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[Lighting](../examples/3d/lighting.rs) | Illustrates various lighting options in a simple scene
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[Lightmaps](../examples/3d/lightmaps.rs) | Rendering a scene with baked lightmaps
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[Lines](../examples/3d/lines.rs) | Create a custom material to draw 3d lines
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[Load FBX](../examples/3d/load_fbx.rs) | Loads and renders an FBX file as a scene
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[Load glTF](../examples/3d/load_gltf.rs) | Loads and renders a glTF file as a scene
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[Load glTF extras](../examples/3d/load_gltf_extras.rs) | Loads and renders a glTF file as a scene, including the gltf extras
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[Manual Material Implementation](../examples/3d/manual_material.rs) | Demonstrates how to implement a material manually using the mid-level render APIs
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[Load FBX](../examples/3d/load_fbx.rs) | Loads and renders an FBX file as a scene
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[Manual Material Implementation](../examples/3d/manual_material.rs) | Demonstrates how to implement a material manually using the mid-level render APIs
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[Mesh Ray Cast](../examples/3d/mesh_ray_cast.rs) | Demonstrates ray casting with the `MeshRayCast` system parameter
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[Meshlet](../examples/3d/meshlet.rs) | Meshlet rendering for dense high-poly scenes (experimental)
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[Mixed lighting](../examples/3d/mixed_lighting.rs) | Demonstrates how to combine baked and dynamic lighting
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