|  908c40dd88 # Objective
Pipelines can be customized by wrapping an existing pipeline in a newtype and adding custom logic to its implementation of `SpecializedMeshPipeline::specialize`. To make that easier, the wrapped pipeline type needs to implement `Clone`.
For example, the current non-cloneable pipelines require wrapper pipelines to pull apart the wrapped pipeline like this:
```rust
impl FromWorld for Wireframe2dPipeline {
    fn from_world(world: &mut World) -> Self {
        let p = &world.resource::<Material2dPipeline<ColorMaterial>>();
        Self {
            mesh2d_pipeline: p.mesh2d_pipeline.clone(),
            material2d_layout: p.material2d_layout.clone(),
            vertex_shader: p.vertex_shader.clone(),
            fragment_shader: p.fragment_shader.clone(),
        }
    }
}
```
## Solution
Derive or implement `Clone` on all built-in pipeline types. This is easy to do since they mostly just contain cheaply clonable reference-counted types.
---
## Changelog
Implement `Clone` for all pipeline types. | ||
|---|---|---|
| .. | ||
| mesh2d | ||
| render | ||
| bundle.rs | ||
| collide_aabb.rs | ||
| dynamic_texture_atlas_builder.rs | ||
| lib.rs | ||
| sprite.rs | ||
| texture_atlas_builder.rs | ||
| texture_atlas.rs | ||