bevy/examples/3d
Fallible Things 3ad7a75781
Explanation for the '3d shapes' example (#19295)
[Explanation](https://bevyengine.org/learn/contribute/helping-out/explaining-examples/)
for the 3d shapes example.

This shares a lot of detail with the [2d
shapes](https://github.com/bevyengine/bevy/pull/19211) example, so it's
similar in structure. The explanation for why asset handles are not
components has been copied over for now with minor adjustment, I'll do
another editing pass on this to make it match the surrounding context
and focus before taking it out of drafts.

---------

Co-authored-by: theotherphil <phil.j.ellison@gmail.com>
Co-authored-by: Carter Weinberg <weinbergcarter@gmail.com>
2025-07-07 19:47:19 +00:00
..
3d_scene.rs Migrate cameras to required components (#15641) 2024-10-05 01:59:52 +00:00
3d_shapes.rs Explanation for the '3d shapes' example (#19295) 2025-07-07 19:47:19 +00:00
3d_viewport_to_world.rs Make Query::single (and friends) return a Result (#18082) 2025-03-02 19:51:56 +00:00
animated_material.rs aligning public apis of Time,Timer and Stopwatch (#15962) 2024-10-16 21:09:32 +00:00
anisotropy.rs Upgrade to Rust 1.88 (#19825) 2025-06-26 19:38:19 +00:00
anti_aliasing.rs Make TAA non-experimental, fixes (#18349) 2025-06-02 16:04:08 +00:00
atmosphere.rs Split Camera.hdr out into a new component (#18873) 2025-05-26 19:24:45 +00:00
atmospheric_fog.rs Merge Style properties into Node. Use ComputedNode for computed properties. (#15975) 2024-10-18 22:25:33 +00:00
auto_exposure.rs Split Camera.hdr out into a new component (#18873) 2025-05-26 19:24:45 +00:00
blend_modes.rs Split Camera.hdr out into a new component (#18873) 2025-05-26 19:24:45 +00:00
bloom_3d.rs Split Camera.hdr out into a new component (#18873) 2025-05-26 19:24:45 +00:00
camera_sub_view.rs simplify example, replace get_single to Single Query (#16187) 2024-11-01 18:25:42 +00:00
clearcoat.rs Split Camera.hdr out into a new component (#18873) 2025-05-26 19:24:45 +00:00
clustered_decals.rs set required-features for example light_textures & clustered_decals (#19913) 2025-07-02 14:54:10 +00:00
color_grading.rs Split Camera.hdr out into a new component (#18873) 2025-05-26 19:24:45 +00:00
decal.rs Upgrade to Rust Edition 2024 (#17967) 2025-02-24 03:54:47 +00:00
deferred_rendering.rs Split Camera.hdr out into a new component (#18873) 2025-05-26 19:24:45 +00:00
depth_of_field.rs Split Camera.hdr out into a new component (#18873) 2025-05-26 19:24:45 +00:00
edit_material_on_gltf.rs Event Split: Event, EntityEvent, and BufferedEvent (#19647) 2025-06-15 16:46:34 +00:00
fog_volumes.rs Split Camera.hdr out into a new component (#18873) 2025-05-26 19:24:45 +00:00
fog.rs Update bevy website link in newer code (#19874) 2025-06-30 23:24:36 +00:00
generate_custom_mesh.rs Make Query::single (and friends) return a Result (#18082) 2025-03-02 19:51:56 +00:00
irradiance_volumes.rs Make IrradianceVolume require LightProbe (and document this). (#19621) 2025-06-13 17:09:31 +00:00
light_textures.rs bevy_light (#19991) 2025-07-07 00:07:38 +00:00
lighting.rs Upgrade to Rust 1.88 (#19825) 2025-06-26 19:38:19 +00:00
lightmaps.rs Add GltfMeshName component and Deref implementations (#19331) 2025-05-23 20:56:48 +00:00
lines.rs Type erased materials (#19667) 2025-06-27 22:57:24 +00:00
load_gltf_extras.rs Merge Style properties into Node. Use ComputedNode for computed properties. (#15975) 2024-10-18 22:25:33 +00:00
load_gltf.rs aligning public apis of Time,Timer and Stopwatch (#15962) 2024-10-16 21:09:32 +00:00
manual_material.rs Type erased materials (#19667) 2025-06-27 22:57:24 +00:00
mesh_ray_cast.rs Split Camera.hdr out into a new component (#18873) 2025-05-26 19:24:45 +00:00
meshlet.rs Meshlet BVH Culling (#19318) 2025-06-29 00:04:21 +00:00
mixed_lighting.rs Event Split: Event, EntityEvent, and BufferedEvent (#19647) 2025-06-15 16:46:34 +00:00
motion_blur.rs Remove WebGL padding from MotionBlur (#18727) 2025-04-06 20:00:59 +00:00
occlusion_culling.rs Allow calling add_render_graph_node on World. (#19912) 2025-07-02 14:56:18 +00:00
order_independent_transparency.rs Relationships (non-fragmenting, one-to-many) (#17398) 2025-01-18 22:20:30 +00:00
orthographic.rs Improve API for scaling orthographic cameras (#15969) 2024-10-17 17:50:06 +00:00
parallax_mapping.rs Add newlines before impl blocks (#19746) 2025-06-22 23:07:02 +00:00
parenting.rs aligning public apis of Time,Timer and Stopwatch (#15962) 2024-10-16 21:09:32 +00:00
pbr.rs Fix pbr example text rotation (#19571) 2025-06-10 16:57:57 +00:00
pcss.rs Make TAA non-experimental, fixes (#18349) 2025-06-02 16:04:08 +00:00
post_processing.rs Split Camera.hdr out into a new component (#18873) 2025-05-26 19:24:45 +00:00
query_gltf_primitives.rs Cosmetic tweaks to query_gltf_primitives (#16102) 2024-10-27 19:06:19 +00:00
reflection_probes.rs Split Camera.hdr out into a new component (#18873) 2025-05-26 19:24:45 +00:00
render_to_texture.rs aligning public apis of Time,Timer and Stopwatch (#15962) 2024-10-16 21:09:32 +00:00
rotate_environment_map.rs Split Camera.hdr out into a new component (#18873) 2025-05-26 19:24:45 +00:00
scrolling_fog.rs Make TAA non-experimental, fixes (#18349) 2025-06-02 16:04:08 +00:00
shadow_biases.rs Fix shadow_biases example (#18303) 2025-03-14 19:50:49 +00:00
shadow_caster_receiver.rs Migrate cameras to required components (#15641) 2024-10-05 01:59:52 +00:00
skybox.rs Revert "Replace Ambient Lights with Environment Map Lights (#17482)" (#18167) 2025-03-05 23:08:46 +00:00
solari.rs bevy_solari: RIS for Direct Lighting (#19620) 2025-06-23 00:47:10 +00:00
specular_tint.rs Split Camera.hdr out into a new component (#18873) 2025-05-26 19:24:45 +00:00
spherical_area_lights.rs Revert "Replace Ambient Lights with Environment Map Lights (#17482)" (#18167) 2025-03-05 23:08:46 +00:00
split_screen.rs separate border colors (#18682) 2025-05-26 16:57:13 +00:00
spotlight.rs Split Camera.hdr out into a new component (#18873) 2025-05-26 19:24:45 +00:00
ssao.rs Upgrade to Rust 1.88 (#19825) 2025-06-26 19:38:19 +00:00
ssr.rs Split Camera.hdr out into a new component (#18873) 2025-05-26 19:24:45 +00:00
texture.rs Migrate cameras to required components (#15641) 2024-10-05 01:59:52 +00:00
tonemapping.rs Rename JustifyText to Justify (#19522) 2025-06-09 19:59:48 +00:00
transmission.rs Make TAA non-experimental, fixes (#18349) 2025-06-02 16:04:08 +00:00
transparency_3d.rs Upgrade to Rust Edition 2024 (#17967) 2025-02-24 03:54:47 +00:00
two_passes.rs Migrate cameras to required components (#15641) 2024-10-05 01:59:52 +00:00
update_gltf_scene.rs aligning public apis of Time,Timer and Stopwatch (#15962) 2024-10-16 21:09:32 +00:00
vertex_colors.rs Migrate cameras to required components (#15641) 2024-10-05 01:59:52 +00:00
visibility_range.rs Switch ChildOf back to tuple struct (#18672) 2025-04-02 00:10:10 +00:00
volumetric_fog.rs Split Camera.hdr out into a new component (#18873) 2025-05-26 19:24:45 +00:00
wireframe.rs Add binned 2d/3d Wireframe render phase (#18587) 2025-04-09 21:34:53 +00:00