bevy/pipelined/bevy_render2/src/mesh/mod.rs

20 lines
420 B
Rust

#[allow(clippy::module_inception)]
mod mesh;
/// Generation for some primitive shape meshes.
pub mod shape;
pub use mesh::*;
use crate::render_asset::RenderAssetPlugin;
use bevy_app::{App, Plugin};
use bevy_asset::AddAsset;
pub struct MeshPlugin;
impl Plugin for MeshPlugin {
fn build(&self, app: &mut App) {
app.add_asset::<Mesh>()
.add_plugin(RenderAssetPlugin::<Mesh>::default());
}
}