
# Objective - get closer to being able to load gltfs without using bevy_render ## Solution - Split bevy_camera out of bevy_render - Builds on #19943 - Im sorry for the big diff, i tried to minimize it as much as i can by using re-exports. This also prevents most breaking changes, but there are still a couple. ## Testing - 3d_scene looks good
9 lines
324 B
Markdown
9 lines
324 B
Markdown
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title: `bevy_render` reorganization
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pull_requests: [19949]
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You must now import `ToNormalizedRenderTarget` to use `RenderTarget::normalize`
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`ManualTextureViews` is now in `bevy_render::texture`
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Camera and visibility types have been moved to a new crate, `bevy_camera`, but continue to be re-exported by bevy_render.
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