bevy/crates
Sjael 06ada2e93d Changed Msaa to Enum (#7292)
# Objective

Fixes #6931 

Continues #6954 by squashing `Msaa` to a flat enum

Helps out  #7215 

# Solution
```
pub enum Msaa {
    Off = 1,
    #[default]
    Sample4 = 4,
}
```

# Changelog

- Modified
    - `Msaa` is now enum
    - Defaults to 4 samples
    - Uses `.samples()` method to get the sample number as `u32`

# Migration Guide
```
let multi = Msaa { samples: 4 } 
// is now
let multi = Msaa::Sample4

multi.samples
// is now
multi.samples()
```



Co-authored-by: Sjael <jakeobrien44@gmail.com>
2023-01-20 14:25:21 +00:00
..
bevy_animation Basic adaptive batching for parallel query iteration (#4777) 2023-01-20 08:47:20 +00:00
bevy_app Pipelined Rendering (#6503) 2023-01-19 23:45:46 +00:00
bevy_asset fix load_internal_binary_asset with debug_asset_server (#7246) 2023-01-18 02:07:26 +00:00
bevy_audio AudioOutput is actually a normal resource now, not a non-send resource (#7262) 2023-01-18 17:20:26 +00:00
bevy_core Break CorePlugin into TaskPoolPlugin, TypeRegistrationPlugin, FrameCountPlugin. (#7083) 2023-01-05 11:42:35 +00:00
bevy_core_pipeline Changed Msaa to Enum (#7292) 2023-01-20 14:25:21 +00:00
bevy_derive Fix ndk-macro link (#7027) 2022-12-25 05:06:03 +00:00
bevy_diagnostic Fix various typos (#7096) 2023-01-06 00:43:30 +00:00
bevy_dylib
bevy_dynamic_plugin Adapt path type of dynamically_load_plugin (#6734) 2022-12-05 23:39:43 +00:00
bevy_ecs Revise SystemParam docs (#7274) 2023-01-20 13:39:23 +00:00
bevy_ecs_compile_fail_tests Fix clippy lints and failed test with Rust 1.66 (#6945) 2022-12-15 18:05:15 +00:00
bevy_encase_derive add helper for macro to get either bevy::x or bevy_x depending on how it was imported (#7164) 2023-01-11 21:12:02 +00:00
bevy_gilrs Gamepad events refactor (#6965) 2023-01-09 19:24:52 +00:00
bevy_gltf enum Visibility component (#6320) 2022-12-25 00:39:29 +00:00
bevy_hierarchy Add ReplaceChildren and ClearChildren EntityCommands (#6035) 2023-01-16 21:24:15 +00:00
bevy_input Fix incorrect behavior of just_pressed and just_released in Input<GamepadButton> (#7238) 2023-01-16 21:09:24 +00:00
bevy_internal Pipelined Rendering (#6503) 2023-01-19 23:45:46 +00:00
bevy_log Fix suppression of all console logs when trace_tracy is enabled (#6955) 2022-12-20 23:45:43 +00:00
bevy_macro_utils Add bevy_ecs::schedule_v3 module (#6587) 2023-01-17 01:39:17 +00:00
bevy_math
bevy_mikktspace
bevy_pbr Changed Msaa to Enum (#7292) 2023-01-20 14:25:21 +00:00
bevy_ptr Improve safety for CommandQueue internals (#7039) 2023-01-19 03:04:39 +00:00
bevy_reflect bevy_reflect: Add simple enum support to reflection paths (#6560) 2023-01-11 16:46:27 +00:00
bevy_reflect_compile_fail_tests bevy_reflect: Add compile fail tests for bevy_reflect (#7041) 2023-01-02 21:07:33 +00:00
bevy_render Changed Msaa to Enum (#7292) 2023-01-20 14:25:21 +00:00
bevy_scene Fix beta clippy lints (#7154) 2023-01-11 09:51:22 +00:00
bevy_sprite Changed Msaa to Enum (#7292) 2023-01-20 14:25:21 +00:00
bevy_tasks Pipelined Rendering (#6503) 2023-01-19 23:45:46 +00:00
bevy_text Windows as Entities (#5589) 2023-01-19 00:38:28 +00:00
bevy_time Add bevy_ecs::schedule_v3 module (#6587) 2023-01-17 01:39:17 +00:00
bevy_transform Basic adaptive batching for parallel query iteration (#4777) 2023-01-20 08:47:20 +00:00
bevy_ui remove the image loaded check for nodes without images in extract_uinodes (#7280) 2023-01-20 01:05:30 +00:00
bevy_utils Add bevy_ecs::schedule_v3 module (#6587) 2023-01-17 01:39:17 +00:00
bevy_window Remove unnecessary windows.rs file (#7277) 2023-01-19 06:05:39 +00:00
bevy_winit Windows as Entities (#5589) 2023-01-19 00:38:28 +00:00