Robbie Davenport
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4aabe983ec
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Switch usage of std HashMap/HashSet default hasher, to aHash algo (#258)
switch to ahash for HashMaps and HashSets via a new bevy_utils crate
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2020-08-28 17:08:51 -07:00 |
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Carter Anderson
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1ebb7e44ff
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Merge pull request #189 from StarArawn/bind-group-reflect-fix
Reflect shader stage for bind groups.
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2020-08-20 12:57:38 -07:00 |
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Carter Anderson
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e31f576484
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Merge pull request #206 from multun/clippy
Add clippy support and fix all warnings / errors
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2020-08-19 21:33:28 -07:00 |
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John Mitchell
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d4d68f6670
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Fixed tests.
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2020-08-19 10:16:35 -04:00 |
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John Mitchell
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f1b0d04e53
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Fixed formatting.
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2020-08-19 10:00:45 -04:00 |
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John Mitchell
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131a5e9167
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Merge branch 'master' into bind-group-reflect-fix
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2020-08-19 09:24:22 -04:00 |
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Victor "multun" Collod
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46636ed076
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fix formatting
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2020-08-18 19:48:03 -07:00 |
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Carter Anderson
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6ffe0696db
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Merge pull request #203 from lachlansneff/ironing-out-uniforms
Replace vector of UniformProperty with a single UniformProperty
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2020-08-18 13:44:10 -07:00 |
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Victor "multun" Collod
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c38420f1e9
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enforce clippy for all target and features
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2020-08-16 07:20:06 -07:00 |
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Victor "multun" Collod
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d138647818
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enforce cargo fmt --check
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2020-08-16 05:02:06 -07:00 |
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Lachlan Sneff
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9883cd15cd
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Replace vector of UniformProperty with a single property
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2020-08-16 01:16:00 -04:00 |
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John Mitchell
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e11fa3e316
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Added hack to allow all of the examples to work.
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2020-08-15 15:03:57 -04:00 |
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John Mitchell
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76564a486e
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Removed old comment.
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2020-08-14 16:59:18 -04:00 |
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John Mitchell
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f3ef23bda7
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Working on correctly reflecting shader stage for bind groups.
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2020-08-14 14:02:56 -04:00 |
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John Mitchell
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02b1907738
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Use BindingShaderStage to pass which program the binding is attached to.
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2020-08-13 12:44:21 -04:00 |
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Carter Anderson
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3d09459813
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add more doc comments and clean up some public exports
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2020-08-09 16:13:04 -07:00 |
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Carter Anderson
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b12c4d0a48
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render: simplify imports and cleanup prelude
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2020-07-16 18:26:21 -07:00 |
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Carter Anderson
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69925f0817
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render: multi-window cameras ready to go!
passes now bind camera buffers and cameras can now be assigned non-primary windows
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2020-06-25 23:04:08 -07:00 |
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Carter Anderson
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5add29f8cf
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rename LocalToWorld -> Transform and LocalToParent -> LocalTransform
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2020-06-07 13:39:50 -07:00 |
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carter
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69ac775bfb
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ignore reflected gl_VertexIndex attribute
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2020-06-04 11:30:43 -07:00 |
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Carter Anderson
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5927bad382
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sprite sheets are fully operational
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2020-06-03 19:00:19 -07:00 |
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Carter Anderson
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13d56907ed
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sprite: more sprite sheet work (not quite operable yet)
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2020-06-03 11:39:10 -07:00 |
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Carter Anderson
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5bcd594cb4
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bytes: AsBytes trait, remove zerocopy, remove glam fork
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2020-06-01 19:38:05 -07:00 |
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Carter Anderson
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d5d0107ada
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bytes: remove AsBytes in favor of Bytes
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2020-06-01 14:33:00 -07:00 |
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Carter Anderson
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0fdf331552
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pathfinder: vertex buffers, samplers, and glsl layout
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2020-05-07 23:10:57 -07:00 |
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Carter Anderson
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5e5df2bb87
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toggle-able "bevy conventions" in shaders
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2020-05-07 19:09:25 -07:00 |
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Carter Anderson
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dac9cac776
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ui render graph
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2020-05-03 12:35:07 -07:00 |
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Carter Anderson
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87066cafd3
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move bevy crates to their own folder
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2020-04-24 17:57:20 -07:00 |
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