
# Objective - prepare bevy_light for split - make struct named better - put it where it belongs ## Solution - do those things ## Testing - 3d_scene, lighting --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
399 B
399 B
title:
LightVisibilityClass
renamed to ClusterVisibilityClass
pull_requests: [19986]
When clustered decals were added, they used LightVisibilityClass
to share the clustering infrastructure.
This revealed that this visibility class wasn't really about lights, but about clustering.
It has been renamed to ClusterVisibilityClass
and moved to live alongside clustering-specific types.