bevy/crates/bevy_input/src
Carter Anderson 06cb5c5fd9
Fix Component require() IDE integration (#18165)
# Objective

Component `require()` IDE integration is fully broken, as of #16575.

## Solution

This reverts us back to the previous "put the docs on Component trait"
impl. This _does_ reduce the accessibility of the required components in
rust docs, but the complete erasure of "required component IDE
experience" is not worth the price of slightly increased prominence of
requires in docs.

Additionally, Rust Analyzer has recently started including derive
attributes in suggestions, so we aren't losing that benefit of the
proc_macro attribute impl.
2025-03-06 02:44:47 +00:00
..
axis.rs Move hashbrown and foldhash out of bevy_utils (#17460) 2025-01-23 16:46:08 +00:00
button_input.rs Move hashbrown and foldhash out of bevy_utils (#17460) 2025-01-23 16:46:08 +00:00
common_conditions.rs Fix a few typos (#17292) 2025-01-10 22:48:30 +00:00
gamepad.rs Fix Component require() IDE integration (#18165) 2025-03-06 02:44:47 +00:00
gestures.rs bevy_input: allow use without bevy_reflect (#14167) 2024-07-08 01:09:07 +00:00
keyboard.rs bevy_input: Apply #![deny(clippy::allow_attributes, clippy::allow_attributes_without_reason)] (#17242) 2025-01-08 20:42:50 +00:00
lib.rs Move #![warn(clippy::allow_attributes, clippy::allow_attributes_without_reason)] to the workspace Cargo.toml (#17374) 2025-01-15 01:14:58 +00:00
mouse.rs added Hash to MouseScrollUnit; (#17538) 2025-01-26 22:24:50 +00:00
touch.rs Move hashbrown and foldhash out of bevy_utils (#17460) 2025-01-23 16:46:08 +00:00