Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							f963cd41dc 
							
						 
					 
					
						
						
							
							app: rename AppPlugin to Plugin  
						
						
						
					 
					
						2020-08-07 20:22:17 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							07858aa348 
							
						 
					 
					
						
						
							
							scene: fix dynamically loading RenderPipelines scenes  
						
						
						
					 
					
						2020-08-02 19:33:27 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							ccf81edd8f 
							
						 
					 
					
						
						
							
							render: add atlas padding support to work around MSAA artifacts, disable MSAA by default  
						
						
						
					 
					
						2020-07-30 14:38:13 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							54eaa2bdc6 
							
						 
					 
					
						
						
							
							render: easier msaa color attachments and fix multi-window example  
						
						
						
					 
					
						2020-07-30 13:20:27 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							44c08f90aa 
							
						 
					 
					
						
						
							
							render: remove Drawable implementation from RenderPipelines because it doesnt add any value  
						
						
						
					 
					
						2020-07-29 18:28:32 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							ca87359c6e 
							
						 
					 
					
						
						
							
							render: add MSAA support  
						
						
						
					 
					
						2020-07-29 18:15:15 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							db665b96c0 
							
						 
					 
					
						
						
							
							ui: fix z indices and depth calculations  
						
						
						
					 
					
						2020-07-29 00:28:44 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							2929197d9b 
							
						 
					 
					
						
						
							
							render: add RenderPass queries. move ui to its own pass  
						
						
						
					 
					
						2020-07-28 20:11:27 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							7212b70478 
							
						 
					 
					
						
						
							
							rustfmt changes  
						
						
						
					 
					
						2020-07-28 14:24:03 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							6dadf34401 
							
						 
					 
					
						
						
							
							add more example comments  
						
						
						
					 
					
						2020-07-28 13:45:36 -07:00 
						 
				 
			
				
					
						
							
							
								Thomas Herzog 
							
						 
					 
					
						
						
						
						
							
						
						
							23149f1753 
							
						 
					 
					
						
						
							
							add texture loader for more formats using image crate  
						
						... 
						
						
						
						This adds support for PNG images only for now. More formats can be added
relatively easily.
Images with various pixel formats are supported (such as RGB-16bit or
R-8bit). 
						
					 
					
						2020-07-27 23:30:31 +02:00 
						 
				 
			
				
					
						
							
							
								Thomas Herzog 
							
						 
					 
					
						
						
						
						
							
						
						
							7412b0ec25 
							
						 
					 
					
						
						
							
							add HDR image loader  
						
						... 
						
						
						
						Using the `image` crate, HDR images can be loaded into RGBA-f32 textures. 
						
					 
					
						2020-07-27 11:37:45 +02:00 
						 
				 
			
				
					
						
							
							
								Thomas Herzog 
							
						 
					 
					
						
						
						
						
							
						
						
							4cf0f53eae 
							
						 
					 
					
						
						
							
							use TextureFormat for Textures  
						
						... 
						
						
						
						This commit also inserts debug asserts that texture data roughly respects
the format. 
						
					 
					
						2020-07-26 22:08:15 +02:00 
						 
				 
			
				
					
						
							
							
								Thomas Herzog 
							
						 
					 
					
						
						
						
						
							
						
						
							b4c185eb0c 
							
						 
					 
					
						
						
							
							cargo fmt  
						
						
						
					 
					
						2020-07-26 21:10:18 +02:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							93bb1d5b8e 
							
						 
					 
					
						
						
							
							ui: initial flexbox support  
						
						
						
					 
					
						2020-07-24 23:04:45 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							0c2e26ddde 
							
						 
					 
					
						
						
							
							Revert "ecs: remove &mut requirement on query iterators"  
						
						... 
						
						
						
						This reverts commit 6dc1d07cbc 
						
					 
					
						2020-07-21 20:12:15 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							6dc1d07cbc 
							
						 
					 
					
						
						
							
							ecs: remove &mut requirement on query iterators  
						
						
						
					 
					
						2020-07-20 13:59:51 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							b5d3f7e794 
							
						 
					 
					
						
						
							
							use right handed coordinate system in 3d  
						
						
						
					 
					
						2020-07-20 01:33:30 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							726eb37198 
							
						 
					 
					
						
						
							
							use rh coordinate system in 2d  
						
						... 
						
						
						
						z = 0 is now "farthest back" and z=1000 "farthest forward" 
						
					 
					
						2020-07-19 17:00:08 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							cadbb4c1b0 
							
						 
					 
					
						
						
							
							render: fix "next swap chain texture" bug  
						
						
						
					 
					
						2020-07-19 16:15:19 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							946d5d1024 
							
						 
					 
					
						
						
							
							ecs: refactor resources  
						
						... 
						
						
						
						fixes unintialized global resource memory 
						
					 
					
						2020-07-19 14:23:06 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							fe1adb6cf6 
							
						 
					 
					
						
						
							
							ui: focus/click/hover system. initial buttons  
						
						
						
					 
					
						2020-07-18 14:08:46 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							19fe299f5a 
							
						 
					 
					
						
						
							
							ecs: use Mut<T> tracking pointer everywhere  
						
						
						
					 
					
						2020-07-18 02:09:55 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							81df34adcf 
							
						 
					 
					
						
						
							
							finish up import simplification  
						
						
						
					 
					
						2020-07-16 19:38:21 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							f742ce3ef2 
							
						 
					 
					
						
						
							
							app: simplify app imports  
						
						
						
					 
					
						2020-07-16 18:47:51 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							b12c4d0a48 
							
						 
					 
					
						
						
							
							render: simplify imports and cleanup prelude  
						
						
						
					 
					
						2020-07-16 18:26:21 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							196bde64e3 
							
						 
					 
					
						
						
							
							cargo fmt  
						
						
						
					 
					
						2020-07-16 17:23:50 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							1110f9b877 
							
						 
					 
					
						
						
							
							create bevy_math crate and move math types there  
						
						
						
					 
					
						2020-07-16 17:11:52 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							4712e96aa8 
							
						 
					 
					
						
						
							
							ecs: make parallel executor resource-aware  
						
						
						
					 
					
						2020-07-15 17:20:36 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							a7bab755ee 
							
						 
					 
					
						
						
							
							ecs: add query get safety checks  
						
						
						
					 
					
						2020-07-14 19:05:39 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							50335e21e2 
							
						 
					 
					
						
						
							
							derive: allow manually forcing modules to "crate", which prevents the need for ambiguous crates  
						
						... 
						
						
						
						this fixes a failing doc test 
						
					 
					
						2020-07-14 16:16:01 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							0dc810a37a 
							
						 
					 
					
						
						
							
							ecs: add thread local system support to parallel executor  
						
						
						
					 
					
						2020-07-14 14:19:17 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							17f3860d12 
							
						 
					 
					
						
						
							
							remove unsafe Clone implementation on Res/ResMut in favor of UnsafeClone  
						
						
						
					 
					
						2020-07-12 12:06:43 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							6d58a5a033 
							
						 
					 
					
						
						
							
							render: add direct buffer mapping/unmapping  
						
						
						
					 
					
						2020-07-11 12:29:07 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							2ca6de2b81 
							
						 
					 
					
						
						
							
							upgrade wgpu  
						
						
						
					 
					
						2020-07-10 13:47:31 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							2508a59f68 
							
						 
					 
					
						
						
							
							remove darling  
						
						
						
					 
					
						2020-07-10 02:53:31 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							c81ab99dac 
							
						 
					 
					
						
						
							
							cargo fmt  
						
						
						
					 
					
						2020-07-10 01:37:06 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							950e50bbb1 
							
						 
					 
					
						
						
							
							Bevy ECS migration  
						
						
						
					 
					
						2020-07-10 01:06:21 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							5787bcb2c5 
							
						 
					 
					
						
						
							
							legion: upgrade  
						
						
						
					 
					
						2020-06-27 14:32:50 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							1f12964026 
							
						 
					 
					
						
						
							
							legion: remove foreach system functions  
						
						... 
						
						
						
						this is a bit sad, but upstream legion's new lifetimes appear to be incompatible with our foreach approach 
						
					 
					
						2020-06-27 12:06:12 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							981687ae41 
							
						 
					 
					
						
						
							
							remove ui camera now that default 2d camera is identical  
						
						
						
					 
					
						2020-06-27 10:21:20 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							e75496772e 
							
						 
					 
					
						
						
							
							legion: change query system ordering  
						
						
						
					 
					
						2020-06-27 10:18:27 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							1e614e41f1 
							
						 
					 
					
						
						
							
							render: make ClearColor a tuple struct  
						
						
						
					 
					
						2020-06-26 21:39:30 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							a4afa4e7f3 
							
						 
					 
					
						
						
							
							render: only attempt to create camera bind group when the camera bind group descriptor exists  
						
						... 
						
						
						
						this fixes panics in empty scenes 
						
					 
					
						2020-06-26 14:27:22 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							69925f0817 
							
						 
					 
					
						
						
							
							render: multi-window cameras ready to go!  
						
						... 
						
						
						
						passes now bind camera buffers and cameras can now be assigned non-primary windows 
						
					 
					
						2020-06-25 23:04:08 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							ca4726ea7d 
							
						 
					 
					
						
						
							
							render to second window in multiple_windows example  
						
						
						
					 
					
						2020-06-25 16:02:21 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							8a8d01aa88 
							
						 
					 
					
						
						
							
							render: add ClearColor resource  
						
						
						
					 
					
						2020-06-25 15:24:27 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							4a0f8b8869 
							
						 
					 
					
						
						
							
							add root ui node to example  
						
						
						
					 
					
						2020-06-25 13:19:48 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							92c44320ee 
							
						 
					 
					
						
						
							
							ecs: rename EntityArchetype to ComponentSet  
						
						
						
					 
					
						2020-06-25 11:21:56 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							1ef4fbf005 
							
						 
					 
					
						
						
							
							ui: rework so Nodes now use transforms and z-sort happens  
						
						
						
					 
					
						2020-06-25 10:13:00 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							75429f4639 
							
						 
					 
					
						
						
							
							render: use left-handed coordinate system and y-up  
						
						
						
					 
					
						2020-06-24 15:29:10 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							4ba2f72572 
							
						 
					 
					
						
						
							
							render: is_transparent flag. draw transparent object back-to-front and opaque objects front-to-back  
						
						
						
					 
					
						2020-06-24 11:35:01 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							2b8fe144a8 
							
						 
					 
					
						
						
							
							render: rename MainPassNode to PassNode  
						
						... 
						
						
						
						there will be more than one and it is suitably generic 
						
					 
					
						2020-06-24 10:29:26 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							2c74560283 
							
						 
					 
					
						
						
							
							render: draw in back-to-front mode to be safe (until we can do both at the same time). expand texture example  
						
						
						
					 
					
						2020-06-23 19:29:12 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							3ee8aa8b0f 
							
						 
					 
					
						
						
							
							camera: make camera transform in world coordinates instead of the inverse  
						
						
						
					 
					
						2020-06-23 19:18:32 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							41dc8a5967 
							
						 
					 
					
						
						
							
							render: add front-to-back drawing  
						
						... 
						
						
						
						MainPassNodes now have assigned cameras and draw using those camera's VisibleEntities 
						
					 
					
						2020-06-23 16:52:50 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							ca8625c407 
							
						 
					 
					
						
						
							
							render: ActiveCameras resource and system  
						
						
						
					 
					
						2020-06-23 15:58:06 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							2f5f6e017a 
							
						 
					 
					
						
						
							
							render: intitial VisibleEntities component and sort system  
						
						
						
					 
					
						2020-06-22 17:55:48 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							031a0c6d58 
							
						 
					 
					
						
						
							
							camera: add scale component to camera entities  
						
						
						
					 
					
						2020-06-22 13:26:49 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							06b2b06e9d 
							
						 
					 
					
						
						
							
							camera: update cameras when windows are created  
						
						
						
					 
					
						2020-06-22 13:21:39 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							c654987ae3 
							
						 
					 
					
						
						
							
							fix bug where pipelines used unspecialized shaders  
						
						
						
					 
					
						2020-06-21 18:55:22 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							faacd2778d 
							
						 
					 
					
						
						
							
							sprite: add color to TextureAtlasSprite and make Vec3 16 bytes again to account for glsl UBO layout  
						
						
						
					 
					
						2020-06-21 17:43:36 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							da3d6983a7 
							
						 
					 
					
						
						
							
							text: immediate-mode atlased text rendering works, but theres no character positioning/layout yet  
						
						
						
					 
					
						2020-06-19 13:45:26 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							a3c1b7930e 
							
						 
					 
					
						
						
							
							render: fix SharedBuffers render resource context  
						
						
						
					 
					
						2020-06-19 13:44:21 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							4246d47fec 
							
						 
					 
					
						
						
							
							render: move pipeline compilation and bind group creation into draw stage. impl ResourceSet for DrawContext. progress on text drawing. general cleanup  
						
						
						
					 
					
						2020-06-18 17:27:20 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							74d0055a3d 
							
						 
					 
					
						
						
							
							render: move dynamic_bindings to PipelineSpecialization  
						
						... 
						
						
						
						This is a temporary step back in ergonomics as we are no longer automatically inferring dynamic bindings from RenderResourceBindings 
						
					 
					
						2020-06-17 18:10:29 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							e89c693c4d 
							
						 
					 
					
						
						
							
							render: add SpecializedPipeline and SpecializedShader types  
						
						
						
					 
					
						2020-06-17 13:27:10 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							e57fdca1bc 
							
						 
					 
					
						
						
							
							render: more progress on immediate mode rendering and DrawableText  
						
						
						
					 
					
						2020-06-17 13:10:33 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							f4acbdddad 
							
						 
					 
					
						
						
							
							SharedBuffersNode  
						
						
						
					 
					
						2020-06-16 22:23:33 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							e855995145 
							
						 
					 
					
						
						
							
							cargo fmt  
						
						
						
					 
					
						2020-06-15 12:47:35 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							8a704a3e28 
							
						 
					 
					
						
						
							
							render: add AssetRenderResourceBindings  
						
						
						
					 
					
						2020-06-15 12:45:18 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							f799d3ac93 
							
						 
					 
					
						
						
							
							render: add RenderPipeline and begin moving logic there  
						
						
						
					 
					
						2020-06-15 00:08:50 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							97edaa7343 
							
						 
					 
					
						
						
							
							render: rename ResourceType to RenderResourceType  
						
						
						
					 
					
						2020-06-14 15:24:33 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							3786224b28 
							
						 
					 
					
						
						
							
							render: replace ResourceInfo with ResourceType  
						
						
						
					 
					
						2020-06-14 15:22:31 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							574656b767 
							
						 
					 
					
						
						
							
							render: remove RenderResources wrapper type  
						
						
						
					 
					
						2020-06-14 12:32:06 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							0fec350411 
							
						 
					 
					
						
						
							
							render: rename "Assignment" to "Binding" and "AssignmentSet" to "BindGroup"  
						
						
						
					 
					
						2020-06-14 12:02:19 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							0f608fc90f 
							
						 
					 
					
						
						
							
							render: add "specific" ids for buffers, textures, and samplers. Use them instead of RenderResourceIds wherever possible  
						
						
						
					 
					
						2020-06-14 11:41:42 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							5f0363a4f5 
							
						 
					 
					
						
						
							
							render: move more render code into system scheduler  
						
						
						
					 
					
						2020-06-13 18:38:25 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							eed40fee9c 
							
						 
					 
					
						
						
							
							render: initial SharedBuffer  
						
						
						
					 
					
						2020-06-13 18:37:02 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							6362b2a516 
							
						 
					 
					
						
						
							
							render: support arbitrary RenderResource byte lengths and temporarily disable RenderResource asset change events  
						
						
						
					 
					
						2020-06-13 18:34:50 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							8803bcd92e 
							
						 
					 
					
						
						
							
							include buffer range when hashing RenderResourceAssignments  
						
						
						
					 
					
						2020-06-11 11:12:23 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							fc4160ea41 
							
						 
					 
					
						
						
							
							AssetRenderResourceNodes now consume asset change events. Remove EntitiesWaitingForAssets in favor of DrawState.  
						
						
						
					 
					
						2020-06-10 18:54:17 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							2e48269923 
							
						 
					 
					
						
						
							
							migrate UniformNode / AssetUniformNode to query system fns  
						
						
						
					 
					
						2020-06-10 16:02:50 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							3c3449b719 
							
						 
					 
					
						
						
							
							RenderResourceSet builder pattern  
						
						
						
					 
					
						2020-06-10 15:45:33 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							3d07fbdc81 
							
						 
					 
					
						
						
							
							render: "Immediate Mode" draw api  
						
						... 
						
						
						
						This replaces Renderable with Draw/RenderPipelines components and makes various aspects of the renderer much simpler and legible 
						
					 
					
						2020-06-09 23:16:48 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							1426208e2f 
							
						 
					 
					
						
						
							
							remove DrawTargets in favor of PassNodes and in preparation for "immediate mode" drawing api  
						
						
						
					 
					
						2020-06-08 14:35:13 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							4568f5dae3 
							
						 
					 
					
						
						
							
							remove specialization. bevy now builds on stable rust!  
						
						
						
					 
					
						2020-06-07 23:36:39 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							be23f119d5 
							
						 
					 
					
						
						
							
							remove old uniform system  
						
						
						
					 
					
						2020-06-07 22:32:55 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							62c434274f 
							
						 
					 
					
						
						
							
							shader_defs: new leaner shader defs. they are now separate from uniforms  
						
						
						
					 
					
						2020-06-07 22:24:53 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							fd8f87400d 
							
						 
					 
					
						
						
							
							add RenderResources/RenderResource traits to replace Uniforms/Uniform  
						
						
						
					 
					
						2020-06-07 19:12:41 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							5add29f8cf 
							
						 
					 
					
						
						
							
							rename LocalToWorld -> Transform and LocalToParent -> LocalTransform  
						
						
						
					 
					
						2020-06-07 13:39:50 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							d0298a4f89 
							
						 
					 
					
						
						
							
							split AsVertexBufferDescriptor out from Uniforms  
						
						
						
					 
					
						2020-06-07 13:00:58 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							70e9892e00 
							
						 
					 
					
						
						
							
							remove bevy_derive from bevy crate and export derives from specific crates  
						
						
						
					 
					
						2020-06-07 12:22:16 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							4a71cd128d 
							
						 
					 
					
						
						
							
							render: rename RenderResource to RenderResourceId  
						
						
						
					 
					
						2020-06-07 12:10:14 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							6164ea6ecc 
							
						 
					 
					
						
						
							
							sprite: dynamically resize atlas during build  
						
						
						
					 
					
						2020-06-06 16:16:58 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							2705e5cbb4 
							
						 
					 
					
						
						
							
							add texture atlases  
						
						
						
					 
					
						2020-06-06 00:12:38 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							ffc4246a74 
							
						 
					 
					
						
						
							
							remove TextureType  
						
						
						
					 
					
						2020-06-05 19:38:03 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							db6a365b13 
							
						 
					 
					
						
						
							
							saner orthographic projection  
						
						
						
					 
					
						2020-06-04 17:09:24 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							e72b5583d1 
							
						 
					 
					
						
						
							
							wgpu: upgrade to latest master. use pollster instead of futures. texture copy alignment  
						
						
						
					 
					
						2020-06-04 15:58:02 -07:00 
						 
				 
			
				
					
						
							
							
								carter 
							
						 
					 
					
						
						
						
						
							
						
						
							69ac775bfb 
							
						 
					 
					
						
						
							
							ignore reflected gl_VertexIndex attribute  
						
						
						
					 
					
						2020-06-04 11:30:43 -07:00