..
auto_exposure
Make render and compute pipeline descriptors defaultable. ( #19903 )
2025-07-02 18:47:27 +00:00
blit
Make render and compute pipeline descriptors defaultable. ( #19903 )
2025-07-02 18:47:27 +00:00
bloom
Make render and compute pipeline descriptors defaultable. ( #19903 )
2025-07-02 18:47:27 +00:00
core_2d
Move Camera3d/2d to bevy_camera ( #19953 )
2025-07-05 13:24:28 +00:00
core_3d
Move Camera3d/2d to bevy_camera ( #19953 )
2025-07-05 13:24:28 +00:00
deferred
Make render and compute pipeline descriptors defaultable. ( #19903 )
2025-07-02 18:47:27 +00:00
dof
Make render and compute pipeline descriptors defaultable. ( #19903 )
2025-07-02 18:47:27 +00:00
experimental
Clean up several miscellaneous uses of weak_handle
. ( #19408 )
2025-07-08 06:45:40 +00:00
fullscreen_vertex_shader
Make render and compute pipeline descriptors defaultable. ( #19903 )
2025-07-02 18:47:27 +00:00
motion_blur
Make render and compute pipeline descriptors defaultable. ( #19903 )
2025-07-02 18:47:27 +00:00
oit
Split bevy_camera out of bevy_render ( #19949 )
2025-07-04 23:31:16 +00:00
post_process
Clean up several miscellaneous uses of weak_handle
. ( #19408 )
2025-07-08 06:45:40 +00:00
prepass
Split LatePrepassNode query in a few groups ( #19840 )
2025-06-30 23:08:27 +00:00
skybox
Make render and compute pipeline descriptors defaultable. ( #19903 )
2025-07-02 18:47:27 +00:00
tonemapping
Make render and compute pipeline descriptors defaultable. ( #19903 )
2025-07-02 18:47:27 +00:00
upscaling
Adopt consistent FooSystems
naming convention for system sets ( #18900 )
2025-05-06 15:18:03 +00:00
lib.rs
Replace FULLSCREEN_SHADER_HANDLE
with a FullscreenShader
resource. ( #19426 )
2025-06-24 00:02:23 +00:00
msaa_writeback.rs
Allow calling add_render_graph_node
on World
. ( #19912 )
2025-07-02 14:56:18 +00:00