# Objective
The new viewport example allocates a texture in main memory, even though
it's only needed on the GPU. Also fix an unnecessary warning when a
viewport's texture doesn't exist CPU-side.
## Testing
Run the `viewport_node` example.
# Objective
allow specifying the left/top/right/bottom border colors separately for
ui elements
fixes#14773
## Solution
- change `BorderColor` to
```rs
pub struct BorderColor {
pub left: Color,
pub top: Color,
pub right: Color,
pub bottom: Color,
}
```
- generate one ui node per distinct border color, set flags for the
active borders
- render only the active borders
i chose to do this rather than adding multiple colors to the
ExtractedUiNode in order to minimize the impact for the common case
where all border colors are the same.
## Testing
modified the `borders` example to use separate colors:

the behaviour is a bit weird but it mirrors html/css border behaviour.
---
## Migration:
To keep the existing behaviour, just change `BorderColor(color)` into
`BorderColor::all(color)`.
---------
Co-authored-by: ickshonpe <david.curthoys@googlemail.com>
# Objective
- Currently, the error span for `get_struct_field` when encountering an
enum or union points to the macro invocation, rather than the `enum` or
`union` token. It also doesn't mention which macro reported the error.
## Solution
- Report the correct error span
- Add parameter for passing in the name of the macro invocation
## Testing
Bevy compiles fine with this change
## Migration Guide
```rs
// before
let fields = get_struct_fields(&ast.data);
// after
let fields = get_struct_fields(&ast.data, "derive(Bundle)");
```
---------
Co-authored-by: Chris Russell <8494645+chescock@users.noreply.github.com>
Hiya!
# Objective
- Remove upcasting methods that are no longer necessary since Rust 1.86.
- Cleanup the interned label code.
## Notes
- I didn't try to remove the upcasting methods from `bevy_reflect`, as
there appears to be some complexity related to remote type reflection.
- There are likely some other upcasting methods floating around.
## Testing
I ran the `breakout` example to check that the hashing/eq
implementations of the labels are still correct.
---------
Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
similar to https://github.com/bevyengine/bevy/pull/12030
# Objective
`bevy_mod_debugdump` uses the `SystemTypeSet::system_type` to look up
constrains like `(system_1, system_2.after(system_1))`. For that it
needs to find the type id in `schedule.graph().systems()`
Now with systems being wrapped in an `InfallibleSystemWrapper` this
association was no longer possible.
## Solution
By forwarding the type id in `InfallibleSystemWrapper`,
`bevy_mod_debugdump` can resolve the dependencies as before, and the
wrapper is an unnoticable implementation detail.
## Testing
- `cargo test -p bevy_ecs`
I'm not sure what exactly could break otherwise.
As I run bevy in a apx container, the default dependencies are bare
minimum.. because of which I was able to find the explicit dependencies
required for bevy. 👍 the same shall also be applicable for the other
distributions but I will have to figure out explicit ones for them and
might open a PR for them later.
# Objective
- Have explicit dependencies listed for a bare minimum system /
container
## Solution
- Running bevy in a bare minimum apx / distrobox container.
---
## Changelog
- Added explicit dependency instructions for Arch Linux
Co-authored-by: SHuRiKeN <40650341+shuriken1812@users.noreply.github.com>
Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
# Objective
- Fixes#18869.
## Solution
The issue was the `?` after a `Result` raising the error, instead of
treating it.
Instead it is handled with `ok`, `and_then`, `map` ...
_Edit: I added the following logic._
On `bevy/query` remote requests, when `strict` is false:
- Unregistered components in `option` and `without` are ignored.
- Unregistered components in `has` are considered absent from the
entity.
- Unregistered components in `components` and `with` result in an empty
response since they specify hard requirements.
I made the `get_component_ids` function return a
`AnyhowResult<(Vec<(TypeId, ComponentId)>, Vec<String>)>` instead of the
previous `AnyhowResult<Vec<(TypeId, ComponentId)>>`; that is I added the
list of unregistered components.
## Testing
I tested changes using the same procedure as in the linked issue:
```sh
cargo run --example server --features="bevy_remote"
```
In another terminal:
```sh
# Not strict:
$ curl -X POST http://localhost:15702 -H "Content-Type: application/json" -d '{ "jsonrpc": "2.0", "method": "bevy/query", "id": 0, "params": { "data": { "components": [ "foo::bar::MyComponent" ] } } }'
{"jsonrpc":"2.0","id":0,"result":[]}
# Strict:
$ curl -X POST http://localhost:15702 -H "Content-Type: application/json" -d '{ "jsonrpc": "2.0", "method": "bevy/query", "id": 0, "params": { "data": { "components": [ "foo::bar::MyComponent" ] }, "strict": true } }'
{"jsonrpc":"2.0","id":0,"error":{"code":-23402,"message":"Component `foo::bar::MyComponent` isn't registered or used in the world"}}
```
# Objective
It's not possible atm for third-party crates to create their own text
systems that use the existing cosmic-text `FontSystem` and font atlases.
## Solution
Make `FontFaceInfo`, `TextPipeline::map_handle_to_font_id`, and
`load_font_fontdb` public so third-party crates can access and update
the existing font atlases
# Objective
Accessibility features don't work with the UI `button` example because
`InputFocus` must be set for the accessibility systems to recognise the
button.
Fixes#18760
## Solution
* Set the button entity as the `InputFocus` when it is hovered or
pressed.
* Call `set_changed` on the `Button` component when the button's state
changes to hovered or pressed (the accessibility system's only update
the button's state when the `Button` component is marked as changed).
## Testing
Install NVDA, it should say "hover" when the button is hovered and
"pressed" when the button is pressed.
The bounds of the accessibility node are reported incorrectly. I thought
we fixed this, I'll take another look at it. It's not a problem with
this PR.
## Objective
Fix#19114.
## Solution
#17875 changed the glTF importer to make sure that sampler filters are
linear when anisotropic filtering is enabled - this is required by
`wgpu`. But the condition was mistakenly inverted, so it forces the
filtering to linear when anisotropic filtering is _not_ enabled.
## Testing
```
cargo run --example color_grading
cargo run --example testbed_3d
```
# Objective
Now that `bevy_platform::cfg` is merged, we can start tidying up
features. This PR starts with `bevy_utils`.
## Solution
- Removed `serde` and `critical-section` features (they were just
re-exports of `bevy_platform` anyway)
- Removed `std`, `alloc` features, relying on `bevy_platform::cfg` to
check for availability.
- Added `parallel` feature to provide access to the `Parallel` type.
- Moved the `HashMap` type aliases into `map.rs` for better
organisation.
## Testing
- CI
Stores mesh names from glTF files in GltfMeshName component rather than
Name component, making both GltfMeshName and GltfMaterialName behave
like strings via Deref.
# Objective
Fixed the side effects of #19287
Fixes Examples that modify gltf materials are broken #19322
## Solution
Add GltfMeshName component and Deref implementations
Stores mesh names from glTF files in GltfMeshName component rather than
Name component, making both GltfMeshName and GltfMaterialName behave
like strings via Deref.
## Testing
cargo run --example depth_of_field
cargo run --example lightmaps
cargo run --example mixed_lighting
They are consistent with the situation before the error occurred.
---------
Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: Rob Parrett <robparrett@gmail.com>
# Objective
Closes#19175
Make `LogDiagnosticsState` public to be able to edit its filters
## Solution
Make `LogDiagnosticsState` public and add methods to allow editing the
duration and filter
## Testing
`cargo run -p ci`
## Showcase
Updated `log_diagnostics` example

# Objective
Fix incorrect average returned by `Diagnostic` after `clear_history` is
called.
## Solution
Reset sum and ema values in `Diagnostic::clear_history`.
## Testing
I have added a cargo test for `Diagnostic::clear_history` that checks
average and smoothed average. This test passes, and should not be
platform dependent.
# Objective
Remove errant "a" from docs.
(I'm assuming that this sort of trivial fix is easy enough to merge that
it's worth doing, but let me know if you'd prefer me to not bother.)
# Objective
allow serialization / deserialization on the `ChildOf` entity, for
example in network usage.
my usage was for the bevy_replicon crate, to replicate `ChildOf`.
## Solution
same implementation of serde as other types in the bevy repo
---------
Co-authored-by: Hennadii Chernyshchyk <genaloner@gmail.com>
## Objective
Add documentation useful to users of `bevy_ecs` not also using `App`.
Fixes#19270.
## Solution
* Add explanation of labels to `Schedule` documentation.
* Add example of `derive(ScheduleLabel)` to `trait ScheduleLabel`.
* Add a third example to `Schedule` which demonstrates using a schedule
via label instead of owning it directly.
* Add further explanation and links to `World::add_schedule()`, and
`World::run_schedule()`.
## Testing
Reviewed generated documentation.
Please review this documentation carefully for correctness, as I have
little experience with `bevy_ecs` and I am adding this information
because it would have helped my own past confusion, but I may still be
wrong about how things should be done.
---------
Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: theotherphil <phil.j.ellison@gmail.com>
# Objective
Fixes#19120
## Solution
Use the find and replace token feature in VSCode to replace all the
`Condition`s with `SystemCondition`s. Then look through all the
documentation with find and replace to replace all the `Condition`s
there.
## Testing
- Did you test these changes? If so, how?
Yes, used cargo clippy, cargo build and cargo test.
- Are there any parts that need more testing?
Nope
- How can other people (reviewers) test your changes? Is there anything
specific they need to know?
By compiling and running bevy
- If relevant, what platforms did you test these changes on, and are
there any important ones you can't test?
Shouldn't be, but Fedora Linux with KDE Wayland
## Objective
Fix the misleading 2d anchor API where `Anchor` is a component and
required by `Text2d` but is stored on a field for sprites.
Fixes#18367
## Solution
Remove the `anchor` field from `Sprite` and require `Anchor` instead.
## Migration Guide
The `anchor` field has been removed from `Sprite`. Instead the `Anchor`
component is now a required component on `Sprite`.
# Objective
Allowing drawing of UI nodes with a gradient instead of a flat color.
## Solution
The are three gradient structs corresponding to the three types of
gradients supported: `LinearGradient`, `ConicGradient` and
`RadialGradient`. These are then wrapped in a `Gradient` enum
discriminator which has `Linear`, `Conic` and `Radial` variants.
Each gradient type consists of the geometric properties for that
gradient and a list of color stops.
Color stops consist of a color, a position or angle and an optional
hint. If no position is specified for a stop, it's evenly spaced between
the previous and following stops. Color stop positions are absolute, if
you specify a list of stops:
```vec


Conic gradients can be used to draw simple pie charts like in CSS:

# Objective
Spot light shadows are still broken after fixing point lights in #19265
## Solution
Fix spot lights in the same way, just using the spot light specific
visible entities component. I also changed the query to be directly in
the render world instead of being extracted to be more accurate.
## Testing
Tested with the same code but changing `PointLight` to `SpotLight`.
# Objective
Add documentation for the last two functions in bevy_picking that are
missing them.
## Solution
Add boilerplate "Constructs an X" to `PointerHits::new()` and
`HitData::new()`.
This form of no-information documentation of `new()` functions is used
in several places in the repo, and @alice-i-cecile agreed that this is a
reasonable approach - the params are already documented on the fields
within the struct definition.
---------
Co-authored-by: Jan Hohenheim <jan@hohenheim.ch>
# Objective
Been looking for simplifications in the text systems as part of the text
input changes.
This enum isn't very helpful I think. We can remove it and the
associated parameters and instead just negate the glyph's y-offsets in
`extract_text2d_sprite`.
## Solution
Remove the `YAxisOrientation` enum and parameters.
Queue text sprites relative to the top-left in `extract_text2d_sprite`
and negate the glyph's y-offset.
## Testing
The `text2d` example can be used for testing:
```
cargo run --example text2d
```
# Objective
[see original
comment](https://github.com/bevyengine/bevy/pull/18801#issuecomment-2796981745)
> Alternately, could we store it on the World instead of a global? I
think we have a World nearby whenever we call default_error_handler().
That would avoid the need for atomics or locks, since we could do
ordinary reads and writes to the World.
Global error handlers don't actually need to be global – per world is
enough. This allows using different handlers for different worlds and
also removes the restrictions on changing the handler only once.
## Solution
Each `World` can now store its own error handler in a resource.
For convenience, you can also set the default error handler for an
`App`, which applies it to the worlds of all `SubApp`s. The old behavior
of only being able to set the error handler once is kept for apps.
We also don't need the `configurable_error_handler` feature anymore now.
## Testing
New/adjusted tests for failing schedule systems & observers.
---
## Showcase
```rust
App::new()
.set_error_handler(info)
…
```
# Objective
Fixes#19150
## Solution
Normally the `validate_cached_entity` in
86cc02dca2/crates/bevy_pbr/src/prepass/mod.rs (L1109-L1126)
marks unchanged entites as clean, which makes them remain in the phase.
If a material is changed to an `alpha_mode` that isn't supposed to be
added to the prepass pipeline, the specialization system just
`continue`s and doesn't indicate to the cache that the entity is not
clean anymore.
I made these invalid entities get removed from the pipeline cache so
that they are correctly not marked clean and then removed from the
phase.
## Testing
Tested with the example code from the issue.
# Objective
Fixes#18945
## Solution
Entities that are not visible in any view (camera or light), get their
render meshes removed. When they become visible somewhere again, the
meshes get recreated and assigned possibly different ids.
Point/spot light visible entities weren't cleared when the lights
themseves went out of view, which caused them to try to queue these fake
visible entities for rendering every frame. The shadow phase cache
usually flushes non visible entites, but because of this bug it never
flushed them and continued to queue meshes with outdated ids.
The simple solution is to every frame clear all visible entities for all
point/spot lights that may or may not be visible. The visible entities
get repopulated directly afterwards. I also renamed the
`global_point_lights` to `global_visible_clusterable` to make it clear
that it includes only visible things.
## Testing
- Tested with the code from the issue.
# Objective
- transitive shader imports sometimes fail to load silently and return
Ok
- Fixes#19226
## Solution
- Don't return Ok, return the appropriate error code which will retry
the load later when the dependencies load
## Testing
- `bevy run --example=3d_scene web --open`
Note: this is was theoretically a problem before the hot reloading PR,
but probably extremely unlikely to occur.
# Objective
The required miri check is currently failing due to rust-lang/miri#4323
Let's pin nightly to yesterday to not be blocked today.
## Solution
- Pinned nightly to `nightly-2025-05-16`
## Testing
- Let's see if the pipeline is green on this PR :D
# Objective
- Get in-engine shader hot reloading working
## Solution
- Adopt #12009
- Cut back on everything possible to land an MVP: we only hot-reload PBR
in deferred shading mode. This is to minimize the diff and avoid merge
hell. The rest shall come in followups.
## Testing
- `cargo run --example pbr --features="embedded_watcher"` and edit some
pbr shader code
`bevy_ecs` was meant to have the `States` and `SubStates`
`proc_macro_derive`s removed when the separate `bevy_state` [was
created](https://github.com/bevyengine/bevy/issues/13216) but they were
missed.
# Objective
Fixes#19027
## Solution
Query for the material binding id if using fallback CPU processing
## Testing
I've honestly no clue how to test for this, and I imagine that this
isn't entirely failsafe :( but would highly appreciate a suggestion!
To verify this works, please run the the texture.rs example using WebGL
2.
Additionally, I'm extremely naive about the nuances of pbr. This PR is
essentially to kinda *get the ball rolling* of sorts. Thanks :)
---------
Co-authored-by: Gilles Henaux <ghx_github_priv@fastmail.com>
Co-authored-by: charlotte <charlotte.c.mcelwain@gmail.com>
# Objective
- Fix#14246
## Solution
- If building for wasm windows, add a bit of code that replaces `\\`
with `/` in the `file!()` arg
## Testing
- Used MRE https://github.com/janhohenheim/asset-crash
---------
Co-authored-by: François Mockers <francois.mockers@vleue.com>
# Objective
Fixes#19130
## Solution
Fully quality `Result::Ok` so as to not accidentally invoke the anyhow
function of the same name
## Testing
Tested on this minimal repro with and without change.
main.rs
```rs
use anyhow::Ok;
use bevy::ecs::system::SystemParam;
#[derive(SystemParam)]
pub struct SomeParams;
fn main() {
}
```
Cargo.toml
```toml
[package]
name = "bevy-playground"
version = "0.1.0"
edition = "2024"
[dependencies]
anyhow = "1.0.98"
bevy = { path = "../bevy" }
```
# Objective
resolves#19092
## Solution
- remove the `.saturating_sub` from the index transformation
- add `.saturating_add` to the internal offset calculation
## Testing
- added regression test, confirming 0 index order + testing max bound
# Objective
In my own project I was encountering the issue to find out which
entities were spawned after applying commands. I began maintaining a
vector of all entities with generational information before and after
applying the command and diffing it. This was awfully complicated though
and has no constant complexity but grows with the number of entities.
## Solution
Looking at `EntyMeta` it seemed obvious to me that struct can track the
tick just as it does with `MaybeLocation`, updated from the same call.
After that it became almost a given to also introduce query data
`SpawnDetails` which offers methods to get the spawn tick and location,
and query filter `Spawned` that filters entities out that were not
spawned since the last run.
## Testing
I expanded a few tests and added new ones, though maybe I forgot a group
of tests that should be extended too. I basically searched `bevy_ecs`
for mentions of `Changed` and `Added` to see where the tests and docs
are.
Benchmarks of spawn/despawn can be found
[here](https://github.com/bevyengine/bevy/pull/19047#issuecomment-2852181374).
---
## Showcase
From the added docs, systems with equal complexity since the filter is
not archetypal:
```rs
fn system1(q: Query<Entity, Spawned>) {
for entity in &q { /* entity spawned */ }
}
fn system2(query: Query<(Entity, SpawnDetails)>) {
for (entity, spawned) in &query {
if spawned.is_spawned() { /* entity spawned */ }
}
}
```
`SpawnedDetails` has a few more methods:
```rs
fn print_spawn_details(query: Query<(Entity, SpawnDetails)>) {
for (entity, spawn_details) in &query {
if spawn_details.is_spawned() {
print!("new ");
}
println!(
"entity {:?} spawned at {:?} by {:?}",
entity,
spawn_details.spawned_at(),
spawn_details.spawned_by()
);
}
}
```
## Changes
No public api was changed, I only added to it. That is why I added no
migration guide.
- query data `SpawnDetails`
- query filter `Spawned`
- method `Entities::entity_get_spawned_or_despawned_at`
- method `EntityRef::spawned_at`
- method `EntityMut::spawned_at`
- method `EntityWorldMut::spawned_at`
- method `UnsafeEntityCell::spawned_at`
- method `FilteredEntityRef::spawned_at`
- method `FilteredEntityMut::spawned_at`
- method `EntityRefExcept::spawned_at`
- method `EntityMutExcept::spawned_at`
---------
Co-authored-by: Eagster <79881080+ElliottjPierce@users.noreply.github.com>
Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
# Objective
This is a followup to #18704 . There's lots more followup work, but this
is the minimum to unblock #18670, etc.
This direction has been given the green light by Alice
[here](https://github.com/bevyengine/bevy/pull/18704#issuecomment-2853368129).
## Solution
I could have split this over multiple PRs, but I figured skipping
straight here would be easiest for everyone and would unblock things the
quickest.
This removes the now no longer needed `identifier` module and makes
`Entity::generation` go from `NonZeroU32` to `struct
EntityGeneration(u32)`.
## Testing
CI
---------
Co-authored-by: Mark Nokalt <marknokalt@live.com>
# Objective
There are two problems this aims to solve.
First, `Entity::index` is currently a `u32`. That means there are
`u32::MAX + 1` possible entities. Not only is that awkward, but it also
make `Entity` allocation more difficult. I discovered this while working
on remote entity reservation, but even on main, `Entities` doesn't
handle the `u32::MAX + 1` entity very well. It can not be batch reserved
because that iterator uses exclusive ranges, which has a maximum upper
bound of `u32::MAX - 1`. In other words, having `u32::MAX` as a valid
index can be thought of as a bug right now. We either need to make that
invalid (this PR), which makes Entity allocation cleaner and makes
remote reservation easier (because the length only needs to be u32
instead of u64, which, in atomics is a big deal), or we need to take
another pass at `Entities` to make it handle the `u32::MAX` index
properly.
Second, `TableRow`, `ArchetypeRow` and `EntityIndex` (a type alias for
u32) all have `u32` as the underlying type. That means using these as
the index type in a `SparseSet` uses 64 bits for the sparse list because
it stores `Option<IndexType>`. By using `NonMaxU32` here, we cut the
memory of that list in half. To my knowledge, `EntityIndex` is the only
thing that would really benefit from this niche. `TableRow` and
`ArchetypeRow` I think are not stored in an `Option` in bulk. But if
they ever are, this would help. Additionally this ensures
`TableRow::INVALID` and `ArchetypeRow::INVALID` never conflict with an
actual row, which in a nice bonus.
As a related note, if we do components as entities where `ComponentId`
becomes `Entity`, the the `SparseSet<ComponentId>` will see a similar
memory improvement too.
## Solution
Create a new type `EntityRow` that wraps `NonMaxU32`, similar to
`TableRow` and `ArchetypeRow`.
Change `Entity::index` to this type.
## Downsides
`NonMax` is implemented as a `NonZero` with a binary inversion. That
means accessing and storing the value takes one more instruction. I
don't think that's a big deal, but it's worth mentioning.
As a consequence, `to_bits` uses `transmute` to skip the inversion which
keeps it a nop. But that also means that ordering has now flipped. In
other words, higher indices are considered less than lower indices. I
don't think that's a problem, but it's also worth mentioning.
## Alternatives
We could keep the index as a u32 type and just document that `u32::MAX`
is invalid, modifying `Entities` to ensure it never gets handed out.
(But that's not enforced by the type system.) We could still take
advantage of the niche here in `ComponentSparseSet`. We'd just need some
unsafe manual conversions, which is probably fine, but opens up the
possibility for correctness problems later.
We could change `Entities` to fully support the `u32::MAX` index. (But
that makes `Entities` more complex and potentially slightly slower.)
## Testing
- CI
- A few tests were changed because they depend on different ordering and
`to_bits` values.
## Future Work
- It might be worth removing the niche on `Entity::generation` since
there is now a different niche.
- We could move `Entity::generation` into it's own type too for clarity.
- We should change `ComponentSparseSet` to take advantage of the new
niche. (This PR doesn't change that yet.)
- Consider removing or updating `Identifier`. This is only used for
`Entity`, so it might be worth combining since `Entity` is now more
unique.
---------
Co-authored-by: atlv <email@atlasdostal.com>
Co-authored-by: Zachary Harrold <zac@harrold.com.au>
# Objective
Provide a generic `impl SystemParam for Option<P>` that uses system
parameter validation. This immediately gives useful impls for params
like `EventReader` and `GizmosState` that are defined in terms of `Res`.
It also allows third-party system parameters to be usable with `Option`,
which was previously impossible due to orphan rules.
Note that this is a behavior change for `Option<Single>`. It currently
fails validation if there are multiple matching entities, but with this
change it will pass validation and produce `None`.
Also provide an impl for `Result<P, SystemParamValidationError>`. This
allows systems to inspect the error if necessary, either for bubbling it
up or for checking the `skipped` flag.
Fixes#12634Fixes#14949
Related to #18516
## Solution
Add generic `SystemParam` impls for `Option` and `Result`, and remove
the impls for specific types.
Update documentation and `fallible_params` example with the new
semantics for `Option<Single>`.