31 lines
835 B
Rust
31 lines
835 B
Rust
use crate::{
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render::SPRITE_PIPELINE_HANDLE, sprite::Sprite, ColorMaterial, Quad, QUAD_HANDLE,
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};
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use bevy_asset::Handle;
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use bevy_derive::EntityArchetype;
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use bevy_render::{mesh::Mesh, Renderable};
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#[derive(EntityArchetype)]
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pub struct SpriteEntity {
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pub sprite: Sprite,
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pub quad: Quad,
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pub mesh: Handle<Mesh>, // TODO: maybe abstract this out
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pub material: Handle<ColorMaterial>,
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pub renderable: Renderable,
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}
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impl Default for SpriteEntity {
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fn default() -> Self {
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SpriteEntity {
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sprite: Default::default(),
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quad: Default::default(),
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mesh: QUAD_HANDLE,
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material: Default::default(),
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renderable: Renderable {
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pipelines: vec![SPRITE_PIPELINE_HANDLE],
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..Default::default()
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},
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}
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}
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}
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