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[Post Processing - Custom Render Pass](../examples/shader/custom_post_processing.rs) | A custom post processing effect, using a custom render pass that runs after the main pass
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[Shader Defs](../examples/shader/shader_defs.rs) | A shader that uses "shaders defs" (a bevy tool to selectively toggle parts of a shader)
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[Specialized Mesh Pipeline](../examples/shader/specialized_mesh_pipeline.rs) | Demonstrates how to write a specialized mesh pipeline
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[Stochastic Sampling](../examples/shader/stochastic_sampling.rs) | A custom shader that avoids repetition artifacts when tiling a texture
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[Storage Buffer](../examples/shader/storage_buffer.rs) | A shader that shows how to bind a storage buffer using a custom material.
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[Texture Binding Array (Bindless Textures)](../examples/shader/texture_binding_array.rs) | A shader that shows how to bind and sample multiple textures as a binding array (a.k.a. bindless textures).
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