bevy/crates/bevy_sprite/src
2020-06-21 17:43:36 -07:00
..
render sprite: add color to TextureAtlasSprite and make Vec3 16 bytes again to account for glsl UBO layout 2020-06-21 17:43:36 -07:00
color_material.rs shader_defs: new leaner shader defs. they are now separate from uniforms 2020-06-07 22:24:53 -07:00
dynamic_texture_atlas_builder.rs text: font atlas generation. initial Drawable boilerplate. temporary font atlas debug example 2020-06-13 18:53:31 -07:00
entity.rs render: move dynamic_bindings to PipelineSpecialization 2020-06-17 18:10:29 -07:00
lib.rs sprite: add color to TextureAtlasSprite and make Vec3 16 bytes again to account for glsl UBO layout 2020-06-21 17:43:36 -07:00
quad.rs remove old uniform system 2020-06-07 22:32:55 -07:00
rect.rs sprite: more sprite sheet work (not quite operable yet) 2020-06-03 11:39:10 -07:00
sprite.rs sprite sheets are fully operational 2020-06-03 19:00:19 -07:00
texture_atlas_builder.rs cargo fmt 2020-06-15 12:47:35 -07:00
texture_atlas.rs sprite: add color to TextureAtlasSprite and make Vec3 16 bytes again to account for glsl UBO layout 2020-06-21 17:43:36 -07:00