![]() # Objective - prepare bevy_light for split ## Solution - extract cascade module (this is not strictly necessary for bevy_light) - clean up imports to be less globby and tangled - move light specific stuff into light modules - move light system and type init from pbr into new LightPlugin ## Testing - 3d_scene, lighting NOTE TO REVIEWERS: it may help to review commits independently. |
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src | ||
Cargo.toml | ||
LICENSE-APACHE | ||
LICENSE-MIT | ||
README.md |