bevy/crates/bevy_pbr/src/bundle.rs
Robert Swain 85b7589388 bevy_gltf: Add support for loading lights (#3506)
# Objective

- Add support for loading lights from glTF 2.0 files

## Solution

- This adds support for the KHR_punctual_lights extension which supports point, directional, and spot lights, though we don't yet support spot lights.
- Inserting light bundles when creating scenes required registering some more light bundle component types.
2022-01-03 07:59:25 +00:00

85 lines
2.7 KiB
Rust

use crate::{DirectionalLight, PointLight, SpecializedMaterial, StandardMaterial};
use bevy_asset::Handle;
use bevy_ecs::{bundle::Bundle, component::Component, reflect::ReflectComponent};
use bevy_reflect::Reflect;
use bevy_render::{
mesh::Mesh,
primitives::{CubemapFrusta, Frustum},
view::{ComputedVisibility, Visibility, VisibleEntities},
};
use bevy_transform::components::{GlobalTransform, Transform};
/// A component bundle for PBR entities with a [`Mesh`] and a [`StandardMaterial`].
pub type PbrBundle = MaterialMeshBundle<StandardMaterial>;
/// A component bundle for entities with a [`Mesh`] and a [`SpecializedMaterial`].
#[derive(Bundle, Clone)]
pub struct MaterialMeshBundle<M: SpecializedMaterial> {
pub mesh: Handle<Mesh>,
pub material: Handle<M>,
pub transform: Transform,
pub global_transform: GlobalTransform,
/// User indication of whether an entity is visible
pub visibility: Visibility,
/// Algorithmically-computed indication of whether an entity is visible and should be extracted for rendering
pub computed_visibility: ComputedVisibility,
}
impl<M: SpecializedMaterial> Default for MaterialMeshBundle<M> {
fn default() -> Self {
Self {
mesh: Default::default(),
material: Default::default(),
transform: Default::default(),
global_transform: Default::default(),
visibility: Default::default(),
computed_visibility: Default::default(),
}
}
}
#[derive(Component, Clone, Debug, Default, Reflect)]
#[reflect(Component)]
pub struct CubemapVisibleEntities {
#[reflect(ignore)]
data: [VisibleEntities; 6],
}
impl CubemapVisibleEntities {
pub fn get(&self, i: usize) -> &VisibleEntities {
&self.data[i]
}
pub fn get_mut(&mut self, i: usize) -> &mut VisibleEntities {
&mut self.data[i]
}
pub fn iter(&self) -> impl DoubleEndedIterator<Item = &VisibleEntities> {
self.data.iter()
}
pub fn iter_mut(&mut self) -> impl DoubleEndedIterator<Item = &mut VisibleEntities> {
self.data.iter_mut()
}
}
/// A component bundle for [`PointLight`] entities.
#[derive(Debug, Bundle, Default)]
pub struct PointLightBundle {
pub point_light: PointLight,
pub cubemap_visible_entities: CubemapVisibleEntities,
pub cubemap_frusta: CubemapFrusta,
pub transform: Transform,
pub global_transform: GlobalTransform,
}
/// A component bundle for [`DirectionalLight`] entities.
#[derive(Debug, Bundle, Default)]
pub struct DirectionalLightBundle {
pub directional_light: DirectionalLight,
pub frustum: Frustum,
pub visible_entities: VisibleEntities,
pub transform: Transform,
pub global_transform: GlobalTransform,
}