3. If the blend register is nonempty, call its current value vₙ.
|
|
/// Then, set the value of the blend register to vₙ + vₘwₘ.
|
|
///
|
|
/// 4. Return success.
|
|
fn add(&mut self, graph_node: AnimationNodeIndex) -> Result<(), AnimationEvaluationError>;
|
|
|
|
/// Pushes the current value of the blend register onto the stack.
|
|
///
|
|
/// If the blend register is empty, this method does nothing successfully.
|
|
/// Otherwise, this method pushes the current value of the blend register
|
|
/// onto the stack, alongside the weight and graph node supplied to this
|
|
/// function. The weight present in the blend register is discarded; only
|
|
/// the weight parameter to this function is pushed onto the stack. The
|
|
/// blend register is emptied after this process.
|
|
fn push_blend_register(
|
|
&mut self,
|
|
weight: f32,
|
|
graph_node: AnimationNodeIndex,
|
|
) -> Result<(), AnimationEvaluationError>;
|
|
|
|
/// Pops the top value off the stack and writes it into the appropriate
|
|
/// component.
|
|
///
|
|
/// If the stack is empty, this method does nothing successfully. Otherwise,
|
|
/// it pops the top value off the stack, fetches the associated component
|
|
/// from either the `transform` or `entity` values as appropriate, and
|
|
/// updates the appropriate property with the value popped from the stack.
|
|
/// The weight and node index associated with the popped stack element are
|
|
/// discarded. After doing this, the stack is emptied.
|
|
///
|
|
/// The property on the component must be overwritten with the value from
|
|
/// the stack, not blended with it.
|
|
fn commit<'a>(
|
|
&mut self,
|
|
entity: AnimationEntityMut<'a>,
|
|
) -> Result<(), AnimationEvaluationError>;
|
|
}
|
|
|
|
impl_downcast!(AnimationCurveEvaluator);
|
|
|
|
/// A [curve] defined by keyframes with values in an [animatable] type.
|
|
///
|
|
/// The keyframes are interpolated using the type's [`Animatable::interpolate`] implementation.
|
|
///
|
|
/// [curve]: Curve
|
|
/// [animatable]: Animatable
|
|
#[derive(Debug, Clone, Reflect)]
|
|
pub struct AnimatableKeyframeCurve<T> {
|
|
core: UnevenCore<T>,
|
|
}
|
|
|
|
impl<T> Curve<T> for AnimatableKeyframeCurve<T>
|
|
where
|
|
T: Animatable + Clone,
|
|
{
|
|
#[inline]
|
|
fn domain(&self) -> Interval {
|
|
self.core.domain()
|
|
}
|
|
|
|
#[inline]
|
|
fn sample_clamped(&self, t: f32) -> T {
|
|
// `UnevenCore::sample_with` is implicitly clamped.
|
|
self.core.sample_with(t, <T as Animatable>::interpolate)
|
|
}
|
|
|
|
#[inline]
|
|
fn sample_unchecked(&self, t: f32) -> T {
|
|
self.sample_clamped(t)
|
|
}
|
|
}
|
|
|
|
impl<T> AnimatableKeyframeCurve<T>
|
|
where
|
|
T: Animatable,
|
|
{
|
|
/// Create a new [`AnimatableKeyframeCurve`] from the given `keyframes`. The values of this
|
|
/// curve are interpolated from the keyframes using the output type's implementation of
|
|
/// [`Animatable::interpolate`].
|
|
///
|
|
/// There must be at least two samples in order for this method to succeed.
|
|
pub fn new(keyframes: impl IntoIterator<Item = (f32, T)>) -> Result<Self, UnevenCoreError> {
|
|
Ok(Self {
|
|
core: UnevenCore::new(keyframes)?,
|
|
})
|
|
}
|
|
}
|
|
|
|
fn inconsistent<P>() -> AnimationEvaluationError
|
|
where
|
|
P: 'static + ?Sized,
|
|
{
|
|
AnimationEvaluationError::InconsistentEvaluatorImplementation(TypeId::of::<P>())
|
|
}
|
|
|
|
/// Returns an [`AnimatedField`] with a given `$component` and `$field`.
|
|
///
|
|
/// This can be used in the following way:
|
|
///
|
|
/// ```
|
|
/// # use bevy_animation::{animation_curves::AnimatedField, animated_field};
|
|
/// # use bevy_color::Srgba;
|
|
/// # use bevy_ecs::component::Component;
|
|
/// # use bevy_math::Vec3;
|
|
/// # use bevy_reflect::Reflect;
|
|
/// #[derive(Component, Reflect)]
|
|
/// struct Transform {
|
|
/// translation: Vec3,
|
|
/// }
|
|
///
|
|
/// let field = animated_field!(Transform::translation);
|
|
///
|
|
/// #[derive(Component, Reflect)]
|
|
/// struct Color(Srgba);
|
|
///
|
|
/// let tuple_field = animated_field!(Color::0);
|
|
/// ```
|
|
#[macro_export]
|
|
macro_rules! animated_field {
|
|
($component:ident::$field:tt) => {
|
|
AnimatedField::new_unchecked(stringify!($field), |component: &mut $component| {
|
|
&mut component.$field
|
|
})
|
|
};
|
|
}
|
|
|
|
#[cfg(test)]
|
|
mod tests {
|
|
use super::*;
|
|
|
|
#[test]
|
|
fn test_animated_field_tuple_struct_simple_uses() {
|
|
#[derive(Clone, Debug, Component, Reflect)]
|
|
struct A(f32);
|
|
let _ = AnimatedField::new_unchecked("0", |a: &mut A| &mut a.0);
|
|
|
|
#[derive(Clone, Debug, Component, Reflect)]
|
|
struct B(f32, f64, f32);
|
|
let _ = AnimatedField::new_unchecked("0", |b: &mut B| &mut b.0);
|
|
let _ = AnimatedField::new_unchecked("1", |b: &mut B| &mut b.1);
|
|
let _ = AnimatedField::new_unchecked("2", |b: &mut B| &mut b.2);
|
|
}
|
|
}
|