bevy/crates
研究社交 e0c3c6d166 Make Core Pipeline Graph Nodes Public (#6605)
# Objective

Make core pipeline graphic nodes, including `BloomNode`, `FxaaNode`, `TonemappingNode` and `UpscalingNode` public.
This will allow users to construct their own render graphs with these build-in nodes.

## Solution

Make them public.
Also put node names into bevy's core namespace (`core_2d::graph::node`, `core_3d::graph::node`) which makes them consistent.
2022-11-18 22:16:55 +00:00
..
bevy_animation Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_app Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_asset Derive clone and debug for AssetPlugin (#6583) 2022-11-14 23:08:26 +00:00
bevy_audio Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_core Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_core_pipeline Make Core Pipeline Graph Nodes Public (#6605) 2022-11-18 22:16:55 +00:00
bevy_derive Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_diagnostic Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_dylib Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_dynamic_plugin Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_ecs Replace BlobVec's swap_scratch with a swap_nonoverlapping (#4853) 2022-11-16 20:57:43 +00:00
bevy_ecs_compile_fail_tests Fix trybuild tests broken by rust 1.65 (#6457) 2022-11-03 15:09:27 +00:00
bevy_encase_derive Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_gilrs Bump gilrs version to 0.10 (#6558) 2022-11-15 20:31:17 +00:00
bevy_gltf Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_hierarchy bevy_scene: Add missing registration for SmallVec<[Entity; 8]> (#6578) 2022-11-14 23:08:23 +00:00
bevy_input Correct docs for ButtonSettingsError to read 0.0..=1.0 (#6570) 2022-11-12 22:59:49 +00:00
bevy_internal add span to winit event handler (#6612) 2022-11-14 23:08:31 +00:00
bevy_log Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_macro_utils Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_math Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_mikktspace Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_pbr Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_ptr Add safe constructors for untyped pointers Ptr and PtrMut (#6539) 2022-11-14 22:53:50 +00:00
bevy_reflect Add safe constructors for untyped pointers Ptr and PtrMut (#6539) 2022-11-14 22:53:50 +00:00
bevy_render improve compile time by type-erasing wgpu structs (#5950) 2022-11-18 22:04:23 +00:00
bevy_scene Make spawn_dynamic return InstanceId (#6663) 2022-11-18 21:16:31 +00:00
bevy_sprite wasm: pad globals uniform also in 2d (#6643) 2022-11-18 21:02:56 +00:00
bevy_tasks Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_text Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_time Update old docs from Timer (#6646) 2022-11-18 20:42:33 +00:00
bevy_transform Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_ui Remove ImageMode (#6674) 2022-11-18 21:16:32 +00:00
bevy_utils Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_window Make WindowId::primary() const (#6582) 2022-11-14 23:08:24 +00:00
bevy_winit Removed Mobile Touch event y-axis flip (#6597) 2022-11-18 22:16:54 +00:00