bevy/pipelined
Robert Swain f368bf7fc7 bevy_pbr2: Add support for configurable shadow map sizes (#2700)
# Objective

Add support for configurable shadow map sizes

## Solution

- Add `DirectionalLightShadowMap` and `PointLightShadowMap` resources, which just have size members, to the app world, and add `Extracted*` counterparts to the render world
- Use the configured sizes when rendering shadow maps
- Default sizes remain the same - 4096 for directional light shadow maps, 1024 for point light shadow maps (which are cube maps so 6 faces at 1024x1024 per light)
2021-08-25 05:57:57 +00:00
..
bevy_core_pipeline Sub app label changes (#2717) 2021-08-24 06:37:28 +00:00
bevy_gltf2 Port bevy_gltf to pipelined-rendering (#2537) 2021-07-30 03:37:34 +00:00
bevy_pbr2 bevy_pbr2: Add support for configurable shadow map sizes (#2700) 2021-08-25 05:57:57 +00:00
bevy_render2 Sub app label changes (#2717) 2021-08-24 06:37:28 +00:00
bevy_sprite2 Sub app label changes (#2717) 2021-08-24 06:37:28 +00:00