# Objective
When a mesh vertex attribute has a vertex count mismatch, a warning
message is printed with the index of the attribute which did not match.
Change to name the attribute, or fall back to the old behaviour if it
was not a known attribute.
Before:
```
MeshVertexAttributeId(2) has a different vertex count (32) than other attributes (64) in this mesh, all attributes will be truncated to match the smallest.
```
After:
```
Vertex_Uv has a different vertex count (32) than other attributes (64) in this mesh, all attributes will be truncated to match the smallest.
```
## Solution
Name the mesh attribute which had a count mismatch.
## Changelog
- If a mesh vertex attribute has a different count than other vertex
attributes, name the offending attribute using a human readable name
Signed-off-by: Torstein Grindvik <torstein.grindvik@muybridge.com>
Co-authored-by: Torstein Grindvik <torstein.grindvik@muybridge.com>