Add iOS to synchronous_pipeline_compilation docs (#12694)
iOS uses Metal, so it has the same limitation as macOS, presumably.
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@ -88,7 +88,7 @@ use std::{
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pub struct RenderPlugin {
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pub struct RenderPlugin {
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pub render_creation: RenderCreation,
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pub render_creation: RenderCreation,
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/// If `true`, disables asynchronous pipeline compilation.
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/// If `true`, disables asynchronous pipeline compilation.
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/// This has no effect on macOS, Wasm, or without the `multi-threaded` feature.
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/// This has no effect on macOS, Wasm, iOS, or without the `multi-threaded` feature.
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pub synchronous_pipeline_compilation: bool,
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pub synchronous_pipeline_compilation: bool,
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}
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}
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