![]() # Objective Make sure the post processing example won't render UI twice. ## Solution Disable UI on the first pass camera with `UiCameraConfig` |
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animate_shader.rs | ||
array_texture.rs | ||
compute_shader_game_of_life.rs | ||
custom_vertex_attribute.rs | ||
post_processing.rs | ||
shader_defs.rs | ||
shader_instancing.rs | ||
shader_material_glsl.rs | ||
shader_material_screenspace_texture.rs | ||
shader_material.rs |