update examples/README.md

This commit is contained in:
VitalyR 2025-06-17 15:21:20 +08:00 committed by VitalyR
parent 16e70b469d
commit 1a8b408e47

View File

@ -164,10 +164,11 @@ Example | Description
[Lighting](../examples/3d/lighting.rs) | Illustrates various lighting options in a simple scene
[Lightmaps](../examples/3d/lightmaps.rs) | Rendering a scene with baked lightmaps
[Lines](../examples/3d/lines.rs) | Create a custom material to draw 3d lines
[Load FBX](../examples/3d/load_fbx.rs) | Loads and renders an FBX file as a scene
[Load glTF](../examples/3d/load_gltf.rs) | Loads and renders a glTF file as a scene
[Load glTF extras](../examples/3d/load_gltf_extras.rs) | Loads and renders a glTF file as a scene, including the gltf extras
[Manual Material Implementation](../examples/3d/manual_material.rs) | Demonstrates how to implement a material manually using the mid-level render APIs
[Load FBX](../examples/3d/load_fbx.rs) | Loads and renders an FBX file as a scene
[Manual Material Implementation](../examples/3d/manual_material.rs) | Demonstrates how to implement a material manually using the mid-level render APIs
[Mesh Ray Cast](../examples/3d/mesh_ray_cast.rs) | Demonstrates ray casting with the `MeshRayCast` system parameter
[Meshlet](../examples/3d/meshlet.rs) | Meshlet rendering for dense high-poly scenes (experimental)
[Mixed lighting](../examples/3d/mixed_lighting.rs) | Demonstrates how to combine baked and dynamic lighting