bevy/crates
ickshonpe df5dfcd298
OverrideClip interaction fix (#20064)
# Objective

Picking was changed in the UI transform PR to walk up the tree
recursively to check if an interaction was on a clipped node.
`OverrideClip` only affects a node's local clipping rect, so valid
interactions can be ignored if a node has clipped ancestors.

## Solution

Add a `Without<OverrideClip>` query filter to the picking systems'
`child_of_query`s.

## Testing

This modified `button` example can be used to test the change:
```rust
//! This example illustrates how to create a button that changes color and text based on its
//! interaction state.

use bevy::{color::palettes::basic::*, input_focus::InputFocus, prelude::*, winit::WinitSettings};

fn main() {
    App::new()
        .add_plugins(DefaultPlugins)
        // Only run the app when there is user input. This will significantly reduce CPU/GPU use.
        .insert_resource(WinitSettings::desktop_app())
        // `InputFocus` must be set for accessibility to recognize the button.
        .init_resource::<InputFocus>()
        .add_systems(Startup, setup)
        .add_systems(Update, button_system)
        .run();
}

const NORMAL_BUTTON: Color = Color::srgb(0.15, 0.15, 0.15);
const HOVERED_BUTTON: Color = Color::srgb(0.25, 0.25, 0.25);
const PRESSED_BUTTON: Color = Color::srgb(0.35, 0.75, 0.35);

fn button_system(
    mut input_focus: ResMut<InputFocus>,
    mut interaction_query: Query<
        (
            Entity,
            &Interaction,
            &mut BackgroundColor,
            &mut BorderColor,
            &mut Button,
            &Children,
        ),
        Changed<Interaction>,
    >,
    mut text_query: Query<&mut Text>,
) {
    for (entity, interaction, mut color, mut border_color, mut button, children) in
        &mut interaction_query
    {
        let mut text = text_query.get_mut(children[0]).unwrap();

        match *interaction {
            Interaction::Pressed => {
                input_focus.set(entity);
                **text = "Press".to_string();
                *color = PRESSED_BUTTON.into();
                *border_color = BorderColor::all(RED.into());

                // The accessibility system's only update the button's state when the `Button` component is marked as changed.
                button.set_changed();
            }
            Interaction::Hovered => {
                input_focus.set(entity);
                **text = "Hover".to_string();
                *color = HOVERED_BUTTON.into();
                *border_color = BorderColor::all(Color::WHITE);
                button.set_changed();
            }
            Interaction::None => {
                input_focus.clear();
                **text = "Button".to_string();
                *color = NORMAL_BUTTON.into();
                *border_color = BorderColor::all(Color::BLACK);
            }
        }
    }
}

fn setup(mut commands: Commands, assets: Res<AssetServer>) {
    // ui camera
    commands.spawn(Camera2d);
    commands.spawn(button(&assets));
}

fn button(asset_server: &AssetServer) -> impl Bundle + use<> {
    (
        Node {
            width: Val::Percent(100.0),
            height: Val::Percent(100.0),
            align_items: AlignItems::Center,
            justify_content: JustifyContent::Center,
            ..default()
        },
        children![(
            Node {
                width: Val::Px(0.),
                height: Val::Px(0.),
                overflow: Overflow::clip(),
                ..default()
            },
            children![(
                //OverrideClip,
                Button,
                Node {
                    position_type: PositionType::Absolute,
                    width: Val::Px(150.0),
                    height: Val::Px(65.0),
                    border: UiRect::all(Val::Px(5.0)),
                    // horizontally center child text
                    justify_content: JustifyContent::Center,
                    // vertically center child text
                    align_items: AlignItems::Center,
                    ..default()
                },
                BorderColor::all(Color::WHITE),
                BorderRadius::MAX,
                BackgroundColor(Color::BLACK),
                children![(
                    Text::new("Button"),
                    TextFont {
                        font: asset_server.load("fonts/FiraSans-Bold.ttf"),
                        font_size: 33.0,
                        ..default()
                    },
                    TextColor(Color::srgb(0.9, 0.9, 0.9)),
                    TextShadow::default(),
                )]
            )],
        )],
    )
}
```
On main the button ignores interactions, with this PR it should respond
correctly.

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
2025-07-11 05:02:36 +00:00
..
bevy_a11y
bevy_animation remove unused dependencies (#19998) 2025-07-07 20:10:33 +00:00
bevy_anti_aliasing Clean up several miscellaneous uses of weak_handle. (#19408) 2025-07-08 06:45:40 +00:00
bevy_app Rename send_event and similar methods to write_event (#20017) 2025-07-07 22:05:16 +00:00
bevy_asset Clean up several miscellaneous uses of weak_handle. (#19408) 2025-07-08 06:45:40 +00:00
bevy_audio remove unused dependencies (#19998) 2025-07-07 20:10:33 +00:00
bevy_camera consistently dont use smallvec default features (#19972) 2025-07-06 04:25:26 +00:00
bevy_color Ugrade to wgpu version 25.0 (#19563) 2025-06-26 19:41:47 +00:00
bevy_core_pipeline Clean up several miscellaneous uses of weak_handle. (#19408) 2025-07-08 06:45:40 +00:00
bevy_core_widgets SliderPrecision component (#20032) 2025-07-09 20:06:58 +00:00
bevy_derive
bevy_dev_tools Add frame_time graph to fps_overlay v2 (#19277) 2025-07-09 16:59:21 +00:00
bevy_diagnostic remove unused dependencies (#19998) 2025-07-07 20:10:33 +00:00
bevy_dylib
bevy_ecs Split component.rs (#20063) 2025-07-09 20:07:11 +00:00
bevy_encase_derive
bevy_feathers Feathers toggle switches. (#19928) 2025-07-03 01:09:31 +00:00
bevy_gilrs remove unused dependencies (#19998) 2025-07-07 20:10:33 +00:00
bevy_gizmos remove unused dependencies (#19998) 2025-07-07 20:10:33 +00:00
bevy_gltf remove unused dependencies (#19998) 2025-07-07 20:10:33 +00:00
bevy_image optimize ktx2 level data concatenation (#19845) 2025-06-29 21:59:56 +00:00
bevy_input Rename send_event and similar methods to write_event (#20017) 2025-07-07 22:05:16 +00:00
bevy_input_focus Rename send_event and similar methods to write_event (#20017) 2025-07-07 22:05:16 +00:00
bevy_internal make optional crates for mesh, camera, and light (#19997) 2025-07-07 07:35:32 +00:00
bevy_light Move IrradianceVolume to bevy_light (#20000) 2025-07-07 20:11:43 +00:00
bevy_log Upgrade to Rust 1.88 (#19825) 2025-06-26 19:38:19 +00:00
bevy_macro_utils
bevy_math bevy_math: don't allow dead code (#20039) 2025-07-08 17:46:01 +00:00
bevy_mesh remove unused dependencies (#19998) 2025-07-07 20:10:33 +00:00
bevy_mikktspace
bevy_pbr Fix SSAO specular occlusion roughness bug (#20067) 2025-07-11 05:01:15 +00:00
bevy_picking Bump typos to 1.34.0 (#20013) 2025-07-07 20:15:06 +00:00
bevy_platform bevy_platform: clippy without default features (#19860) 2025-06-29 17:12:57 +00:00
bevy_ptr Add newlines before impl blocks (#19746) 2025-06-22 23:07:02 +00:00
bevy_reflect Bump typos to 1.34.0 (#20013) 2025-07-07 20:15:06 +00:00
bevy_remote formatting fix in bevy_remote cargo.toml (#20033) 2025-07-08 17:02:02 +00:00
bevy_render enable syn/full in bevy_render_macros (#20034) 2025-07-08 17:08:20 +00:00
bevy_scene Upgrade to Rust 1.88 (#19825) 2025-06-26 19:38:19 +00:00
bevy_solari Use PluginGroup for SolariPlugins (#20044) 2025-07-09 18:31:39 +00:00
bevy_sprite Material, mesh, skin extraction optimization (#17976) 2025-07-09 06:23:44 +00:00
bevy_state Rename send_event and similar methods to write_event (#20017) 2025-07-07 22:05:16 +00:00
bevy_tasks Update derive_more requirement from 1 to 2 (#19671) 2025-06-24 11:13:04 +00:00
bevy_text consistently dont use smallvec default features (#19972) 2025-07-06 04:25:26 +00:00
bevy_time Rename send_event and similar methods to write_event (#20017) 2025-07-07 22:05:16 +00:00
bevy_transform Update derive_more requirement from 1 to 2 (#19671) 2025-06-24 11:13:04 +00:00
bevy_ui OverrideClip interaction fix (#20064) 2025-07-11 05:02:36 +00:00
bevy_ui_render UI gradients long hue paths fix (#20010) 2025-07-07 22:19:24 +00:00
bevy_utils Make Parallel<T> more T: !Default accessible (#17943) 2025-07-07 20:22:20 +00:00
bevy_window remove unused dependencies (#19998) 2025-07-07 20:10:33 +00:00
bevy_winit Rename send_event and similar methods to write_event (#20017) 2025-07-07 22:05:16 +00:00