357 KiB
357 KiB
Changelog
While we try to keep the Unreleased changes updated, it is often behind and does not include
all merged pull requests. To see a list of all changes since the latest release, you may compare
current changes on git with previous release tags.
Version 0.13.0 (2024-02-17)
A-Rendering + A-Windowing
- Allow prepare_windows to run off main thread.
- Allow prepare_windows to run off main thread on all platforms
- don't run
create_surfacessystem if not needed - fix create_surfaces system ordering
A-Animation + A-Reflection
A-Assets
- Don't
.unwrap()inAssetPath::try_parse - feat:
Debugimplemented forAssetMode - Remove rogue : from embedded_asset! docs
- use
treesyntax to explain bevy_rock file structure - Make AssetLoader/Saver Error type bounds compatible with anyhow::Error
- Fix untyped labeled asset loading
- Add
load_untypedto LoadContext - fix example custom_asset_reader on wasm
ReadAssetBytesError::Ioexposes failing path- Added Method to Allow Pipelined Asset Loading
- Add missing asset load error logs for load_folder and load_untyped
- Fix wasm builds with file_watcher enabled
- Do not panic when failing to create assets folder (#10613)
- Use handles for queued scenes in SceneSpawner
- Fix file_watcher feature hanging indefinitely
- derive asset for enums
- Ensure consistency between Un/Typed
AssetIdandHandle - Fix Asset Loading Bug
- remove double-hasing of typeid for handle
- AssetMetaMode
- Fix GLTF scene dependencies and make full scene renders predictable
- Print precise and correct watch warnings (and only when necessary)
- Allow removing and reloading assets with live handles
- Add GltfLoaderSettings
- Refactor
process_handle_drop_internal()in bevy_asset - fix base64 padding when loading a gltf file
- assets should be kept on CPU by default
- Don't auto create assets folder
- Use
impl Into<A>forAssets::add - Add
reserve_handletoAssets. - Better error message on incorrect asset label
- GLTF extension support
- Fix embedded watcher to work with external crates
- Added AssetLoadFailedEvent, UntypedAssetLoadFailedEvent
- auto create imported asset folder if needed
- Fix minor typo
- Include asset path in get_meta_path panic message
- Fix documentation for
AssetReader::is_directoryfunction - AssetSaver and AssetTransformer split
- AssetPath source parse fix
- Allow TextureAtlasBuilder in AssetLoader
- Add a getter for asset watching status on
AssetServer - Make SavedAsset::get_labeled accept &str as label
- Added Support for Extension-less Assets
- Fix embedded asset path manipulation
- Fix AssetTransformer breaking LabeledAssets
- Put asset_events behind a run condition
- Use Asset Path Extension for
AssetLoaderDisambiguation
A-Core + A-App
A-Accessibility
A-Transform
A-ECS + A-Hierarchy
A-Text
- Rename
TextAlignmenttoJustifyText. - Subtract 1 from text positions to account for glyph texture padding.
A-Assets + A-UI
A-Utils + A-Time
A-Rendering + A-Assets
- Fix shader import hot reloading on windows
- Unload render assets from RAM
- mipmap levels can be 0 and they should be interpreted as 1
A-Physics
A-ECS + A-Editor + A-App + A-Diagnostics
A-Reflection + A-Scenes
A-Audio + A-Windowing
A-Build-System + A-Meta
A-ECS + A-Time
- Wait until
FixedUpdatecan see events before dropping them - Add First/Pre/Post/Last schedules to the Fixed timestep
- Add run conditions for executing a system after a delay
- Add paused run condition
A-Meta
- Add "update screenshots" to release checklist
- Remove references to specific projects from the readme
- Fix broken link between files
- [doc] Fix typo in CONTRIBUTING.md
- Remove unused namespace declarations
- Add docs link to root
Cargo.toml - Migrate third party plugins guidelines to the book
- Run markdownlint
- Improve
config_fast_builds.toml - Use
-Z threads=0option inconfig_fast_builds.toml - CONTRIBUTING.md: Mention splitting complex PRs
A-Time
- docs: use
readinstead of deprecatediter - Rename
Time::<Fixed>::overstep_percentage()andTime::<Fixed>::overstep_percentage_f64() - Rename
Timer::{percent,percent_left}toTimer::{fraction,fraction_remaining} - Document how to configure FixedUpdate
- Add discard_overstep function to
Time<Fixed>
A-Assets + A-Reflection
A-Diagnostics + A-Utils
A-Windowing + A-App
A-ECS + A-Scenes
A-Hierarchy
- bevy_hierarchy: add some docs
- Make bevy_app and reflect opt-out for bevy_hierarchy.
- Add
bevy_hierarchyCrate and plugin documentation - Rename "AddChild" to "PushChild"
- Inline trivial methods in bevy_hierarchy
A-ECS + A-App
A-Transform + A-Math
A-UI + A-Text
A-Input
- Make ButtonSettings.is_pressed/released public
- Rename
InputtoButtonInput - Add method to check if all inputs are pressed
- Add window entity to TouchInput events
- Extend
Toucheswith clear and reset methods - Add logical key data to KeyboardInput
- Derive Ord for GamepadButtonType.
- Add delta to CursorMoved event
A-Rendering + A-Diagnostics
A-Rendering
- Fix bevy_pbr shader function name
- Implement Clone for VisibilityBundle and SpatialBundle
- Reexport
wgpu::Maintain - Use a consistent scale factor and resolution in stress tests
- Ignore inactive cameras
- Add shader_material_2d example
- More inactive camera checks
- Fix post processing example to only run effect on camera with settings component
- Make sure added image assets are checked in camera_system
- Ensure ExtendedMaterial works with reflection (to enable bevy_egui_inspector integration)
- Explicit color conversion methods
- Re-export wgpu BufferAsyncError
- Improve shader_material example
- Non uniform transmission samples
- Explain how
AmbientLightis inserted and configured - Add wgpu_pass method to TrackedRenderPass
- Add a
depth_biastoMaterial2d - Use as_image_copy where possible
- impl
From<Color>for ClearColorConfig - Ensure instance_index push constant is always used in prepass.wgsl
- Bind group layout entries
- prepass vertex shader always outputs world position
- Swap material and mesh bind groups
- try_insert Aabbs
- Fix prepass binding issues causing crashes when not all prepass bindings are used
- Fix binding group in custom_material_2d.wgsl
- Normalize only nonzero normals for mikktspace normal maps
- light renderlayers
- Explain how RegularPolygon mesh is generated
- Fix Mesh2d normals on webgl
- Update to wgpu 0.18
- Fix typo in docs for
ViewVisibility - Add docs to bevy_sprite a little
- Fix BindingType import warning
- Update texture_atlas example with different padding and sampling
- Update AABB when Sprite component changes in calculate_bounds_2d()
- OrthographicProjection.scaling_mode is not just for resize
- Derive
DebugforBloomCompositeMode - Document None conditions on compute_aabb
- Replace calculation with function call
- Register Camera types.
- Add example for pixel-perfect grid snapping in 2D
- Misc cleanup
- Keep track of when a texture is first cleared
- Fix Mesh::ATTRIBUTE_UV_0 documentation
- Do not load prepass normals for transmissive materials
- Export tonemapping_pipeline_key (2d), alpha_mode_pipeline_key
- Simplify examples/3d/orthographic
- Implement lightmaps.
- Bump the vertex attribute index for prepass joints.
- Fix: Gizmos crash due to the persistence policy being set to
Unload. Change it toKeep - Usability methods for RenderTargets and image handles
- Explain Camera physical size is in pixel
- update Outdated comment
- Revert "Implement minimal reflection probes. (#10057)"
- Explain OrthographicProjection.scale
Mul<f32>for ScalingMode- Rustdoc examples for OrthographicProjection
- Option to enable deterministic rendering
- Fix ssao only sampling mip 0
- Revert "Implement minimal reflection probes. (#10057)"
- Sprite slicing and tiling
- Approximate indirect specular occlusion
- Texture Atlas rework
- Exposure settings (adopted)
- Remove Vec from GpuArrayBuffer
- Make
DynamicUniformBuffer::pushaccept an&Tinstead ofT - Restore brightness in the remaining three examples after exposure PR
- Customizable camera main texture usage
- Cleanup deterministic example
- Implement minimal reflection probes (fixed macOS, iOS, and Android).
- optimize batch_and_prepare_render_phase
- add
storage_textureoption to as_bind_group macro - Revert rendering-related associated type name changes
- Meshlet prep
- Reuse sampler when creating cached bind groups
- Add Animated Material example
- Update to wgpu 0.19 and raw-window-handle 0.6
- Fix bug where Sprite::rect was ignored
- Added documentation explaining the difference between lumens and luxes
- Fix infinite asset preparation due to undrained AssetEvent events
- Workaround for ICE in the DXC shader compiler in debug builds with an
EnvironmentMapLight - Refactor tonemapping example's image viewer update into two systems
- Add
Meshtransformation - Fix specular envmap in deferred
- Add
Meshabletrait and implement meshing for 2D primitives - Optimize extract_clusters and prepare_clusters systems
- RenderAssetPersistencePolicy → RenderAssetUsages
- RenderGraph Labelization
- Gate diffuse and specular transmission behind shader defs
- Add helpers for translate, rotate, and scale operations - Mesh
- CameraProjection::compute_frustum
- Added formats to
MeshVertexAttributeconstant's docstrings - Async pipeline compilation
- sort by pipeline then mesh for non transparent passes for massively better batching
- Added remove_indices to Mesh
- Implement irradiance volumes.
- Mesh insert indices
- Don't try to create a uniform buffer for light probes if there are no views.
- Properly check for result when getting pipeline in Msaa
- wait for render app when main world is dropped
- Deprecate shapes in
bevy_render::mesh::shape - Cache the QueryState used to drop swapchain TextureViews
- Multithreaded render command encoding
- Fix
Quaddeprecation message mentioning a type that doesn't exist - Stop extracting mesh entities to the render world.
- Stop copying the light probe array to the stack in the shader.
- Add
Mesh::merge - Call a TextureAtlasLayout a layout and not an atlas
- fix shadow batching
- Change light defaults & fix light examples
- New Exposure and Lighting Defaults (and calibrate examples)
- Change MeshUniform::new() to be public.
- Rename Core Render Graph Labels
- Support optional clear color in ColorAttachment.
- irradiance: use textureSampleLevel for WebGPU support
- Add configuration for async pipeline creation on RenderPlugin
- Derive Reflect for Exposure
- Add
MeshPipelineKey::LIGHTMAPPEDas applicable during the shadow map pass. - Irradiance volume example tweaks
- Disable irradiance volumes on WebGL and WebGPU.
- Remove
naga_oildependency frombevy_pbr
A-Scenes
- Re-export
roninbevy_scene - Fix load scene example to use proper serialization format for rotation field
- Mention DynamicSceneBuilder in doc comment
- Mention DynamicSceneBuilder in scene example
- Implement Std traits for
SceneInstanceReady - Change SceneSpawner::spawn_dynamic_sync to return InstanceID
- Fix scene example
- Send
SceneInstanceReadyonly once per scene
A-Utils
- bevy_utils: Export
generate_composite_uuidutility function - Save an instruction in
EntityHasher - Add SystemTime to bevy_utils
- Re-export smallvec crate from bevy_utils
- Enable cloning EntityHashMap and PreHashMap
- impl
BorrowandAsRefforCowArc - Hash stability guarantees
- Deprecating hashbrown reexports
- Update ahash to 0.8.7
A-UI
- ui material: fix right border width
- Add PartialEq to Anchor
- UI Material: each material should have its own buffer
- UI Materials: ignore entities with a
BackgroundColorcomponent - Fix panic when using image in UiMaterial
- Make clipped areas of UI nodes non-interactive
- Fix typo in resolve_outlines_system
- Clip outlines by the node's own clipping rect, not the parent's.
- Give UI nodes with
Display::Nonean empty clipping rect - Create serialize feature for bevy_ui
- Made the remaining types from bevy_ui to reflect the Default trait if…
- Camera-driven UI
- fix occasional crash moving ui root nodes
- Fix panic on Text UI without Cameras
- Allow user to choose default ui camera
- Rustdoc links in bevy_ui
- Avoid unconditionally unwrapping the Result - UI Stack System
A-Assets + A-Diagnostics
A-Audio + A-Reflection
A-Audio
- Add
VolumeLevel::ZERO - Deduplicate systems in bevy_audio
- Non-Intrusive refactor of
play_queued_audio_system() - docs: AnimationPlayer::play doesn't have transition_duration arg
- Remove the ability to ignore global volume
- Optional override for global spatial scale
A-Tasks
- Make FakeTask public on singlethreaded context
- Re-export
futures_liteinbevy_tasks - bump bevy_tasks futures-lite to 2.0.1
- Fix wrong transmuted type in
TaskPool::scope_with_executor_inner - Use
std::thread::sleepinstead of spin-waiting in the async_compute example
A-ECS
- Use
EntityHashMapforEntityMapper - Allow registering boxed systems
- Remove unnecessary if statement in scheduler
- Optimize
Entity::eq - Add 'World::run_system_with_input' function + allow
World::run_systemto get system output - Update
Eventsend methods to returnEventId - Some docs for IntoSystemSet
- Link to
Ininpipedocumentation - Optimise
Entitywith repr align & manualPartialOrd/Ord - Allow #[derive(Bundle)] on tuple structs (take 3)
- Add an
Entryapi toEntityWorldMut. - Make impl block for RemovedSystem generic
- Append commands
- Rustdoc example for Ref
- Link to
Mainschedule docs from other schedules - Warn that Added/Changed filters do not see deferred changes
- Fix non-functional nondeterministic_system_order example
- Copy over docs for
Conditiontrait from PR #10718 - Implement
DropforCommandQueue - Split WorldQuery into WorldQueryData and WorldQueryFilter
- Make IntoSystemConfigs::into_configs public API (visible in docs)
- Override QueryIter::fold to port Query::for_each perf gains to select Iterator combinators
- Deprecate QueryState::for_each_unchecked
- Clarifying Commands' purpose
- Make ComponentId typed in Components
- Reduced
TableRowasCasting - Add
EntityCommands.retainandEntityWorldMut.retain - Remove unnecessary ResMut in examples
- Add a couple assertions for system types
- Remove reference to default schedule
- Improve
EntityWorldMut.remove,retainanddespawndocs by linking to more detail - Reorder fields in SystemSchedule
- Rename
WorldQueryData&WorldQueryFiltertoQueryData&QueryFilter - Fix soundness of
UnsafeWorldCellusage example - Actually check alignment in BlobVec test aligned_zst
- Rename
Qtype parameter toDwhen referring toWorldQueryData - Allow the editing of startup schedules
- Auto insert sync points
- Simplify lifetimes in
QueryStatemethods - Add is_resource_changed_by_id + is_resource_added_by_id
- Rename some lifetimes (ResMut etc) for clarity
- Add non-existent entity behavior to Has doc
- Fix typo in docs for Has
- Add insert_state to App.
- Explain Changed, Added are not archetype filters
- Add missing colon in
Statesdocumentation - Explain EventWriter limits concurrency
- Better doc for SystemName
- impl ExclusiveSystemParam for WorldId
- impl ExclusiveSystemParam for PhantomData
- Remove little warn on bevy_ecs
- Rename
ArchetypeEntity::entityintoArchetypeEntity::id - Fixed Typo in the description of EntityMut
- Implement Deref and DerefMut for In
- impl ExclusiveSystemParam for SystemName
- Print a warning for un-applied commands being dropped from a CommandQueue
- Implement TypePath for EntityHash
- Fix integer overflow in BlobVec::push for ZST
- Fix integer overflow in BlobVec::reserve_exact
- StateTransitionEvent
- Restore support for running
fnEntityCommandson entities that might be despawned - Remove apply_deferred example
- Minimize small allocations by dropping the tick Vecs from Resources
- Change Entity::generation from u32 to NonZeroU32 for niche optimization
- fix B0003 example and update logs
- Unified identifer for entities & relations
- Simplify conditions
- Add example using
Statein docs - Skip rehashing TypeIds
- Make
TypeId::hashmore robust in case of upstream rustc changes - Fix doc of [
Schedules] to mention exclusion of current schedule. - Dynamic queries and builder API
- Remove duplicate
#[automatically_derived]in ECS macro - Get Change Tick methods for Resources
- Optional state
- Double the capacity when BlobVec is full
- document which lifetime is needed for systemparam derive
- refactor: Simplify lifetimes for
Commandsand related types - Implement
DebugforCommandQueue - Fix typo in comment
- Rename Schedule::name to Schedule::label
- Exclusive systems can now be used for one-shot systems
- added ability to get
Res<T>fromWorldwithWorld::get_resource_ref - bevy_ecs: Add doc example for par_iter_mut (#11311)
- Add an example demonstrating how to send and receive events in the same system
- Add a doctest example for EntityMapper
- Rephrase comment about
Local<T>for clarity. (Adopted) - Use batch spawn in benchmarks
- Fix bug where events are not being dropped
- Make Archetypes.archetype_component_count private
- Deprecated Various Component Methods from
QueryandQueryState System::type_idConsistency- Typo in [
ScheduleLabel] derive macro - Mention Resource where missing from component/resource related type docs
- Expose query accesses
- Add a method for detecting changes within a certain scope
- Fix double indirection when applying command queues
- Immediately poll the executor once before spawning it as a task
- Fix small docs misformat in
BundleInfo::new FilteredEntityRefconversions
A-Rendering + A-Animation
A-ECS + A-Meta
A-Rendering + A-UI
- Provide GlobalsUniform in UiMaterial shaders
- Include UI node size in the vertex inputs for UiMaterial.
- UI Texture 9 slice
- Optional ImageScaleMode
A-Math
- Define a basic set of Primitives
- Add and impl Primitives
- Add winding order for
Triangle2d - Use minor and major radii for
Torusprimitive shape - Remove
Fromimplementations from the direction types - Impl
TryFromvector for directions and addInvalidDirectionError - Add
Direction2d::from_xyandDirection3d::from_xyz - Implement
NegforDirection2dandDirection3d - Add constants for
Direction2dandDirection3d - Add
approxfeature tobevy_math - Add
libmfeature tobevy_math - Add
new_and_lengthmethod toDirection2dandDirection3d - Update
glam,encaseandhexasphere - Implement bounding volume types
- Remove
Defaultimpl forCubicCurve - Implement bounding volumes for primitive shapes
- Improve
RectangleandCuboidconsistency - Change
Ellipserepresentation and improve helpers - Add
Aabb2d::newandAabb3d::newconstructors - Add geometric primitives to
bevy_math::prelude - Direction: Rename
from_normalizedtonew_unchecked - Implement bounding volume intersections
- Add
newconstructors forCircleandSphere - Derive PartialEq, Serialize, Deserialize and Reflect on primitives
- Document RegularPolygon
- Add RayTest2d and RayTest3d
- Add more constructors and math helpers for primitive shapes
- Add
Capsule2dprimitive - Add volume cast intersection tests
- Add Clone to intersection test types
- Implement
approxtraits for direction types - Support rotating
Direction3dbyQuat - Rename RayTest to RayCast
- Add example for bounding volumes and intersection tests
- Dedicated primitive example
- Un-hardcode positions and colors in
2d_shapesexample
A-Build-System
- check for all-features with cargo-deny
- Bump actions/github-script from 6 to 7
- Add doc_markdown clippy linting config to cargo workspace
- Enable
clippy::undocumented_unsafe_blockswarning across the workspace - Remove trailing whitespace
- Move remaining clippy lint definitions to Cargo.toml
- Add
clippy::manual_let_elseat warn level to lints - Remove unused import
- Rename functions and variables to follow code style
- Remove unused variable
- add libxkbcommon-x11-0 to the default linux dependencies
- fix patches for example showcase after winit update
- finish cleaning up dependency bans job
- Bump actions/upload-artifact from 2 to 4
- Publish dev-docs with Github Pages artifacts (2nd attempt)
- example showcase patches: use default instead of game mode for desktop
- Bump toml_edit in build-template-pages tool
- Miri is failing on latest nightly: pin nightly to last known working version
- Bump dev-docs pages actions
- Unpin nightly for miri
- documentation in CI: remove lock file
- Bump actions/cache from 3 to 4
- simplify animated_material example
- example showcase: fix window resized patch
- run examples on macOS to validate PRs
- Inverse
missing_docslogic - Bump peter-evans/create-pull-request from 5 to 6
A-Gizmos
- Fix float precision issue in the gizmo shader
- Gizmo Arrows
- Move Circle Gizmos to Their Own File
- move gizmo arcs to their own file
- Warn when bevy_sprite and bevy_pbr are not enabled with bevy_gizmos
- Multiple Configurations for Gizmos
- Fix gizmos app new panic
- Use Direction3d for gizmos.circle normal
- Implement Arc3D for Gizmos
- Insert Gizmos config instead of Init
- Drawing Primitives with Gizmos
- fix(primitives): fix polygon gizmo rendering bug
- Fix global wireframe behavior not being applied on new meshes
- Overwrite gizmo group in
insert_gizmo_group
A-Rendering + A-Math
- Split
RayintoRay2dandRay3dand simplify plane construction - Introduce AspectRatio struct
- Implement meshing for
Capsule2d - Implement
Meshablefor some 3D primitives
A-Core
- Derive
DebugforFramecount - Don't unconditionally enable bevy_render or bevy_assets if mutli-threaded feature is enabled
A-Windowing
- Some explanations for Window component
- don't run update before window creation in winit
- add new event
WindowOccludedfrom winit - Add comment about scale factor in
WindowMode - Refactor function
update_accessibility_nodes - Change
Windowscale factor to f32 (adopted) - Reexport winit::platform::android::activity::* in bevy_winit
- Update winit dependency to 0.29
- Remove CanvasParentResizePlugin
- Use
WindowBuilder::with_append()to append canvas - Fix perf degradation on web builds
- mobile and webgpu: trigger redraw request when needed and improve window creation
- Remove unnecessary unsafe impls for WinitWindows on Wasm
- Fix Reactive and ReactiveLowPower update modes
- Change
WinitPlugindefaults to limit game update rate when window is not visible (for real this time) - Cleanup bevy winit
- Add
nametobevy::window::Window - Avoid unwraps in winit fullscreen handling code
A-UI + A-Transform + A-Text
A-Animation
- Fix animations resetting after repeat count
- Add Debug, PartialEq and Eq derives to bevy_animation.
- support all types of animation interpolation from gltf
- Clean up code to find the current keyframe
- Skip alloc when updating animation path cache
- Replace the
cubic_spline_interpolationmacro with a generic function - Animatable trait for interpolation and blending
A-ECS + A-Pointers
A-ECS + A-Utils
A-Reflection
- Fix issue with
Optionserialization - fix
insert_reflectpanic caused byclone_value - Remove pointless trait implementation exports in
bevy_reflect - Fix nested generics in Reflect derive
- Fix debug printing for dynamic types
- reflect: maximally relax
TypePathbounds - Use
static_assertionsto check for trait impls - Add
ReflectFromWorldand replace theFromWorldrequirement onReflectComponentandReflectBundlewithFromReflect - Fix reflected serialization/deserialization on
Namecomponent - Add Reflection for Wrapping/Saturating types
- Remove TypeUuid
- Fix warnings in bevy_reflect
- bevy_reflect: Type parameter bounds
- bevy_reflect: Split
#[reflect(where)] - reflection: replace
impl_reflect_structwithimpl_reflect - Add the ability to manually create ParsedPaths (+ cleanup)
- bevy_reflect: Reflect
&'static str - Improve DynamicStruct::insert
- Missing registrations
- Add
ReflectKind - doc(bevy_reflect): add note about trait bounds on
impl_type_path - bevy_reflect_derive: Clean up attribute logic
A-ECS + A-Tasks
A-Pointers
- Remove a ptr-to-int cast in
CommandQueue::apply - Fix memory leak in dynamic ECS example
- bevy_ptr: fix
unsafe_op_in_unsafe_fnlint
A-ECS + A-Reflection
A-Reflection + A-Gizmos
No area label
- Fix intra-doc link warnings
- Fix minor issues with custom_asset example
- Prepend
root_pathto meta path in HttpWasmAssetReader - support required features in wasm examples showcase
- examples showcase: use patches instead of sed for wasm hacks
- Add [lints] table, fix adding
#![allow(clippy::type_complexity)]everywhere - Bumps async crates requirements to latest major version
- delete methods deprecated in 0.12
- Ran
cargo fmtonbenchescrate - Remove unnecessary path prefixes
- Fix typos in safety comment
- Substitute
get(0)withfirst() - Remove identity
mapcalls - Renamed Accessibility plugin to AccessKitPlugin in bevy_winit
- Reorder impl to be the same as the trait
- Replace deprecated elements
- Remove unnecessary parentheses
- Replace deprecated elements
- Simplify equality assertions
- Add Solus package requrements to linux_dependencies.md
- Update base64 requirement from 0.13.0 to 0.21.5
- Update sysinfo version to 0.30.0
- Remove unnecessary parens
- Reorder impl to be the same as the trait
- Fix ci xvfb
- Replace or document ignored doctests
- Add static assertions to bevy_utils for compile-time checks
- Fix missed explicit conversions in examples
- Remove unused event-listener dependency
- Fixed typo in generate_custom_mesh.rs example
- Extract examples
CameraControllerinto a module - Use EntityHashMap whenever possible
- Fix link to plugin guidelines
- [doc] Fix typo and formatting in CONTRIBUTING.md
- add a required feature for shader_material_glsl
- Update ruzstd requirement from 0.4.0 to 0.5.0
- Tweak gamepad viewer example style
- Add
.tomlextension to.cargo/config_fast_builds - Add README to benches
- Fix panic in examples using argh on the web
- Fix cyclic dep
- Enable the
unsafe_op_in_unsafe_fnlint - Update erased-serde requirement from 0.3 to 0.4
- Fix example send_and_receive_events
- Update cursor.rs
- Use the
Continuousupdate mode in stress tests when unfocused - Don't auto insert on the extract schedule
- Update tracing-tracy requirement from 0.10.4 to 0.11.0 and tracy-client requirement from 0.16.4 to 0.17.0
- Use TypeIdMap whenever possible
- Fix a few typos in error docs
- bevy_render: use the non-send marker from bevy_core
- Ignore screenshots generated by
screenshotexample - Docs reflect that
RemovalDetectionalso yields despawned entities - bevy_dynamic_plugin: fix
unsafe_op_in_unsafe_fnlint - Replace
crossbeam::scopereference withthread::scopein docs - Use question mark operator when possible
- Fix a few Clippy lints
- WebGPU: fix web-sys version
- Remove map_flatten from linting rules
- Fix duplicate
encase_derive_impldependency
A-App
- add regression test for #10385/#10389
- Fix typos plugin.rs
- Expressively define plugins using functions
- Mark
DynamicPluginLoadErrorinternal error types as source
A-Diagnostics
- Fix Line for tracy version
- Some doc to bevy_diagnostic
- Print to stderr from panic handler in LogPlugin
- Add ability to panic to logs example
- Make sure tracy deps conform to compatibility table
- Describe purpose of bevy_diagnostic
- Add support for updating the tracing subscriber in LogPlugin
- Replace
DiagnosticIdbyDiagnosticPath - fix link to tracy
- Fix sysinfo CPU brand output
A-Rendering + A-ECS
A-Assets + A-Math
Version 0.12.0 (2023-11-04)
A-ECS + A-Diagnostics
A-ECS + A-Scenes
A-Scenes
- Move scene spawner systems to SpawnScene schedule
- Add
SceneInstanceReady - Add
SpawnSceneto prelude - Finish documenting
bevy_scene - Only attempt to copy resources that still exist from scenes
- Correct Scene loader error description
A-Tasks + A-Diagnostics
A-Tasks
- elaborate on TaskPool and bevy tasks
- Remove Resource and add Debug to TaskPoolOptions
- Fix clippy lint in single_threaded_task_pool
- Remove dependecies from bevy_tasks' README
- Allow using async_io::block_on in bevy_tasks
- add test for nested scopes
- Global TaskPool API improvements
A-Audio + A-Windowing
A-Animation + A-Transform
A-Transform
- Update
GlobalTransformon insertion - Add
Without<Parent>filter tosync_simple_transforms' orphaned entities query - Fix ambiguities in transform example
A-App
- Add
track_callertoApp::add_plugins - Remove redundant check for
AppExitevents inScheduleRunnerPlugin - fix typos in crates/bevy_app/src/app.rs
- fix typos in crates/bevy_app/src/app.rs
- fix run-once runners
A-ECS + A-App
- Add configure_schedules to App and Schedules to apply
ScheduleBuildSettingsto all schedules - Only run event systems if they have tangible work to do
A-Rendering + A-Gizmos
A-Rendering + A-Diagnostics
- Include note of common profiling issue
- Enhance many_cubes stress test use cases
- GLTF loader: handle warning NODE_SKINNED_MESH_WITHOUT_SKIN
A-Rendering + A-Reflection
A-Windowing
- Add option to toggle window control buttons
- Fixed: Default window is now "App" instead of "Bevy App"
- improve documentation relating to
WindowPluginandWindow - Improve
bevy_winitdocumentation - Change
WinitPlugindefaults to limit game update rate when window is not visible - User controlled window visibility
- Check cursor position for out of bounds of the window
- Fix doc link in transparent_window example
- Wait before making window visible
- don't create windows on winit StartCause::Init event
- Fix the doc warning attribute and document remaining items for
bevy_window - Revert "macOS Sonoma (14.0) / Xcode 15.0 — Compatibility Fixes + Docs…
- Revert "macOS Sonoma (14.0) / Xcode 15.0 — Compatibility Fixes + Docs…
- Allow Bevy to start from non-main threads on supported platforms
- Prevent black frames during startup
- Slightly improve
CursorIcondoc. - Fix typo in window.rs
A-Gizmos
- Replace AHash with a good sequence for entity AABB colors
- gizmo plugin lag bugfix
- Clarify immediate mode in
Gizmosdocumentation - Fix crash when drawing line gizmo with less than 2 vertices
- Document that gizmo
depth_biashas no effect in 2D
A-Utils
- change 'collapse_type_name' to retain enum types
- bevy_derive: Fix
#[deref]breaking other attributes - Move default docs
A-Rendering + A-Assets
- Import the second UV map if present in glTF files.
- fix custom shader imports
- Add
ImageSamplerDescriptoras an image loader setting
A-ECS
- Add the Has world query to bevy_ecs::prelude
- Simplify parallel iteration methods
- Fix safety invariants for
WorldQuery::fetchand simplify cloning - Derive debug for ManualEventIterator
- Add
EntityMap::clear - Add a paragraph to the lifetimeless module doc
- opt-out
multi-threadedfeature flag - Fix
ambiguous_withbreaking run conditions - Add
RunSystem - Add
replace_if_neqtoDetectChangesMut - Adding
Copy, Clone, Debugto derived traits ofExecutorKind - Fix incorrect documentation link in
DetectChangesMut - Implement
DebugforUnsafeWorldCell - Relax In/Out bounds on impl Debug for dyn System
- Improve various
Debugimplementations - Make
run_if_innerpublic and rename torun_if_dyn - Refactor build_schedule and related errors
- Add
system.map(...)for transforming the output of a system - Reorganize
EventsandEventSequencecode - Replaced EntityMap with HashMap
- clean up configure_set(s) erroring
- Relax more
Syncbounds onLocal - Rename
ManualEventIterator - Replaced
EntityCommandImplementation forFnOnce - Add a variant of
Events::updatethat returns the removed events - Move schedule name into
Schedule - port old ambiguity tests over
- Refactor
EventReader::itertoread - fix ambiguity reporting
- Fix anonymous set name stack overflow
- Fix unsoundness in
QueryState::is_empty - Add panicking helpers for getting components from
Query - Replace
IntoSystemSetConfigwithIntoSystemSetConfigs - Moved
get_component(_unchecked_mut)fromQuerytoQueryState - Fix naming on "tick" Column and ComponentSparseSet methods
- Clarify a comment in Option WorldQuery impl
- Return a boolean from
set_if_neq - Rename RemovedComponents::iter/iter_with_id to read/read_with_id
- Remove some old references to CoreSet
- Use single threaded executor for archetype benches
- docs: Improve some
ComponentIddoc cross-linking. - One Shot Systems
- Add mutual exclusion safety info on filter_fetch
- add try_insert to entity commands
- Improve codegen for world validation
- docs: Use intradoc links for method references.
- Remove States::variants and remove enum-only restriction its derive
as_deref_mut()method for Mut-like types- refactor: Change
Option<With<T>>query params toHas<T> - Hide
UnsafeWorldCell::unsafe_world - Add a public API to ArchetypeGeneration/Id
- Ignore ambiguous components or resources
- Use chain in breakout example
ParamSets containing non-send parameters should also be non-send- Replace all labels with interned labels
- Fix outdated comment referencing CoreSet
A-Rendering + A-Math
A-UI
- Fix for vertical text bounds and alignment
- UI extraction order fix
- Update text example using default font
- bevy_ui: fix doc formatting for some Style fields
- Remove the
With<Parent>query filter frombevy_ui::render::extract_uinode_borders - Fix incorrent doc comment for the set method of
ContentSize - Improved text widget doc comments
- Change the default for the
measure_funcfield ofContentSizeto None. - Unnecessary line in game_menu example
- Change
UiScaleto a tuple struct - Remove unnecessary doc string
- Add some missing pub in ui_node
- UI examples clean up
round_ties_upfix- fix incorrect docs for
JustifyItemsandJustifySelf - Added
Val::ZEROConstant - Cleanup some bevy_text pipeline.rs
- Make
GridPlacement's fields non-zero and add accessor functions. - Remove
Val'stry_*arithmetic methods - UI node bundle comment fix
- Do not panic on non-UI child of UI entity
- Rename
Valevaluatetoresolveand implement viewport variant support - Change
Urect::width&Urect::heightto be const TextLayoutInfo::sizeshould hold the drawn size of the text, and not a scaled value.impl From<String>andFrom<&str>forTextSection- Remove z-axis scaling in
extract_text2d_sprite - Fix doc comments for align items
- Add tests to
bevy_ui::Layout - examples: Remove unused doc comments.
- Add missing
bevy_textfeature attribute toTextBundlefrom impl - Move
Valintogeometry - Derive Serialize and Deserialize for UiRect
ContentSizereplacement fix- Round UI coordinates after scaling
- Have a separate implicit viewport node per root node + make viewport node
Display::Grid - Rename
num_font_atlasestolen. - Fix documentation for ui node Style
text_wrap_debugscale factor commandline args- Store both the rounded and unrounded node size in Node
- Various accessibility API updates.
- UI node outlines
- Implement serialize and deserialize for some UI types
- Tidy up UI node docs
- Remove unused import warning when default_font feature is disabled
- Fix crash with certain right-aligned text
- Add some more docs for bevy_text.
- Implement
NegforVal normalizemethod forRect- don't Implement
DisplayforVal - [bevy_text] Document what happens when font is not specified
- Update UI alignment docs
- Add stack index to
Node - don't Implement
DisplayforVal
A-Animation
- Fix doc typo
- Expose
animation_clippaths - animations: convert skinning weights from unorm8x4 to float32x4
- API updates to the AnimationPlayer
- only take up to the max number of joints
- check root node for animations
- Fix morph interpolation
A-Pointers
A-Assets + A-Reflection
A-Rendering + A-Hierarchy
A-ECS + A-Tasks
A-Reflection + A-Utils
A-Reflection + A-Math
A-Hierarchy
A-Input
- input: allow multiple gamepad inputs to be registered for one button in one frame
- Bevy Input Docs : lib.rs
- Bevy Input Docs : gamepad.rs
- Add
GamepadButtonInputevent - Bevy Input Docs : the modules
- Finish documenting
bevy_gilrs - Change
AxisSettingslivezone default - docs: Update input_toggle_active example
A-Input + A-Windowing
- Fix
Window::set_cursor_position - Change
Window::physical_cursor_positionto use the physical size of the window - Fix check that cursor position is within window bounds
A-ECS + A-Reflection
- implement insert and remove reflected entity commands
- Allow disjoint mutable world access via
EntityMut - Implement
ReflectforState<S>andNextState<S> #[derive(Clone)]onComponent{Info,Descriptor}
A-Math
- Rename bevy_math::rects conversion methods
- Add glam swizzles traits to prelude
- Rename
BeziertoCubicBezierfor clarity - Add a method to compute a bounding box enclosing a set of points
- re-export
debug_glam_assertfeature - Add
Cubicprefix to all cubic curve generators
A-Build-System
- only check for bans if the dependency tree changed
- Slightly better message when contributor modifies examples template
- switch CI jobs between windows and linux for example execution
- Check for bevy_internal imports in CI
- Fix running examples on linux in CI
- Bump actions/checkout from 2 to 4
- doc: Remove reference to
clippy::manual-strip. - Only run some workflows on the bevy repo (not forks)
- run mobile tests on more devices / OS versions
- Allow
clippy::type_complexityin more places. - hacks for running (and screenshotting) the examples in CI on a github runner
- make CI less failing on cargo deny bans
- add test on Android 14 / Pixel 8
- Use
clippy::doc_markdownmore.
A-Diagnostics
A-Rendering + A-Animation
A-Core
A-Reflection
- Fix typo in NamedTypePathDef
- Refactor
pathmodule ofbevy_reflect - Refactor parsing in bevy_reflect path module
- bevy_reflect: Fix combined field attributes
- bevy_reflect: Opt-out attribute for
TypePath - Add reflect path parsing benchmark
- Make it so
ParsedPathcan be passed to GetPath - Make the reflect path parser utf-8-unaware
- bevy_scene: Add
ReflectBundle - Fix comment in scene example
FromResources - Remove TypeRegistry re-export rename
- Provide getters for fields of ReflectFromPtr
- Add TypePath to the prelude
- Improve TypeUuid's derive macro error messages
- Migrate
Quatreflection strategy from "value" to "struct" - bevy_reflect: Fix dynamic type serialization
- bevy_reflect: Fix ignored/skipped field order
A-Rendering + A-Assets + A-Reflection
A-ECS + A-Time
A-ECS + A-Hierarchy
A-Audio
- Added Pitch as an alternative sound source
- update documentation on AudioSink
- audio sinks don't need their custom drop anymore
- Clarify what happens when setting the audio volume
- More ergonomic spatial audio
A-Rendering + A-UI
- Remove out-of-date paragraph in
Style::border - Revert "Fix UI corruption for AMD gpus with Vulkan (#9169)"
- Revert "Fix UI corruption for AMD gpus with Vulkan (#9169)"
many_buttonsenhancements- Fix UI borders
- UI batching Fix
- Add UI Materials
A-ECS + A-Reflection + A-Pointers
No area label
- Fix typos throughout the project
- Bump Version after Release
- fix
clippy::default_constructed_unit_structsand trybuild errors - delete code deprecated in 0.11
- Drain
ExtractedUiNodesinprepare_uinodes - example showcase - pagination and can build for WebGL2
- example showcase: switch default api to webgpu
- Add some more helpful errors to BevyManifest when it doesn't find Cargo.toml
- Fix path reference to contributors example
- replace parens with square brackets when referencing _mut on
Querydocs #9200 - use AutoNoVsync in stress tests
- bevy_render: Remove direct dep on wgpu-hal.
- Fixed typo in line 322
- custom_material.vert: gl_InstanceIndex includes gl_BaseInstance
- fix typo in a link - Mesh docs
- Improve font size related docs
- Fix gamepad viewer being marked as a non-wasm example
- Rustdoc: Scrape examples
- enable multithreading on benches
- webgl feature renamed to webgl2
- Example Comment Typo Fix
- Fix shader_instancing example
- Update tracy-client requirement from 0.15 to 0.16
- fix bevy imports. windows_settings.rs example
- Fix CI for Rust 1.72
- Swap TransparentUi to use a stable sort
- Replace uses of
entity.insertwith tuple bundles ingame_menuexample - Remove
IntoIteratorimpl for&mut EventReader - remove VecSwizzles imports
- Fix erronenous glam version
- Fixing some doc comments
- Explicitly make instance_index vertex output @interpolate(flat)
- Fix some nightly warnings
- Use default resolution for viewport_debug example
- Refer to "macOS", not "macOS X".
- Remove useless single tuples and trailing commas
- Fix some warnings shown in nightly
- Fix animate_scale scaling z value in text2d example
- "serialize" feature no longer enables the optional "bevy_scene" feature if it's not enabled from elsewhere
- fix deprecation warning in bench
- don't enable filesystem_watcher when building for WebGPU
- Improve doc formatting.
- Fix the
clippy::explicit_iter_looplint - Wslg docs
- skybox.wgsl: Fix precision issues
- Fix typos.
- Add link to
Text2dBundleinTextBundledocs. - Fix some typos
- Fix typos
- Replaced
parking_lotwithstd::sync - Add inline(never) to bench systems
- Android: handle suspend / resume
- Fix some warnings shown in nightly
- Updates for rust 1.73
- Improve selection of iOS device in mobile example
- Update toml_edit requirement from 0.19 to 0.20
- foxes shouldn't march in sync
- Fix tonemapping test patten
- Removed
once_cell - Improve WebGPU unstable flags docs
- shadow_biases: Support different PCF methods
- shadow_biases: Support moving the light position and resetting biases
- Update async-io requirement from 1.13.0 to 2.0.0
- few fmt tweaks
- Derive Error for more error types
- Allow AccessKit to react to WindowEvents before they reach the engine
A-Rendering + A-Build-System
A-Meta
- Remove the bevy_dylib feature
- add and fix shields in Readmes
- Added section for contributing and links for issues and PRs
- Fix orphaned contributing paragraph
A-Assets + A-Animation
A-Editor + A-Diagnostics
A-Time
- Fix timers.rs documentation
- Add missing documentation to
bevy_time - Clarify behaviour of
Timer::finished()for repeating timers - ignore time channel error
- Unify
FixedTimeandTimewhile fixing several problems - Time: demote delta time clamping warning to debug
- fix typo in time.rs example
- Example time api
A-Rendering + A-ECS
A-UI + A-Reflection
A-Build-System + A-Assets
A-Rendering
- Clarify that wgpu is based on the webGPU API
- Return URect instead of (UVec2, UVec2) in Camera::physical_viewport_rect
- fix module name for AssetPath shaders
- Add GpuArrayBuffer and BatchedUniformBuffer
- Update
bevy_window::PresentModeto mirrorwgpu::PresentMode - Stop using unwrap in the pipelined rendering thread
- Fix panic whilst loading UASTC encoded ktx2 textures
- Document
ClearColorConfig - Use GpuArrayBuffer for MeshUniform
- Update docs for scaling_mode field of Orthographic projection
- Fix shader_material_glsl example after #9254
- Improve
Meshdocumentation - Include tone_mapping fn in tonemapping_test_patterns
- Extend the default render range of 2D camera
- Document when Camera::viewport_to_world and related methods return None
- include toplevel shader-associated defs
- Fix post_processing example on webgl2
- use ViewNodeRunner in the post_processing example
- Work around naga/wgpu WGSL instance_index -> GLSL gl_InstanceID bug on WebGL2
- Fix non-visible motion vector text in shader prepass example
- Use bevy crates imports instead of bevy internal. post_processing example
- Make Anchor Copy
- Move window.rs to window/mod.rs in bevy_render
- Reduce the size of MeshUniform to improve performance
- Fix temporal jitter bug
- Fix gizmo lines deforming or disappearing when partially behind the camera
- Make WgpuSettings::default() check WGPU_POWER_PREF
- fix wireframe after MeshUniform size reduction
- fix shader_material_glsl example
- [RAINBOW EFFECT] Added methods to get HSL components from Color
- ktx2: Fix Rgb8 -> Rgba8Unorm conversion
- Reorder render sets, refactor bevy_sprite to take advantage
- Improve documentation relating to
FrustumandHalfSpace - Revert "Update defaults for OrthographicProjection (#9537)"
- Remove unused regex dep from bevy_render
- Split
ComputedVisibilityinto two components to allow for accurate change detection and speed up visibility propagation - Use instancing for sprites
- Enhance bevymark
- Remove redundant math in tonemapping.
- Improve
SpatialBundledocs - Cache depth texture based on usage
- warn and min for different vertex count
- default 16bit rgb/rgba textures to unorm instead of uint
- Fix TextureAtlasBuilder padding
- Add example for
Camera::viewport_to_world - Fix wireframe for skinned/morphed meshes
- generate indices for Mikktspace
- invert face culling for negatively scaled gltf nodes
- renderer init: create a detached task only on wasm, block otherwise
- Cleanup
visibilitymodule - Use a single line for of large binding lists
- Fix a typo in
DirectionalLightBundle - Revert "Update defaults for OrthographicProjection (#9537)"
- Refactor rendering systems to use
let-else - Use radsort for Transparent2d PhaseItem sorting
- Automatic batching/instancing of draw commands
- Directly copy data into uniform buffers
- Allow other plugins to create renderer resources
- Use EntityHashMap<Entity, T> for render world entity storage for better performance
- Parallelize extract_meshes
- Fix comment grammar
- Allow overriding global wireframe setting.
- wireframes: workaround for DX12
- Alternate wireframe override api
- Fix TextureAtlasBuilder padding
- fix example mesh2d_manual
- PCF For DirectionalLight/SpotLight Shadows
- Refactor the render instance logic in #9903 so that it's easier for other components to adopt.
- Fix 2d_shapes and general 2D mesh instancing
- fix webgl2 crash
- fix orthographic cluster aabb for spotlight culling
- Add consuming builder methods for more ergonomic
Meshcreation - wgpu 0.17
- use
Materialfor wireframes - Extract common wireframe filters in type alias
- Deferred Renderer
- Configurable colors for wireframe
- chore: Renamed RenderInstance trait to ExtractInstance
- pbr shader cleanup
- Fix text2d view-visibility
- Allow optional extraction of resources from the main world
- ssao use unlit_color instead of white
- Fix missing explicit lifetime name for copy_deferred_lighting_id name
- Fixed mod.rs in rendering to support Radeon Cards
- Explain usage of prepass shaders in docs for
Materialtrait - Better link for prepare_windows docs
- Improve linking within
RenderSetdocs. - Fix unlit missing parameters
*_PREPASSShader Def Cleanup- check for any prepass phase
- allow extensions to StandardMaterial
- array_texture example: use new name of pbr function
- chore: use ExtractComponent derive macro for EnvironmentMapLight and FogSettings
- Variable
MeshPipelineView Bind Group Layout - update shader imports
- Bind group entries
- Detect cubemap for dds textures
- Fix alignment on ios simulator
- Add convenient methods for Image
- Use “specular occlusion” term to consistently extinguish fresnel on Ambient and Environment Map lights
- Fix fog color being inaccurate
- Replace all usages of texture_descritor.size.* with the helper methods
- View Transformations
- fix deferred example fog values
- WebGL2: fix import path for unpack_unorm3x4_plus_unorm_20_
- Use wildcard imports in bevy_pbr
- Make mesh attr vertex count mismatch warn more readable
- Image Sampler Improvements
- Fix sampling of diffuse env map texture with non-uniform control flow
- Log a warning when the
tonemapping_lutsfeature is disabled but required for the selected tonemapper. - Smaller TAA fixes
- Truncate attribute buffer data rather than attribute buffers
- Fix deferred lighting pass values not all working on M1 in WebGL2
- Add frustum to shader View
- Fix handling of
double_sidedfor normal maps - Add helper function to determine if color is transparent
StandardMaterialLight Transmission- double sided normals: fix apply_normal_mapping calls
- Combine visibility queries in check_visibility_system
- Make VERTEX_COLORS usable in prepass shader, if available
- allow DeferredPrepass to work without other prepass markers
- Increase default normal bias to avoid common artifacts
- Make
DirectionalLightCascadescomputation generic overCameraProjection - Update default
ClearColorto better match Bevy's branding - Fix gizmo crash when prepass enabled
A-Build-System + A-Meta
A-Assets
- doc(asset): fix asset trait example
- Add
GltfLoader::new. - impl
From<&AssetPath>forHandleId - allow asset loader pre-registration
- fix asset loader preregistration for multiple assets
- Fix point light radius
- Add support for KHR_materials_emissive_strength
- Fix panic when using
.load_folder()with absolute paths - Bevy Asset V2
- create imported asset directory if needed
- Copy on Write AssetPaths
- Asset v2: Asset path serialization fix
- don't ignore some EventKind::Modify
- Manual "Reflect Value" AssetPath impl to fix dynamic linking
- Fix unused variable warning for simple AssetV2 derives
- Remove monkey.gltf
- Update notify-debouncer-full requirement from 0.2.0 to 0.3.1
- Removed
anyhow - Multiple Asset Sources
- Make loading warning for no file ext more descriptive
- Fix load_folder for non-default Asset Sources
- only set up processed source if asset plugin is not unprocessed
- Hot reload labeled assets whose source asset is not loaded
- Return an error when loading non-existent labels
- remove unused import on android
- Log an error when registering an AssetSource after AssetPlugin has been built
- Add note about asset source register order
- Add
asset_processorfeature and remove AssetMode::ProcessedDev - Implement source into Display for AssetPath
- assets: use blake3 instead of md5
- Reduce noise in asset processing example
- Adding AssetPath::resolve() method.
- Assets: fix first hot reloading
- Non-blocking load_untyped using a wrapper asset
- Reuse and hot reload folder handles
- Additional AssetPath unit tests.
- Corrected incorrect doc comment on read_asset_bytes
- support file operations in single threaded context
Version 0.11.0 (2023-07-09)
Rendering
- Webgpu support
- improve shader import model
- Screen Space Ambient Occlusion (SSAO) MVP
- Temporal Antialiasing (TAA)
- Immediate Mode Line/Gizmo Drawing
- Make render graph slots optional for most cases
- Split opaque and transparent phases
- Built-in skybox
- Add parallax mapping to bevy PBR
- Add port of AMD's Robust Contrast Adaptive Sharpening
- Add RenderGraphApp to simplify adding render nodes
- Add screenshot api
- Add morph targets
- Screenshots in wasm
- Add ViewNode to simplify render node management
- Bias texture mipmaps
- Instanced line rendering for gizmos based on
bevy_polyline - Add
RenderTarget::TextureView - Change default tonemapping method
- Allow custom depth texture usage
- Use the prepass normal texture in main pass when possible
- Left-handed y-up cubemap coordinates
- Allow SPIR-V shaders to process when shader defs are present
- Remove unnecesssary values Vec from DynamicUniformBuffer and DynamicStorageBuffer
- Add
MAY_DISCARDshader def, enabling early depth tests for most cases - Add
Aabbcalculation forSprite,TextureAtlasSpriteandMesh2d - Color::Lcha constructors
- Fix Color::as_rgba_linear for Color::Lcha
- Added Globals struct to prepass shader
- Derive Copy and Clone for Collision
- Fix crash when enabling HDR on 2d cameras
- Dither fix
- Compute
vertex_countfor indexed meshes onGpuMesh - Run update_previous_view_projections in PreUpdate schedule
- Added
WebPimage format support - Add support for pnm textures
- fix invalid bone weights
- Fix pbr shader breaking on missing UVs
- Fix Plane UVs / texture flip
- Fix look_to resulting in NaN rotations
- Fix look_to variable naming
- Fix segfault with 2d gizmos
- Use RenderGraphApp in more places
- Fix viewport change detection
- Remove capacity fields from all Buffer wrapper types
- Sync pbr_types.wgsl StandardMaterial values
- Avoid spawning gizmo meshes when no gizmos are being drawn
- Use a consistent seed for AABB gizmo colors
- bevy_pbr: Do not cull meshes without Aabbs from cascades
- Handle vertex_uvs if they are present in default prepass fragment shader
- Changed (Vec2, Vec2) to Rect in Camera::logical_viewport_rect
- make glsl and spirv support optional
- fix prepass normal_mapping
- conversions between [u8; 4] and Color
- Add option to disable gizmo rendering for specific cameras
- Fix morph target prepass shader
- Fix bloom wasm support
- Fix black spots appearing due to NANs when SSAO is enabled
- fix normal prepass
- Refs #8975 -- Add return to RenderDevice::poll()
- Fix WebGL mode for Adreno GPUs
- Fix parallax mapping
- Added Vec append to BufferVec - Issue #3531
- Fix CAS shader with explicit FullscreenVertexOutput import
- Make
TextureAtlas::texture_handlespubinstead ofpub(crate)(#8633) - Make Material2d pipeline systems public
- Fix screenshots on Wayland + Nvidia
- Apply codebase changes in preparation for
StandardMaterialtransmission - Use ViewNode for TAA
- Change Camera3dBundle::tonemapping to Default
- Remove
Componentderive for AlphaMode - Make setup of Opaque3dPrepass and AlphaMask3dPrepass phase items consistent with others
- Rename
Planestruct toHalfSpace - Expand
FallbackImageto include aGpuImagefor each possibleTextureViewDimension - Cascaded shadow maps: Fix prepass ortho depth clamping
- Fix gizmos in WebGPU
- Fix AsBindGroup derive, texture attribute, visibility flag parsing
- Disable camera on window close
- Reflect
ComponentandDefaultofBloomSettings - Add Reflection Macros to TextureAtlasSprite
- Implement Reflect on NoFrustumCulling
Audio
Diagnostics
- Allow systems using Diagnostics to run in parallel
- add a feature for memory tracing with tracy
- Re-add the "frame" span for tracy comparisons
- log to stderr instead of stdout
Scenes
- bevy_scene: Add SceneFilter
- (De) serialize resources in scenes
- add position to scene errors
- Bugfix: Scene reload fix (nonbreaking)
- avoid panic with parented scenes on deleted entities
Transform + Hierarchy
Gizmo
- Add a bounding box gizmo
- Added
arc_2dfunction for gizmos - Use AHash to get color from entity in bevy_gizmos
- do not crash when rendering only one gizmo
Reflection
- reflect: stable type path v2
- bevy_reflect: Better proxies
- bevy_reflect: FromReflect Ergonomics Implementation
- bevy_reflect: Allow
#[reflect(default)]on enum variant fields - Add FromReflect where Reflect is used
- Add get_at_mut to bevy_reflect::Map trait
- Reflect now requires DynamicTypePath. Remove Reflect::get_type_path()
- bevy_ui: Add
FromReflectderives - Add Reflect and FromReflect for AssetPath
- bevy_reflect: Fix trailing comma breaking derives
- Fix Box dyn Reflect struct with a hashmap in it panicking when clone_value is called on it
- bevy_reflect: Add
ReflectFromReflectto the prelude - bevy_reflect: Allow construction of MapIter outside of the bevy_reflect crate.
- bevy_reflect: Disambiguate type bounds in where clauses.
- adding reflection for Cow<'static, [T]>
- Do not require mut on ParsedPath::element_mut
- Reflect UUID
- Don't ignore additional entries in
UntypedReflectDeserializerVisitor - Construct Box dyn Reflect from world for ReflectComponent
- reflect: avoid deadlock in GenericTypeCell
App
- Allow tuples and single plugins in
add_plugins, deprecateadd_plugin - Merge ScheduleRunnerSettings into ScheduleRunnerPlugin
- correctly setup everything in the default run_once runner
- Fix
Plugin::builddetection - Fix not calling App::finish and App::cleanup in
ScheduleRunnerPlugin - Relaxed runner type from Fn to FnOnce
- Relax FnMut to FnOnce in app::edit_schedule
Windowing + Reflection
Hierarchy
- fix panic when moving child
- Remove
Childrencomponent when callingdespawn_descendants - Change
despawn_descendantsto return&mut Self
Time
Assets
- Delay asset hot reloading
- Add support for custom glTF vertex attributes.
- Fix panic when using debug_asset_server
unused_variableswarning when building withfilesystem_watcherfeature disabled- bevy_asset: Add
LoadContext::get_handle_untyped
Windowing
- Move cursor position to internal state
- Set cursor hittest during window creation
- do not set hit test unconditionally on window creation
- Add winit's
wayland-csd-adwaitafeature to Bevy'swaylandfeature - Support to set window theme and expose system window theme changed event
- Touchpad magnify and rotate events
- Fix windows not being centered properly when system interface is scaled
- Expose WindowDestroyed events
Animation
UI
- Ui Node Borders
- Add CSS Grid support to
bevy_ui text_systemsplit- Replace the local text queues in the text systems with flags stored in a component
NoWrapTextfeature- add a default font
- UI texture atlas support
- Improved UI render batching
- Consistent screen-space coordinates
UiImagehelper functions- Perform text scaling calculations per text, not per glyph
- Fix size of clipped text glyphs.
- Apply scale factor to
ImageMeasuresizes - Fix WebGPU error in "ui_pipeline" by adding a flat interpolate attribute
- Rename Interaction::Clicked -> Interaction::Pressed
- Flatten UI
Styleproperties that useSize+ removeSize - Split UI
Overflowby axis - Add methods for calculating the size and postion of UI nodes
- Skip the UV calculations for untextured UI nodes
- Fix text measurement algorithm
- Divide by UiScale when converting UI coordinates from physical to logical
MeasureFuncimprovements- Expose sorting methods in
Children - Fix min and max size using size value
- Fix the
Text2dtext anchor's incorrect horizontal alignment - Remove
Val::Undefined Valviewport unit variants- Remove the corresponding measure from Taffy when a
CalculatedSizecomponent is removed. UiRectaxes constructor- Fix the UV calculations for clipped and flipped ImageNodes
- Fix text systems broken when resolving merge conflicts in #8026
- Allow
bevy_uicrate to compile without thetextfeature enabled - Fix the double leaf node updates in
flex_node_system - also import the default handle when feature disabled
measure_text_systemtext query fix- Fix panic in example: text_wrap_debug.rs
- UI layout tree debug print
- Fix
Node::physical_rectand add aphysical_sizemethod - Perform
relative_cursor_positioncalculation vectorwise inui_focus_system - Add
UiRect::px()andUiRect::percent()utils - Add missing dependencies to
bevy_textfeature - Remove "bevy_text" feature attributes on imports used by non-text systems
- Growing UI nodes Fix
ECS
- Schedule-First: the new and improved add_systems
- Add OnTransition schedule that is ran between OnExit and OnEnter
run_ifforSystemConfigsvia anonymous system sets- Remove OnUpdate system set
- Rename apply_system_buffers to apply_deferred
- Rename Command's "write" method to "apply"
- Require
#[derive(Event)]on all Events - Implement WorldQuery for EntityRef
- Improve or-with disjoint checks
- Add a method to run read-only systems using
&World - Reduce branching when inserting components
- Make
#[system_param(ignore)]and#[world_query(ignore)]unnecessary - Remove
#[system_param(ignore)]and#[world_query(ignore)] - Extend the
WorldQuerymacro to tuple structs - Make state private and only accessible through getter for State resource
- implement
DerefforState<S> - Inline more ECS functions
- Add a
scopeAPI for world schedules - Simplify system piping and make it more flexible
- Add
any_component_removedcondition - Use
UnsafeWorldCellto increase code quality forSystemParam - Improve safety for the multi-threaded executor using
UnsafeWorldCell - Migrate the rest of the engine to
UnsafeWorldCell - Make the
Conditiontrait generic - Add or_else combinator to run_conditions.rs
- Add iter_many_manual QueryState method
- Provide access to world storages via UnsafeWorldCell
- Added Has T WorldQuery type
- Add/fix
track_callerattribute on panicking entity accessor methods - Increase type safety and clarity for change detection
- Make
WorldQuerymeta types unnameable - Add a public constructor for
Mut<T> - Remove ChangeTrackers
- Derive Eq, PartialEq for Tick
- Initialize empty schedules when calling
.in_scheduleif they do not already exist - Replace multiple calls to
add_systemwithadd_systems - don't panic on unknown ambiguity
- add Clone to common conditions
- Make BundleInfo's fields not pub(crate)
- Pass query change ticks to
QueryParIterinstead of always using change ticks fromWorld. - Remove redundant bounds check in
Entities::get - Add World::try_run_schedule
- change not implemation to custom system struct
- Fix name conflicts caused by the
SystemParamandWorldQuerymacros - Check for conflicting accesses in
assert_is_system - Fix field visibility for read-only
WorldQuerytypes Or<T>should be a new type ofPhantomData<T>- Make standard commands more ergonomic (in niche cases)
- Remove base set error variants of
ScheduleBuildError - Replace some unsafe system executor code with safe code
- Update
increment_change_tickto return a strongly-typedTick - Move event traces to detailed_trace!
- Only trigger state transitons if
next_state != old_state - Fix panics and docs when using World schedules
- Improve warning for Send resources marked as non_send
- Reorganize system modules
- Fix boxed labels
- Simplify world schedule methods
- Just print out name string, not the entire Name struct
- Manually implement common traits for
EventId - Replace remaining uses of
&T, Changed<T>withRefin UI system queries - Rename
UnsafeWorldCell::read_change_tick - Improve encapsulation for commands and add docs
- Fix all_tuples + added docs.
- Add
newandmapmethods toRef - Allow unsized types as mapped value in
Ref::map - Implement
CloneforCombinatorSystem - Add get_ref to EntityRef
- Make
QueryParIter::for_each_uncheckedprivate - Simplify the
ComponentIdFortype - Add last_changed_tick and added_tick to ComponentTicks
- Require read-only queries in
QueryState::par_iter - Fix any_component_removed
- Deprecate type aliases for
WorldQuery::Fetch - bevy_ecs: add untyped methods for inserting components and bundles
- Move AppTypeRegistry to bevy_ecs
- skip check change tick for apply_deferred systems
- Split the bevy_ecs reflect.rs module
- Make function pointers of ecs Reflect* public
Rendering + Reflection + Scenes
Tasks
Math
- Re-export glam_assert feature
- Fix CubicCurve::iter_samples iteration count
- Add integer equivalents for
Rect - Add
CubicCurve::segment_count+iter_samplesadjustment
Rendering + Assets + Meta
ECS + Scenes
Util
Input
- Add gamepad rumble support to bevy_input
- Rename keys like
LAlttoAltLeft - Add window entity to mouse and keyboard events
- Add get_unclamped to Axis
Upgrades
- Upgrade Taffy requirement to v0.3.5
- Update ruzstd and basis universal
- Updated to wgpu 0.16.0, wgpu-hal 0.16.0 and naga 0.12.0
- Update sysinfo requirement from 0.28.1 to 0.29.0
- Update libloading requirement from 0.7 to 0.8
- update syn, encase, glam and hexasphere
- Update android_log-sys requirement from 0.2.0 to 0.3.0
- update bitflags to 2.3
- Update ruzstd requirement from 0.3.1 to 0.4.0
- Update notify requirement from 5.0.0 to 6.0.0
- Bump hashbrown to 0.14
- update ahash and hashbrown
- Bump accesskit and accesskit_winit
Examples
- new example showcase tool
- Adding a bezier curve example
- Add low level post process example using a custom render pass
- Add example to demonstrate manual generation and UV mapping of 3D mesh (generate_custom_mesh) solve #4922
- Add
overflow_debugexample - UI text wrapping and
LineBreakOnexample - Size Constraints Example
- UI Display and Visibility Example
Version 0.10.0 (2023-03-06)
Added
- Accessibility: Added
Labelfor marking text specifically as a label for UI controls. - Accessibility: Integrate with and expose AccessKit accessibility.
- App:
App::setup - App:
SubApp::new - App: Bevy apps will now log system information on startup by default
- Audio Expose symphonia features from rodio in bevy_audio and bevy
- Audio: Basic spatial audio
- ECS:
bevy_ptr::dangling_with_align: creates a well-aligned dangling pointer to a type whose alignment is not known at compile time. - ECS:
Column::get_added_ticks - ECS:
Column::get_column_ticks - ECS:
DetectChanges::set_if_neq: triggering change detection when the new and previous values are equal. This will work on both components and resources. - ECS:
SparseSet::get_added_ticks - ECS:
SparseSet::get_column_ticks - ECS:
Tick, a wrapper around a single change detection tick. - ECS:
UnsafeWorldCell::world_mutnow exists and can be used to get a&mut Worldout ofUnsafeWorldCell - ECS:
WorldIdnow implements theFromWorldtrait. - ECS: A
core::fmt::Pointerimpl toPtr,PtrMutandOwnedPtr. - ECS: Add
bevy_ecs::schedule_v3module - ECS: Add
EntityMap::iter() - ECS: Add
Refto the prelude - ECS: Add
report_setsoption toScheduleBuildSettings - ECS: add
Resources::iterto iterate over all resource IDs - ECS: add
UnsafeWorldCellabstraction - ECS: Add
World::clear_resources&World::clear_all - ECS: Add a basic example for system ordering
- ECS: Add a missing impl of
ReadOnlySystemParamforOption<NonSend<>> - ECS: add a spawn_on_external method to allow spawning on the scope’s thread or an external thread
- ECS: Add const
Entity::PLACEHOLDER - ECS: Add example to show how to use
apply_system_buffers - ECS: Add logging variants of system piping
- ECS: Add safe constructors for untyped pointers
PtrandPtrMut - ECS: Add unit test with system that panics
- ECS: Add wrapping_add to change_tick
- ECS: Added “base sets” and ported CoreSet to use them.
- ECS: Added
as_mutandas_refmethods toMutUntyped. - ECS: Added
bevy::ecs::system::assert_is_read_only_system. - ECS: Added
Components::resource_id. - ECS: Added
DebugNameworld query for more human friendly debug names of entities. - ECS: Added
distributive_run_iftoIntoSystemConfigsto enable adding a run condition to each system when usingadd_systems. - ECS: Added
EntityLocation::table_id - ECS: Added
EntityLocation::table_row. - ECS: Added
IntoIteratorimplementation forEventReaderso you can now do&mut readerinstead ofreader.iter()for events. - ECS: Added
len,is_empty,itermethods on SparseSets. - ECS: Added
ManualEventReader::clear() - ECS: Added
MutUntyped::with_typewhich allows converting into aMut<T> - ECS: Added
new_for_testonComponentInfoto make test code easy. - ECS: Added
notcondition. - ECS: Added
on_timerandon_fixed_timerrun conditions - ECS: Added
OwningPtr::read_unaligned. - ECS: Added
ReadOnlySystem, which is implemented for anySystemtype whose parameters all implementReadOnlySystemParam. - ECS: Added
Refwhich allows inspecting change detection flags in an immutable way - ECS: Added
shrinkandas_refmethods toPtrMut. - ECS: Added
SystemMeta::name - ECS: Added
SystemState::get_manual_mut - ECS: Added
SystemState::get_manual - ECS: Added
SystemState::update_archetypes - ECS: Added a large number of methods on
Appto work with schedules ergonomically - ECS: Added conversions from
Ptr,PtrMut, andOwningPtrtoNonNull<u8>. - ECS: Added rore common run conditions:
on_event, resource change detection,state_changed,any_with_component - ECS: Added support for variants of
bevy_ptrtypes that do not require being correctly aligned for the pointee type. - ECS: Added the
CoreScheduleenum - ECS: Added the
SystemParamtypeDeferred<T>, which can be used to deferWorldmutations. Powered by the new traitSystemBuffer. - ECS: Added the extension methods
.and_then(...)and.or_else(...)to run conditions, which allows combining run conditions with short-circuiting behavior. - ECS: Added the marker trait
BaseSystemSet, which is distinguished from aFreeSystemSet. These are both subtraits ofSystemSet. - ECS: Added the method
reborrowtoMut,ResMut,NonSendMut, andMutUntyped. - ECS: Added the private
prepare_view_uniformssystem now has a public system set for scheduling purposes, calledViewSet::PrepareUniforms - ECS: Added the trait
Combine, which can be used with the newCombinatorSystemto create system combinators with custom behavior. - ECS: Added the trait
EntityCommand. This is a counterpart ofCommandfor types that execute code for a single entity. - ECS: introduce EntityLocation::INVALID const and adjust Entities::get comment
- ECS: States derive macro
- ECS: support for tuple structs and unit structs to the
SystemParamderive macro. - Hierarchy: Add
Transform::look_to - Hierarchy: Added
add_child,set_parentandremove_parenttoEntityMut - Hierarchy: Added
clear_children(&mut self) -> &mut Selfandreplace_children(&mut self, children: &[Entity]) -> &mut Selffunction inBuildChildrentrait - Hierarchy: Added
ClearChildrenandReplaceChildrenstruct - Hierarchy: Added
push_and_replace_children_commandsandpush_and_clear_children_commandstest - Hierarchy: Added the
BuildChildrenTransformExttrait - Input: add Input Method Editor support
- Input: Added
Axis<T>::devices - INput: Added common run conditions for
bevy_input - Macro: add helper for macro to get either bevy::x or bevy_x depending on how it was imported
- Math:
CubicBezier2d,CubicBezier3d,QuadraticBezier2d, andQuadraticBezier3dtypes with methods for sampling position, velocity, and acceleration. The genericBeziertype is also available, and generic over any degree of Bezier curve. - Math:
CubicBezierEasing, with additional methods to allow for smooth easing animations. - Math: Added a generic cubic curve trait, and implementation for Cardinal splines (including Catmull-Rom), B-Splines, Beziers, and Hermite Splines. 2D cubic curve segments also implement easing functionality for animation.
- New reflection path syntax: struct field access by index (example syntax:
foo#1) - Reflect
Stategenerics other than justRandomStatecan now be reflected for bothhashbrown::HashMapandcollections::HashMap - Reflect:
Aabbnow implementsFromReflect. - Reflect:
derive(Reflect)now supports structs and enums that contain generic types - Reflect:
ParsedPathfor cached reflection paths - Reflect:
std::collections::HashMapcan now be reflected - Reflect:
std::collections::VecDequenow implementsReflectand all relevant traits. - Reflect: Add reflection path support for
Tupletypes - Reflect: Added
ArrayIter::new. - Reflect: Added
FromReflect::take_from_reflect - Reflect: Added
List::insertandList::remove. - Reflect: Added
Map::remove - Reflect: Added
ReflectFromReflect - Reflect: Added
TypeRegistrationDeserializer, which simplifies getting a&TypeRegistrationwhile deserializing a string. - Reflect: Added methods to
Listthat were previously provided byArray - Reflect: Added support for enums in reflection paths
- Reflect: Added the
bevy_reflect_compile_fail_testscrate for testing compilation errors - Reflect: bevy_reflect: Add missing primitive registrations
- Reflect: impl
Reflectfor&'static Path - Reflect: implement
ReflectforFxaa - Reflect: implement
TypeUuidfor primitives and fix multiple-parameter generics having the sameTypeUuid - Reflect: Implemented
Reflect+FromReflectfor window events and related types. These types are automatically registered when adding theWindowPlugin. - Reflect: Register Hash for glam types
- Reflect: Register missing reflected types for
bevy_render - Render: A pub field
extrastoGltfNode/GltfMesh/GltfPrimitivewhich store extras - Render: A pub field
material_extrastoGltfPrimitivewhich store material extras - Render: Add 'Color::as_lcha' function (#7757)
- Render: Add
Camera::viewport_to_world_2d - Render: Add a more familiar hex color entry
- Render: add ambient lighting hook
- Render: Add bevy logo to the lighting example to demo alpha mask shadows
- Render: Add Box::from_corners method
- Render: add OpenGL and DX11 backends
- Render: Add orthographic camera support back to directional shadows
- Render: add standard material depth bias to pipeline
- Render: Add support for Rgb9e5Ufloat textures
- Render: Added buffer usage field to buffers
- Render: can define a value from inside a shader
- Render: EnvironmentMapLight support for WebGL2
- Render: Implement
ReadOnlySystemParamforExtract<> - Render: Initial tonemapping options
- Render: ShaderDefVal: add an
UIntoption - Render: Support raw buffers in AsBindGroup macro
- Rendering:
Aabbnow implementsCopy. - Rendering:
ExtractComponentcan specify output type, and outputting is optional. - Rendering:
Mssaa::samples - Rendering: Add
#else ifdefto shader preprocessing. - Rendering: Add a field
push_constant_rangesto RenderPipelineDescriptor and ComputePipelineDescriptor - Rendering: Added
Material::prepass_vertex_shader()andMaterial::prepass_fragment_shader()to control the prepass from theMaterial - Rendering: Added
BloomSettings:lf_boost,BloomSettings:lf_boost_curvature,BloomSettings::high_pass_frequencyandBloomSettings::composite_mode. - Rendering: Added
BufferVec::extend - Rendering: Added
BufferVec::truncate - Rendering: Added
Camera::msaa_writebackwhich can enable and disable msaa writeback. - Rendering: Added
CascadeShadowConfigBuilderto help with creatingCascadeShadowConfig - Rendering: Added
DepthPrepassandNormalPrepasscomponent to control which textures will be created by the prepass and available in later passes. - Rendering: Added
Draw<T>::prepareoptional trait function. - Rendering: Added
DrawFunctionsInternals::id() - Rendering: Added
FallbackImageCubemap. - Rendering: Added
FogFalloffenum for selecting between three widely used “traditional” fog falloff modes:Linear,ExponentialandExponentialSquared, as well as a more advancedAtmosphericfog; - Rendering: Added
get_input_node - Rendering: Added
Lchamember tobevy_render::color::Colorenum - Rendering: Added
MainTaret::main_texture_other - Rendering: Added
PhaseItem::entity - Rendering: Added
prepass_enabledflag to theMaterialPluginthat will control if a material uses the prepass or not. - Rendering: Added
prepass_enabledflag to thePbrPluginto control if the StandardMaterial uses the prepass. Currently defaults to false. - Rendering: Added
PrepassNodethat runs before the main pass - Rendering: Added
PrepassPluginto extract/prepare/queue the necessary data - Rendering: Added
RenderCommand::ItemorldQueryassociated type. - Rendering: Added
RenderCommand::ViewWorldQueryassociated type. - Rendering: Added
RenderContext::add_command_buffer - Rendering: Added
RenderContext::begin_tracked_render_pass. - Rendering: Added
RenderContext::finish - Rendering: Added
RenderContext::new - Rendering: Added
SortedCameras, exposing information that was previously internal to the camera driver node. - Rendering: Added
try_add_node_edge - Rendering: Added
try_add_slot_edge - Rendering: Added
with_r,with_g,with_b, andwith_atoColor. - Rendering: Added 2x and 8x sample counts for MSAA.
- Rendering: Added a
#[storage(index)]attribute to the deriveAsBindGroupmacro. - Rendering: Added an
EnvironmentMapLightcamera component that adds additional ambient light to a scene. - Rendering: Added argument to
ScalingMode::WindowSizethat specifies the number of pixels that equals one world unit. - Rendering: Added cylinder shape
- Rendering: Added example
shaders/texture_binding_array. - Rendering: Added new capabilities for shader validation.
- Rendering: Added specializable
BlitPipelineand ported the upscaling node to use this. - Rendering: Added subdivisions field to shape::Plane
- Rendering: Added support for additive and multiplicative blend modes in the PBR
StandardMaterial, viaAlphaMode::AddandAlphaMode::Multiply; - Rendering: Added support for distance-based fog effects for PBR materials, controllable per-camera via the new
FogSettingscomponent; - Rendering: Added support for KTX2
R8_SRGB,R8_UNORM,R8G8_SRGB,R8G8_UNORM,R8G8B8_SRGB,R8G8B8_UNORMformats by converting to supported wgpu formats as appropriate - Rendering: Added support for premultiplied alpha in the PBR
StandardMaterial, viaAlphaMode::Premultiplied; - Rendering: Added the ability to
#[derive(ExtractComponent)]with an optional filter. - Rendering: Added:
bevy_render::color::LchRepresentationstruct - Rendering: Clone impl for MaterialPipeline
- Rendering: Implemented
Clonefor all pipeline types. - Rendering: Smooth Transition between Animations
- Support optional env variable
BEVY_ASSET_ROOTto explicitly specify root assets directory. - Task: Add thread create/destroy callbacks to TaskPool
- Tasks: Added
ThreadExecutorthat can only be ticked on one thread. - the extension methods
in_schedule(label)andon_startup()for configuring the schedule a system belongs to. - Transform: Added
GlobalTransform::reparented_to - UI:
Size::newis nowconst - UI: Add const to methods and const defaults to bevy_ui
- UI: Added
all,widthandheightfunctions toSize. - UI: Added
Anchorcomponent toText2dBundle - UI: Added
CalculatedSize::preserve_aspect_ratio - UI: Added
Componentderive toAnchor - UI: Added
RelativeCursorPosition, and an example showcasing it - UI: Added
Text::with_linebreak_behaviour - UI: Added
TextBundle::with_linebreak_behaviour - UI: Added a
BackgroundColorcomponent toTextBundle. - UI: Added a helper method
with_background_colortoTextBundle. - UI: Added the
SpaceEvenlyvariant toAlignContent. - UI: Added the
StartandEndvariants toAlignItems,AlignSelf,AlignContentandJustifyContent. - UI: Adds
flip_xandflip_yfields toExtractedUiNode. - Utils: Added
SyncCell::read, which allows shared access to values that already implement theSynctrait. - Utils: Added the guard type
bevy_utils::OnDrop. - Window: Add
Windows::get_focused(_mut) - Window: add span to winit event handler
- Window: Transparent window on macos
- Windowing:
WindowDescriptorrenamed toWindow. - Windowing: Added
hittesttoWindowAttributes - Windowing: Added
Window::prevent_default_event_handling. This allows bevy apps to not override default browser behavior on hotkeys like F5, F12, Ctrl+R etc. - Windowing: Added
WindowDescriptor.always_on_topwhich configures a window to stay on top. - Windowing: Added an example
cargo run --example fallthrough - Windowing: Added the
hittest’s setters/getters - Windowing: Modifed the
WindowDescriptor’sDefaultimpl. - Windowing: Modified the
WindowBuilder
Changed
- Animation:
AnimationPlayerthat are on a child or descendant of another entity with another player will no longer be run. - Animation: Animation sampling now runs fully multi-threaded using threads from
ComputeTaskPool. - App: Adapt path type of dynamically_load_plugin
- App: Break CorePlugin into TaskPoolPlugin, TypeRegistrationPlugin, FrameCountPlugin.
- App: Increment FrameCount in CoreStage::Last.
- App::run() will now panic when called from Plugin::build()
- Asset:
AssetIo::watch_path_for_changesallows watched path and path to reload to differ - Asset: make HandleUntyped::id private
- Audio:
AudioOutputis now aResource. It's no longer!Send - Audio: AudioOutput is actually a normal resource now, not a non-send resource
- ECS:
.label(SystemLabel)is now referred to as.in_set(SystemSet) - ECS:
App::add_default_labelsis nowApp::add_default_sets - ECS:
App::add_system_setwas renamed toApp::add_systems - ECS:
Archetypeindices andTablerows have been newtyped asArchetypeRowandTableRow. - ECS:
ArchetypeGenerationnow implementsOrdandPartialOrd. - ECS:
bevy_pbr::add_clustersis no longer an exclusive system - ECS:
Bundle::get_componentsnow takes aFnMut(StorageType, OwningPtr). The provided storage type must be correct for the component being fetched. - ECS:
ChangeTrackers<T>has been deprecated. It will be removed in Bevy 0.11. - ECS:
Commandclosures no longer need to implement the marker traitstd::marker::Sync. - ECS:
CoreStageandStartupStageenums are nowCoreSetandStartupSet - ECS:
EntityMut::world_scopenow allows returning a value from the immediately-computed closure. - ECS:
EntityMut: renameremove_intersectiontoremoveandremovetotake - ECS:
EventReader::clearnow takes a mutable reference instead of consuming the event reader. - ECS:
EventWriter::send_batchwill only log a TRACE level log if the batch is non-empty. - ECS:
oldest_idandget_eventconvenience methods added toEvents<T>. - ECS:
OwningPtr::drop_aswill now panic in debug builds if the pointer is not aligned. - ECS:
OwningPtr::readwill now panic in debug builds if the pointer is not aligned. - ECS:
Ptr::derefwill now panic in debug builds if the pointer is not aligned. - ECS:
PtrMut::deref_mutwill now panic in debug builds if the pointer is not aligned. - ECS:
Query::par_for_each(_mut)has been changed toQuery::par_iter(_mut)and will now automatically try to produce a batch size for callers based on the currentWorldstate. - ECS:
RemovedComponentsnow internally uses anEvents<RemovedComponentsEntity>instead of anEvents<Entity> - ECS:
SceneSpawnerSystemnow runs underCoreSet::Update, rather thanCoreStage::PreUpdate.at_end(). - ECS:
StartupSetis now a base set - ECS:
System::default_labelsis nowSystem::default_system_sets. - ECS:
SystemLabeltrait was replaced bySystemSet - ECS:
SystemParamState::applynow takes a&SystemMetaparameter in addition to the provided&mut World. - ECS:
SystemTypeIdLabel<T>was replaced bySystemSetType<T> - ECS:
tick_global_task_pools_on_main_threadis no longer run as an exclusive system. Instead, it has been replaced bytick_global_task_pools, which uses aNonSendresource to force running on the main thread. - ECS:
Tick::is_older_thanwas renamed toTick::is_newer_than. This is not a functional change, since that was what was always being calculated, despite the wrong name. - ECS:
UnsafeWorldCell::worldis now used to get immutable access to the whole world instead of just the metadata which can now be done viaUnsafeWorldCell::world_metadata - ECS:
World::init_non_send_resourcenow returns the generatedComponentId. - ECS:
World::init_resourcenow returns the generatedComponentId. - ECS:
World::iter_entitiesnow returns an iterator ofEntityRefinstead ofEntity. - ECS:
Worlds can now only hold a maximum of 2^32 - 1 tables. - ECS:
Worlds can now only hold a maximum of 2^32- 1 archetypes. - ECS:
WorldIdnow implementsSystemParamand will return the id of the world the system is running in - ECS: Adding rendering extraction systems now panics rather than silently failing if no subapp with the
RenderApplabel is found. - ECS: Allow adding systems to multiple sets that share the same base set
- ECS: change
is_system_type() -> booltosystem_type() -> Option<TypeId> - ECS: changed some
UnsafeWorldCellmethods to takeselfinstead of&self/&mut selfsince there is literally no point to them doing that - ECS: Changed:
Query::for_each(_mut),QueryParIterwill now leverage autovectorization to speed up query iteration where possible. - ECS: Default to using ExecutorKind::SingleThreaded on wasm32
- ECS: Ensure
Querydoes not use the wrongWorld - ECS: Exclusive systems may now be used with system piping.
- ECS: expose
ScheduleGraphfor use in third party tools - ECS: extract topsort logic to a new method, one pass to detect cycles and …
- ECS: Fixed time steps now use a schedule (
CoreSchedule::FixedTimeStep) rather than a run criteria. - ECS: for disconnected, use Vec instead of HashSet to reduce insert overhead
- ECS: Implement
SparseSetIndexforWorldId - ECS: Improve the panic message for schedule build errors
- ECS: Lift the 16-field limit from the
SystemParamderive - ECS: Make
EntityRef::newunsafe - ECS: Make
Queryfields private - ECS: make
ScheduleGraph::initializepublic - ECS: Make boxed conditions read-only
- ECS: Make RemovedComponents mirror EventReaders api surface
- ECS: Mark TableRow and TableId as repr(transparent)
- ECS: Most APIs returning
&UnsafeCell<ComponentTicks>now returnsTickCellsinstead, which contains two separate&UnsafeCell<Tick>for either component ticks. - ECS: Move MainThreadExecutor for stageless migration.
- ECS: Move safe operations out of
unsafeblocks inQuery - ECS: Optimize
.nth()and.last()for event iterators - ECS: Optimize
Iterator::countfor event iterators - ECS: Provide public
EntityRef::get_change_ticks_by_idthat takesComponentId - ECS: refactor: move internals from
entity_reftoWorld, addSAFETYcomments - ECS: Rename
EntityIdtoEntityIndex - ECS: Rename
UnsafeWorldCellEntityReftoUnsafeEntityCell - ECS: Rename schedule v3 to schedule
- ECS: Rename state_equals condition to in_state
- ECS: Replace
World::read_change_tickswithWorld::change_tickswithinbevy_ecscrate - ECS: Replaced the trait
ReadOnlySystemParamFetchwithReadOnlySystemParam. - ECS: Simplified the
SystemParamFunctionandExclusiveSystemParamFunctiontraits. - ECS: Speed up
CommandQueueby storing commands more densely - ECS: Stageless: move final apply outside of spawned executor
- ECS: Stageless: prettier cycle reporting
- ECS: Systems without
CommandsandParallelCommandswill no longer show asystem_commandsspan when profiling. - ECS: The
ReportHierarchyIssueresource now has a public constructor (new), and implementsPartialEq - ECS: The
StartupSchedulelabel is now defined as part of theCoreSchedulesenum - ECS: The
SystemParamderive is now more flexible, allowing you to omit unused lifetime parameters. - ECS: the top level
bevy_ecs::schedulemodule was replaced withbevy_ecs::scheduling - ECS: Use
Worldhelper methods for sendingHierarchyEvents - ECS: Use a bounded channel in the multithreaded executor
- ECS: Use a default implementation for
set_if_neq - ECS: Use consistent names for marker generics
- ECS: Use correct terminology for a
NonSendrun condition panic - ECS: Use default-implemented methods for
IntoSystemConfig<> - ECS: use try_send to replace send.await, unbounded channel should always b…
- General: The MSRV of the engine is now 1.67.
- Input: Bump gilrs version to 0.10
- IOS, Android... same thing
- Math: Update
glamto0.23 - Math: use
Mul<f32>to double the value ofVec3 - Reflect: bevy_reflect now uses a fixed state for its hasher, which means the output of
Reflect::reflect_hashis now deterministic across processes. - Reflect: Changed function signatures of
ReflectComponentmethods,apply,remove,contains, andreflect. - Reflect: Changed the
List::pushandList::popto have default implementations. - Reflect: Registered
SmallVec<[Entity; 8]>in the type registry - Renamed methods on
GetPath:path->reflect_pathpath_mut->reflect_path_mutget_path->pathget_path_mut->path_mut
- Render: Allow prepass in webgl
- Render: bevy_pbr: Avoid copying structs and using registers in shaders
- Render: bevy_pbr: Clear fog DynamicUniformBuffer before populating each frame
- Render: bevy_render: Run calculate_bounds in the end-of-update exclusive systems
- Render: Change the glTF loader to use
Camera3dBundle - Render: Changed &mut PipelineCache to &PipelineCache
- Render: Intepret glTF colors as linear instead of sRGB
- Render: Move 'startup' Resource
WgpuSettingsinto theRenderPlugin - Render: Move prepass functions to prepass_utils
- Render: Only compute sprite color once per quad
- Render: Only execute
#defineif current scope is accepting lines - Render: Pipelined Rendering
- Render: Refactor Globals and View structs into separate shaders
- Render: Replace UUID based IDs with a atomic-counted ones
- Render: run clear trackers on render world
- Render: set cull mode: None for Mesh2d
- Render: Shader defs can now have a value
- Render: Shrink ComputedVisibility
- Render: Use prepass shaders for shadows
- Rendering:
add_node_edgeis now infallible (panics on error) - Rendering:
add_slot_edgeis now infallible (panics on error) - Rendering:
AsBindGroupis now object-safe. - Rendering:
BloomSettings::kneerenamed toBloomPrefilterSettings::softness. - Rendering:
BloomSettings::thresholdrenamed toBloomPrefilterSettings::threshold. - Rendering:
HexColorError::Hexhas been renamed toHexColorError::Char - Rendering:
input_nodenow panics onNone - Rendering:
ktx2andzstdare now part of bevy’s default enabled features - Rendering:
Msaais now enum - Rendering:
PipelineCacheno longer requires mutable access in order to queue render / compute pipelines. - Rendering:
RenderContext::command_encoderis now private. Use the accessorRenderContext::command_encoder()instead. - Rendering:
RenderContext::render_deviceis now private. Use the accessorRenderContext::render_device()instead. - Rendering:
RenderContextnow supports adding externalCommandBuffers for inclusion into the render graphs. These buffers can be encoded outside of the render graph (i.e. in a system). - Rendering:
scaleis now applied before updatingarea. Reading from it will takescaleinto account. - Rendering:
SkinnedMeshJoints::buildnow takes a&mut BufferVecinstead of a&mut Vecas a parameter. - Rendering:
StandardMaterialnow defaults to a dielectric material (0.0metallic) with 0.5perceptual_roughness. - Rendering:
TrackedRenderPassnow requires a&RenderDeviceon construction. - Rendering:
Visibilityis now an enum - Rendering: Bloom now looks different.
- Rendering: Directional lights now use cascaded shadow maps for improved shadow quality.
- Rendering: ExtractedMaterials, extract_materials and prepare_materials are now public
- Rendering: For performance reasons, some detailed renderer trace logs now require the use of cargo feature
detailed_tracein addition to setting the log level toTRACEin order to be shown. - Rendering: Made cameras with the same target share the same
main_texturetracker, which ensures continuity across cameras. - Rendering: Renamed
ScalingMode::AutotoScalingMode::AutoMin. - Rendering: Renamed
ScalingMode::NonetoScalingMode::Fixed - Rendering: Renamed
window_origintoviewport_origin - Rendering: Renamed the
priorityfield onCameratoorder. - Rendering: Replaced
left,right,bottom, andtopfields with a singlearea: Rect - Rendering: StandardMaterials will now appear brighter and more saturated at high roughness, due to internal material changes. This is more physically correct.
- Rendering: The
layoutfield ofRenderPipelineDescriptorandComputePipelineDescriptoris now mandatory. - Rendering: The
rangefindermodule has been moved into therender_phasemodule. - Rendering: The bloom example has been renamed to bloom_3d and improved. A bloom_2d example was added.
- Rendering: the SubApp Extract stage has been separated from running the sub app schedule.
- Rendering: To enable multiple
RenderPhasesto share the sameTrackedRenderPass, theRenderPhase::rendersignature has changed. - Rendering: update its
Transformin order to preserve itsGlobalTransformafter the parent change - Rendering: Updated to wgpu 0.15, wgpu-hal 0.15.1, and naga 0.11
- Rendering: Users can now use the DirectX Shader Compiler (DXC) on Windows with DX12 for faster shader compilation and ShaderModel 6.0+ support (requires
dxcompiler.dllanddxil.dll) - Rendering: You can now set up the rendering code of a
RenderPhasedirectly using theRenderPhase::rendermethod, instead of implementing it manually in your render graph node. - Scenes:
SceneSpawner::spawn_dynamicnow returnsInstanceIdinstead of(). - Shape: Change
From<Icosphere>toTryFrom<Icosphere> - Tasks:
Scopenow usesFallibleTaskto await the cancellation of all remaining tasks when it’s dropped. - Time:
Time::set_relative_speed_fXXnow allows a relative speed of -0.0. - UI:
FocusPolicydefault has changed fromFocusPolicy::BlocktoFocusPolicy::Pass - UI:
TextPipeline::queue_textandGlyphBrush::compute_glyphsnow need a TextLineBreakBehaviour argument, in order to pass through the new field. - UI:
update_image_calculated_size_systemsetspreserve_aspect_ratioto true for nodes with images. - UI: Added
Changed<Node>to the change detection query oftext_system. This ensures that any change in the size of a text node will cause any text it contains to be recomputed. - UI: Changed
Size::heightso it sets thewidthtoVal::AUTO. - UI: Changed
Size::widthso it sets theheighttoVal::AUTO. - UI: Changed
TextAlignmentinto an enum withLeft,Center, andRightvariants. - UI: Changed extract_uinodes to extract the flip_x and flip_y values from UiImage.
- UI: Changed prepare_uinodes to swap the UV coordinates as required.
- UI: Changed Taffy version to 0.3.3 and disabled its
gridfeature. - UI: Changed the
Sizewidthandheightdefault values toVal::Auto - UI: Changed the
sizefield ofCalculatedSizeto a Vec2. - UI: Changed UiImage derefs to texture field accesses.
- UI: Changed UiImage to a struct with texture, flip_x, and flip_y fields.
- UI: Modified the
text2dexample to show both linebreaking behaviours. - UI: Renamed
image_node_systemtoupdate_image_calculated_size_system - UI: Renamed the
background_colorfield ofExtractedUiNodetocolor. - UI: Simplified the UI examples. Replaced numeric values with the Flex property enums or elided them where possible, and removed the remaining use of auto margins.
- UI: The
MeasureFunconly preserves the aspect ratio whenpreserve_aspect_ratiois true. - UI: Updated
from_stylefor Taffy 0.3.3. - UI: Upgraded to Taffy 0.2, improving UI layout performance significantly and adding the flexbox
gapproperty andAlignContent::SpaceEvenly. - UI: Use
f32::INFINITYinstead off32::MAXto represent unbounded text in Text2dBounds - Window: expose cursor position with scale
- Window: Make WindowId::primary() const
- Window: revert stage changed for window closing
- Windowing:
WindowIdis nowEntity. - Windowing: Moved
changed_windowanddespawn_windowsystems toCoreStage::Lastto avoid systems making changes to theWindowbetweenchanged_windowand the end of the frame as they would be ignored. - Windowing: Requesting maximization/minimization is done on the [
Window::state] field. - Windowing: Width/height consolidated into a
WindowResolutioncomponent.
Removed
- App: Removed
App::add_sub_app - App: Rename dynamic feature
- ECS: Remove .on_update method to improve API consistency and clarity
- ECS: Remove
BuildWorldChildrenimpl fromWorldChildBuilder - ECS: Remove a duplicate lookup in
apply_state_transitions - ECS: Remove an incorrect impl of
ReadOnlySystemParamforNonSendMut - ECS: Remove APIs deprecated in 0.9
- ECS: Remove broken
DoubleEndedIteratorimpls on event iterators - ECS: Remove duplicate lookups from
Resourceinitialization - ECS: Remove useless access to archetype in
UnsafeWorldCell::fetch_table - ECS: Removed
AddBundle.Edges::get_add_bundlenow returnsOption<ArchetypeId> - ECS: Removed
Archetype::newandArchetype::is_empty. - ECS: Removed
ArchetypeComponentId::newandArchetypeComponentId::value. - ECS: Removed
ArchetypeGeneration::value - ECS: Removed
ArchetypeId::newandArchetypeId::value. - ECS: Removed
ArchetypeIdentity. - ECS: Removed
Archetypes’sDefaultimplementation. - ECS: Removed
AsSystemLabeltrait - ECS: Removed
Entities::alloc_at_without_replacementandAllocAtWithoutReplacement. - ECS: Removed
Entities’sDefaultimplementation. - ECS: Removed
EntityMeta - ECS: Removed
on_hierarchy_reports_enabledrun criteria (now just uses an ad hoc resource checking run condition) - ECS: Removed
RunCriteriaLabel - ECS: Removed
RunCriteriaLabel - ECS: Removed
SystemParamFetch, its functionality has been moved toSystemParamState. - ECS: Removed
Table::component_capacity - ECS: Removed
transform_propagate_system_set: this was a nonstandard pattern that didn’t actually provide enough control. The systems are alreadypub: the docs have been updated to ensure that the third-party usage is clear. - ECS: removed
UnsafeWorldCell::storagessince that is probably unsound since storages contains the actual component/resource data not just metadata - ECS: Removed stages, and all code that mentions stages
- ECS: Removed states have been dramatically simplified, and no longer use a stack
- ECS: Removed systems in
RenderSet/Stage::Extractno longer warn when they do not read data from the main world - ECS: Removed the bound
T: SyncfromLocal<T>when used as anExclusiveSystemParam. - ECS: Removed the method
ExclusiveSystemParamState::apply. - ECS: Removed the trait
ExclusiveSystemParamState, merging its functionality intoExclusiveSystemParam. - ECS: Removed the trait
SystemParamState, merging its functionality intoSystemParam. - ECS: Support
SystemParamtypes with const generics - ECS: Use T::Storage::STORAGE_TYPE to optimize out unused branches
- Hierarchy: Expose transform propagate systems
- Hierarchy: Make adding children idempotent
- Hierarchy: Remove
EntityCommands::add_children - Input: Gamepad events refactor
- Reflect: Make proc macros hygienic in bevy_reflect_derive
- Reflect: Removed
#[module]helper attribute forReflectderives (this is not currently used) - Reflect: Removed
Arrayas supertrait ofList - Reflect: Removed
PixelInfoand getpixel_sizefrom wgpu - Reflect: Removed
ReflectSerializeandReflectDeserializeregistrations from most glam types - Remove unnecessary
Defaultimpl of HandleType - Remove warning about missed events due to false positives
- Render: Make Core Pipeline Graph Nodes Public
- Render: Optimize color computation in prepare_uinodes
- Render: Organized scene_viewer into plugins for reuse and organization
- Render: put
update_frusta::<Projection>inUpdateProjectionFrustaset - Render: Remove dependency on the mesh struct in the pbr function
- Render: remove potential ub in render_resource_wrapper
- Render: Remove redundant bitwise OR
TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES - Render: Remove the early exit to make sure the prepass textures are cleared
- Render: remove the image loaded check for nodes without images in extract_uinodes
- Render: Remove unnecessary alternate create_texture path in prepare_asset for Image
- Render: remove unused var in fxaa shader
- Render: set AVAILABLE_STORAGE_BUFFER_BINDINGS to the actual number of buffers available
- Render: Use
Timeresourceinstead ofExtractingTime - Render: use better set inheritance in render systems
- Render: use blendstate blend for alphamode::blend
- Render: Use Image::default for 1 pixel white texture directly
- Rendering: Removed
bevy_render::render_phase::DrawState. It was not usable in any form outside ofbevy_render. - Rendering: Removed
BloomSettings::scale. - Rendering: Removed
EntityPhaseItemtrait - Rendering: Removed
ExtractedJoints. - Rendering: Removed
SetShadowViewBindGroup,queue_shadow_view_bind_group(), andLightMeta::shadow_view_bind_groupin favor of reusing the prepass view bind group. - Rendering: Removed the
renderfeature group. - Scene: scene viewer: can select a scene from the asset path
- Text: Warn instead of erroring when max_font_atlases is exceeded
- Transform: Removed
GlobalTransform::translation_mut - UI: Re-enable taffy send+sync assert
- UI: Remove
TextError::ExceedMaxTextAtlases(usize)variant - UI: Remove needless manual default impl of ButtonBundle
- UI: Removed
HorizontalAlignandVerticalAlign. - UI: Removed
ImageMode. - UI: Removed
QueuedText - UI: Removed the
image_modefield fromImageBundle - UI: Removed the
Val<->f32conversion forCalculatedSize. - Update toml_edit to 0.18
- Update tracing-chrome requirement from 0.6.0 to 0.7.0
- Window: Remove unnecessary windows.rs file
- Windowing:
window.always_on_tophas been removed, you can now usewindow.window_level - Windowing: Removed
ModifiesWindowssystem label.
Fixed
- Asset: Fix asset_debug_server hang. There should be at most one ThreadExecut…
- Asset: fix load_internal_binary_asset with debug_asset_server
- Assets: Hot reloading for
LoadContext::read_asset_bytes - Diagnostics: Console log messages now show when the
trace_tracyfeature was enabled. - ECS: Fix
last_changed()andset_last_changed()forMutUntyped - ECS: Fix a miscompilation with
#[derive(SystemParam)] - ECS: Fix get_unchecked_manual using archetype index instead of table row.
- ECS: Fix ignored lifetimes in
#[derive(SystemParam)] - ECS: Fix init_non_send_resource overwriting previous values
- ECS: fix mutable aliases for a very short time if
WorldCellis already borrowed - ECS: Fix partially consumed
QueryIterandQueryCombinationIterhaving invalidsize_hint - ECS: Fix PipeSystem panicking with exclusive systems
- ECS: Fix soundness bug with
World: Send. Dropping aWorldthat contains a!Sendresource on the wrong thread will now panic. - ECS: Fix Sparse Change Detection
- ECS: Fix trait bounds for run conditions
- ECS: Fix unsoundnes in
insertremoveanddespawn - ECS: Fix unsoundness in
EntityMut::world_scope - ECS: Fixed
DetectChanges::last_changedreturning the wrong value. - ECS: Fixed
DetectChangesMut::set_last_changednot actually updating thechangedtick. - ECS: Fixed
ResandQueryparameter never being mutually exclusive. - ECS: Fixed a bug that caused
#[derive(SystemParam)]to leak the types of private fields. - ECS: schedule_v3: fix default set for systems not being applied
- ECS: Stageless: close the finish channel so executor doesn't deadlock
- ECS: Stageless: fix unapplied systems
- Hierarchy: don't error when sending HierarchyEvents when Event type not registered
- Hierarchy: Fix unsoundness for
propagate_recursive - Hierarchy: Fixed missing
ChildAddedevents - Input: Avoid triggering change detection for inputs
- Input: Fix
AxisSettings::newonly accepting invalid bounds - Input: Fix incorrect behavior of
just_pressedandjust_releasedinInput<GamepadButton> - Input: Removed Mobile Touch event y-axis flip
- Reflect: bevy_reflect: Fix misplaced impls
- Reflect: Fix bug where deserializing unit structs would fail for non-self-describing formats
- Reflect: Fix bug where scene deserialization using certain readers could fail (e.g.
BufReader,File, etc.) - Reflect: fix typo in bevy_reflect::impls::std GetTypeRegistration for vec like…
- Reflect: Retain
::after>,)or bracket when shortening type names - Render: bevy_core_pipeline: Fix prepass sort orders
- Render: Cam scale cluster fix
- Render: fix ambiguities in render schedule
- Render: fix bloom viewport
- Render: Fix dependency of shadow mapping on the optional
PrepassPlugin - Render: Fix feature gating in texture_binding_array example
- Render: Fix material alpha_mode in example global_vs_local_translation
- Render: fix regex for shader define: must have at least one whitespace
- Render: fix shader_instancing
- Render: fix spot dir nan again
- Render: Recreate tonemapping bind group if view uniforms buffer has changed
- Render: Shadow render phase - pass the correct view entity
- Render: Text2d doesn't recompute text on changes to the text's bounds
- Render: wasm: pad globals uniform also in 2d
- Rendering: Emission strength is now correctly interpreted by the
StandardMaterialas linear instead of sRGB. - Rendering: Fix deband dithering intensity for non-HDR pipelines.
- Rendering: Fixed StandardMaterial occlusion being incorrectly applied to direct lighting.
- Rendering: Fixed the alpha channel of the
image::DynamicImage::ImageRgb32Ftobevy_render::texture::Imageconversion inbevy_render::texture::Image::from_dynamic(). - Scene: Cleanup dynamic scene before building
- Task: Fix panicking on another scope
- UI:
Size::heightsetswidthnotheight - UI: Don't ignore UI scale for text
- UI: Fix
bevy_uicompile error withoutbevy_text - UI: Fix overflow scaling for images
- UI: fix upsert_leaf not setting a MeasureFunc for new leaf nodes
- Window: Apply
WindowDescriptorsettings in all modes - Window: break feedback loop when moving cursor
- Window: create window as soon as possible
- Window: Fix a typo on
Window::set_minimized - Window: Fix closing window does not exit app in desktop_app mode
- Window: fix cursor grab issue
- Window: Fix set_cursor_grab_mode to try an alternative mode before giving an error
Version 0.9.0 (2022-11-12)
Added
- Bloom
- Add FXAA postprocessing
- Fix color banding by dithering image before quantization
- Plugins own their settings. Rework PluginGroup trait.
- Add global time scaling
- add globals to mesh view bind group
- Add UI scaling
- Add FromReflect for Timer
- Re-add local bool
has_received_timeintime_system - Add default implementation of Serialize and Deserialize to Timer and Stopwatch
- add time wrapping to Time
- Stopwatch elapsed secs f64
- Remaining fn in Timer
- Support array / cubemap / cubemap array textures in KTX2
- Add methods for silencing system-order ambiguity warnings
- bevy_dynamic_plugin: make it possible to handle loading errors
- can get the settings of a plugin from the app
- Use plugin setup for resource only used at setup time
- Add
TimeUpdateStrategyresource for manualTimeupdating - dynamic scene builder
- Create a scene from a dynamic scene
- Scene example: write file in a task
- Add writing of scene data to Scene example
- can clone a scene
- Add "end of main pass post processing" render graph node
- Add
Camera::viewport_to_world - Sprite: allow using a sub-region (Rect) of the image
- Add missing type registrations for bevy_math types
- Add
serializefeature tobevy_core - add serialize feature to bevy_transform
- Add associated constant
IDENTITYtoTransformand friends. - bevy_reflect: Add
Reflect::into_reflect - Add reflect_owned
ReflectforTonemappingandClusterConfig- add
ReflectDefaultto std types - Add FromReflect for Visibility
- Register
RenderLayerstype inCameraPlugin - Enable Constructing ReflectComponent/Resource
- Support multiple
#[reflect]/#[reflect_value]+ improve error messages - Reflect Default for GlobalTransform
- Impl Reflect for PathBuf and OsString
- Reflect Default for
ComputedVisibilityandHandle<T> - Register
Wireframetype - Derive
FromReflectforTransformandGlobalTransform - Make arrays behave like lists in reflection
- Implement
Debugfor dynamic types - Implemented
Reflectfor all the ranges - Add
popmethod forListtrait. - bevy_reflect:
GetTypeRegistrationforSmallVec<T> - register missing reflect types
- bevy_reflect: Get owned fields
- bevy_reflect: Add
FromReflectto the prelude - implement
ReflectforInput<T>, some misc improvements to reflect value derive - register
Cow<'static, str>for reflection - bevy_reflect: Relax bounds on
Option<T> - remove
ReflectMutin favor ofMut<dyn Reflect> - add some info from
ReflectPathErrorto the error messages - Added reflect/from reflect impls for NonZero integer types
- bevy_reflect: Update enum derives
- Add
reflect(skip_serializing)which retains reflection but disables automatic serialization - bevy_reflect: Reflect enums
- Disabling default features support in bevy_ecs, bevy_reflect and bevy
- expose window alpha mode
- Make bevy_window and bevy_input events serializable
- Add window resizing example
- feat: add GamepadInfo, expose gamepad names
- Derive
Reflect+FromReflectfor input types - Make TouchInput and ForceTouch serializable
- Add a Gamepad Viewer tool to examples
- Derived
Copytrait forbevy_inputevents,Serialize/Deserializefor events inbevy_inputandbevy_windows,PartialEqfor events in both, andEqwhere possible in both. - Support for additional gamepad buttons and axis
- Added keyboard scan input event
- Add
set_parentandremove_parenttoEntityCommands - Add methods to
Query<&Children>andQuery<&Parent>to iterate over descendants and ancestors - Add
is_finishedtoTask<T> - Expose mint feature in bevy_math/glam
- Utility methods for Val
- Register missing bevy_text types
- Add additional constructors for
UiRectto specify values for specific fields - Add AUTO and UNDEFINED const constructors for
Size - Add Exponential Moving Average into diagnostics
- Add
send_eventand friends toWorldCell - Add a method for accessing the width of a
Table - Add iter_entities to World #6228
- Adding Debug implementations for App, Stage, Schedule, Query, QueryState, etc.
- Add a method for mapping
Mut<T>->Mut<U> - implemented #[bundle(ignore)]
- Allow access to non-send resource through
World::resource_scope - Add get_entity to Commands
- Added the ability to get or set the last change tick of a system.
- Add a module for common system
chain/pipeadapters - SystemParam for the name of the system you are currently in
- Warning message for missing events
- Add a change detection bypass and manual control over change ticks
- Add into_world_mut to EntityMut
- Add
FromWorldbound toTinLocal<T> - Add
From<EntityMut>for EntityRef (fixes #5459) - Implement IntoIterator for ECS wrapper types.
- add
Res::clone - Add CameraRenderGraph::set
- Use wgsl saturate
- Add mutating
togglemethod toVisibilitycomponent - Add globals struct to mesh2d
- add support for .comp glsl shaders
- Implement
IntoIteratorfor&Extract<P> - add Debug, Copy, Clone derives to Circle
- Add TextureFormat::Rg16Unorm support for Image and derive Resource for SpecializedComputePipelines
- Add
bevy_render::texture::ImageSettingsto prelude - Add
Projectioncomponent to prelude. - Expose
Imageconversion functions (fixes #5452) - Macro for Loading Internal Binary Assets
- Add
From<String>forAssetPath<'a> - Add Eq & PartialEq to AssetPath
- add
ReflectAssetandReflectHandle - Add warning when using load_folder on web
- Expose rodio's Source and Sample traits in bevy_audio
- Add a way to toggle
AudioSink
Changed
- separate tonemapping and upscaling passes
- Rework ViewTarget to better support post processing
- bevy_reflect: Improve serialization format even more
- bevy_reflect: Binary formats
- Unique plugins
- Support arbitrary RenderTarget texture formats
- Make
Resourcetrait opt-in, requiring#[derive(Resource)]V2 - Replace
WorldQueryGatstrait with actual gats - Change UI coordinate system to have origin at top left corner
- Move the cursor's origin back to the bottom-left
- Add z-index support with a predictable UI stack
- TaskPool Panic Handling
- Implement
BundleforComponent. UseBundletuples for insertion - Spawn now takes a Bundle
- make
WorldQueryvery flat - Accept Bundles for insert and remove. Deprecate insert/remove_bundle
- Exclusive Systems Now Implement
System. Flexible Exclusive System Params - bevy_scene: Serialize entities to map
- bevy_scene: Stabilize entity order in
DynamicSceneBuilder - bevy_scene: Replace root list with struct
- bevy_scene: Use map for scene
components - Start running systems while prepare_systems is running
- Extract Resources into their own dedicated storage
- get proper texture format after the renderer is initialized, fix #3897
- Add getters and setters for
InputAxisandButtonSettings - Clean up Fetch code
- Nested spawns on scope
- Skip empty archetypes and tables when iterating over queries
- Increase the
MAX_DIRECTIONAL_LIGHTSfrom 1 to 10 - bevy_pbr: Normalize skinned normals
- remove mandatory mesh attributes
- Rename
playtostartand add newplaymethod that won't overwrite the existing animation if it's already playing - Replace the
boolargument ofTimerwithTimerMode - improve panic messages for add_system_to_stage and add_system_set_to_stage
- Use default serde impls for Entity
- scenes: simplify return type of iter_instance_entities
- Consistently use
PIto specify angles in examples. - Remove
Transform::apply_non_uniform_scale - Rename
Transform::mul_vec3totransform_pointand improve docs - make
registeronTypeRegistryidempotent - do not set cursor grab on window creation if not asked for
- Make
raw_window_handlefield inWindowandExtractedWindowanOption. - Support monitor selection for all window modes.
Gamepadtype isCopy; do not require / return references to it inGamepadsAPI- Update tracing-chrome to 0.6.0
- Update to ron 0.8
- Update clap requirement from 3.2 to 4.0
- Update glam 0.22, hexasphere 8.0, encase 0.4
- Update
wgputo 0.14.0,nagato0.10.0,winitto 0.27.4,raw-window-handleto 0.5.0,ndkto 0.7 - Update to notify 5.0 stable
- Update rodio requirement from 0.15 to 0.16
- remove copyless
- Mark
Taskas#[must_use] - Swap out num_cpus for std:🧵:available_parallelism
- Cleaning up NodeBundle, and some slight UI module re-organization
- Make the default background color of
NodeBundletransparent - Rename
UiColortoBackgroundColor - changed diagnostics from seconds to milliseconds
- Remove unnecesary branches/panics from Query accesses
debug_checked_unwrapshould track its caller- Speed up
Query::get_manyand add benchmarks - Rename system chaining to system piping
- [Fixes #6059]
Entity's “ID” should be named “index” instead Queryfilter types must beReadOnlyWorldQuery- Remove ambiguity sets
- relax
Sizedbounds around change detection types - Remove ExactSizeIterator from QueryCombinationIter
- Remove Sync bound from Command
- Make most
Entitymethodsconst - Remove
insert_resource_with_id - Avoid making
FetchsClone - Remove
Syncbound fromLocal - Replace
many_for_each_mutwithiter_many_mut. - bevy_ecs: Use 32-bit entity ID cursor on platforms without AtomicI64
- Specialize UI pipeline on "hdr-ness"
- Allow passing
glamvector types as vertex attributes - Add multi draw indirect draw calls
- Take DirectionalLight's GlobalTransform into account when calculating shadow map volume (not just direction)
- Respect mipmap_filter when create ImageDescriptor with linear()/nearest()
- use bevy default texture format if the surface is not yet available
- log pipeline cache errors earlier
- Merge TextureAtlas::from_grid_with_padding into TextureAtlas::from_grid through option arguments
- Reconfigure surface on present mode change
- Use 3 bits of PipelineKey to store MSAA sample count
- Limit FontAtlasSets
- Move
sprite::Rectintobevy_math - Make vertex colors work without textures in bevy_sprite
- use bevy_default() for texture format in post_processing
- don't render completely transparent UI nodes
- make TextLayoutInfo a Component
- make
Handle::<T>field id private, and replace with a getter - Remove
AssetServer::watch_for_changes() - Rename Handle::as_weak() to cast_weak()
- Remove
Syncrequirement inDecodable::Decoder
Fixed
- Optimize rendering slow-down at high entity counts
- bevy_reflect: Fix
DynamicScenenot respecting component registrations during serialization - fixes the types for Vec3 and Quat in scene example to remove WARN from the logs
- Fix end-of-animation index OOB
- bevy_reflect: Remove unnecessary
Clonebounds - bevy_reflect: Fix
applymethod forOption<T> - Fix outdated and badly formatted docs for
WindowDescriptor::transparent - disable window pre creation for ios
- Remove unnecessary unsafe
SendandSyncimpl forWinitWindowson wasm. - Fix window centering when scale_factor is not 1.0
- fix order of exit/close window systems
- bevy_input: Fix process touch event
- fix: explicitly specify required version of async-task
- Fix
clippy::iter_with_drain - Use
cbrt()instead ofpowf(1./3.) - Fix
RemoveChildrencommand - Fix inconsistent children removal behavior
- tick local executor
- Fix panic when the primary window is closed
- UI scaling fix
- Fix clipping in UI
- Fixes scroll example after inverting UI Y axis
- Fixes incorrect glyph positioning for text2d
- Clean up taffy nodes when UI node entities are removed
- Fix unsound
EntityMut::remove_children. AddEntityMut::world_scope - Fix spawning empty bundles
- Fix query.to_readonly().get_component_mut() soundness bug
- #5817: derive_bundle macro is not hygienic
- drop old value in
insert_resource_by_idif exists - Fix lifetime bound on
Fromimpl forNonSendMut->Mut - Fix
mesh.wgslerror for meshes without normals - Fix panic when using globals uniform in wasm builds
- Resolve most remaining execution-order ambiguities
- Call
mesh2d_tangent_local_to_worldwith the right arguments - Fixes Camera not being serializable due to missing registrations in core functionality.
- fix spot dir nan bug
- use alpha mask even when unlit
- Ignore
Timeouterrors on Linux AMD & Intel - adjust cluster index for viewport origin
- update camera projection if viewport changed
- Ensure 2D phase items are sorted before batching
- bevy_pbr: Fix incorrect and unnecessary normal-mapping code
- Add explicit ordering between
update_frustaandcamera_system - bevy_pbr: Fix tangent and normal normalization
- Fix shader syntax
- Correctly use as_hsla_f32 in
Add<Color>andAddAssign<Color>, fixes #5543 - Sync up bevy_sprite and bevy_ui shader View struct
- Fix View by adding missing fields present in ViewUniform
- Freeing memory held by visible entities vector
- Correctly parse labels with '#'
Version 0.8.0 (2022-07-30)
Added
- Callable PBR functions
- Spotlights
- Camera Driven Rendering
- Camera Driven Viewports
- Visibilty Inheritance, universal
ComputedVisibility, andRenderLayerssupport - Better Materials:
AsBindGrouptrait and derive, simplerMaterialtrait - Derive
AsBindGroupImprovements: Better errors, more options, update examples - Support
AsBindGroupfor 2d materials as well - Parallel Frustum Culling
- Hierarchy commandization
- Generate vertex tangents using mikktspace
- Add a
SpatialBundlewithVisibilityandTransformcomponents - Add
RegularPolygonandCirclemeshes - Add a
SceneBundleto spawn a scene - Allow higher order systems
- Add global
init()andget()accessors for all newtypedTaskPools - Add reusable shader functions for transforming position/normal/tangent
- Add support for vertex colors
- Add support for removing attributes from meshes
- Add option to center a window
- Add
depth_load_opconfiguration field toCamera3d - Refactor
Cameramethods and add viewport rect - Add
TextureFormat::R16Unormsupport forImage - Add a
VisibilityBundlewithVisibilityandComputedVisibilitycomponents - Add ExtractResourcePlugin
- Add depth_bias to SpecializedMaterial
- Added
offsetparameter toTextureAtlas::from_grid_with_padding - Add the possibility to create custom 2d orthographic cameras
- bevy_render: Add
attributesandattributes_mutmethods toMesh - Add helper methods for rotating
Transforms - Enable wgpu profiling spans when using bevy's trace feature
- bevy_pbr: rework
extract_meshes - Add
inverse_projectionandinverse_view_projfields to shader view uniform - Add
ViewRangefinder3dto reduce boilerplate when enqueuing standard 3DPhaseItems - Create
bevy_ptrstandalone crate - Add
IntoIteratorimpls for&Queryand&mut Query - Add untyped APIs for
ComponentsandResources - Add infallible resource getters for
WorldCell - Add
get_change_ticksmethod toEntityRefandEntityMut - Add comparison methods to
FilteredAccessSet - Add
Commands::new_from_entities - Add
QueryState::get_single_unchecked_manualand its family members - Add
ParallelCommandssystem parameter - Add methods for querying lists of entities
- Implement
FusedIteratorfor eligibleIteratortypes - Add
component_id()function toWorldandComponents - Add ability to inspect entity's components
- Add a more helpful error to help debug panicking command on despawned entity
- Add
ExactSizeIteratorimplementation forQueryCombinatonIter - Added the
ignore_fieldsattribute to the derive macros for*Labeltypes - Exact sized event iterators
- Add a
clear()method to theEventReaderthat consumes the iterator - Add helpers to send
EventsfromWorld - Add file metadata to
AssetIo - Add missing audio/ogg file extensions: .oga, .spx
- Add
reload_assetmethod toAssetServer - Allow specifying chrome tracing file path using an environment variable
- Create a simple tool to compare traces between executions
- Add a tracing span for run criteria
- Add tracing spans for
Query::par_for_eachand its variants. - Add a
release_allmethod onInput - Add a
reset_allmethod onInput - Add a helper tool to build examples for wasm
- bevy_reflect: add a
ReflectFromPtrtype to create&dyn Reflectfrom a*const () - Add a
ReflectDefaulttype and add#[reflect(Default)]to all component types that implement Default and are user facing - Add a macro to implement
Reflectfor struct types and migrate glam types to use this for reflection - bevy_reflect: reflect arrays
- bevy_reflect: reflect char
- bevy_reflect: add
GetTypeRegistrationimpl for reflected tuples - Add reflection for
Resources - bevy_reflect: add
as_reflectandas_reflect_mutmethods onReflect - Add an
apply_or_insertmethod toReflectResourceandReflectComponent - bevy_reflect:
IntoIterforDynamicListandDynamicMap - bevy_reflect: Add
PartialEqto reflectedf32s andf64s - Create mutable versions of
TypeRegistrymethods - bevy_reflect: add a
get_boxedmethod toreflect_trait - bevy_reflect: add
#[reflect(default)]attribute forFromReflect - bevy_reflect: add statically available type info for reflected types
- Add an
assert_is_exclusive_systemfunction - bevy_ui: add a multi-windows check for
Interaction(we dont yet support multiple windows)
Changed
- Depend on Taffy (a Dioxus and Bevy-maintained fork of Stretch)
- Use lifetimed, type erased pointers in bevy_ecs
- Migrate to
encasefromcrevice - Update
wgputo 0.13 - Pointerfication followup: Type safety and cleanup
- bevy_ptr works in no_std environments
- Fail to compile on 16-bit platforms
- Improve ergonomics and reduce boilerplate around creating text elements
- Don't cull
Uinodes that have a rotation - Rename
ElementStatetoButtonState - Move
Sizetobevy_ui - Move
Recttobevy_uiand rename it toUiRect - Modify
FontAtlasso that it can handle fonts of any size - Rename
CameraUi - Remove
task_poolparameter frompar_for_each(_mut) - Copy
TaskPoolresoures to sub-Apps - Allow closing windows at runtime
- Move the configuration of the
WindowPluginto aResource - Optionally resize
Windowcanvas element to fit parent element - Change window resolution types from tuple to
Vec2 - Update time by sending frame
Instantthrough a channel - Split time functionality into
bevy_time - Split mesh shader files to make the shaders more reusable
- Set
nagacapabilities corresponding towgpufeatures - Separate out PBR lighting, shadows, clustered forward, and utils from pbr.wgsl
- Separate PBR and tonemapping into 2 functions
- Make
RenderStage::Extractrun on the render world - Change default
FilterModeofImagetoLinear - bevy_render: Fix KTX2 UASTC format mapping
- Allow rendering meshes without UV coordinate data
- Validate vertex attribute format on insertion
- Use
Affine3AforGlobalTransformto allow any affine transformation - Recalculate entity
AABBs when meshes change - Change
check_visibilityto use thread-local queues instead of a channel - Allow unbatched render phases to use unstable sorts
- Extract resources into their target location
- Enable loading textures of unlimited size
- Do not create nor execute render passes which have no
PhaseItemsto draw - Filter material handles on extraction
- Apply vertex colors to
ColorMaterialandMesh2D - Make
MaterialPipelineKeyfields public - Simplified API to get NDC from camera and world position
- Set
alpha_modebased on alpha value - Make
WireframerespectVisibleEntities - Use const
Vec2in lights cluster and bounding box when possible - Make accessors for mesh vertices and indices public
- Use
BufferUsages::UNIFORMforSkinnedMeshUniform - Place origin of
OrthographicProjectionat integer pixel when usingScalingMode::WindowSize - Make
ScalingModemore flexible - Move texture sample out of branch in
prepare_normal - Make the fields of the
Material2dKeypublic - Use collect to build mesh attributes
- Replace
ReadOnlyFetchwithReadOnlyWorldQuery - Replace
ComponentSparseSet's internals with aColumn - Remove QF generics from all
Query/Statemethods and types - Remove
.system() - Make change lifespan deterministic and update docs
- Make derived
SystemParamreadonly if possible - Merge
matches_archetypeandmatches_table - Allows conversion of mutable queries to immutable queries
- Skip
dropwhenneeds_dropisfalse - Use u32 over usize for
ComponentSparseSetindicies - Remove redundant
ComponentIdinColumn - Directly copy moved
Tablecomponents to the target location SystemSet::beforeandSystemSet::afternow takeAsSystemLabel- Converted exclusive systems to parallel systems wherever possible
- Improve
size_hintonQueryIter - Improve debugging tools for change detection
- Make
RunOncea non-manualSystemimpl - Apply buffers in
ParamSet - Don't allocate for
ComponentDescriptorsof non-dynamic component types - Mark mutable APIs under ECS storage as
pub(crate) - Update
ExactSizeIteratorimpl to support archetypal filters (With,Without) - Removed world cell from places where split multable access is not needed
- Add Events to
bevy_ecsprelude - Improve
EntityMapAPI - Implement
From<bool>forShouldRun. - Allow iter combinations on custom world queries
- Simplify design for
*Labels - Tidy up the code of events
- Rename
send_default_eventtosend_event_defaulton world - enable optional dependencies to stay optional
- Remove the dependency cycles
- Enforce type safe usage of Handle::get
- Export anyhow::error for custom asset loaders
- Update
shader_material_glslexample to include texture sampling - Remove unused code in game of life shader
- Make the contributor birbs bounce to the window height
- Improve Gamepad D-Pad Button Detection
- bevy_reflect: support map insertio
- bevy_reflect: improve debug formatting for reflected types
- bevy_reflect_derive: big refactor tidying up the code
- bevy_reflect: small refactor and default
Reflectmethods - Make
Reflectsafe to implement bevy_reflect: putserializeinto externalReflectSerializetype- Remove
Serializeimpl fordyn Arrayand friends - Re-enable
#[derive(TypeUuid)]for generics - Move primitive type registration into
bevy_reflect - Implement reflection for more
glamtypes - Make
reflect_partial_eqreturn more accurate results - Make public macros more robust with
$crate - Ensure that the parent is always the expected entity
- Support returning data out of
with_children - Remove
EntityMut::get_unchecked - Diagnostics: meaningful error when graph node has wrong number of inputs
- Remove redundant
Sizeimport - Export and register
Mat2. - Implement
DebugforGamepads - Update codebase to use
IntoIteratorwhere possible. - Rename
headless_defaultsexample tono_rendererfor clarity - Remove dead
SystemLabelMarkerstruct - bevy_reflect: remove
glamfrom a test which is active without the glam feature - Disable vsync for stress tests
- Move
get_short_nameutility method frombevy_reflectintobevy_utils - Derive
Defaultfor enums where possible - Implement
EqandPartialEqforMouseScrollUnit - Some cleanup for
bevy_ptr - Move float_ord from
bevy_coretobevy_utils - Remove unused
CountdownEvent - Some minor cleanups of asset_server
- Use
elapsed()onInstant - Make paused
Timersupdatejust_finishedon tick - bevy_utils: remove hardcoded log level limit
- Make
Time::update_with_instantpublic for use in tests - Do not impl Component for Task
- Remove nonexistent
WgpuResourceDiagnosticsPlugin - Update ndk-glue requirement from 0.5 to 0.6
- Update tracing-tracy requirement from 0.8.0 to 0.9.0
- update image to 0.24
- update xshell to 0.2
- Update gilrs to v0.9
- bevy_log: upgrade to tracing-tracy 0.10.0
- update hashbrown to 0.12
- Update
clapto 3.2 in tools usingvalue_parser - Updated
glamto0.21. - Update Notify Dependency
Fixed
- bevy_ui: keep
Coloras 4f32s - Fix issues with bevy on android other than the rendering
- Update layout/style when scale factor changes too
- Fix
Overflow::Hiddenso it works correctly withscale_factor_override - Fix
bevy_uitouch input - Fix physical viewport calculation
- Minimally fix the known unsoundness in
bevy_mikktspace - Make
Transformpropagation correct in the presence of updated children StorageBufferuses wrong type to calculate the buffer size.- Fix confusing near and far fields in Camera
- Allow minimising window if using a 2d camera
- WGSL: use correct syntax for matrix access
- Gltf: do not import
IoTaskPoolin wasm - Fix skinned mesh normal handling in mesh shader
- Don't panic when
StandardMaterialnormal_maphasn't loaded yet - Fix incorrect rotation in
Transform::rotate_around - Fix
extract_wireframes - Fix type parameter name conflicts of
#[derive(Bundle)] - Remove unnecessary
unsafe implofSend+SyncforParallelSystemContainer - Fix line material shader
- Fix
mouse_clickedcheck for touch - Fix unsoundness with
Or/AnyOf/Optioncomponent access - Improve soundness of
CommandQueue - Fix some memory leaks detected by miri
- Fix Android example icon
- Fix broken
WorldCelltest - Bugfix
State::settransition condition infinite loop - Fix crash when using
Duration::MAX - Fix release builds: Move asserts under
#[cfg(debug_assertions)] - Fix frame count being a float
- Fix "unused" warnings when compiling with
renderfeature but withoutanimation - Fix re-adding a plugin to a
PluginGroup - Fix torus normals
- Add
NO_STORAGE_BUFFERS_SUPPORTshaderdef when needed
Version 0.7.0 (2022-04-15)
Added
- Mesh Skinning
- Animation Player
- Gltf animations
- Mesh vertex buffer layouts
- Render to a texture
- KTX2/DDS/.basis compressed texture support
- Audio control - play, pause, volume, speed, loop
- Auto-label function systems with SystemTypeIdLabel
- Query::get_many
- Dynamic light clusters
- Always update clusters and remove per-frame allocations
ParamSetfor conflictingSystemParam:s- default() shorthand
- use marker components for cameras instead of name strings
- Implement
WorldQueryderive macro - Implement AnyOf queries
- Compute Pipeline Specialization
- Make get_resource (and friends) infallible
- bevy_pbr: Support flipping tangent space normal map y for DirectX normal maps
- Faster view frustum culling
- Use storage buffers for clustered forward point lights
- Add &World as SystemParam
- Add text wrapping support to Text2d
- Scene Viewer to display glTF files
- Internal Asset Hot Reloading
- Add FocusPolicy to NodeBundle and ImageBundle
- Allow iter combinations on queries with filters
- bevy_render: Support overriding wgpu features and limits
- bevy_render: Use RenderDevice to get limits/features and expose AdapterInfo
- Reduce power usage with configurable event loop
- can specify an anchor for a sprite
- Implement len and is_empty for EventReaders
- Add more FromWorld implementations
- Add cart's fork of ecs_bench_suite
- bevy_derive: Add derives for
DerefandDerefMut - Add clear_schedule
- Add Query::contains
- bevy_render: Support removal of nodes, edges, subgraphs
- Implement init_resource for
CommandsandWorld - Added method to restart the current state
- Simplify sending empty events
- impl Command for
impl FnOnce(&mut World) - Useful error message when two assets have the save UUID
- bevy_asset: Add AssetServerSettings watch_for_changes member
- Add conversio from Color to u32
- Introduce
SystemLabel's forRenderAssetPlugin, and changeImagepreparation system to run before others - Add a helper for storage buffers similar to
UniformVec - StandardMaterial: expose a cull_mode option
- Expose draw indirect
- Add view transform to view uniform
- Add a size method on Image.
- add Visibility for lights
- bevy_render: Provide a way to opt-out of the built-in frustum culling
- use error scope to handle errors on shader module creation
- include sources in shader validation error
- insert the gltf mesh name on the entity if there is one
- expose extras from gltf nodes
- gltf: add a name to nodes without names
- Enable drag-and-drop events on windows
- Add transform hierarchy stress test
- Add TransformBundle
- Add Transform::rotate_around method
- example on how to create an animation in code
- Add examples for Transforms
- Add mouse grab example
- examples: add screenspace texture shader example
- Add generic systems example
- add examples on how to have a data source running in another thread / in a task pool thread
- Simple 2d rotation example
- Add move sprite example.
- add an example using UI & states to create a game menu
- CI runs
cargo miri test -p bevy_ecs - Tracy spans around main 3D passes
- Add automatic docs deployment to GitHub Pages
Changed
- Proper prehashing
- Move import_path definitions into shader source
- Make
Systemresponsible for updating its own archetypes - Some small changes related to run criteria piping
- Remove unnecessary system labels
- Increment last event count on next instead of iter
- Obviate the need for
RunSystem, and remove it - Cleanup some things which shouldn't be components
- Remove the config api
- Deprecate
.system - Hide docs for concrete impls of Fetch, FetchState, and SystemParamState
- Move the CoreStage::Startup to a seperate StartupSchedule label
iter_muton Assets: send modified event only when asset is iterated over- check if resource for asset already exists before adding it
- bevy_render: Batch insertion for prepare_uniform_components
- Change default
ColorMaterialcolor to white - bevy_render: Only auto-disable mappable primary buffers for discrete GPUs
- bevy_render: Do not automatically enable MAPPABLE_PRIMARY_BUFFERS
- increase the maximum number of point lights with shadows to the max supported by the device
- perf: only recalculate frusta of changed lights
- bevy_pbr: Optimize assign_lights_to_clusters
- improve error messages for render graph runner
- Skinned extraction speedup
- Sprites - keep color as 4 f32
- Change scaling mode to FixedHorizontal
- Replace VSync with PresentMode
- do not set cursor grab on window creation if not asked for
- bevy_transform: Use Changed in the query for much faster transform_propagate_system
- Split bevy_hierarchy out from bevy_transform
- Make transform builder methods const
- many_cubes: Add a cube pattern suitable for benchmarking culling changes
- Make many_cubes example more interesting
- Run tests (including doc tests) in
cargo run -p cicommand - Use more ergonomic span syntax
Fixed
- Remove unsound lifetime annotations on
EntityMut - Remove unsound lifetime annotations on
Querymethods - Remove
World::components_mut - unsafeify
World::entities_mut - Use ManuallyDrop instead of forget in insert_resource_with_id
- Backport soundness fix
- Fix clicked UI nodes getting reset when hovering child nodes
- Fix ui interactions when cursor disappears suddenly
- Fix node update
- Fix derive(SystemParam) macro
- SystemParam Derive fixes
- Do not crash if RenderDevice doesn't exist
- Fixed case of R == G, following original conversion formula
- Fixed the frustum-sphere collision and added tests
- bevy_render: Fix Quad flip
- Fix HDR asset support
- fix cluster tiling calculations
- bevy_pbr: Do not panic when more than 256 point lights are added the scene
- fix issues with too many point lights
- shader preprocessor - do not import if scope is not valid
- support all line endings in shader preprocessor
- Fix animation: shadow and wireframe support
- add AnimationPlayer component only on scene roots that are also animation roots
- Fix loading non-TriangleList meshes without normals in gltf loader
- gltf-loader: disable backface culling if material is double-sided
- Fix glTF perspective camera projection
- fix mul_vec3 transformation order: should be scale -> rotate -> translate
Version 0.6.0 (2022-01-08)
Added
- New Renderer
- Clustered forward rendering
- Frustum culling
- Sprite Batching
- Materials and MaterialPlugin
- 2D Meshes and Materials
- WebGL2 support
- Pipeline Specialization, Shader Assets, and Shader Preprocessing
- Modular Rendering
- Directional light and shadow
- Directional light
- Use the infinite reverse right-handed perspective projection
- Implement and require
#[derive(Component)]on all component structs - Shader Imports. Decouple Mesh logic from PBR
- Add support for opaque, alpha mask, and alpha blend modes
- bevy_gltf: Load light names from gltf
- bevy_gltf: Add support for loading lights
- Spherical Area Lights
- Shader Processor: process imported shader
- Add support for not casting/receiving shadows
- Add support for configurable shadow map sizes
- Implement the
Overflow::Hiddenstyle property for UI - SystemState
- Add a method
iter_combinationson query to iterate over combinations of query results - Add FromReflect trait to convert dynamic types to concrete types
- More pipelined-rendering shader examples
- Configurable wgpu features/limits priority
- Cargo feature for bevy UI
- Spherical area lights example
- Implement ReflectValue serialization for Duration
- bevy_ui: register Overflow type
- Add Visibility component to UI
- Implement non-indexed mesh rendering
- add tracing spans for parallel executor and system overhead
- RemoveChildren command
- report shader processing errors in
RenderPipelineCache - enable Webgl2 optimisation in pbr under feature
- Implement Sub-App Labels
- Added
set_cursor_icon(...)toWindow - Support topologies other than TriangleList
- Add an example 'showcasing' using multiple windows
- Add an example to draw a rectangle
- Added set_scissor_rect to tracked render pass.
- Add RenderWorld to Extract step
- re-export ClearPassNode
- add default standard material in PbrBundle
- add methods to get reads and writes of
Access<T> - Add despawn_children
- More Bevy ECS schedule spans
- Added transparency to window builder
- Add Gamepads resource
- Add support for #else for shader defs
- Implement iter() for mutable Queries
- add shadows in examples
- Added missing wgpu image render resources.
- Per-light toggleable shadow mapping
- Support nested shader defs
- use bytemuck crate instead of Byteable trait
iter_mut()for Assets type- EntityRenderCommand and PhaseItemRenderCommand
- add position to WindowDescriptor
- Add System Command apply and RenderGraph node spans
- Support for normal maps including from glTF models
- MSAA example
- Add MSAA to new renderer
- Add support for IndexFormat::Uint16
- Apply labels to wgpu resources for improved debugging/profiling
- Add tracing spans around render subapp and stages
- Add set_stencil_reference to TrackedRenderPass
- Add despawn_recursive to EntityMut
- Add trace_tracy feature for Tracy profiling
- Expose wgpu's StencilOperation with bevy
- add get_single variant
- Add builder methods to Transform
- add get_history function to Diagnostic
- Add convenience methods for checking a set of inputs
- Add error messages for the spooky insertions
- Add Deref implementation for ComputePipeline
- Derive thiserror::Error for HexColorError
- Spawn specific entities: spawn or insert operations, refactor spawn internals, world clearing
- Add ClearColor Resource to Pipelined Renderer
- remove_component for ReflectComponent
- Added ComputePipelineDescriptor
- Added StorageTextureAccess to the exposed wgpu API
- Add sprite atlases into the new renderer.
- Log adapter info on initialization
- Add feature flag to enable wasm for bevy_audio
- Allow
Option<NonSend<T>>andOption<NonSendMut<T>>as SystemParam - Added helpful adders for systemsets
- Derive Clone for Time
- Implement Clone for Fetches
- Implement IntoSystemDescriptor for SystemDescriptor
- implement DetectChanges for NonSendMut
- Log errors when loading textures from a gltf file
- expose texture/image conversions as From/TryFrom
- [ecs] implement is_empty for queries
- Add audio to ios example
- Example showing how to use AsyncComputeTaskPool and Tasks
- Expose set_changed() on ResMut and Mut
- Impl AsRef+AsMut for Res, ResMut, and Mut
- Add exit_on_esc_system to examples with window
- Implement rotation for Text2d
- Mesh vertex attributes for skinning and animation
- load zeroed UVs as fallback in gltf loader
- Implement direct mutable dereferencing
- add a span for frames
- Add an alias mouse position -> cursor position
- Adding
WorldQueryforWithBundle - Automatic System Spans
- Add system sets and run criteria example
- EnumVariantMeta derive
- Added TryFrom for VertexAttributeValues
- add render_to_texture example
- Added example of entity sorting by components
- calculate flat normals for mesh if missing
- Add animate shaders example
- examples on how to tests systems
- Add a UV sphere implementation
- Add additional vertex formats
- gltf-loader: support data url for images
- glTF: added color attribute support
- Add synonyms for transform relative vectors
Changed
- Relicense Bevy under the dual MIT or Apache-2.0 license
- [ecs] Improve
Commandsperformance - Merge AppBuilder into App
- Use a special first depth slice for clustered forward rendering
- Add a separate ClearPass
- bevy_pbr2: Improve lighting units and documentation
- gltf loader: do not use the taskpool for only one task
- System Param Lifetime Split
- Optional
.system - Optional
.system(), part 2 - Optional
.system(), part 3 - Optional
.system(), part 4 (run criteria) - Optional
.system(), part 6 (chaining) - Make the
iter_combinatorsexamples prettier - Remove dead anchor.rs code
- gltf: load textures asynchronously using io task pool
- Use fully-qualified type names in Label derive.
- Remove Bytes, FromBytes, Labels, EntityLabels
- StorageType parameter removed from ComponentDescriptor::new_resource
- remove dead code: ShaderDefs derive
- Enable Msaa for webgl by default
- Renamed Entity::new to Entity::from_raw
- bevy::scene::Entity renamed to bevy::scene::DynamicEntity.
- make
sub_appreturn an&Appand addsub_app_mut() -> &mut App - use ogg by default instead of mp3
- enable
wasm-bindgenfeature on gilrs - Use EventWriter for gilrs_system
- Add some of the missing methods to
TrackedRenderPass - Only bevy_render depends directly on wgpu
- Update wgpu to 0.12 and naga to 0.8
- Improved bevymark: no bouncing offscreen and spawn waves from CLI
- Rename render UiSystem to RenderUiSystem
- Use updated window size in bevymark example
- Enable trace feature for subfeatures using it
- Schedule gilrs system before input systems
- Rename fixed timestep state and add a test
- Port bevy_ui to pipelined-rendering
- update wireframe rendering to new renderer
- Allow
Stringand&StringasIdforAssetServer.get_handle(id) - Ported WgpuOptions to new renderer
- Down with the system!
- Update dependencies
ronwinit& fixcargo-denylists - Improve contributors example quality
- Expose command encoders
- Made Time::time_since_startup return from last tick.
- Default image used in PipelinedSpriteBundle to be able to render without loading a texture
- make texture from sprite pipeline filterable
- iOS: replace cargo-lipo, and update for new macOS
- increase light intensity in pbr example
- Faster gltf loader
- Use crevice std140_size_static everywhere
- replace matrix swizzles in pbr shader with index accesses
- Disable default features from
bevy_assetandbevy_ecs - Update tracing-subscriber requirement from 0.2.22 to 0.3.1
- Update vendored Crevice to 0.8.0 + PR for arrays
- change texture atlas sprite indexing to usize
- Update derive(DynamicPlugin) to edition 2021
- Update to edition 2021 on master
- Add entity ID to expect() message
- Use RenderQueue in BufferVec
- removed unused RenderResourceId and SwapChainFrame
- Unique WorldId
- add_texture returns index to texture
- Update hexasphere requirement from 4.0.0 to 5.0.0
- enable change detection for hierarchy maintenance
- Make events reuse buffers
- Replace
.insert_resource(T::default())calls withinit_resource::<T>() - Improve many sprites example
- Update glam requirement from 0.17.3 to 0.18.0
- update ndk-glue to 0.4
- Remove Need for Sprite Size Sync System
- Pipelined separate shadow vertex shader
- Sub app label changes
- Use Explicit Names for Flex Direction
- Make default near plane more sensible at 0.1
- Reduce visibility of various types and fields
- Cleanup FromResources
- Better error message for unsupported shader features Fixes #869
- Change definition of
ScheduleRunnerPlugin - Re-implement Automatic Sprite Sizing
- Remove with bundle filter
- Remove bevy_dynamic_plugin as a default
- Port bevy_gltf to pipelined-rendering
- Bump notify to 5.0.0-pre.11
- Add 's (state) lifetime to
Fetch - move bevy_core_pipeline to its own plugin
- Refactor ECS to reduce the dependency on a 1-to-1 mapping between components and real rust types
- Inline world get
- Dedupe move logic in remove_bundle and remove_bundle_intersection
- remove .system from pipelined code
- Scale normal bias by texel size
- Make Remove Command's fields public
- bevy_utils: Re-introduce
with_capacity(). - Update rodio requirement from 0.13 to 0.14
- Optimize Events::extend and impl std::iter::Extend
- Bump winit to 0.25
- Improve legibility of RunOnce::run_unsafe param
- Update gltf requirement from 0.15.2 to 0.16.0
- Move to smallvec v1.6
- Update rectangle-pack requirement from 0.3 to 0.4
- Make Commands public?
- Monomorphize various things
- Detect camera projection changes
- support assets of any size
- Separate Query filter access from fetch access during initial evaluation
- Provide better error message when missing a render backend
- par_for_each: split batches when iterating on a sparse query
- Allow deriving
SystemParamon private types - Angle bracket annotated types to support generics
- More detailed errors when resource not found
- Moved events to ECS
- Use a sorted Map for vertex buffer attributes
- Error message improvements for shader compilation/gltf loading
- Rename Light => PointLight and remove unused properties
- Override size_hint for all Iterators and add ExactSizeIterator where applicable
- Change breakout to use fixed timestamp
Fixed
- Fix shadows for non-TriangleLists
- Fix error message for the
Componentmacro'scomponentstorageattribute. - do not add plugin ExtractComponentPlugin twice for StandardMaterial
- load spirv using correct API
- fix shader compilation error reporting for non-wgsl shaders
- bevy_ui: Check clip when handling interactions
- crevice derive macro: fix path to render_resource when importing from bevy
- fix parenting of scenes
- Do not panic on failed setting of GameOver state in AlienCakeAddict
- Fix minimization crash because of cluster updates.
- Fix custom mesh pipelines
- Fix hierarchy example panic
- Fix double drop in BlobVec::replace_unchecked (#2597)
- Remove vestigial derives
- Fix crash with disabled winit
- Fix clustering for orthographic projections
- Run a clear pass on Windows without any Views
- Remove some superfluous unsafe code
- clearpass: also clear views without depth (2d)
- Check for NaN in
Camera::world_to_screen() - Fix sprite hot reloading in new renderer
- Fix path used by macro not considering that we can use a sub-crate
- Fix torus normals
- enable alpha mode for textures materials that are transparent
- fix calls to as_rgba_linear
- Fix shadow logic
- fix: as_rgba_linear used wrong variant
- Fix MIME type support for glTF buffer Data URIs
- Remove wasm audio feature flag for 2021
- use correct size of pixel instead of 4
- Fix custom_shader_pipelined example shader
- Fix scale factor for cursor position
- fix window resize after wgpu 0.11 upgrade
- Fix unsound lifetime annotation on
Query::get_component - Remove double Events::update in bevy-gilrs
- Fix bevy_ecs::schedule::executor_parallel::system span management
- Avoid some format! into immediate format!
- Fix panic on is_resource_* calls (#2828)
- Fix window size change panic
- fix
Defaultimplementation ofImageso that size and data match - Fix scale_factor_override in the winit backend
- Fix breakout example scoreboard
- Fix
Option<NonSend<T>>andOption<NonSendMut<T>> - fix missing paths in ECS SystemParam derive macro v2
- Add missing bytemuck feature
- Update EntityMut's location in push_children() and insert_children()
- Fixed issue with how texture arrays were uploaded with write_texture.
- Don't update when suspended to avoid GPU use on iOS.
- update archetypes for run criterias
- Fix AssetServer::get_asset_loader deadlock
- Fix unsetting RenderLayers bit in without fn
- Fix view vector in pbr frag to work in ortho
- Fixes Timer Precision Error Causing Panic
- [assets] Fix
AssetServer::get_handle_path - Fix bad bounds for NonSend SystemParams
- Add minimum sizes to textures to prevent crash
- [assets] set LoadState properly and more testing!
- [assets] properly set
LoadStatewith invalid asset extension - Fix Bevy crashing if no audio device is found
- Fixes dropping empty BlobVec
- [assets] fix Assets being set as 'changed' each frame
- drop overwritten component data on double insert
- Despawn with children doesn't need to remove entities from parents children when parents are also removed
- reduce tricky unsafety and simplify table structure
- Use bevy_reflect as path in case of no direct references
- Fix Events::<drain/clear> bug
- small ecs cleanup and remove_bundle drop bugfix
- Fix PBR regression for unlit materials
- prevent memory leak when dropping ParallelSystemContainer
- fix diagnostic length for asset count
- Fixes incorrect
PipelineCompiler::compile_pipeline()step_mode - Asset re-loading while it's being deleted
- Bevy derives handling generics in impl definitions.
- Fix unsoundness in
Query::for_each_mut - Fix mesh with no vertex attributes causing panic
- Fix alien_cake_addict: cake should not be at height of player's location
- fix memory size for PointLightBundle
- Fix unsoundness in query component access
- fixing compilation error on macos aarch64
- Fix SystemParam handling of Commands
- Fix IcoSphere UV coordinates
- fix 'attempted to subtract with overflow' for State::inactives
Version 0.5.0 (2021-04-06)
Added
- PBR Rendering
- PBR Textures
- HIDPI Text
- Rich text
- Wireframe Rendering Pipeline
- Render Layers
- Add Sprite Flipping
- OrthographicProjection scaling mode + camera bundle refactoring
- 3D OrthographicProjection improvements + new example
- Flexible camera bindings
- Render text in 2D scenes
Text2drender quality- System sets and run criteria v2
- System sets and parallel executor v2
- Many-to-many system labels
- Non-string labels (#1423 continued)
- Make
EventReaderaSystemParam - Add
EventWriter - Reliable change detection
- Redo State architecture
Query::get_unique- gltf: load normal and occlusion as linear textures
- Add separate brightness field to AmbientLight
- world coords to screen space
- Experimental Frustum Culling (for Sprites)
- Enable wgpu device limits
- bevy_render: add torus and capsule shape
- New mesh attribute: color
- Minimal change to support instanced rendering
- Add support for reading from mapped buffers
- Texture atlas format and conversion
- enable wgpu device features
- Subpixel text positioning
- make more information available from loaded GLTF model
- use
Nameon node when loading a gltf file - GLTF loader: support mipmap filters
- Add support for gltf::Material::unlit
- Implement
Reflectfor tuples up to length 12 - Process Asset File Extensions With Multiple Dots
- Update Scene Example to Use scn.ron File
- 3d game example
- Add keyboard modifier example (#1656)
- Count number of times a repeating Timer wraps around in a tick
- recycle
Timerrefactor to duration.sparkles AddStopwatchstruct. - add scene instance entity iteration
- Make
CommandsandWorldapis consistent - Add
insert_childrenandpush_childrentoEntityMut - Extend
AppBuilderapi withadd_system_setand similar methods - add labels and ordering for transform and parent systems in
POST_UPDATEstage - Explicit execution order ambiguities API
- Resolve (most) internal system ambiguities
- Change 'components' to 'bundles' where it makes sense semantically
- add
Flags<T>as a query to get flags of component - Rename
add_resourcetoinsert_resource - Update
init_resourceto not overwrite - Enable dynamic mutable access to component data
- Get rid of
ChangedRes - impl
SystemParamforOption<Res<T>>/Option<ResMut<T>> - Add Window Resize Constraints
- Add basic file drag and drop support
- Modify Derive to allow unit structs for
RenderResources. - bevy_render: load .spv assets
- Expose wgpu backend in WgpuOptions and allow it to be configured from the environment
- updates on diagnostics (log + new diagnostics)
- enable change detection for labels
- Name component with fast comparisons
- Support for
!Sendtasks - Add missing
spawn_localmethod toScopein the single threaded executor case - Add bmp as a supported texture format
- Add an alternative winit runner that can be started when not on the main thread
- Added
use_dpisetting toWindowDescriptor - Implement
CopyforElementState - Mutable mesh accessors:
indices_mutandattribute_mut - Add support for OTF fonts
- Add
from_xyztoTransform - Adding
copy_texture_to_bufferandcopy_texture_to_texture - Added
set_minimizedandset_positiontoWindow - Example for 2D Frustum Culling
- Add remove resource to commands
Changed
- Bevy ECS V2
- Fix Reflect serialization of tuple structs
- color spaces and representation
- Make vertex buffers optional
- add to lower case to make asset loading case insensitive
- Replace right/up/forward and counter parts with
local_x/local_yandlocal_z - Use valid keys to initialize
AHasherinFixedState - Change
Nameto takeInto<String>instead ofString - Update to wgpu-rs 0.7
- Update glam to 0.13.0.
- use std clamp instead of Bevy's
- Make
Reflectimpls unsafe (Reflect::anymust returnself)
Fixed
- convert grayscale images to rgb
- Glb textures should use bevy_render to load images
- Don't panic on error when loading assets
- Prevent ImageBundles from causing constant layout recalculations
- do not check for focus until cursor position has been set
- Fix lock order to remove the chance of deadlock
- Prevent double panic in the Drop of TaksPoolInner
- Ignore events when receiving unknown WindowId
- Fix potential bug when using multiple lights.
- remove panics when mixing UI and non UI entities in hierarchy
- fix label to load gltf scene
- fix repeated gamepad events
- Fix iOS touch location
- Don't panic if there's no index buffer and call draw
- Fix Bug in Asset Server Error Message Formatter
- add_stage now checks Stage existence
- Fix Un-Renamed add_resource Compile Error
- Fix Interaction not resetting to None sometimes
- Fix regression causing "flipped" sprites to be invisible
- revert default vsync mode to Fifo
- Fix missing paths in ECS SystemParam derive macro
- Fix staging buffer required size calculation (fixes #1056)
Version 0.4.0 (2020-12-19)
Added
- add bevymark benchmark example
- gltf: support camera and fix hierarchy
- Add tracing spans to schedules, stages, systems
- add example that represents contributors as bevy icons
- Add received character
- Add bevy_dylib to force dynamic linking of bevy
- Added RenderPass::set_scissor_rect
bevy_log- Adds logging functionality as a Plugin.
- Changes internal logging to work with the new implementation.
- cross-platform main function
- Controllable ambient light color
- Added a resource to change the current ambient light color for PBR.
- Added more basic color constants
- Add box shape
- Expose an EventId for events
- System Inputs, Outputs, and Chaining
- Expose an
EventIdfor events - Added
set_cursor_positiontoWindow - Added new Bevy reflection system
- Replaces the properties system
- Add support for Apple Silicon
- Live reloading of shaders
- Store mouse cursor position in Window
- Add removal_detection example
- Additional vertex attribute value types
- Added WindowFocused event
- Tracing chrome span names
- Allow windows to be maximized
- GLTF: load default material
- can spawn a scene from a ChildBuilder, or directly set its parent when spawning it
- add ability to load
.dds,.tga, and.jpegtexture formats - add ability to provide custom a
AssetIoimplementation
Changed
- delegate layout reflection to RenderResourceContext
- Fall back to remove components one by one when failing to remove a bundle
- Port hecs derive macro improvements
- Use glyph_brush_layout and add text alignment support
- upgrade glam and hexasphere
- Flexible ECS Params
- Make Timer.tick return &Self
- FileAssetIo includes full path on error
- Removed ECS query APIs that could easily violate safety from the public interface
- Changed Query filter API to be easier to understand
- bevy_render: delegate buffer aligning to render_resource_context
- wasm32: non-spirv shader specialization
- Renamed XComponents to XBundle
- Check for conflicting system resource parameters
- Tweaks to TextureAtlasBuilder.finish()
- do not spend time drawing text with is_visible = false
- Extend the Texture asset type to support 3D data
- Breaking changes to timer API
- Created getters and setters rather than exposing struct members.
- Removed timer auto-ticking system
- Added an example of how to tick timers manually.
- When a task scope produces <= 1 task to run, run it on the calling thread immediately
- Breaking changes to Time API
- Created getters to get
Timestate and made members private. - Modifying
Time's values directly is no longer possible outside of bevy.
- Created getters to get
- Use
mailboxinstead offifofor vsync on supported systems - switch winit size to logical to be dpi independent
- Change bevy_input::Touch API to match similar APIs
- Run parent-update and transform-propagation during the "post-startup" stage (instead of "startup")
- Renderer Optimization Round 1
- Change
TextureAtlasBuilderinto expected Builder conventions - Optimize Text rendering / SharedBuffers
- hidpi swap chains
- optimize asset gpu data transfer
- naming coherence for cameras
- Schedule v2
- Use shaderc for aarch64-apple-darwin
- update
Window'swidth&heightmethods to returnf32 - Break out Visible component from Draw
- Users setting
Draw::is_visibleorDraw::is_transparentshould now setVisible::is_visibleandVisible::is_transparent
- Users setting
winitupgraded from version 0.23 to version 0.24- set is_transparent to true by default for UI bundles
Fixed
- Fixed typos in KeyCode identifiers
- Remove redundant texture copies in TextureCopyNode
- Fix a deadlock that can occur when using scope() on ComputeTaskPool from within a system
- Don't draw text that isn't visible
- Use
instant::Instantfor WASM compatibility - Fix pixel format conversion in bevy_gltf
- Fixed duplicated children when spawning a Scene
- Corrected behaviour of the UI depth system
- Allow despawning of hierarchies in threadlocal systems
- Fix
RenderResourcesindex slicing - Run parent-update and transform-propagation during the "post-startup" stage
- Fix collision detection by comparing abs() penetration depth
- deal with rounding issue when creating the swap chain
- only update components for entities in map
- Don't panic when attempting to set shader defs from an asset that hasn't loaded yet
Version 0.3.0 (2020-11-03)
Added
- Touch Input
- iOS XCode Project
- Android Example and use bevy-glsl-to-spirv 0.2.0
- Introduce Mouse capture API
bevy_input::touch: implement touch input- D-pad support on MacOS
- Support for Android file system
- app: PluginGroups and DefaultPlugins
PluginGroupis a collection of plugins where each plugin can be enabled or disabled.
- Support to get gamepad button/trigger values using
Axis<GamepadButton> - Expose Winit decorations
- Enable changing window settings at runtime
- Expose a pointer of EventLoopProxy to process custom messages
- Add a way to specify padding/ margins between sprites in a TextureAtlas
- Add
bevy_ecs::Commands::removefor bundles - impl
DefaultforTextureFormat - Expose current_entity in ChildBuilder
AppBuilder::add_thread_local_resourceCommands::write_world_boxedtakes a pre-boxed world writer to the ECS's command queueFrameTimeDiagnosticsPluginnow shows "frame count" in addition to "frame time" and "fps"- Add hierarchy example
WgpuPowerOptionsfor choosing between low power, high performance, and adaptive power- Derive
Debugfor more types: #597, #632 - Index buffer specialization
- More instructions for system dependencies
- Suggest
-Zrun-dsymutil-nofor faster compilation on MacOS
Changed
- ecs: ergonomic query.iter(), remove locks, add QuerySets
query.iter()is now a real iterator!QuerySetallows working with conflicting queries and is checked at compile-time.
- Rename
query.entity()andquery.get()query.get::<Component>(entity)is nowquery.get_component::<Component>(entity)query.entity(entity)is nowquery.get(entity)
- Asset system rework and GLTF scene loading
- Introduces WASM implementation of
AssetIo - Move transform data out of Mat4
- Separate gamepad state code from gamepad event code and other customizations
- gamepad: expose raw and filtered gamepad events
- Do not depend on
spirv-reflectonwasm32target - Move dynamic plugin loading to its own optional crate
- Add field to
WindowDescriptoron wasm32 targets to optionally provide an existing canvas element as winit window - Adjust how
ArchetypeAccesstracks mutable & immutable deps - Use
FnOnceinCommandsandChildBuilderwhere possible - Runners explicitly call
App.initialize() - sRGB awareness for
Color- Color is now assumed to be provided in the non-linear sRGB colorspace.
Constructors such as
Color::rgbandColor::rgbawill be converted to linear sRGB. - New methods
Color::rgb_linearandColor::rgba_linearwill accept colors already in linear sRGB (the old behavior) - Individual color-components must now be accessed through setters and getters.
- Color is now assumed to be provided in the non-linear sRGB colorspace.
Constructors such as
Meshoverhaul with custom vertex attributes- Any vertex attribute can now be added over
mesh.attributes.insert(). - See
example/shader/mesh_custom_attribute.rs - Removed
VertexAttribute,Vertex,AsVertexBufferDescriptor. - For missing attributes (requested by shader, but not defined by mesh), Bevy will provide a zero-filled fallback buffer.
- Any vertex attribute can now be added over
- Despawning an entity multiple times causes a debug-level log message to be emitted instead of a panic: #649, #651
- Migrated to Rodio 0.12
- New method of playing audio can be found in the examples.
- Added support for inserting custom initial values for
Local<T>system resources #745
Fixed
- Properly update bind group ids when setting dynamic bindings
- Properly exit the app on AppExit event
- Fix FloatOrd hash being different for different NaN values
- Fix Added behavior for QueryOne get
- Update camera_system to fix issue with late camera addition
- Register
IndexFormatas a property - Fix breakout example bug
- Fix PreviousParent lag by merging parent update systems
- Fix bug of connection event of gamepad at startup
- Fix wavy text
Version 0.2.1 (2020-9-20)
Fixed
Version 0.2.0 (2020-9-19)
Added
- Task System for Bevy
- Replaces rayon with a custom designed task system that consists of several "TaskPools".
- Exports
IOTaskPool,ComputePool, andAsyncComputePoolinbevy_taskscrate.
- Parallel queries for distributing work over with the
ParallelIteratortrait.- e.g.
query.iter().par_iter(batch_size).for_each(/* ... */)
- e.g.
- Added gamepad support using Gilrs
- Implement WASM support for bevy_winit
- Create winit canvas under WebAssembly
- Implement single threaded task scheduler for WebAssembly
- Support for binary glTF (.glb).
- Support for
Orin ECS queries. - Added methods
unload()andunload_sync()onSceneSpawnerfor unloading scenes.. - Custom rodio source for audio.
AudioOuputis now able to play anythingDecodable.
Color::hexfor creatingColorfrom string hex values.- Accepts the forms RGB, RGBA, RRGGBB, and RRGGBBAA.
Color::rgb_u8andColor::rgba_u8.- Added
bevy_render::pass::ClearColorto prelude. SpriteResizeModemay choose howSpriteresizing should be handled.Automaticby default.- Added methods on
Input<T>for iterator access to keys.get_pressed(),get_just_pressed(),get_just_released()
- Derived
CopyforMouseScrollUnit. - Derived
Clonefor UI component bundles. - Some examples of documentation
- Update docs for Updated, Changed and Mutated
- Tips for faster builds on macOS: #312, #314, #433
- Added and documented cargo features
- Added more instructions for Linux dependencies
- Arch / Manjaro, NixOS, Ubuntu and Solus
- Provide shell.nix for easier compiling with nix-shell
- Add
AppBuilder::add_startup_stage_|before/after
Changed
- Transform rewrite
- Use generational entity ids and other optimizations
- Optimize transform systems to only run on changes.
- Send an AssetEvent when modifying using
get_id_mut - Rename
Assets::get_id_mut->Assets::get_with_id_mut - Support multiline text in
DrawableText - iOS: use shaderc-rs for glsl to spirv compilation
- Changed the default node size to Auto instead of Undefined to match the Stretch implementation.
- Load assets from root path when loading directly
- Add
renderfeature, which makes the entire render pipeline optional.
Fixed
- Properly track added and removed RenderResources in RenderResourcesNode.
- Fixes issues where entities vanished or changed color when new entities were spawned/despawned.
- Fixed sprite clipping at same depth
- Transparent sprites should no longer clip.
- Check asset path existence
- Fixed deadlock in hot asset reloading
- Fixed hot asset reloading on Windows
- Allow glTFs to be loaded that don't have uvs and normals
- Fixed archetypes_generation being incorrectly updated for systems
- Remove child from parent when it is despawned
- Initialize App.schedule systems when running the app
- Fix missing asset info path for synchronous loading
- fix font atlas overflow
- do not assume font handle is present in assets