rod-salazar 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							85ecab8bb9 
							
						 
					 
					
						
						
							
							Tweaks to TextureAtlasBuilder.finish() ( #887 )  
						
						... 
						
						
						
						Tweaks to TextureAtlasBuilder.finish() 
						
					 
					
						2020-11-21 12:55:25 -08:00 
						 
				 
			
				
					
						
							
							
								Joshua J. Bouw 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b4a864ba5a 
							
						 
					 
					
						
						
							
							Replace Bytes with Byteable for TextureAtlasSprite ( #874 )  
						
						... 
						
						
						
						Replace Bytes with Byteable for TextureAtlasSprite 
						
					 
					
						2020-11-21 11:48:10 -08:00 
						 
				 
			
				
					
						
							
							
								bjorn3 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d6eb647451 
							
						 
					 
					
						
						
							
							Misc cleanups ( #879 )  
						
						... 
						
						
						
						* Remove cfg!(feature = "metal-auto-capture")
This cfg! has existed since the initial commit, but the corresponding
feature has never been part of Cargo.toml
* Remove unnecessary handle_create_window_events call
* Remove EventLoopProxyPtr wrapper
* Remove unnecessary statics
* Fix unrelated deprecation warning to fix CI 
						
					 
					
						2020-11-17 13:40:18 -08:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3a6f6de277 
							
						 
					 
					
						
						
							
							System Inputs, Outputs, Chaining, and Registration Ergo  ( #876 )  
						
						... 
						
						
						
						System Inputs, Outputs, Chaining, and Registration Ergo 
						
					 
					
						2020-11-16 18:18:00 -08:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							7628f4a64e 
							
						 
					 
					
						
						
							
							combine bevy_ecs and bevy_hecs crates. rename XComponents to XBundle ( #863 )  
						
						... 
						
						
						
						combine bevy_ecs and bevy_hecs crates. rename XComponents to XBundle 
						
					 
					
						2020-11-15 20:32:23 -08:00 
						 
				 
			
				
					
						
							
							
								Mariusz Kryński 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							60fa2d5f93 
							
						 
					 
					
						
						
							
							delegate layout reflection to RenderResourceContext ( #691 )  
						
						... 
						
						
						
						* delegate layout reflection to RenderResourceContext
Also:
 * auto-reflect DynamicBindings
 * use RenderPipeline::new, update dynamic_bindings
linting.
* add dynamic binding generation
Co-authored-by: Carter Anderson <mcanders1@gmail.com> 
						
					 
					
						2020-11-10 13:20:05 -08:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ebcdc9fb8c 
							
						 
					 
					
						
						
							
							Flexible ECS System Params ( #798 )  
						
						... 
						
						
						
						system params can be in any order, faster compiles, remove foreach 
						
					 
					
						2020-11-08 12:34:05 -08:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9afe196f16 
							
						 
					 
					
						
						
							
							release: 0.3.0 ( #783 )  
						
						
						
					 
					
						2020-11-03 13:34:00 -08:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							1d4a95db62 
							
						 
					 
					
						
						
							
							ecs: ergonomic query.iter(), remove locks, add QuerySets ( #741 )  
						
						
						
					 
					
						2020-10-29 23:39:55 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c32e637384 
							
						 
					 
					
						
						
							
							Asset system rework and GLTF scene loading ( #693 )  
						
						
						
					 
					
						2020-10-18 13:48:15 -07:00 
						 
				 
			
				
					
						
							
							
								David Ackerman 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							7ba45849f3 
							
						 
					 
					
						
						
							
							Add default for texture format ( #675 )  
						
						
						
					 
					
						2020-10-16 11:44:31 -07:00 
						 
				 
			
				
					
						
							
							
								M 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9c48e5cccb 
							
						 
					 
					
						
						
							
							Add a way to specify padding/ margins between sprites in a TextureAtlas. ( #460 )  
						
						... 
						
						
						
						Add a way to specify padding between sprites in a TextureAtlas 
						
					 
					
						2020-10-14 20:49:07 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							df64e1fc92 
							
						 
					 
					
						
						
							
							upgrade rectangle pack ( #673 )  
						
						
						
					 
					
						2020-10-12 18:12:17 -07:00 
						 
				 
			
				
					
						
							
							
								Grayson Burton 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							354d71cc1f 
							
						 
					 
					
						
						
							
							The Great Debuggening ( #632 )  
						
						... 
						
						
						
						The Great Debuggening 
						
					 
					
						2020-10-08 11:43:01 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							74dba5f36b 
							
						 
					 
					
						
						
							
							release: 0.2.1 ( #533 )  
						
						
						
					 
					
						2020-09-20 15:58:32 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ba5af4dd56 
							
						 
					 
					
						
						
							
							release: 0.2.0 ( #520 )  
						
						
						
					 
					
						2020-09-19 15:29:08 -07:00 
						 
				 
			
				
					
						
							
							
								Marek Legris 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							474bb5403e 
							
						 
					 
					
						
						
							
							Transform Rewrite ( #374 )  
						
						... 
						
						
						
						Remove individual Translation / Rotation / Scale components in favor of a combined Transform component 
						
					 
					
						2020-09-14 14:00:32 -07:00 
						 
				 
			
				
					
						
							
							
								Smite Rust 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a9ce7f4e82 
							
						 
					 
					
						
						
							
							update dependencies ( #470 )  
						
						
						
					 
					
						2020-09-10 12:54:24 -07:00 
						 
				 
			
				
					
						
							
							
								Sergey Minakov 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							52ae217b16 
							
						 
					 
					
						
						
							
							Resize mode for Sprite component ( #430 )  
						
						... 
						
						
						
						Adds a 'resize_mode' field for 'Sprite'.
This allows different resize handling based on 'SpriteResizeMode' enum value. 
						
					 
					
						2020-09-08 12:04:22 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							413caae7bb 
							
						 
					 
					
						
						
							
							resolve errors from latest clippy version  
						
						
						
					 
					
						2020-09-07 15:00:03 -07:00 
						 
				 
			
				
					
						
							
							
								Robbie Davenport 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4aabe983ec 
							
						 
					 
					
						
						
							
							Switch usage of std HashMap/HashSet default hasher, to aHash algo ( #258 )  
						
						... 
						
						
						
						switch to ahash for HashMaps and HashSets via a new bevy_utils crate 
						
					 
					
						2020-08-28 17:08:51 -07:00 
						 
				 
			
				
					
						
							
							
								Grant Moyer 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e6a57bad25 
							
						 
					 
					
						
						
							
							Fix sprite clipping at same depth ( #385 )  
						
						
						
					 
					
						2020-08-28 16:45:54 -07:00 
						 
				 
			
				
					
						
							
							
								Xavientois 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							0ae74a4a4d 
							
						 
					 
					
						
						
							
							Some examples of documentation ( #338 )  
						
						
						
					 
					
						2020-08-24 17:57:10 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							b925e22949 
							
						 
					 
					
						
						
							
							0.1.3 upgrade  
						
						
						
					 
					
						2020-08-22 10:16:52 -07:00 
						 
				 
			
				
					
						
							
							
								kaflu 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							2dadc86fb0 
							
						 
					 
					
						
						
							
							Change CullMode to none for sprites ( #241 )  
						
						... 
						
						
						
						With `CullMode::Back`, a sprite image that is rotated in x,y plane won't display properly
Co-authored-by: kaflu <kaflu@users.noreply.github.com> 
						
					 
					
						2020-08-21 19:52:31 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							7c3b49cb6f 
							
						 
					 
					
						
						
							
							upgrade to latest wgpu  
						
						
						
					 
					
						2020-08-21 18:36:32 -07:00 
						 
				 
			
				
					
						
							
							
								Victor "multun" Collod 
							
						 
					 
					
						
						
						
						
							
						
						
							c38420f1e9 
							
						 
					 
					
						
						
							
							enforce clippy for all target and features  
						
						
						
					 
					
						2020-08-16 07:20:06 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							34752a27bd 
							
						 
					 
					
						
						
							
							add "0.1" version to all bevy crate references  
						
						
						
					 
					
						2020-08-09 17:39:28 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							9aee5323e1 
							
						 
					 
					
						
						
							
							add crate metadata  
						
						
						
					 
					
						2020-08-09 17:24:27 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							3d09459813 
							
						 
					 
					
						
						
							
							add more doc comments and clean up some public exports  
						
						
						
					 
					
						2020-08-09 16:13:04 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							f963cd41dc 
							
						 
					 
					
						
						
							
							app: rename AppPlugin to Plugin  
						
						
						
					 
					
						2020-08-07 20:22:17 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							ccf81edd8f 
							
						 
					 
					
						
						
							
							render: add atlas padding support to work around MSAA artifacts, disable MSAA by default  
						
						
						
					 
					
						2020-07-30 14:38:13 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							2929197d9b 
							
						 
					 
					
						
						
							
							render: add RenderPass queries. move ui to its own pass  
						
						
						
					 
					
						2020-07-28 20:11:27 -07:00 
						 
				 
			
				
					
						
							
							
								Thomas Herzog 
							
						 
					 
					
						
						
						
						
							
						
						
							4cf0f53eae 
							
						 
					 
					
						
						
							
							use TextureFormat for Textures  
						
						... 
						
						
						
						This commit also inserts debug asserts that texture data roughly respects
the format. 
						
					 
					
						2020-07-26 22:08:15 +02:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							0c2e26ddde 
							
						 
					 
					
						
						
							
							Revert "ecs: remove &mut requirement on query iterators"  
						
						... 
						
						
						
						This reverts commit 6dc1d07cbc 
						
					 
					
						2020-07-21 20:12:15 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							6dc1d07cbc 
							
						 
					 
					
						
						
							
							ecs: remove &mut requirement on query iterators  
						
						
						
					 
					
						2020-07-20 13:59:51 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							b5d3f7e794 
							
						 
					 
					
						
						
							
							use right handed coordinate system in 3d  
						
						
						
					 
					
						2020-07-20 01:33:30 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							19fe299f5a 
							
						 
					 
					
						
						
							
							ecs: use Mut<T> tracking pointer everywhere  
						
						
						
					 
					
						2020-07-18 02:09:55 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							81df34adcf 
							
						 
					 
					
						
						
							
							finish up import simplification  
						
						
						
					 
					
						2020-07-16 19:38:21 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							f742ce3ef2 
							
						 
					 
					
						
						
							
							app: simplify app imports  
						
						
						
					 
					
						2020-07-16 18:47:51 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							b12c4d0a48 
							
						 
					 
					
						
						
							
							render: simplify imports and cleanup prelude  
						
						
						
					 
					
						2020-07-16 18:26:21 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							196bde64e3 
							
						 
					 
					
						
						
							
							cargo fmt  
						
						
						
					 
					
						2020-07-16 17:23:50 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							1110f9b877 
							
						 
					 
					
						
						
							
							create bevy_math crate and move math types there  
						
						
						
					 
					
						2020-07-16 17:11:52 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							c81ab99dac 
							
						 
					 
					
						
						
							
							cargo fmt  
						
						
						
					 
					
						2020-07-10 01:37:06 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							950e50bbb1 
							
						 
					 
					
						
						
							
							Bevy ECS migration  
						
						
						
					 
					
						2020-07-10 01:06:21 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							5787bcb2c5 
							
						 
					 
					
						
						
							
							legion: upgrade  
						
						
						
					 
					
						2020-06-27 14:32:50 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							7441ac1a01 
							
						 
					 
					
						
						
							
							add breakout example game  
						
						
						
					 
					
						2020-06-26 22:04:56 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							5e1f81037d 
							
						 
					 
					
						
						
							
							sprite: add sprite sheet floating point error correction  
						
						
						
					 
					
						2020-06-26 13:07:33 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							69925f0817 
							
						 
					 
					
						
						
							
							render: multi-window cameras ready to go!  
						
						... 
						
						
						
						passes now bind camera buffers and cameras can now be assigned non-primary windows 
						
					 
					
						2020-06-25 23:04:08 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							92c44320ee 
							
						 
					 
					
						
						
							
							ecs: rename EntityArchetype to ComponentSet  
						
						
						
					 
					
						2020-06-25 11:21:56 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							1ef4fbf005 
							
						 
					 
					
						
						
							
							ui: rework so Nodes now use transforms and z-sort happens  
						
						
						
					 
					
						2020-06-25 10:13:00 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							75429f4639 
							
						 
					 
					
						
						
							
							render: use left-handed coordinate system and y-up  
						
						
						
					 
					
						2020-06-24 15:29:10 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							4ba2f72572 
							
						 
					 
					
						
						
							
							render: is_transparent flag. draw transparent object back-to-front and opaque objects front-to-back  
						
						
						
					 
					
						2020-06-24 11:35:01 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							e921ae0199 
							
						 
					 
					
						
						
							
							sprite: use bevy_transform types in sprite sheet entities  
						
						
						
					 
					
						2020-06-22 12:35:33 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							f1786ec20a 
							
						 
					 
					
						
						
							
							sprite: use bevy_transform types in sprite entities  
						
						
						
					 
					
						2020-06-22 12:14:40 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							99a3ee6570 
							
						 
					 
					
						
						
							
							fix texture atlas bytes test  
						
						
						
					 
					
						2020-06-21 18:26:11 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							faacd2778d 
							
						 
					 
					
						
						
							
							sprite: add color to TextureAtlasSprite and make Vec3 16 bytes again to account for glsl UBO layout  
						
						
						
					 
					
						2020-06-21 17:43:36 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							ecea30cadb 
							
						 
					 
					
						
						
							
							text: new atlased rendering finally works!  
						
						... 
						
						
						
						removed old render-to-texture rendering 
						
					 
					
						2020-06-20 12:40:37 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							74d0055a3d 
							
						 
					 
					
						
						
							
							render: move dynamic_bindings to PipelineSpecialization  
						
						... 
						
						
						
						This is a temporary step back in ergonomics as we are no longer automatically inferring dynamic bindings from RenderResourceBindings 
						
					 
					
						2020-06-17 18:10:29 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							e855995145 
							
						 
					 
					
						
						
							
							cargo fmt  
						
						
						
					 
					
						2020-06-15 12:47:35 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							f799d3ac93 
							
						 
					 
					
						
						
							
							render: add RenderPipeline and begin moving logic there  
						
						
						
					 
					
						2020-06-15 00:08:50 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							516cf9ddf0 
							
						 
					 
					
						
						
							
							text: font atlas generation. initial Drawable boilerplate. temporary font atlas debug example  
						
						
						
					 
					
						2020-06-13 18:53:31 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							fc4160ea41 
							
						 
					 
					
						
						
							
							AssetRenderResourceNodes now consume asset change events. Remove EntitiesWaitingForAssets in favor of DrawState.  
						
						
						
					 
					
						2020-06-10 18:54:17 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							3d07fbdc81 
							
						 
					 
					
						
						
							
							render: "Immediate Mode" draw api  
						
						... 
						
						
						
						This replaces Renderable with Draw/RenderPipelines components and makes various aspects of the renderer much simpler and legible 
						
					 
					
						2020-06-09 23:16:48 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							1426208e2f 
							
						 
					 
					
						
						
							
							remove DrawTargets in favor of PassNodes and in preparation for "immediate mode" drawing api  
						
						
						
					 
					
						2020-06-08 14:35:13 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							be23f119d5 
							
						 
					 
					
						
						
							
							remove old uniform system  
						
						
						
					 
					
						2020-06-07 22:32:55 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							62c434274f 
							
						 
					 
					
						
						
							
							shader_defs: new leaner shader defs. they are now separate from uniforms  
						
						
						
					 
					
						2020-06-07 22:24:53 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							fd8f87400d 
							
						 
					 
					
						
						
							
							add RenderResources/RenderResource traits to replace Uniforms/Uniform  
						
						
						
					 
					
						2020-06-07 19:12:41 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							5add29f8cf 
							
						 
					 
					
						
						
							
							rename LocalToWorld -> Transform and LocalToParent -> LocalTransform  
						
						
						
					 
					
						2020-06-07 13:39:50 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							f2b3b909b4 
							
						 
					 
					
						
						
							
							sprite: use rectangle_pack crate for texture atlases. rename guillotiere implementation to DynamicTextureAtlasBuilder  
						
						
						
					 
					
						2020-06-07 11:30:04 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							6164ea6ecc 
							
						 
					 
					
						
						
							
							sprite: dynamically resize atlas during build  
						
						
						
					 
					
						2020-06-06 16:16:58 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							2705e5cbb4 
							
						 
					 
					
						
						
							
							add texture atlases  
						
						
						
					 
					
						2020-06-06 00:12:38 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							db6a365b13 
							
						 
					 
					
						
						
							
							saner orthographic projection  
						
						
						
					 
					
						2020-06-04 17:09:24 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							6eea96366d 
							
						 
					 
					
						
						
							
							cargo fmt  
						
						
						
					 
					
						2020-06-03 20:08:20 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							5927bad382 
							
						 
					 
					
						
						
							
							sprite sheets are fully operational  
						
						
						
					 
					
						2020-06-03 19:00:19 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							13d56907ed 
							
						 
					 
					
						
						
							
							sprite: more sprite sheet work (not quite operable yet)  
						
						
						
					 
					
						2020-06-03 11:39:10 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							5bcd594cb4 
							
						 
					 
					
						
						
							
							bytes: AsBytes trait, remove zerocopy, remove glam fork  
						
						
						
					 
					
						2020-06-01 19:38:05 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							d5d0107ada 
							
						 
					 
					
						
						
							
							bytes: remove AsBytes in favor of Bytes  
						
						
						
					 
					
						2020-06-01 14:33:00 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							e68ae995f8 
							
						 
					 
					
						
						
							
							rename rect to quad  
						
						
						
					 
					
						2020-05-31 23:39:20 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							6e76296ce0 
							
						 
					 
					
						
						
							
							sprite: create sprite crate. center 2d camera (split from ui camera). add 2d camera movement  
						
						
						
					 
					
						2020-05-30 12:31:04 -07:00