bevy/pipelined/bevy_render2/src/mesh
Mariusz Kryński dacc9d03a7 Add support for IndexFormat::Uint16 (#2990)
# Objective

while testing wgpu/WebGL on mobile GPU I've noticed bevy always forces vertex index format to 32bit (and ignores mesh settings). 

## Solution

the solution is to pass proper vertex index format in GpuIndexInfo to render_pass
2021-10-28 22:53:22 +00:00
..
mesh Add support for IndexFormat::Uint16 (#2990) 2021-10-28 22:53:22 +00:00
shape bevy_pbr2: Add support for most of the StandardMaterial textures (#4) 2021-07-24 16:43:37 -07:00
mod.rs Port Mesh to RenderAsset, add Slab and FrameSlabMap garbage collection for Bind Groups 2021-07-24 16:43:37 -07:00