Add iOS to synchronous_pipeline_compilation docs (#12694)
iOS uses Metal, so it has the same limitation as macOS, presumably.
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				| @ -88,7 +88,7 @@ use std::{ | ||||
| pub struct RenderPlugin { | ||||
|     pub render_creation: RenderCreation, | ||||
|     /// If `true`, disables asynchronous pipeline compilation.
 | ||||
|     /// This has no effect on macOS, Wasm, or without the `multi-threaded` feature.
 | ||||
|     /// This has no effect on macOS, Wasm, iOS, or without the `multi-threaded` feature.
 | ||||
|     pub synchronous_pipeline_compilation: bool, | ||||
| } | ||||
| 
 | ||||
|  | ||||
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