# Objective Add texture sampling to the GLSL shader example, as naga does not support the commonly used sampler2d type. Fixes #5059 ## Solution - Align the shader_material_glsl example behaviour with the shader_material example, as the later includes texture sampling. - Update the GLSL shader to do texture sampling the way naga supports it, and document the way naga does not support it. ## Changelog - The shader_material_glsl example has been updated to demonstrate texture sampling using the GLSL shading language. Co-authored-by: Carter Anderson <mcanders1@gmail.com> |
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| .. | ||
| animate_shader.wgsl | ||
| array_texture.wgsl | ||
| custom_material_chromatic_aberration.wgsl | ||
| custom_material_screenspace_texture.wgsl | ||
| custom_material.frag | ||
| custom_material.vert | ||
| custom_material.wgsl | ||
| custom_vertex_attribute.wgsl | ||
| game_of_life.wgsl | ||
| instancing.wgsl | ||
| shader_defs.wgsl | ||