bevy/pipelined/bevy_render2/src
Carter Anderson fde5d2fe46 Add System Command apply and RenderGraph node spans (#3069)
This fills in most of the gaps in tracing visualizations and should help with discovering bottlenecks.
2021-11-06 20:15:36 +00:00
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camera Fix window size change panic (#2858) 2021-09-23 20:55:18 +00:00
color Sprite Batching (#3060) 2021-11-04 20:28:53 +00:00
mesh Support for normal maps including from glTF models (#2741) 2021-11-04 21:47:57 +00:00
render_graph Update for edition 2021 (#2997) 2021-10-25 18:00:13 +00:00
render_phase removed unused RenderResourceId and SwapChainFrame (#2890) 2021-10-06 00:24:01 +00:00
render_resource Sprite Batching (#3060) 2021-11-04 20:28:53 +00:00
renderer Add System Command apply and RenderGraph node spans (#3069) 2021-11-06 20:15:36 +00:00
texture WebGL2 support (#3039) 2021-10-29 00:46:18 +00:00
view Sprite Batching (#3060) 2021-11-04 20:28:53 +00:00
lib.rs WebGL2 support (#3039) 2021-10-29 00:46:18 +00:00
render_asset.rs Modular Rendering (#2831) 2021-09-23 06:16:11 +00:00
render_component.rs Sprite Batching (#3060) 2021-11-04 20:28:53 +00:00