bevy/release-content/migration-guides/bevy_render_reorganization.md
atlv bd5f924290
Split bevy_camera out of bevy_render (#19949)
# Objective

- get closer to being able to load gltfs without using bevy_render

## Solution

- Split bevy_camera out of bevy_render
- Builds on #19943
- Im sorry for the big diff, i tried to minimize it as much as i can by
using re-exports. This also prevents most breaking changes, but there
are still a couple.

## Testing

- 3d_scene looks good
2025-07-04 23:31:16 +00:00

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Markdown

---
title: `bevy_render` reorganization
pull_requests: [19949]
---
You must now import `ToNormalizedRenderTarget` to use `RenderTarget::normalize`
`ManualTextureViews` is now in `bevy_render::texture`
Camera and visibility types have been moved to a new crate, `bevy_camera`, but continue to be re-exported by bevy_render.