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								 Carter Anderson | 74d0055a3d | render: move dynamic_bindings to PipelineSpecialization This is a temporary step back in ergonomics as we are no longer automatically inferring dynamic bindings from RenderResourceBindings | 2020-06-17 18:10:29 -07:00 |  | 
			
				
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								 Carter Anderson | 0931fd0266 | fix a few things in shader examples | 2020-06-17 17:44:26 -07:00 |  | 
			
				
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								 Carter Anderson | e89c693c4d | render: add SpecializedPipeline and SpecializedShader types | 2020-06-17 13:27:10 -07:00 |  | 
			
				
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								 Carter Anderson | e57fdca1bc | render: more progress on immediate mode rendering and DrawableText | 2020-06-17 13:10:33 -07:00 |  | 
			
				
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								 Carter Anderson | e855995145 | cargo fmt | 2020-06-15 12:47:35 -07:00 |  | 
			
				
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								 Carter Anderson | f799d3ac93 | render: add RenderPipeline and begin moving logic there | 2020-06-15 00:08:50 -07:00 |  | 
			
				
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								 Carter Anderson | 0f608fc90f | render: add "specific" ids for buffers, textures, and samplers. Use them instead of RenderResourceIds wherever possible | 2020-06-14 11:41:42 -07:00 |  | 
			
				
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								 Carter Anderson | 516cf9ddf0 | text: font atlas generation. initial Drawable boilerplate. temporary font atlas debug example | 2020-06-13 18:53:31 -07:00 |  | 
			
				
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								 Carter Anderson | fc4160ea41 | AssetRenderResourceNodes now consume asset change events. Remove EntitiesWaitingForAssets in favor of DrawState. | 2020-06-10 18:54:17 -07:00 |  | 
			
				
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								 Carter Anderson | 3d07fbdc81 | render: "Immediate Mode" draw api This replaces Renderable with Draw/RenderPipelines components and makes various aspects of the renderer much simpler and legible | 2020-06-09 23:16:48 -07:00 |  | 
			
				
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								 Carter Anderson | 1426208e2f | remove DrawTargets in favor of PassNodes and in preparation for "immediate mode" drawing api | 2020-06-08 14:35:13 -07:00 |  | 
			
				
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								 Carter Anderson | 4568f5dae3 | remove specialization. bevy now builds on stable rust! | 2020-06-07 23:36:39 -07:00 |  | 
			
				
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								 Carter Anderson | 62c434274f | shader_defs: new leaner shader defs. they are now separate from uniforms | 2020-06-07 22:24:53 -07:00 |  | 
			
				
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								 Carter Anderson | fd8f87400d | add RenderResources/RenderResource traits to replace Uniforms/Uniform | 2020-06-07 19:12:41 -07:00 |  | 
			
				
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								 Carter Anderson | 5add29f8cf | rename LocalToWorld -> Transform and LocalToParent -> LocalTransform | 2020-06-07 13:39:50 -07:00 |  | 
			
				
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								 Carter Anderson | c1dcc74e0f | asset: make asset folder loading permissive of non-assets | 2020-06-07 11:45:18 -07:00 |  | 
			
				
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								 Carter Anderson | f2b3b909b4 | sprite: use rectangle_pack crate for texture atlases. rename guillotiere implementation to DynamicTextureAtlasBuilder | 2020-06-07 11:30:04 -07:00 |  | 
			
				
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								 Carter Anderson | 6164ea6ecc | sprite: dynamically resize atlas during build | 2020-06-06 16:16:58 -07:00 |  | 
			
				
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								 Carter Anderson | 2705e5cbb4 | add texture atlases | 2020-06-06 00:12:38 -07:00 |  | 
			
				
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								 Carter Anderson | 9d80b5965e | example: add rpg assets for use in examples (maybe pair this down in the future) | 2020-06-05 17:26:41 -07:00 |  | 
			
				
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								 Carter Anderson | 5ea979dd0e | move shaders in examples into consts | 2020-06-05 00:13:18 -07:00 |  | 
			
				
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								 Carter Anderson | 5aeb3b937b | add "pressed" example to mouse_input | 2020-06-04 23:57:39 -07:00 |  | 
			
				
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								 Carter Anderson | aa2928739c | simplify keyboard_input example | 2020-06-04 23:55:12 -07:00 |  | 
			
				
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								 Carter Anderson | ed561d7f70 | break up input examples | 2020-06-04 23:49:36 -07:00 |  | 
			
				
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								 Carter Anderson | 5b6f24d6a2 | input: make new Input resource generic and add Input<MouseButton> | 2020-06-04 23:34:21 -07:00 |  | 
			
				
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								 Carter Anderson | fcecf78609 | make input_keyboard example speed a normal variable | 2020-06-04 23:01:02 -07:00 |  | 
			
				
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								 Carter Anderson | b3a57c21a7 | input: simpler input interface via an Inputresource | 2020-06-04 22:48:53 -07:00 |  | 
			
				
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								 Carter Anderson | fde8292a04 | simplify input_keyboard example | 2020-06-04 19:47:27 -07:00 |  | 
			
				
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								 Carter Anderson | c4600dbad8 | increase ui example label size | 2020-06-04 17:13:58 -07:00 |  | 
			
				
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								 Carter Anderson | db6a365b13 | saner orthographic projection | 2020-06-04 17:09:24 -07:00 |  | 
			
				
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								 Carter Anderson | ab31bf9d9e | impl Default for EventReader | 2020-06-03 23:53:00 -07:00 |  | 
			
				
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								 Carter Anderson | 4979a06e90 | input: fix input example and add cursor move events | 2020-06-03 23:22:32 -07:00 |  | 
			
				
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								 Carter Anderson | 6eea96366d | cargo fmt | 2020-06-03 20:08:20 -07:00 |  | 
			
				
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								 Carter Anderson | a4c15f96de | Timer Resource/Component | 2020-06-03 19:53:41 -07:00 |  | 
			
				
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								 Carter Anderson | 5927bad382 | sprite sheets are fully operational | 2020-06-03 19:00:19 -07:00 |  | 
			
				
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								 Carter Anderson | 5bcd594cb4 | bytes: AsBytes trait, remove zerocopy, remove glam fork | 2020-06-01 19:38:05 -07:00 |  | 
			
				
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								 Carter Anderson | e68ae995f8 | rename rect to quad | 2020-05-31 23:39:20 -07:00 |  | 
			
				
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								 Carter Anderson | 4d8a567b36 | text: migrate to ab_glyph. this should give rendering consistency across platforms | 2020-05-31 15:59:11 -07:00 |  | 
			
				
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								 Carter Anderson | 21a79c56a7 | camera: add position and rotation components to Perspective camera. add "sync" toggle to LocalToWorld transform. | 2020-05-31 10:31:18 -07:00 |  | 
			
				
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								 Carter Anderson | 6e76296ce0 | sprite: create sprite crate. center 2d camera (split from ui camera). add 2d camera movement | 2020-05-30 12:31:04 -07:00 |  | 
			
				
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								 Carter Anderson | 71b3755633 | camera: split 2d and ui camera. remove resource_name mod | 2020-05-29 22:30:07 -07:00 |  | 
			
				
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								 Carter Anderson | 51d41b2302 | camera: remove active camera components in favor of camera names | 2020-05-29 22:07:55 -07:00 |  | 
			
				
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								 Carter Anderson | fec9034644 | camera: break out projection components | 2020-05-29 17:25:14 -07:00 |  | 
			
				
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								 Carter Anderson | db27d63b91 | upgrade ron | 2020-05-29 16:06:23 -07:00 |  | 
			
				
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								 Carter Anderson | 651f213570 | scene: spawning | 2020-05-29 15:51:36 -07:00 |  | 
			
				
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								 Carter Anderson | 065a94aca8 | scene: hot scene reloading. update load_scene example | 2020-05-29 12:56:32 -07:00 |  | 
			
				
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								 Carter Anderson | ec0c0c7562 | tweak the ecs guide | 2020-05-28 22:37:28 -07:00 |  | 
			
				
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								 Carter Anderson | 83d5275e10 | add "query system functions" | 2020-05-28 13:36:48 -07:00 |  | 
			
				
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								 Carter Anderson | 830565ae2b | scene: type registry refactor. use short type names when possible | 2020-05-27 19:27:55 -07:00 |  | 
			
				
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								 Carter Anderson | 3ee5a67cdb | scenes: polish scene example. prop->property attribute. derive(Resources) to derive(FromResources) | 2020-05-27 15:57:12 -07:00 |  |