A few versions ago, wgpu made it possible to set shader entry point to `None`, which will select the correct entry point in file where only a single entrypoint is specified. This makes it possible to implement `Default` for pipeline descriptors. This PR does so and attempts to `..default()` everything possible. |
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| .. | ||
| aerial_view_lut.wgsl | ||
| bindings.wgsl | ||
| bruneton_functions.wgsl | ||
| functions.wgsl | ||
| mod.rs | ||
| multiscattering_lut.wgsl | ||
| node.rs | ||
| render_sky.wgsl | ||
| resources.rs | ||
| sky_view_lut.wgsl | ||
| transmittance_lut.wgsl | ||
| types.wgsl | ||