Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							74dba5f36b 
							
						 
					 
					
						
						
							
							release: 0.2.1 ( #533 )  
						
						
						
					 
					
						2020-09-20 15:58:32 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ba5af4dd56 
							
						 
					 
					
						
						
							
							release: 0.2.0 ( #520 )  
						
						
						
					 
					
						2020-09-19 15:29:08 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							70ad6671db 
							
						 
					 
					
						
						
							
							ecs: use generational entity ids and other optimizations ( #504 )  
						
						... 
						
						
						
						ecs: use generational entity ids and other optimizations 
						
					 
					
						2020-09-17 17:16:38 -07:00 
						 
				 
			
				
					
						
							
							
								Marek Legris 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							474bb5403e 
							
						 
					 
					
						
						
							
							Transform Rewrite ( #374 )  
						
						... 
						
						
						
						Remove individual Translation / Rotation / Scale components in favor of a combined Transform component 
						
					 
					
						2020-09-14 14:00:32 -07:00 
						 
				 
			
				
					
						
							
							
								Logan Magee 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3bc5e4cb1e 
							
						 
					 
					
						
						
							
							render: Export specific items outside of prelude ( #473 )  
						
						... 
						
						
						
						It's a preference of some people to not use prelude modules at all in
order to make their imports more explicit. Currently, items like
`Camera3dComponent` are only exported in a prelude module, making an
explicit import look like
`use bevy::prelude::Camera3dComponent`
which feels a bit hackish. This change doesn't remove such components
from the prelude, but just re-exports them at the crate's
(`bevy_render` in this case) root. 
						
					 
					
						2020-09-11 16:23:21 -07:00 
						 
				 
			
				
					
						
							
							
								BimDav 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4ef18e2608 
							
						 
					 
					
						
						
							
							Resource change tracking ( #388 )  
						
						... 
						
						
						
						* Add mutated tracker on resources and ChangedRes query for added or mutated resources.
* ResMut:::new() now takes a reference to a 'mutated' flag in its archetype.
* Change FetchResource so that get() returns an Option. Systems using Resources will only be called if all fetched Resources are Some(). This is done to implement ChangedRes, which is Some iff the Resource has been changed.
* Add OrRes for a logical or in tuples of Resource queries.
* Separate resource query get() in is_some() and get() methods for clarity
* Remove unneeded unsafe
* Change ResMut::new() 
						
					 
					
						2020-09-10 13:15:02 -07:00 
						 
				 
			
				
					
						
							
							
								Smite Rust 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a9ce7f4e82 
							
						 
					 
					
						
						
							
							update dependencies ( #470 )  
						
						
						
					 
					
						2020-09-10 12:54:24 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							413caae7bb 
							
						 
					 
					
						
						
							
							resolve errors from latest clippy version  
						
						
						
					 
					
						2020-09-07 15:00:03 -07:00 
						 
				 
			
				
					
						
							
							
								julhe 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							cc3e99388a 
							
						 
					 
					
						
						
							
							Allowing glTFs to be loaded that don't have uvs and normals ( #406 )  
						
						... 
						
						
						
						allowing gltfs to be loaded that don't have uvs and normals, by filling missing attributes them with zeros 
						
					 
					
						2020-09-03 17:30:10 -07:00 
						 
				 
			
				
					
						
							
							
								Michael Hills 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							38a982b28d 
							
						 
					 
					
						
						
							
							iOS: use shaderc-rs for glsl to spirv compilation ( #324 )  
						
						
						
					 
					
						2020-09-01 11:06:15 -07:00 
						 
				 
			
				
					
						
							
							
								wyhaya 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							8106f770de 
							
						 
					 
					
						
						
							
							Add Color::hex fn ( #362 )  
						
						... 
						
						
						
						Add Color::hex fn 
						
					 
					
						2020-08-30 11:27:37 -07:00 
						 
				 
			
				
					
						
							
							
								Jasen Borisov 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ad460159b0 
							
						 
					 
					
						
						
							
							add bevy_render::pass::ClearColor to prelude ( #396 )  
						
						... 
						
						
						
						It is common for users to want to set their clear color. 
						
					 
					
						2020-08-30 11:20:11 -07:00 
						 
				 
			
				
					
						
							
							
								Hugo Lindsay 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							00be5d083e 
							
						 
					 
					
						
						
							
							UI component bundles derive clone ( #390 )  
						
						... 
						
						
						
						make Draw, TextStyle, and the rest of the ui components derive clone 
						
					 
					
						2020-08-29 16:49:39 -07:00 
						 
				 
			
				
					
						
							
							
								Robbie Davenport 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4aabe983ec 
							
						 
					 
					
						
						
							
							Switch usage of std HashMap/HashSet default hasher, to aHash algo ( #258 )  
						
						... 
						
						
						
						switch to ahash for HashMaps and HashSets via a new bevy_utils crate 
						
					 
					
						2020-08-28 17:08:51 -07:00 
						 
				 
			
				
					
						
							
							
								Patrik Buhring 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c40e29bca3 
							
						 
					 
					
						
						
							
							Update icosphere dependency and add a limit to subdivisions. ( #379 )  
						
						
						
					 
					
						2020-08-28 16:52:06 -07:00 
						 
				 
			
				
					
						
							
							
								Guillaume DALLENNE 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d64882ffbf 
							
						 
					 
					
						
						
							
							add Color::rgb_u8 and Color::rgba_u8 ( #381 )  
						
						
						
					 
					
						2020-08-28 16:50:49 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							89a1d360c1 
							
						 
					 
					
						
						
							
							Fix despawn ( #361 )  
						
						... 
						
						
						
						* simplify RenderResourcesNode gpu array management
* support removals in RenderResourcesNode 
						
					 
					
						2020-08-26 23:03:55 -07:00 
						 
				 
			
				
					
						
							
							
								multun 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							022a31fd8f 
							
						 
					 
					
						
						
							
							fix formatting / clippy warnings ( #295 )  
						
						
						
					 
					
						2020-08-22 18:35:40 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							b925e22949 
							
						 
					 
					
						
						
							
							0.1.3 upgrade  
						
						
						
					 
					
						2020-08-22 10:16:52 -07:00 
						 
				 
			
				
					
						
							
							
								Boutillier 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4eb437ab2e 
							
						 
					 
					
						
						
							
							Fixes   #134  and  #135   with a slight hit on performances as get_or_assign_index will now always assign ( #247 )  
						
						
						
					 
					
						2020-08-22 09:28:38 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							7c3b49cb6f 
							
						 
					 
					
						
						
							
							upgrade to latest wgpu  
						
						
						
					 
					
						2020-08-21 18:36:32 -07:00 
						 
				 
			
				
					
						
							
							
								Lachlan Sneff 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							1eca55e571 
							
						 
					 
					
						
						
							
							Replace std synchronization primitives with parking_lot  ( #210 )  
						
						... 
						
						
						
						* Replace std::sync::Mutex with parking_lot::Mutex
* Replace std::sync::RwLock with parking_lot::RwLock 
						
					 
					
						2020-08-21 14:55:16 -07:00 
						 
				 
			
				
					
						
							
							
								Boutillier 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							38d3da5b86 
							
						 
					 
					
						
						
							
							Fix   #187  . Multiple return instead of continue inside for loops. ( #230 )  
						
						
						
					 
					
						2020-08-20 16:09:04 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							1ebb7e44ff 
							
						 
					 
					
						
						
							
							Merge pull request  #189  from StarArawn/bind-group-reflect-fix  
						
						... 
						
						
						
						Reflect shader stage for bind groups. 
						
					 
					
						2020-08-20 12:57:38 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e31f576484 
							
						 
					 
					
						
						
							
							Merge pull request  #206  from multun/clippy  
						
						... 
						
						
						
						Add clippy support and fix all warnings / errors 
						
					 
					
						2020-08-19 21:33:28 -07:00 
						 
				 
			
				
					
						
							
							
								John Mitchell 
							
						 
					 
					
						
						
						
						
							
						
						
							d4d68f6670 
							
						 
					 
					
						
						
							
							Fixed tests.  
						
						
						
					 
					
						2020-08-19 10:16:35 -04:00 
						 
				 
			
				
					
						
							
							
								John Mitchell 
							
						 
					 
					
						
						
						
						
							
						
						
							f1b0d04e53 
							
						 
					 
					
						
						
							
							Fixed formatting.  
						
						
						
					 
					
						2020-08-19 10:00:45 -04:00 
						 
				 
			
				
					
						
							
							
								John Mitchell 
							
						 
					 
					
						
						
						
						
							
						
						
							131a5e9167 
							
						 
					 
					
						
						
							
							Merge branch 'master' into bind-group-reflect-fix  
						
						
						
					 
					
						2020-08-19 09:24:22 -04:00 
						 
				 
			
				
					
						
							
							
								Victor "multun" Collod 
							
						 
					 
					
						
						
						
						
							
						
						
							46636ed076 
							
						 
					 
					
						
						
							
							fix formatting  
						
						
						
					 
					
						2020-08-18 19:48:03 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							6ffe0696db 
							
						 
					 
					
						
						
							
							Merge pull request  #203  from lachlansneff/ironing-out-uniforms  
						
						... 
						
						
						
						Replace vector of UniformProperty with a single UniformProperty 
						
					 
					
						2020-08-18 13:44:10 -07:00 
						 
				 
			
				
					
						
							
							
								Lachlan Sneff 
							
						 
					 
					
						
						
						
						
							
						
						
							ccfa815cac 
							
						 
					 
					
						
						
							
							Use can_draw in can_draw_indexed  
						
						
						
					 
					
						2020-08-17 10:56:27 -04:00 
						 
				 
			
				
					
						
							
							
								Lachlan Sneff 
							
						 
					 
					
						
						
						
						
							
						
						
							e24aaf3dd3 
							
						 
					 
					
						
						
							
							Add Draw command to RenderCommand  
						
						
						
					 
					
						2020-08-16 16:28:52 -04:00 
						 
				 
			
				
					
						
							
							
								Victor "multun" Collod 
							
						 
					 
					
						
						
						
						
							
						
						
							e36b26c226 
							
						 
					 
					
						
						
							
							render: fix RenderResourceBinding PartialEq impl  
						
						
						
					 
					
						2020-08-16 07:20:06 -07:00 
						 
				 
			
				
					
						
							
							
								Victor "multun" Collod 
							
						 
					 
					
						
						
						
						
							
						
						
							dfbdeeb27f 
							
						 
					 
					
						
						
							
							render: fix bind group PartialEq impl  
						
						
						
					 
					
						2020-08-16 07:20:06 -07:00 
						 
				 
			
				
					
						
							
							
								Victor "multun" Collod 
							
						 
					 
					
						
						
						
						
							
						
						
							c38420f1e9 
							
						 
					 
					
						
						
							
							enforce clippy for all target and features  
						
						
						
					 
					
						2020-08-16 07:20:06 -07:00 
						 
				 
			
				
					
						
							
							
								Victor "multun" Collod 
							
						 
					 
					
						
						
						
						
							
						
						
							d138647818 
							
						 
					 
					
						
						
							
							enforce cargo fmt --check  
						
						
						
					 
					
						2020-08-16 05:02:06 -07:00 
						 
				 
			
				
					
						
							
							
								Lachlan Sneff 
							
						 
					 
					
						
						
						
						
							
						
						
							9883cd15cd 
							
						 
					 
					
						
						
							
							Replace vector of UniformProperty with a single property  
						
						
						
					 
					
						2020-08-16 01:16:00 -04:00 
						 
				 
			
				
					
						
							
							
								ifletsomeclaire 
							
						 
					 
					
						
						
						
						
							
						
						
							c0d4877486 
							
						 
					 
					
						
						
							
							added draw.is_visible checks  
						
						
						
					 
					
						2020-08-15 14:38:55 -05:00 
						 
				 
			
				
					
						
							
							
								John Mitchell 
							
						 
					 
					
						
						
						
						
							
						
						
							e11fa3e316 
							
						 
					 
					
						
						
							
							Added hack to allow all of the examples to work.  
						
						
						
					 
					
						2020-08-15 15:03:57 -04:00 
						 
				 
			
				
					
						
							
							
								John Mitchell 
							
						 
					 
					
						
						
						
						
							
						
						
							eac53c1ab7 
							
						 
					 
					
						
						
							
							Fixed!  🎉  
						
						
						
					 
					
						2020-08-14 23:21:38 -04:00 
						 
				 
			
				
					
						
							
							
								John Mitchell 
							
						 
					 
					
						
						
						
						
							
						
						
							76564a486e 
							
						 
					 
					
						
						
							
							Removed old comment.  
						
						
						
					 
					
						2020-08-14 16:59:18 -04:00 
						 
				 
			
				
					
						
							
							
								John Mitchell 
							
						 
					 
					
						
						
						
						
							
						
						
							f3ef23bda7 
							
						 
					 
					
						
						
							
							Working on correctly reflecting shader stage for bind groups.  
						
						
						
					 
					
						2020-08-14 14:02:56 -04:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							95dce3ac72 
							
						 
					 
					
						
						
							
							Merge pull request  #154  from OptimisticPeach/master  
						
						... 
						
						
						
						Add Icospheres mesh generation 
						
					 
					
						2020-08-13 19:44:50 -07:00 
						 
				 
			
				
					
						
							
							
								John Mitchell 
							
						 
					 
					
						
						
						
						
							
						
						
							3f5aae877e 
							
						 
					 
					
						
						
							
							Removed some whitespace.  
						
						
						
					 
					
						2020-08-13 13:00:27 -04:00 
						 
				 
			
				
					
						
							
							
								John Mitchell 
							
						 
					 
					
						
						
						
						
							
						
						
							02b1907738 
							
						 
					 
					
						
						
							
							Use BindingShaderStage to pass which program the binding is attached to.  
						
						
						
					 
					
						2020-08-13 12:44:21 -04:00 
						 
				 
			
				
					
						
							
							
								OptimisticPeach 
							
						 
					 
					
						
						
						
						
							
						
						
							86c20eb6df 
							
						 
					 
					
						
						
							
							Add Icospheres.  
						
						... 
						
						
						
						Additionally documents the shapes module. 
						
					 
					
						2020-08-13 00:14:23 -04:00 
						 
				 
			
				
					
						
							
							
								Cameron Hart 
							
						 
					 
					
						
						
						
						
							
						
						
							5912206441 
							
						 
					 
					
						
						
							
							Upgrade glam to 0.9.3  
						
						
						
					 
					
						2020-08-12 17:31:51 +12:00 
						 
				 
			
				
					
						
							
							
								caelunshun 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							58be36a09a 
							
						 
					 
					
						
						
							
							Fix compilation when png or hdr features are disabled  
						
						
						
					 
					
						2020-08-11 00:49:17 -06:00 
						 
				 
			
				
					
						
							
							
								caelunshun 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a694d9a1b6 
							
						 
					 
					
						
						
							
							Make audio/image dependencies optional through feature flags  
						
						
						
					 
					
						2020-08-11 00:30:42 -06:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							3deeb05264 
							
						 
					 
					
						
						
							
							use bevy-glsl-to-spirv  
						
						
						
					 
					
						2020-08-09 18:57:17 -07:00