..
3d_scene.rs
Migrate cameras to required components ( #15641 )
2024-10-05 01:59:52 +00:00
3d_shapes.rs
Explanation for the '3d shapes' example ( #19295 )
2025-07-07 19:47:19 +00:00
3d_viewport_to_world.rs
Make Query::single (and friends) return a Result ( #18082 )
2025-03-02 19:51:56 +00:00
animated_material.rs
aligning public apis of Time,Timer and Stopwatch ( #15962 )
2024-10-16 21:09:32 +00:00
anisotropy.rs
Upgrade to Rust 1.88 ( #19825 )
2025-06-26 19:38:19 +00:00
anti_aliasing.rs
Make TAA non-experimental, fixes ( #18349 )
2025-06-02 16:04:08 +00:00
atmosphere.rs
Split Camera.hdr
out into a new component ( #18873 )
2025-05-26 19:24:45 +00:00
atmospheric_fog.rs
Merge Style properties into Node. Use ComputedNode for computed properties. ( #15975 )
2024-10-18 22:25:33 +00:00
auto_exposure.rs
Split Camera.hdr
out into a new component ( #18873 )
2025-05-26 19:24:45 +00:00
blend_modes.rs
Split Camera.hdr
out into a new component ( #18873 )
2025-05-26 19:24:45 +00:00
bloom_3d.rs
Split Camera.hdr
out into a new component ( #18873 )
2025-05-26 19:24:45 +00:00
camera_sub_view.rs
simplify example, replace get_single to Single Query ( #16187 )
2024-11-01 18:25:42 +00:00
clearcoat.rs
Split Camera.hdr
out into a new component ( #18873 )
2025-05-26 19:24:45 +00:00
clustered_decals.rs
set required-features for example light_textures & clustered_decals ( #19913 )
2025-07-02 14:54:10 +00:00
color_grading.rs
Split Camera.hdr
out into a new component ( #18873 )
2025-05-26 19:24:45 +00:00
decal.rs
Upgrade to Rust Edition 2024 ( #17967 )
2025-02-24 03:54:47 +00:00
deferred_rendering.rs
Split Camera.hdr
out into a new component ( #18873 )
2025-05-26 19:24:45 +00:00
depth_of_field.rs
Split Camera.hdr
out into a new component ( #18873 )
2025-05-26 19:24:45 +00:00
edit_material_on_gltf.rs
Event Split: Event
, EntityEvent
, and BufferedEvent
( #19647 )
2025-06-15 16:46:34 +00:00
fog_volumes.rs
Split Camera.hdr
out into a new component ( #18873 )
2025-05-26 19:24:45 +00:00
fog.rs
Update bevy website link in newer code ( #19874 )
2025-06-30 23:24:36 +00:00
generate_custom_mesh.rs
Make Query::single (and friends) return a Result ( #18082 )
2025-03-02 19:51:56 +00:00
irradiance_volumes.rs
Make IrradianceVolume
require LightProbe
(and document this). ( #19621 )
2025-06-13 17:09:31 +00:00
light_textures.rs
bevy_light ( #19991 )
2025-07-07 00:07:38 +00:00
lighting.rs
Upgrade to Rust 1.88 ( #19825 )
2025-06-26 19:38:19 +00:00
lightmaps.rs
Add GltfMeshName component and Deref implementations ( #19331 )
2025-05-23 20:56:48 +00:00
lines.rs
Type erased materials ( #19667 )
2025-06-27 22:57:24 +00:00
load_gltf_extras.rs
Merge Style properties into Node. Use ComputedNode for computed properties. ( #15975 )
2024-10-18 22:25:33 +00:00
load_gltf.rs
aligning public apis of Time,Timer and Stopwatch ( #15962 )
2024-10-16 21:09:32 +00:00
manual_material.rs
Type erased materials ( #19667 )
2025-06-27 22:57:24 +00:00
mesh_ray_cast.rs
Split Camera.hdr
out into a new component ( #18873 )
2025-05-26 19:24:45 +00:00
meshlet.rs
Meshlet BVH Culling ( #19318 )
2025-06-29 00:04:21 +00:00
mixed_lighting.rs
Event Split: Event
, EntityEvent
, and BufferedEvent
( #19647 )
2025-06-15 16:46:34 +00:00
motion_blur.rs
Remove WebGL padding from MotionBlur
( #18727 )
2025-04-06 20:00:59 +00:00
occlusion_culling.rs
Allow calling add_render_graph_node
on World
. ( #19912 )
2025-07-02 14:56:18 +00:00
order_independent_transparency.rs
Relationships (non-fragmenting, one-to-many) ( #17398 )
2025-01-18 22:20:30 +00:00
orthographic.rs
Improve API for scaling orthographic cameras ( #15969 )
2024-10-17 17:50:06 +00:00
parallax_mapping.rs
Add newlines before impl blocks ( #19746 )
2025-06-22 23:07:02 +00:00
parenting.rs
aligning public apis of Time,Timer and Stopwatch ( #15962 )
2024-10-16 21:09:32 +00:00
pbr.rs
Fix pbr
example text rotation ( #19571 )
2025-06-10 16:57:57 +00:00
pcss.rs
Make TAA non-experimental, fixes ( #18349 )
2025-06-02 16:04:08 +00:00
post_processing.rs
Split Camera.hdr
out into a new component ( #18873 )
2025-05-26 19:24:45 +00:00
query_gltf_primitives.rs
Cosmetic tweaks to query_gltf_primitives
( #16102 )
2024-10-27 19:06:19 +00:00
reflection_probes.rs
Split Camera.hdr
out into a new component ( #18873 )
2025-05-26 19:24:45 +00:00
render_to_texture.rs
aligning public apis of Time,Timer and Stopwatch ( #15962 )
2024-10-16 21:09:32 +00:00
rotate_environment_map.rs
Split Camera.hdr
out into a new component ( #18873 )
2025-05-26 19:24:45 +00:00
scrolling_fog.rs
Make TAA non-experimental, fixes ( #18349 )
2025-06-02 16:04:08 +00:00
shadow_biases.rs
Fix shadow_biases example ( #18303 )
2025-03-14 19:50:49 +00:00
shadow_caster_receiver.rs
Migrate cameras to required components ( #15641 )
2024-10-05 01:59:52 +00:00
skybox.rs
Revert "Replace Ambient Lights with Environment Map Lights ( #17482 )" ( #18167 )
2025-03-05 23:08:46 +00:00
solari.rs
bevy_solari: RIS for Direct Lighting ( #19620 )
2025-06-23 00:47:10 +00:00
specular_tint.rs
Split Camera.hdr
out into a new component ( #18873 )
2025-05-26 19:24:45 +00:00
spherical_area_lights.rs
Revert "Replace Ambient Lights with Environment Map Lights ( #17482 )" ( #18167 )
2025-03-05 23:08:46 +00:00
split_screen.rs
separate border colors ( #18682 )
2025-05-26 16:57:13 +00:00
spotlight.rs
Split Camera.hdr
out into a new component ( #18873 )
2025-05-26 19:24:45 +00:00
ssao.rs
Upgrade to Rust 1.88 ( #19825 )
2025-06-26 19:38:19 +00:00
ssr.rs
Split Camera.hdr
out into a new component ( #18873 )
2025-05-26 19:24:45 +00:00
texture.rs
Migrate cameras to required components ( #15641 )
2024-10-05 01:59:52 +00:00
tonemapping.rs
Rename JustifyText
to Justify
( #19522 )
2025-06-09 19:59:48 +00:00
transmission.rs
Make TAA non-experimental, fixes ( #18349 )
2025-06-02 16:04:08 +00:00
transparency_3d.rs
Upgrade to Rust Edition 2024 ( #17967 )
2025-02-24 03:54:47 +00:00
two_passes.rs
Migrate cameras to required components ( #15641 )
2024-10-05 01:59:52 +00:00
update_gltf_scene.rs
aligning public apis of Time,Timer and Stopwatch ( #15962 )
2024-10-16 21:09:32 +00:00
vertex_colors.rs
Migrate cameras to required components ( #15641 )
2024-10-05 01:59:52 +00:00
visibility_range.rs
Switch ChildOf back to tuple struct ( #18672 )
2025-04-02 00:10:10 +00:00
volumetric_fog.rs
Split Camera.hdr
out into a new component ( #18873 )
2025-05-26 19:24:45 +00:00
wireframe.rs
Add binned 2d/3d Wireframe render phase ( #18587 )
2025-04-09 21:34:53 +00:00