..
batching
Fix 2D BatchedInstanceBuffer clear ( #12922 )
2024-04-15 05:00:43 +00:00
camera
Consolidate Render(Ui)Materials(2d) into RenderAssets ( #12827 )
2024-04-09 13:26:34 +00:00
diagnostic
Refactor App and SubApp internals for better separation ( #9202 )
2024-03-31 03:16:10 +00:00
mesh
Enable clippy::ref_as_ptr ( #12918 )
2024-04-10 20:16:48 +00:00
primitives
Reflect default in some types on bevy_render ( #12580 )
2024-03-19 22:50:17 +00:00
render_graph
Moves intern and label modules into bevy_ecs ( #12772 )
2024-04-08 15:34:11 +00:00
render_phase
Generate MeshUniforms on the GPU via compute shader where available. ( #12773 )
2024-04-10 05:33:32 +00:00
render_resource
Generate MeshUniforms on the GPU via compute shader where available. ( #12773 )
2024-04-10 05:33:32 +00:00
renderer
Disable RAY_QUERY and RAY_TRACING_ACCELERATION_STRUCTURE by default ( #12862 )
2024-04-04 19:20:19 +00:00
texture
Fixed crash when transcoding one- or two-channel KTX2 textures ( #12629 )
2024-04-14 14:40:10 +00:00
view
Divide the single VisibleEntities list into separate lists for 2D meshes, 3D meshes, lights, and UI elements, for performance. ( #12582 )
2024-04-11 20:33:20 +00:00
alpha.rs
Move AlphaMode into bevy_render ( #12012 )
2024-02-21 19:34:10 +00:00
extract_component.rs
Fix some nightly Clippy lints ( #12927 )
2024-04-13 02:05:38 +00:00
extract_instances.rs
Refactor App and SubApp internals for better separation ( #9202 )
2024-03-31 03:16:10 +00:00
extract_param.rs
Enable the unsafe_op_in_unsafe_fn lint ( #11591 )
2024-01-28 23:18:11 +00:00
extract_resource.rs
Refactor App and SubApp internals for better separation ( #9202 )
2024-03-31 03:16:10 +00:00
globals.rs
Refactor App and SubApp internals for better separation ( #9202 )
2024-03-31 03:16:10 +00:00
globals.wgsl
gpu_component_array_buffer.rs
Refactor App and SubApp internals for better separation ( #9202 )
2024-03-31 03:16:10 +00:00
lib.rs
Consolidate Render(Ui)Materials(2d) into RenderAssets ( #12827 )
2024-04-09 13:26:34 +00:00
maths.wgsl
Implement percentage-closer filtering (PCF) for point lights. ( #12910 )
2024-04-10 20:16:08 +00:00
pipelined_rendering.rs
Refactor App and SubApp internals for better separation ( #9202 )
2024-03-31 03:16:10 +00:00
render_asset.rs
Consolidate Render(Ui)Materials(2d) into RenderAssets ( #12827 )
2024-04-09 13:26:34 +00:00
settings.rs
Update to wgpu 0.19 and raw-window-handle 0.6 ( #11280 )
2024-01-26 18:14:21 +00:00
spatial_bundle.rs