bevy/crates
François 0804136dcd expose cursor position with scale (#7297)
# Objective

- Fixes #7288
- Do not expose access directly to cursor position as it is the physical position, ignoring scale

## Solution

- Make cursor position private
- Expose getter/setter on the window to have access to the scale
2023-01-20 14:25:24 +00:00
..
bevy_animation Basic adaptive batching for parallel query iteration (#4777) 2023-01-20 08:47:20 +00:00
bevy_app Pipelined Rendering (#6503) 2023-01-19 23:45:46 +00:00
bevy_asset fix load_internal_binary_asset with debug_asset_server (#7246) 2023-01-18 02:07:26 +00:00
bevy_audio AudioOutput is actually a normal resource now, not a non-send resource (#7262) 2023-01-18 17:20:26 +00:00
bevy_core Break CorePlugin into TaskPoolPlugin, TypeRegistrationPlugin, FrameCountPlugin. (#7083) 2023-01-05 11:42:35 +00:00
bevy_core_pipeline Changed Msaa to Enum (#7292) 2023-01-20 14:25:21 +00:00
bevy_derive Fix ndk-macro link (#7027) 2022-12-25 05:06:03 +00:00
bevy_diagnostic Fix various typos (#7096) 2023-01-06 00:43:30 +00:00
bevy_dylib Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_dynamic_plugin Adapt path type of dynamically_load_plugin (#6734) 2022-12-05 23:39:43 +00:00
bevy_ecs Revise SystemParam docs (#7274) 2023-01-20 13:39:23 +00:00
bevy_ecs_compile_fail_tests Fix clippy lints and failed test with Rust 1.66 (#6945) 2022-12-15 18:05:15 +00:00
bevy_encase_derive add helper for macro to get either bevy::x or bevy_x depending on how it was imported (#7164) 2023-01-11 21:12:02 +00:00
bevy_gilrs Gamepad events refactor (#6965) 2023-01-09 19:24:52 +00:00
bevy_gltf enum Visibility component (#6320) 2022-12-25 00:39:29 +00:00
bevy_hierarchy Add ReplaceChildren and ClearChildren EntityCommands (#6035) 2023-01-16 21:24:15 +00:00
bevy_input Fix incorrect behavior of just_pressed and just_released in Input<GamepadButton> (#7238) 2023-01-16 21:09:24 +00:00
bevy_internal Pipelined Rendering (#6503) 2023-01-19 23:45:46 +00:00
bevy_log Fix suppression of all console logs when trace_tracy is enabled (#6955) 2022-12-20 23:45:43 +00:00
bevy_macro_utils Add bevy_ecs::schedule_v3 module (#6587) 2023-01-17 01:39:17 +00:00
bevy_math Improve code/comments for Ray::intersect_plane and its tests (#6823) 2022-12-05 22:49:06 +00:00
bevy_mikktspace Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_pbr Changed Msaa to Enum (#7292) 2023-01-20 14:25:21 +00:00
bevy_ptr Improve safety for CommandQueue internals (#7039) 2023-01-19 03:04:39 +00:00
bevy_reflect bevy_reflect: Add simple enum support to reflection paths (#6560) 2023-01-11 16:46:27 +00:00
bevy_reflect_compile_fail_tests bevy_reflect: Add compile fail tests for bevy_reflect (#7041) 2023-01-02 21:07:33 +00:00
bevy_render Changed Msaa to Enum (#7292) 2023-01-20 14:25:21 +00:00
bevy_scene Fix beta clippy lints (#7154) 2023-01-11 09:51:22 +00:00
bevy_sprite Changed Msaa to Enum (#7292) 2023-01-20 14:25:21 +00:00
bevy_tasks Pipelined Rendering (#6503) 2023-01-19 23:45:46 +00:00
bevy_text Windows as Entities (#5589) 2023-01-19 00:38:28 +00:00
bevy_time Add bevy_ecs::schedule_v3 module (#6587) 2023-01-17 01:39:17 +00:00
bevy_transform Basic adaptive batching for parallel query iteration (#4777) 2023-01-20 08:47:20 +00:00
bevy_ui expose cursor position with scale (#7297) 2023-01-20 14:25:24 +00:00
bevy_utils Add bevy_ecs::schedule_v3 module (#6587) 2023-01-17 01:39:17 +00:00
bevy_window expose cursor position with scale (#7297) 2023-01-20 14:25:24 +00:00
bevy_winit expose cursor position with scale (#7297) 2023-01-20 14:25:24 +00:00