Commit Graph

8708 Commits

Author SHA1 Message Date
Krzysztof Żywiecki
b4ee898154 Removed conversion from pointer physical coordinates to viewport local coordinates in bevy_picking make_ray function (#18870)
# Objective

- Fixes #18856.

## Solution

After PR #17633, `Camera::viewport_to_world` method corrects
`viewport_position` passed in that input so that it's offset by camera's
viewport. `Camera::viewport_to_world` is used by `make_ray` function
which in turn also offsets pointer position by viewport position, which
causes picking objects to be shifted by viewport position, and it wasn't
removed in the aforementioned PR. This second offsetting in `make_ray`
was removed.

## Testing

- I tested simple_picking example by applying some horizontal offset to
camera's viewport.
- I tested my application that displayed a single rectangle with picking
on two cameras arranged in a row. When using local bevy with this fix,
both cameras can be used for picking correctly.
- I modified split_screen example: I added observer to ground plane that
changes color on hover, and removed UI as it interfered with picking
both on master and my branch. On master, only top left camera was
triggering the observer, and on my branch all cameras could change
plane's color on hover.
- I added viewport offset to mesh_picking, with my changes it works
correctly, while on master picking ray is shifted.
- Sprite picking with viewport offset doesn't work both on master and on
this branch.

These are the only scenarios I tested. I think other picking functions
that use this function should be tested but I couldn't track more uses
of it.

Co-authored-by: Krzysztof Zywiecki <krzysiu@pop-os.Dlink>
2025-05-30 22:59:09 +02:00
François Mockers
e9418b3845 Release 0.16.0 2025-04-21 23:14:00 +02:00
François Mockers
31ff41935a change bevy_platform crate name 2025-04-21 23:14:00 +02:00
François Mockers
5775f431f0 don't overflow when relations are empty (#18891)
# Objective

- Fixes #18890 

## Solution

- Don't overflow when substracting, bound at 0

## Testing

- Reproducer from the issue now works
2025-04-21 23:14:00 +02:00
François Mockers
608f902d1a Release 0.16.0-rc.5 2025-04-15 09:11:38 +02:00
charlotte
b9f117979e Swap order of eviction/extraction when extracting for specialization (#18846)
# Objective

Fixes #18843 

## Solution

We need to account for the material being added and removed in the
course of the same frame. We evict the caches first because the entity
will be re-added if it was marked as needing specialization, which
avoids another check on removed components to see if it was "really"
despawned.
2025-04-15 09:10:28 +02:00
charlotte
6a06e0a657 Revert attempt to fix memory leak (#18845)
This reverts commit a9b0b4e7f7.
2025-04-15 08:50:40 +02:00
Carter Anderson
15ac36f6d5 Panic on overlapping one-to-one relationships (#18833)
# Objective

One to one relationships (added in
https://github.com/bevyengine/bevy/pull/18087) can currently easily be
invalidated by having two entities relate to the same target.

Alternative to #18817 (removing one-to-one relationships)

## Solution

Panic if a RelationshipTarget is already targeted. Thanks @urben1680 for
the idea!

---------

Co-authored-by: François Mockers <mockersf@gmail.com>
2025-04-15 03:52:42 +02:00
Patrick Walton
fc7705c0a6 Fix the ordering of the systems introduced in #18734. (#18825)
There's still a race resulting in blank materials whenever a material of
type A is added on the same frame that a material of type B is removed.
PR #18734 improved the situation, but ultimately didn't fix the race
because of two issues:

1. The `late_sweep_material_instances` system was never scheduled. This
PR fixes the problem by scheduling that system.

2. `early_sweep_material_instances` needs to be called after *every*
material type has been extracted, not just when the material of *that*
type has been extracted. The `chain()` added during the review process
in PR #18734 broke this logic. This PR reverts that and fixes the
ordering by introducing a new `SystemSet` that contains all material
extraction systems.

I also took the opportunity to switch a manual reference to
`AssetId::<StandardMaterial>::invalid()` to the new
`DUMMY_MESH_MATERIAL` constant for clarity.

Because this is a bug that can affect any application that switches
material types in a single frame, I think this should be uplifted to
Bevy 0.16.
2025-04-14 23:43:09 +02:00
Carter Anderson
dc48fd41e8 Revert "Allow partial support for bevy_log in no_std (#18782)" (#18816)
This reverts commit ac52cca033.

Fixes #18815

the interest of providing no_std support, specifically no_atomic
support). That tradeoff isn't worth it, especially given that tracing is
likely to get no_atomic support.

Revert #18782
2025-04-14 23:41:29 +02:00
JaySpruce
f006f02f78 Add remove_children and remove_related to EntityWorldMut and EntityCommands (#18835)
Fixes #18834.

`EntityWorldMut::remove_children` and `EntityCommands::remove_children`
were removed in the relationships overhaul (#17398) and never got
replaced.

I don't *think* this was intentional (the methods were never mentioned
in the PR or its comments), but I could've missed something.
2025-04-14 23:23:34 +02:00
Matty Weatherley
ea15c85977 Expose the output curve type in with_derivative (#18826)
# Objective

I was wrong about how RPITIT works when I wrote this stuff initially,
and in order to actually give people access to all the traits
implemented by the output (e.g. Debug and so on) it's important to
expose the real output type, even if it makes the trait uglier and less
comprehensible. (☹️)

## Solution

Expose the curve output type of the `CurveWithDerivative` trait and its
double-derivative companion. I also added a bunch of trait derives to
`WithDerivative<T>`, since I think that was just an oversight.
2025-04-14 22:46:29 +02:00
Alice Cecile
033f29de74 Use never_say_never hack to work around Rust 2024 regression for fn traits (#18804)
# Objective

After #17967, closures which always panic no longer satisfy various Bevy
traits. Principally, this affects observers, systems and commands.

While this may seem pointless (systems which always panic are kind of
useless), it is distinctly annoying when using the `todo!` macro, or
when writing tests that should panic.

Fixes #18778.

## Solution

- Add failing tests to demonstrate the problem
- Add the trick from
[`never_say_never`](https://docs.rs/never-say-never/latest/never_say_never/)
to name the `!` type on stable Rust
- Write looots of docs explaining what the heck is going on and why
we've done this terrible thing

## To do

Unfortunately I couldn't figure out how to avoid conflicting impls, and
I am out of time for today, the week and uh the week after that.
Vacation! If you feel like finishing this for me, please submit PRs to
my branch and I can review and press the button for it while I'm off.

Unless you're Cart, in which case you have write permissions to my
branch!

- [ ] fix for commands
- [ ] fix for systems
- [ ] fix for observers
- [ ] revert https://github.com/bevyengine/bevy-website/pull/2092/

## Testing

I've added a compile test for these failure cases and a few adjacent
non-failing cases (with explicit return types).

---------

Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2025-04-14 22:46:29 +02:00
JaySpruce
fa480cded7 Fix wrong method call in relationship replacement command (#18824)
Fixes a small mix-up from #18058, which added bulk relationship
replacement methods.

`EntityCommands::replace_related_with_difference` calls
`EntityWorldMut::replace_children_with_difference` instead of
`EntityWorldMut::replace_related_with_difference`, which means it always
operates on the `ChildOf` relationship instead of the `R: Relationship`
generic it's provided.

`EntityCommands::replace_children_with_difference` takes an `R:
Relationship` generic that it shouldn't, but it accidentally works
correctly on `main` because it calls the above method.
2025-04-14 22:46:29 +02:00
lcnr
2a2ce6e0ba remove reliance on a trait solver inference bug (#18840)
The parameter `In` of `call_inner` is completely unconstrained by its
arguments and return type. We are only able to infer it by assuming that
the only associated type equal to `In::Param<'_>` is `In::Param<'_>`
itself. It could just as well be some other associated type which only
normalizes to `In::Param<'_>`. This will change with the next-generation
trait solver and was encountered by a crater run
https://github.com/rust-lang/rust/pull/133502-

cc
https://github.com/rust-lang/trait-system-refactor-initiative/issues/168

I couldn't think of a cleaner alternative here. I first tried to just
provide `In` as an explicit type parameter. This is also kinda ugly as I
need to provide a variable number of them and `${ignore(..)}` is
currently still unstable https://github.com/rust-lang/rust/issues/83527.

Sorry for the inconvenience. Also fun that this function exists to avoid
a separate solver bug in the first place 😅
2025-04-14 22:46:29 +02:00
charlotte
495798c00b Make sure the mesh actually exists before we try to specialize. (#18836)
Fixes #18809
Fixes #18823

Meshes despawned in `Last` can still be in visisible entities if they
were visible as of `PostUpdate`. Sanity check that the mesh actually
exists before we specialize. We still want to unconditionally assume
that the entity is in `EntitySpecializationTicks` as its absence from
that cache would likely suggest another bug.
2025-04-14 22:45:49 +02:00
charlotte
5291d1af87 Mark render assets as modified when removed from the asset server (#18814)
# Objective

Fixes #18808

## Solution

When an asset emits a removed event, mark it as modified in the render
world to ensure any appropriate bookkeeping runs as necessary.
2025-04-14 22:45:49 +02:00
Carter Anderson
9666a7e688 Rename bevy_platform_support to bevy_platform (#18813)
The goal of `bevy_platform_support` is to provide a set of platform
agnostic APIs, alongside platform-specific functionality. This is a high
traffic crate (providing things like HashMap and Instant). Especially in
light of https://github.com/bevyengine/bevy/discussions/18799, it
deserves a friendlier / shorter name.

Given that it hasn't had a full release yet, getting this change in
before Bevy 0.16 makes sense.

- Rename `bevy_platform_support` to `bevy_platform`.
2025-04-14 22:45:27 +02:00
François Mockers
71a9142ded don't disable std in bevy_dylib (#18807)
# Objective

- `bevy_dylib` currently doesn't build independently
```
cargo build -p bevy_dylib
   Compiling bevy_dylib v0.16.0-rc.4 (/crates/bevy_dylib)
error: no global memory allocator found but one is required; link to std or add `#[global_allocator]` to a static item that implements the GlobalAlloc trait

error: `#[panic_handler]` function required, but not found

error: unwinding panics are not supported without std
  |
  = help: using nightly cargo, use -Zbuild-std with panic="abort" to avoid unwinding
  = note: since the core library is usually precompiled with panic="unwind", rebuilding your crate with panic="abort" may not be enough to fix the problem

error: could not compile `bevy_dylib` (lib) due to 3 previous errors
```

## Solution

- remove `#![no_std]` from `bevy_dylib`

## Testing

- it builds now
2025-04-12 01:01:22 +02:00
François Mockers
c4b3d75b46 Release 0.16.0-rc.4 2025-04-11 09:12:55 +02:00
Zachary Harrold
c5365509bf Allow partial support for bevy_log in no_std (#18782)
- Fixes #18781

- Moved `LogPlugin` into its own file gated behind a new `tracing`
feature.
- Used `log` instead of `tracing` where possible.
- Exposed a new `tracing` feature in `bevy` which enables
`bevy_log/tracing`.
- Gated `LogPlugin` from `DefaultPlugins` on `tracing` feature.

- CI

---

- If you were previously using `bevy_log` with default features
disabled, enable the new `std` and `tracing` features.
- If you were using `bevy` with the default features disabled, enable
the new `tracing` feature.

Almost all of the diffs in this PR come from moving `LogPlugin` into its
own file. This just makes the PR less noisy, since the alternative is
excessive `#[cfg(feature = "tracing")]` directives all over the plugin.

---------

Co-authored-by: François Mockers <francois.mockers@vleue.com>
2025-04-11 09:03:12 +02:00
charlotte
3c5eb4473f Allowlist mali drivers for gpu preprocessing support. (#18769)
Fixes #17591

Looking at the arm downloads page, "r48p0" is a version number that
increments, where rXX is the major version and pX seems to be a patch
version. Take the conservative approach here that we know gpu
preprocessing is working on at least version 48 and presumably higher.
The assumption here is that the driver_info string will be reported
similarly on non-pixel devices.
2025-04-11 08:59:57 +02:00
Alice Cecile
89c02ef296 Fix system param validation for piped systems (#18785)
# Objective

- Piped systems are an edge case that we missed when reworking system
parameter validation.
- Fixes #18755.

## Solution

- Validate the parameters for both systems, ~~combining the errors if
both failed validation~~ by simply using an early out.
- ~~Also fix the same bug for combinator systems while we're here.~~

## Testing

I've added a large number of tests checking the behavior under various
permutations. These are separate tests, rather than one mega test
because a) it's easier to track down bugs that way and b) many of these
are `should_panic` tests, which will halt the evaluation of the rest of
the test!

I've also added a test for exclusive systems being pipeable because we
don't have one and I was very surprised that that works!

---------

Co-authored-by: Chris Russell <8494645+chescock@users.noreply.github.com>
2025-04-11 08:59:57 +02:00
Carter Anderson
5db383ca9c Ignore RenderEntity during entity clones (#18798)
# Objective

Fixes #18795

## Solution

Ignore RenderEntity during entity clones
2025-04-10 23:16:19 +02:00
Gilles Henaux
9ef8d19590 Fix documentation: incorrect references to the Update schedule in ExitCondition (#18438)
# Objective

- The referenced `ScheduleLabel` for `OnPrimaryClosed` and `OnAllClosed`
in `ExitCondition` was incorrect

## Solution

- Changed `Update` to `PostUpdate`
2025-04-10 23:16:19 +02:00
Greeble
1c3a63ad47 Fix newline in PointLightShadowMap comment (#18791)
A clippy failure slipped into #18768, although I'm not sure why CI
didn't catch it.

```sh
> cargo clippy --version
clippy 0.1.85 (4eb161250e 2025-03-15)

> cargo run -p ci
...
error: empty line after doc comment
   --> crates\bevy_pbr\src\light\mod.rs:105:5
    |
105 | /     /// The width and height of each of the 6 faces of the cubemap.
106 | |
    | |_^
    |
    = help: for further information visit https://rust-lang.github.io/rust-clippy/master/index.html#empty_line_after_doc_comments
    = note: `-D clippy::empty-line-after-doc-comments` implied by `-D warnings`
    = help: to override `-D warnings` add `#[allow(clippy::empty_line_after_doc_comments)]`
    = help: if the empty line is unintentional remove it
help: if the documentation should include the empty line include it in the comment
    |
106 |     ///
    |
```
2025-04-10 22:29:10 +02:00
Zachary Harrold
c56d9a3c1b Add ? (#18783)
# Objective

- Fixes #18780

## Solution

- Add `?`

## Testing

- CI

---

## Notes

_smol_
2025-04-10 22:29:09 +02:00
jf908
50b00c8dc2 Small docs PR for PointLightShadowMap/DirectionalLightShadowMap (#18768)
# Objective

- Improve the docs for `PointLightShadowMap` and
`DirectionalLightShadowMap`

## Solution

- Add example for how to use `PointLightShadowMap` and move the
`DirectionalLightShadowMap` example from `DirectionalLight`.
- Match `PointLight` and `DirectionalLight` docs about shadows.
- Describe what `size` means.

---------

Co-authored-by: Robert Swain <robert.swain@gmail.com>
2025-04-10 01:19:35 +02:00
charlotte
ef8a4e0100 Fix forward decal depth_fade_factor. (#18772)
Fixes #18758
2025-04-10 01:19:34 +02:00
charlotte
8c2ef6bf43 Add binned 2d/3d Wireframe render phase (#18587)
# Objective

Fixes #16896
Fixes #17737

## Solution

Adds a new render phase, including all the new cold specialization
patterns, for wireframes. There's a *lot* of regrettable duplication
here between 3d/2d.

## Testing

All the examples.

## Migration Guide
- `WireframePlugin` must now be created with
`WireframePlugin::default()`.
2025-04-10 01:19:34 +02:00
Patrick Walton
d55f47d00a Unify RenderMaterialInstances and RenderMeshMaterialIds, and fix an associated race condition. (#18734)
Currently, `RenderMaterialInstances` and `RenderMeshMaterialIds` are
very similar render-world resources: the former maps main world meshes
to typed material asset IDs, and the latter maps main world meshes to
untyped material asset IDs. This is needlessly-complex and wasteful, so
this patch unifies the two in favor of a single untyped
`RenderMaterialInstances` resource.

This patch also fixes a subtle issue that could cause mesh materials to
be incorrect if a `MeshMaterial3d<A>` was removed and replaced with a
`MeshMaterial3d<B>` material in the same frame. The problematic pattern
looks like:

1. `extract_mesh_materials<B>` runs and, seeing the
`Changed<MeshMaterial3d<B>>` condition, adds an entry mapping the mesh
to the new material to the untyped `RenderMeshMaterialIds`.

2. `extract_mesh_materials<A>` runs and, seeing that the entity is
present in `RemovedComponents<MeshMaterial3d<A>>`, removes the entry
from `RenderMeshMaterialIds`.

3. The material slot is now empty, and the mesh will show up as whatever
material happens to be in slot 0 in the material data slab.

This commit fixes the issue by splitting out `extract_mesh_materials`
into *three* phases: *extraction*, *early sweeping*, and *late
sweeping*, which run in that order:

1. The *extraction* system, which runs for each material, updates
`RenderMaterialInstances` records whenever `MeshMaterial3d` components
change, and updates a change tick so that the following system will know
not to remove it.

2. The *early sweeping* system, which runs for each material, processes
entities present in `RemovedComponents<MeshMaterial3d>` and removes each
such entity's record from `RenderMeshInstances` only if the extraction
system didn't update it this frame. This system runs after *all*
extraction systems have completed, fixing the race condition.

3. The *late sweeping* system, which runs only once regardless of the
number of materials in the scene, processes entities present in
`RemovedComponents<ViewVisibility>` and, as in the early sweeping phase,
removes each such entity's record from `RenderMeshInstances` only if the
extraction system didn't update it this frame. At the end, the late
sweeping system updates the change tick.

Because this pattern happens relatively frequently, I think this PR
should land for 0.16.
2025-04-10 01:19:34 +02:00
charlotte
553c322d54 Initialize pre-processing pipelines only when culling is enabled. (#18759)
Better fix for #18463 that still allows enabling mesh preprocessing on
webgpu.

Fixes #18463
2025-04-10 01:19:34 +02:00
Patrick Walton
76422f71cd Make the StandardMaterial bindless index table have a fixed size regardless of the features that are enabled. (#18771)
Due to the preprocessor usage in the shader, different combinations of
features could cause the fields of `StandardMaterialBindings` to shift
around. In certain cases, this could cause them to not line up with the
bindings specified in `StandardMaterial`. This resulted in #18104.

This commit fixes the issue by making `StandardMaterialBindings` have a
fixed size. On the CPU side, it uses the
`#[bindless(index_table(range(M..N)))]` feature I added to `AsBindGroup`
in #18025 to do so. Thus this patch has a dependency on #18025.

Closes #18104.

---------

Co-authored-by: Robert Swain <robert.swain@gmail.com>
2025-04-10 01:19:34 +02:00
Brian Reavis
8eb85ea720 Fix get_render_pipeline_state / get_compute_pipeline_state panic (#18752)
This fixes a panic that occurs if one calls
`PipelineCache::get_render_pipeline_state(id)` or
`PipelineCache::get_compute_pipeline_state(id)` with a queued pipeline
id that has not yet been processed by `PipelineCache::process_queue()`.

```
thread 'Compute Task Pool (0)' panicked at [...]/bevy/crates/bevy_render/src/render_resource/pipeline_cache.rs:611:24:
index out of bounds: the len is 0 but the index is 20
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace
```
2025-04-10 01:19:33 +02:00
charlotte
1830a99785 Fix unbatchable meshes. (#18761)
# Objective

Fixes #18550.

Because bin state for unbatchable meshes wasn't being cleared each
frame, the buffer indices for unbatchable meshes would demote from
sparse to dense storage and aggressively leak memory, with all kinds of
weird consequences downstream, namely supplying invalid instance ranges
for render.

## Solution

Clear out the unbatchable mesh bin state when we start a new frame.
2025-04-10 01:19:33 +02:00
Patrick Walton
8a066faea9 Add bindless support back to ExtendedMaterial. (#18025)
PR #17898 disabled bindless support for `ExtendedMaterial`. This commit
adds it back. It also adds a new example, `extended_material_bindless`,
showing how to use it.
2025-04-10 01:19:33 +02:00
Freyja-moth
772524b3a6 Change with_related to work with a Bundle and added with_relationships method (#18699)
# Objective

Fixes #18678

## Solution

Moved the current `with_related` method to `with_relationships` and
added a new `with_related` that uses a bundle.

I'm not entirely sold on the name just yet, if anyone has any ideas let
me know.

## Testing

I wasn't able to test these changes because it crashed my computer every
time I tried (fun). But there don't seem to be any tests that use the
old `with_related` method so it should be fine, hopefully

## Showcase

```rust
commands.spawn_empty()
    .with_related::<Relationship>(Name::new("Related thingy"))
    .with_relationships(|rel| {
        rel.spawn(Name::new("Second related thingy"));
    });
```

---------

Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2025-04-10 01:19:33 +02:00
Moony
83a78d8583 Expose the added tick for change detection, both getting and setting. (#18746)
# Objective

- Allow viewing and setting the added tick for change detection aware
data, to allow operations like checking if the value has been modified
since first being added, and spoofing that state (i.e. returning the
value to default in place without a remove/insert dance)

## Solution

- Added corresponding functions matching the existing `changed` API:
  - `fn added(&self) -> Tick`
  - `fn set_added(&mut self)`
  - `fn set_last_added(&mut self, last_added: Tick)`

Discussed on discord @
https://canary.discord.com/channels/691052431525675048/749335865876021248/1358718892465193060

## Testing

- Running the bevy test suite by.. making a PR, heck.
- No new tests were introduced due to triviality (i.e. I don't know what
to test about this API, and the corresponding API for `changed` is
similarly lacking tests.)

---------

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
Co-authored-by: SpecificProtagonist <vincentjunge@posteo.net>
Co-authored-by: Chris Russell <8494645+chescock@users.noreply.github.com>
2025-04-09 00:21:42 +02:00
ickshonpe
3cd83031e1 Fix AccessKit node bounds (#18706)
# Objective

Fixes #18685

## Solution

* Don't apply the camera translation.
* Calculate the min and max bounds of the accessibility node rect taking
the UI translation relative to its center not the top-left corner.

## Testing

Install [NVDA](https://www.nvaccess.org/). In NVDA set `Preferences ->
Settings -> Vision -> Enable Highlighting`.

Then run bevy's `tab_navigation` example:
```
cargo run --example tab_navigation
```
If everything is working correctly, NVDA should draw a border around the
currently selected tab button:

![Screenshot 2025-04-07
130523](https://github.com/user-attachments/assets/07d9a795-5d55-4b61-9602-2e8917020245)
2025-04-09 00:21:41 +02:00
Jaso333
c439fdb34c clarified docs for bundle removal commands (#18754)
# Objective

Clarify information in the docs about the bundle removal commands.

## Solution

Added information about how the intersection of components are removed.
2025-04-09 00:21:41 +02:00
Máté Homolya
6e147d35f2 Web support for atmosphere (#18582)
# Objective

Add web support to atmosphere by gating dual source blending and using a
macro to determine the target platform.
The main objective of this PR is to ensure that users of Bevy's
atmosphere feature can also run it in a web-based context where WebGPU
support is enabled.

## Solution

- Make use of the `#[cfg(not(target_arch = "wasm32"))]` macro to gate
the dual source blending, as this is not (yet) supported in web
browsers.
- Rename the function `sample_sun_illuminance` to `sample_sun_radiance`
and move calls out of conditionals to ensure the shader compiles and
runs in both native and web-based contexts.
- Moved the multiplication of the transmittance out when calculating the
sun color, because calling the `sample_sun_illuminance` function was
causing issues in web. Overall this results in cleaner code and more
readable.

## Testing

- Tested by building a wasm target and loading it in a web page with
Vite dev server using `mate-h/bevy-webgpu` repo template.
- Tested the native build with `cargo run --example atmosphere` to
ensure it still works with dual source blending.

---

## Showcase

Screenshots show the atmosphere example running in two different
contexts:

<img width="1281" alt="atmosphere-web-showcase"
src="https://github.com/user-attachments/assets/40b1ee91-89ae-41a6-8189-89630d1ca1a6"
/>

---------

Co-authored-by: JMS55 <47158642+JMS55@users.noreply.github.com>
2025-04-09 00:21:41 +02:00
Greeble
8f083307c3 Remove WebGL padding from MotionBlur (#18727)
## Objective

The `MotionBlur` component exposes renderer internals. Users shouldn't
have to deal with this.

```rust
MotionBlur {
    shutter_angle: 1.0,
    samples: 2,
    #[cfg(all(feature = "webgl2", target_arch = "wasm32", not(feature = "webgpu")))]
    _webgl2_padding: Default::default(),
},
```

## Solution

The renderer now uses a separate `MotionBlurUniform` struct for its
internals. `MotionBlur` no longer needs padding.

I was a bit unsure about the name `MotionBlurUniform`. Other modules use
a mix of `Uniform` and `Uniforms`.

## Testing

```
cargo run --example motion_blur
```

Tested on Win10/Nvidia across Vulkan, WebGL/Chrome, WebGPU/Chrome.
2025-04-09 00:21:41 +02:00
Zachary Harrold
f3f4e80d87 Newtype hashbrown (#18694)
# Objective

- Fixes #18690
- Closes [#2065](https://github.com/bevyengine/bevy-website/pull/2065)
- Alternative to #18691

The changes to the Hash made in #15801 to the
[BuildHasher](https://doc.rust-lang.org/std/hash/trait.BuildHasher.html)
resulted in serious migration problems and downgraded UX for users of
Bevy's re-exported hashmaps. Once merged, we need to go in and remove
the migration guide added as part of #15801.

## Solution

- Newtype `HashMap` and `HashSet` instead of type aliases
- Added `Deref/Mut` to allow accessing future `hashbrown` methods
without maintenance from Bevy
- Added bidirectional `From` implementations to provide escape hatch for
API incompatibility
- Added inlinable re-exports of all methods directly to Bevy's types.
This ensures `HashMap::new()` works (since the `Deref` implementation
wont cover these kinds of invocations).

## Testing

- CI

---

## Migration Guide

- If you relied on Bevy's `HashMap` and/or `HashSet` types to be
identical to `hashbrown`, consider using `From` and `Into` to convert
between the `hashbrown` and Bevy types as required.
- If you relied on `hashbrown/serde` or `hashbrown/rayon` features, you
may need to enable `bevy_platform_support/serialize` and/or
`bevy_platform_support/rayon` respectively.

---

## Notes

- Did not replicate the Rayon traits, users will need to rely on the
`Deref/Mut` or `From` implementations for those methods.
- Did not re-expose the `unsafe` methods from `hashbrown`. In most cases
users will still have access via `Deref/Mut` anyway.
- I have added `inline` to all methods as they are trivial wrappings of
existing methods.
- I chose to make `HashMap::new` and `HashSet::new` const, which is
different to `hashbrown`. We can do this because we default to a
fixed-state build-hasher. Mild ergonomic win over using
`HashMap::with_hasher(FixedHasher)`.
2025-04-09 00:21:41 +02:00
Greeble
3d17865c2e Fix many_foxes + motion blur = crash on WebGL (#18715)
## Objective

Fix  #18714.

## Solution

Make sure `SkinUniforms::prev_buffer` is resized at the same time as
`current_buffer`.

There will be a one frame visual glitch when the buffers are resized,
since `prev_buffer` is incorrectly initialised with the current joint
transforms.

Note that #18074 includes the same fix. I'm assuming this smaller PR
will land first.

## Testing

See repro instructions in #18714. Tested on `animated_mesh`,
`many_foxes`, `custom_skinned_mesh`, Win10/Nvidia with Vulkan,
WebGL/Chrome, WebGPU/Chrome.
2025-04-09 00:21:40 +02:00
Hennadii Chernyshchyk
0c831d2caa Add Default for all schedule labels (#18731)
# Objective

In `bevy_enhanced_input`, I'm trying to associate `Actions` with a
schedule. I can do this via an associated type on a trait, but there's
no way to construct the associated label except by requiring a `Default`
implementation. However, Bevy labels don't implement `Default`.

## Solution

Add `Default` to all built-in labels. I think it should be useful in
general.
2025-04-09 00:21:40 +02:00
Brian Reavis
3b1cda2ebd Expose TextureFormatFeatureFlags, TextureFormatFeatures from wgpu (#18721)
# Objective

This PR exposes the wgpu types necessary to use the result of
`RenderAdapter::get_texture_format_features`:

```rust
use bevy::render::render_resource::TextureFormatFeatureFlags;
// ^ now available

let adapter = world.resource::<RenderAdapter>();
let flags = adapter.get_texture_format_features(TextureFormat::R32Float).flags;
let filtering = flags.contains(TextureFormatFeatureFlags::FILTERABLE);
```

## Solution

- Expose `TextureFormatFeatureFlags`, `TextureFormatFeatures` like other
wgpu types in bevy_render
2025-04-09 00:21:40 +02:00
person93
f3323f8b14 Add accessors to DynamicEnum for the DynamicVariant (#18693)
# Objective

- Closes https://github.com/bevyengine/bevy/issues/18692

## Solution

Add the methods as described
```rust
impl DynamicEnum {
    fn variant(&self) -> &DynamicVariant;
    fn variant_mut(&mut self) -> &mut DynamicVariant;
}
```
2025-04-09 00:21:40 +02:00
Greeble
76318d99d7 Fix motion blur on skinned meshes (#18712)
## Objective

Fix motion blur not working on skinned meshes.

## Solution

`set_mesh_motion_vector_flags` can set
`RenderMeshInstanceFlags::HAS_PREVIOUS_SKIN` after specialization has
already cached the material. This can lead to
`MeshPipelineKey::HAS_PREVIOUS_SKIN` never getting set, disabling motion
blur.

The fix is to make sure `set_mesh_motion_vector_flags` happens before
specialization.

Note that the bug is fixed in a different way by #18074, which includes
other fixes but is a much larger change.

## Testing

Open the `animated_mesh` example and add these components to the
`Camera3d` entity:

```rust
MotionBlur {
    shutter_angle: 5.0,
    samples: 2,
    #[cfg(all(feature = "webgl2", target_arch = "wasm32", not(feature = "webgpu")))]
    _webgl2_padding: Default::default(),
},
#[cfg(all(feature = "webgl2", target_arch = "wasm32", not(feature = "webgpu")))]
Msaa::Off,
```

Tested on `animated_mesh`, `many_foxes`, `custom_skinned_mesh`,
Win10/Nvidia with Vulkan, WebGL/Chrome, WebGPU/Chrome. Note that testing
`many_foxes` WebGL requires #18715.
2025-04-05 01:08:55 +02:00
Lucas Franca
ded663b9b9 Add PartialEq and Hash reflections for AnimationNodeIndex (#18718)
# Objective

Fixes #18701

## Solution

Add reflection of `PartialEq` and `Hash` to `AnimationNodeIndex`

## Testing

Added a new `#[test]` with the minimal reproduction posted on #18701.
2025-04-04 23:16:49 +02:00
BD103
0b3a51bd7e Add #[deprecated(since = "0.16.0", ...)] to items missing it (#18702)
- The `#[deprecated]` attributes supports a `since` field, which
documents in which version an item was deprecated. This field is visible
in `rustdoc`.
- We inconsistently use `since` throughout the project.

For an example of what `since` renders as, take a look at
`ChildOf::get()`:

```rust
/// The parent entity of this child entity.
pub fn get(&self) -> Entity {
    self.0
}
```

![image](https://github.com/user-attachments/assets/2ea5d8c9-2eab-430a-9a1c-421f315ff123)

- Add `since = "0.16.0"` to all `#[deprecated]` attributes that do not
already use it.
- Add an example of deprecating a struct with the `since` field in the
migration guide document.

I would appreciate if this could be included in 0.16's release, as its a
low-risk documentation improvement that is valuable for the release, but
I'd understand if this was cut.

You can use `cargo doc` to inspect the rendered form of
`#[deprecated(since = "0.16.0", ...)]`.
2025-04-03 21:46:46 +02:00