| 
							
							
								 Carter Anderson | 44b3e24e32 | fix mesh allocation bug and public mesh api improvements (#768) | 2020-11-02 13:15:07 -08:00 |  | 
			
				
					| 
							
							
								 Julian Heinken | 4645da30c8 | Mesh overhaul with custom vertex attributes #592 (#599) Mesh overhaul with custom vertex attributes | 2020-10-30 19:21:53 -07:00 |  | 
			
				
					| 
							
							
								 tigregalis | ff626f2f6f | fix wavy text (#725) fix wavy text
Co-authored-by: Carter Anderson <mcanders1@gmail.com> | 2020-10-30 16:29:24 -07:00 |  | 
			
				
					| 
							
							
								 Carter Anderson | f88cfabdde | asset: WasmAssetIo (#703) asset: WasmAssetIo | 2020-10-19 17:29:31 -07:00 |  | 
			
				
					| 
							
							
								 Carter Anderson | c32e637384 | Asset system rework and GLTF scene loading (#693) | 2020-10-18 13:48:15 -07:00 |  | 
			
				
					| 
							
							
								 Grayson Burton | 354d71cc1f | The Great Debuggening (#632) The Great Debuggening | 2020-10-08 11:43:01 -07:00 |  | 
			
				
					| 
							
							
								 Julian Heinken | a92790c011 | sRGB awareness for Color (#616) Color is now sRGB aware, added SrgbColorSpace trait for f32 | 2020-10-08 10:30:23 -07:00 |  | 
			
				
					| 
							
							
								 Carter Anderson | 05db806e15 | fix DrawableText crash (#574) | 2020-09-25 17:57:23 -07:00 |  | 
			
				
					| 
							
							
								 Carter Anderson | 74dba5f36b | release: 0.2.1 (#533) | 2020-09-20 15:58:32 -07:00 |  | 
			
				
					| 
							
							
								 Carter Anderson | ba5af4dd56 | release: 0.2.0 (#520) | 2020-09-19 15:29:08 -07:00 |  | 
			
				
					| 
							
							
								 Carter Anderson | 57a52e6ed7 | fix font atlas text width bug (#519) | 2020-09-19 14:22:01 -07:00 |  | 
			
				
					| 
							
							
								 Boutillier | b9f18efd86 | Do not assume font handle is present in assets. (#490) | 2020-09-19 12:57:52 -07:00 |  | 
			
				
					| 
							
							
								 verzuz | d4ab2f4d47 | fix font atlas overflow (#495) manage font_atlas overflow | 2020-09-15 18:06:10 -07:00 |  | 
			
				
					| 
							
							
								 Smite Rust | a9ce7f4e82 | update dependencies (#470) | 2020-09-10 12:54:24 -07:00 |  | 
			
				
					| 
							
							
								 Hugo Lindsay | 00be5d083e | UI component bundles derive clone (#390) make Draw, TextStyle, and the rest of the ui components derive clone | 2020-08-29 16:49:39 -07:00 |  | 
			
				
					| 
							
							
								 Robbie Davenport | 4aabe983ec | Switch usage of std HashMap/HashSet default hasher, to aHash algo (#258) switch to ahash for HashMaps and HashSets via a new bevy_utils crate | 2020-08-28 17:08:51 -07:00 |  | 
			
				
					| 
							
							
								 Fabian Würfl | 7b4bdef77c | Support multiline Texts (#183) | 2020-08-24 17:13:24 -07:00 |  | 
			
				
					| 
							
							
								 Carter Anderson | b925e22949 | 0.1.3 upgrade | 2020-08-22 10:16:52 -07:00 |  | 
			
				
					| 
							
							
								 Victor "multun" Collod | d138647818 | enforce cargo fmt --check | 2020-08-16 05:02:06 -07:00 |  | 
			
				
					| 
							
							
								 Carter Anderson | 34752a27bd | add "0.1" version to all bevy crate references | 2020-08-09 17:39:28 -07:00 |  | 
			
				
					| 
							
							
								 Carter Anderson | 9aee5323e1 | add crate metadata | 2020-08-09 17:24:27 -07:00 |  | 
			
				
					| 
							
							
								 Carter Anderson | f963cd41dc | app: rename AppPlugin to Plugin | 2020-08-07 20:22:17 -07:00 |  | 
			
				
					| 
							
							
								 Carter Anderson | ccf81edd8f | render: add atlas padding support to work around MSAA artifacts, disable MSAA by default | 2020-07-30 14:38:13 -07:00 |  | 
			
				
					| 
							
							
								 Carter Anderson | ca87359c6e | render: add MSAA support | 2020-07-29 18:15:15 -07:00 |  | 
			
				
					| 
							
							
								 Carter Anderson | 7212b70478 | rustfmt changes | 2020-07-28 14:24:03 -07:00 |  | 
			
				
					| 
							
							
								 Carter Anderson | cf9501a50e | ui: feed computed text position into bevy_ui flex and remove TextAlign because it is now redundant | 2020-07-27 21:04:04 -07:00 |  | 
			
				
					| 
							
							
								 Thomas Herzog | 4cf0f53eae | use TextureFormat for Textures This commit also inserts debug asserts that texture data roughly respects
the format. | 2020-07-26 22:08:15 +02:00 |  | 
			
				
					| 
							
							
								 Thomas Herzog | b4c185eb0c | cargo fmt | 2020-07-26 21:10:18 +02:00 |  | 
			
				
					| 
							
							
								 Carter Anderson | 2ec530da8c | ui: fix right alignment | 2020-07-18 17:05:22 -07:00 |  | 
			
				
					| 
							
							
								 Carter Anderson | 6db82714dc | ui: text alignment and more complete button example event handling | 2020-07-18 17:03:37 -07:00 |  | 
			
				
					| 
							
							
								 Carter Anderson | 81df34adcf | finish up import simplification | 2020-07-16 19:38:21 -07:00 |  | 
			
				
					| 
							
							
								 Carter Anderson | f742ce3ef2 | app: simplify app imports | 2020-07-16 18:47:51 -07:00 |  | 
			
				
					| 
							
							
								 Carter Anderson | b12c4d0a48 | render: simplify imports and cleanup prelude | 2020-07-16 18:26:21 -07:00 |  | 
			
				
					| 
							
							
								 Carter Anderson | 196bde64e3 | cargo fmt | 2020-07-16 17:23:50 -07:00 |  | 
			
				
					| 
							
							
								 Carter Anderson | 1110f9b877 | create bevy_math crate and move math types there | 2020-07-16 17:11:52 -07:00 |  | 
			
				
					| 
							
							
								 Carter Anderson | 69925f0817 | render: multi-window cameras ready to go! passes now bind camera buffers and cameras can now be assigned non-primary windows | 2020-06-25 23:04:08 -07:00 |  | 
			
				
					| 
							
							
								 Carter Anderson | e921ae0199 | sprite: use bevy_transform types in sprite sheet entities | 2020-06-22 12:35:33 -07:00 |  | 
			
				
					| 
							
							
								 Carter Anderson | faacd2778d | sprite: add color to TextureAtlasSprite and make Vec3 16 bytes again to account for glsl UBO layout | 2020-06-21 17:43:36 -07:00 |  | 
			
				
					| 
							
							
								 Carter Anderson | ecea30cadb | text: new atlased rendering finally works! removed old render-to-texture rendering | 2020-06-20 12:40:37 -07:00 |  | 
			
				
					| 
							
							
								 Carter Anderson | da3d6983a7 | text: immediate-mode atlased text rendering works, but theres no character positioning/layout yet | 2020-06-19 13:45:26 -07:00 |  | 
			
				
					| 
							
							
								 Carter Anderson | 4246d47fec | render: move pipeline compilation and bind group creation into draw stage. impl ResourceSet for DrawContext. progress on text drawing. general cleanup | 2020-06-18 17:27:20 -07:00 |  | 
			
				
					| 
							
							
								 Carter Anderson | e57fdca1bc | render: more progress on immediate mode rendering and DrawableText | 2020-06-17 13:10:33 -07:00 |  | 
			
				
					| 
							
							
								 Carter Anderson | e855995145 | cargo fmt | 2020-06-15 12:47:35 -07:00 |  | 
			
				
					| 
							
							
								 Carter Anderson | 0fec350411 | render: rename "Assignment" to "Binding" and "AssignmentSet" to "BindGroup" | 2020-06-14 12:02:19 -07:00 |  | 
			
				
					| 
							
							
								 Carter Anderson | 516cf9ddf0 | text: font atlas generation. initial Drawable boilerplate. temporary font atlas debug example | 2020-06-13 18:53:31 -07:00 |  | 
			
				
					| 
							
							
								 Carter Anderson | ffc4246a74 | remove TextureType | 2020-06-05 19:38:03 -07:00 |  | 
			
				
					| 
							
							
								 Carter Anderson | 6eea96366d | cargo fmt | 2020-06-03 20:08:20 -07:00 |  | 
			
				
					| 
							
							
								 Carter Anderson | 13d56907ed | sprite: more sprite sheet work (not quite operable yet) | 2020-06-03 11:39:10 -07:00 |  | 
			
				
					| 
							
							
								 Carter Anderson | 4d8a567b36 | text: migrate to ab_glyph. this should give rendering consistency across platforms | 2020-05-31 15:59:11 -07:00 |  | 
			
				
					| 
							
							
								 Carter Anderson | d920100d35 | scenes: deserialization and refactor | 2020-05-21 17:21:33 -07:00 |  |