36 lines
739 B
Metal
36 lines
739 B
Metal
// Automatically generated from files in pathfinder/shaders/. Do not edit!
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct uGridlineCount
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{
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int gridlineCount;
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};
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struct uTransform
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{
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float4x4 transform;
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};
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struct main0_out
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{
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float2 vTexCoord [[user(locn0)]];
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float4 gl_Position [[position]];
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};
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struct main0_in
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{
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int2 aPosition [[attribute(0)]];
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};
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vertex main0_out main0(main0_in in [[stage_in]], constant uGridlineCount& _17 [[buffer(0)]], constant uTransform& _35 [[buffer(1)]])
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{
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main0_out out = {};
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out.vTexCoord = float2(in.aPosition * int2(_17.gridlineCount));
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out.gl_Position = _35.transform * float4(int4(in.aPosition.x, 0, in.aPosition.y, 1));
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return out;
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}
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