bevy/crates/bevy_ui
ickshonpe df5dfcd298
OverrideClip interaction fix (#20064)
# Objective

Picking was changed in the UI transform PR to walk up the tree
recursively to check if an interaction was on a clipped node.
`OverrideClip` only affects a node's local clipping rect, so valid
interactions can be ignored if a node has clipped ancestors.

## Solution

Add a `Without<OverrideClip>` query filter to the picking systems'
`child_of_query`s.

## Testing

This modified `button` example can be used to test the change:
```rust
//! This example illustrates how to create a button that changes color and text based on its
//! interaction state.

use bevy::{color::palettes::basic::*, input_focus::InputFocus, prelude::*, winit::WinitSettings};

fn main() {
    App::new()
        .add_plugins(DefaultPlugins)
        // Only run the app when there is user input. This will significantly reduce CPU/GPU use.
        .insert_resource(WinitSettings::desktop_app())
        // `InputFocus` must be set for accessibility to recognize the button.
        .init_resource::<InputFocus>()
        .add_systems(Startup, setup)
        .add_systems(Update, button_system)
        .run();
}

const NORMAL_BUTTON: Color = Color::srgb(0.15, 0.15, 0.15);
const HOVERED_BUTTON: Color = Color::srgb(0.25, 0.25, 0.25);
const PRESSED_BUTTON: Color = Color::srgb(0.35, 0.75, 0.35);

fn button_system(
    mut input_focus: ResMut<InputFocus>,
    mut interaction_query: Query<
        (
            Entity,
            &Interaction,
            &mut BackgroundColor,
            &mut BorderColor,
            &mut Button,
            &Children,
        ),
        Changed<Interaction>,
    >,
    mut text_query: Query<&mut Text>,
) {
    for (entity, interaction, mut color, mut border_color, mut button, children) in
        &mut interaction_query
    {
        let mut text = text_query.get_mut(children[0]).unwrap();

        match *interaction {
            Interaction::Pressed => {
                input_focus.set(entity);
                **text = "Press".to_string();
                *color = PRESSED_BUTTON.into();
                *border_color = BorderColor::all(RED.into());

                // The accessibility system's only update the button's state when the `Button` component is marked as changed.
                button.set_changed();
            }
            Interaction::Hovered => {
                input_focus.set(entity);
                **text = "Hover".to_string();
                *color = HOVERED_BUTTON.into();
                *border_color = BorderColor::all(Color::WHITE);
                button.set_changed();
            }
            Interaction::None => {
                input_focus.clear();
                **text = "Button".to_string();
                *color = NORMAL_BUTTON.into();
                *border_color = BorderColor::all(Color::BLACK);
            }
        }
    }
}

fn setup(mut commands: Commands, assets: Res<AssetServer>) {
    // ui camera
    commands.spawn(Camera2d);
    commands.spawn(button(&assets));
}

fn button(asset_server: &AssetServer) -> impl Bundle + use<> {
    (
        Node {
            width: Val::Percent(100.0),
            height: Val::Percent(100.0),
            align_items: AlignItems::Center,
            justify_content: JustifyContent::Center,
            ..default()
        },
        children![(
            Node {
                width: Val::Px(0.),
                height: Val::Px(0.),
                overflow: Overflow::clip(),
                ..default()
            },
            children![(
                //OverrideClip,
                Button,
                Node {
                    position_type: PositionType::Absolute,
                    width: Val::Px(150.0),
                    height: Val::Px(65.0),
                    border: UiRect::all(Val::Px(5.0)),
                    // horizontally center child text
                    justify_content: JustifyContent::Center,
                    // vertically center child text
                    align_items: AlignItems::Center,
                    ..default()
                },
                BorderColor::all(Color::WHITE),
                BorderRadius::MAX,
                BackgroundColor(Color::BLACK),
                children![(
                    Text::new("Button"),
                    TextFont {
                        font: asset_server.load("fonts/FiraSans-Bold.ttf"),
                        font_size: 33.0,
                        ..default()
                    },
                    TextColor(Color::srgb(0.9, 0.9, 0.9)),
                    TextShadow::default(),
                )]
            )],
        )],
    )
}
```
On main the button ignores interactions, with this PR it should respond
correctly.

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
2025-07-11 05:02:36 +00:00
..
src OverrideClip interaction fix (#20064) 2025-07-11 05:02:36 +00:00
Cargo.toml remove unused dependencies (#19998) 2025-07-07 20:10:33 +00:00
LICENSE-APACHE Cleanup publish process (#17728) 2025-02-09 17:46:19 +00:00
LICENSE-MIT Cleanup publish process (#17728) 2025-02-09 17:46:19 +00:00
README.md Add README.md to all crates (#13184) 2024-05-02 18:56:00 +00:00

Bevy UI

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