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atmosphere
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Make render and compute pipeline descriptors defaultable. (#19903)
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2025-07-02 18:47:27 +00:00 |
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decal
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bevy_light (#19991)
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2025-07-07 00:07:38 +00:00 |
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deferred
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bevy_light (#19991)
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2025-07-07 00:07:38 +00:00 |
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light_probe
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Move IrradianceVolume to bevy_light (#20000)
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2025-07-07 20:11:43 +00:00 |
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lightmap
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Ugrade to wgpu version 25.0 (#19563)
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2025-06-26 19:41:47 +00:00 |
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meshlet
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Merge branch 'main' into dlss3
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2025-07-08 18:57:26 -07:00 |
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prepass
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Make render and compute pipeline descriptors defaultable. (#19903)
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2025-07-02 18:47:27 +00:00 |
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render
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Factor out up-choice in shadow cubemap sampling orthonormalize (#20052)
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2025-07-11 12:19:02 +00:00 |
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ssao
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Make render and compute pipeline descriptors defaultable. (#19903)
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2025-07-02 18:47:27 +00:00 |
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ssr
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Make render and compute pipeline descriptors defaultable. (#19903)
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2025-07-02 18:47:27 +00:00 |
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volumetric_fog
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Clean up several miscellaneous uses of weak_handle. (#19408)
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2025-07-08 06:45:40 +00:00 |
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cluster.rs
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bevy_light (#19991)
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2025-07-07 00:07:38 +00:00 |
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components.rs
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move some Visibility stuff to bevy_camera::visibility (#19954)
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2025-07-05 13:24:20 +00:00 |
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extended_material.rs
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Type erased materials (#19667)
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2025-06-27 22:57:24 +00:00 |
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fog.rs
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lib.rs
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Move IrradianceVolume to bevy_light (#20000)
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2025-07-07 20:11:43 +00:00 |
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material_bind_groups.rs
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Type erased materials (#19667)
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2025-06-27 22:57:24 +00:00 |
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material.rs
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Material, mesh, skin extraction optimization (#17976)
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2025-07-09 06:23:44 +00:00 |
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mesh_material.rs
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parallax.rs
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Add newlines before impl blocks (#19746)
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2025-06-22 23:07:02 +00:00 |
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pbr_material.rs
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StandardMaterial docs: Make clear that lighting won't look correct if is_srgb is true (#20037)
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2025-07-10 18:41:37 +00:00 |
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wireframe.rs
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Allow calling add_render_graph_node on World. (#19912)
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2025-07-02 14:56:18 +00:00 |