bevy/crates/bevy_core_pipeline/src
andriyDev 09ccedd244
Clean up several miscellaneous uses of weak_handle. (#19408)
# Objective

- Related to #19024.

## Solution

- This is a mix of several ways to get rid of weak handles. The primary
strategy is putting strong asset handles in resources that the rendering
code clones into its pipelines (or whatever).
- This does not handle every remaining case, but we are slowly clearing
them out.

## Testing

- `anti_aliasing` example still works.
- `fog_volumes` example still works.
2025-07-08 06:45:40 +00:00
..
auto_exposure Make render and compute pipeline descriptors defaultable. (#19903) 2025-07-02 18:47:27 +00:00
blit Make render and compute pipeline descriptors defaultable. (#19903) 2025-07-02 18:47:27 +00:00
bloom Make render and compute pipeline descriptors defaultable. (#19903) 2025-07-02 18:47:27 +00:00
core_2d Move Camera3d/2d to bevy_camera (#19953) 2025-07-05 13:24:28 +00:00
core_3d Move Camera3d/2d to bevy_camera (#19953) 2025-07-05 13:24:28 +00:00
deferred Make render and compute pipeline descriptors defaultable. (#19903) 2025-07-02 18:47:27 +00:00
dof Make render and compute pipeline descriptors defaultable. (#19903) 2025-07-02 18:47:27 +00:00
experimental Clean up several miscellaneous uses of weak_handle. (#19408) 2025-07-08 06:45:40 +00:00
fullscreen_vertex_shader Make render and compute pipeline descriptors defaultable. (#19903) 2025-07-02 18:47:27 +00:00
motion_blur Make render and compute pipeline descriptors defaultable. (#19903) 2025-07-02 18:47:27 +00:00
oit Split bevy_camera out of bevy_render (#19949) 2025-07-04 23:31:16 +00:00
post_process Clean up several miscellaneous uses of weak_handle. (#19408) 2025-07-08 06:45:40 +00:00
prepass Split LatePrepassNode query in a few groups (#19840) 2025-06-30 23:08:27 +00:00
skybox Make render and compute pipeline descriptors defaultable. (#19903) 2025-07-02 18:47:27 +00:00
tonemapping Make render and compute pipeline descriptors defaultable. (#19903) 2025-07-02 18:47:27 +00:00
upscaling Adopt consistent FooSystems naming convention for system sets (#18900) 2025-05-06 15:18:03 +00:00
lib.rs Replace FULLSCREEN_SHADER_HANDLE with a FullscreenShader resource. (#19426) 2025-06-24 00:02:23 +00:00
msaa_writeback.rs Allow calling add_render_graph_node on World. (#19912) 2025-07-02 14:56:18 +00:00