
## produce a DragEnter event when reentering the dragged entity when making a piano, i want dragging across the keys to trigger the notes of each key, but currently if i drag out of a key, then back to it, this will not work since the dragged entity gets filtered out ## Solution - make DragEnter event work whenever there's an entry. if the user wants to ignore the dragged entity they can compare `target` and `dragged` ## Testing - tested this with a modified version of the 2d_shapes example. i added an observer to the entities: (and added mesh picking plugin) ```rust .observe(|t: Trigger<Pointer<DragEnter>>| { info!("entered {}, started from {}", t.target(), t.dragged); } ``` - i'm not sure if other things need more testing, or if this is wrong completely and breaks other things i don't know of! --- ## Showcase before: https://github.com/user-attachments/assets/48de606a-e44d-4ca1-ae16-d8dcef640d6e after: https://github.com/user-attachments/assets/b1be231f-c826-47bc-be43-c637f22e7846
299 B
299 B
title | pull_requests | |
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DragEnter now includes the dragged entity |
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DragEnter events are now triggered when entering any entity, even the originally dragged one. This makes the behavior more consistent.
The old behavior can be achieved by checking if trigger.target != trigger.dragged